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Traffic frozen at taxiways, mid runways and mid air

Featured Replies

Hi, with the latest version 8.0.0, I'm having issues with all kinds of frozen traffic in almost any airport I load. Also a lot of appearing and disappearing traffic in a random way.

Thx.

Jaime

Was about to post the same thing. Lots of frozen aircraft on the ground and midair.

PSXT seems to be sort of soft restarting every few minutes and when it does the leftover traffic doesn't disappear and gets left where it was. So when it injects the traffic again, you get duplicates. Then process repeats over and over.

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS 2024

52 minutes ago, Dave_YVR said:

PSXT seems to be sort of soft restarting every few minutes and when it does the leftover traffic doesn't disappear and gets left where it was. So when it injects the traffic again, you get duplicates. Then process repeats over and over.

Sounds like a bug. There is another topic on this issue already

9950X3D, X870E ROG CROSSHAIR HERO, Corsair Dominator Titanium 64GB DDR5-6000 PC5-48000, ASUS RTX 5070Ti 16GB, 9100 PRO 4TB Samsung ,990 PRO 4TB Samsung,  AX1600i 1600 Watt 80 Plus Titanium ATX, ASUS 360 ARGB EXTREME 360mm Liquid CPU Cooling Kit.

4 hours ago, G-YMML1 said:

Sounds like a bug. There is another topic on this issue already

It was a bug in an earlier version just a day or two ago which  was fixed, but has since popped it's head again.

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS 2024

Same problem here also with the latest version installed. Airplanes frozen in the air and main hub almost unflyable for bad performance also with LSFG ...too bad I was expecting the weekend to fly 🙂

Hope it can be fixed...PSXT seems to be, at the moment the most immersive and realistic  traffic for msfs

I’m also suffering with very bad performance out of nowhere with the latest version. Models seem stuck in places around the airport. 

14 hours ago, fra147 said:

Same problem here also with the latest version installed. Airplanes frozen in the air and main hub almost unflyable for bad performance also with LSFG ...too bad I was expecting the weekend to fly 🙂

Hope it can be fixed...PSXT seems to be, at the moment the most immersive and realistic  traffic for msfs

LSFG ?  Unknown..

It is a pity that I do not have the problems at all, how come? 

I've flown at EHAM, EGGL, CYUL and LFMN ...

Please give me a location and an utc date and time, then I can replay that to see what is wrong. Also do not forget to tell P3D or MSFS and PXSX or PSXTraffic...

Edited by kiek

10 hours ago, Basher34 said:

I’m also suffering with very bad performance out of nowhere with the latest version. Models seem stuck in places around the airport. 

Did you look in the Log.txt? It may give you and me an idea what is wrong. Not just shout it does not work, please. You can help me a lot if your more specific.

Understood, apologies.

I will post the log once I am back at my machine.

1 hour ago, kiek said:

LSFG ?  Unknown..

It is a pity that I do not have the problems at all, how come? 

I've flown at EHAM, EGGL, CYUL and LFMN ...

Please give me a location and an utc date and time, then I can replay that to see what is wrong. Also do not forget to tell P3D or MSFS and PXSX or PSXTraffic...

Thanks Nico.. the flight was performed yesterday afternoon on MSFS at 15.30utc from Heatrow to Frankfurt. Full of frozen airplanes at both departure and arrival in the air. It never happened before, I only just updated PSXT.

I did another flight yesterday night after rebooting the system and frame was better and not frozen aircraft but I have the feeling that there is something slightly working differently with the last build. I'll report more info if it happens again.

 

PS: LSFG it is a miraculous program, at least for me, which if set properly improves performance enormously. This has been discussed at length on the forum.

https://store.steampowered.com/app/993090/Lossless_Scaling/

28 minutes ago, fra147 said:

PS: LSFG it is a miraculous program, at least for me, which if set properly improves performance enormously. This has been discussed at length on the forum.

 

Yes I know, but I though you were referring to an airport...  LSFG has nothing to do with the problems in PSXT I'd think.

 

19 hours ago, fra147 said:

Airplanes frozen in the air and main hub almost unflyable for bad performance

The frozen traffic is leftover traffic not removed during a soft rstart, and performance issue are a direct impact of PSXT accumulating a high number of aircrafts . 

 

5 hours ago, kiek said:

LSFG ?  Unknown..

It is a pity that I do not have the problems at all, how come? 

I've flown at EHAM, EGGL, CYUL and LFMN ...

Please give me a location and an utc date and time, then I can replay that to see what is wrong. Also do not forget to tell P3D or MSFS and PXSX or PSXTraffic...

It is not possible to reproduce the issue by going back in time. The issue is RT server timeouts related and not RT data quality . 

3 hours ago, vcaptain747 said:

 

The frozen traffic is leftover traffic not removed during a soft rstart, and performance issue are a direct impact of PSXT accumulating a high number of aircrafts . 

 

It is not possible to reproduce the issue by going back in time. The issue is RT server timeouts related and not RT data quality . 

Well it is fixed by 8.0.6 anyway. 

this real traffic and psxt is anoying keeps restarting traffic freezing left over traffic on taxis n runway n air cant make my flight recording for my you tube channel cause of these issues n updating almost all the time im paying a monthly bill on real traffic for psxt to work going thru psxt files to see wats the issue very complicated sorry to say.im paying for this.

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