May 3, 20242 yr On 4/30/2024 at 8:32 PM, mSparks said: its hinted at the end of the video. But the basic story behind this is the kind of thing you only get from a group like LR. Austin did his usual custom builds he throws around just because he loves this stuff that included the new g forced camera he presented in Montreal in Feb. That worked great - except it was then obvious how broken the turbulence was. several backs and forths with anyone with cockpit experience got it tuned beautifully. Last I heard it wasnt coming in 12.1 because Austin of course broke lots of other things in his build. Pitchforks were raised and torches were lit. It wasnt until watching that video I actually understood what all the fuss was about tbh, I think this could actually be a gamechanger for flight sim, pretty sure asobo will be copying it as soon as they get their hands on it. Dude, you're under an NDA. Respect it.
May 3, 20242 yr 3 hours ago, Pascal_LSGC said: Dude, you're under an NDA. Respect it. Everything is in the video or otherwise available elsewhere. all of it was discussed in montreal in feb which explicitly was not NDA'd. AutoATC Developer
May 4, 20242 yr To be fair, I think @mSparks was talking about what is show cased in these videos: The camera is NOT coming in 12.10, if I had to guess, it will be 12.20. Generally there is lots more information in Laminar's public discord than in other public channels. There is new autogen coming in 12 10 as well: A new HUD view (new night vision was hinted as well) New FX:
May 5, 20242 yr This new autogen could be a game changer for European cities. Now if they also do a recut of the scenery so there is more variation in flat areas, we wouldn’t need orthos anymore.
May 5, 20242 yr 14 hours ago, Inu said: There is new autogen coming in 12 10 as well: Nice, I hadn't seen Delta had also put the new autogen stuff up, since discord links only work on discord, for the others that missed it: AutoATC Developer
May 5, 20242 yr 6 hours ago, soaring_penguin said: This new autogen could be a game changer for European cities. Now if they also do a recut of the scenery so there is more variation in flat areas, we wouldn’t need orthos anymore. I will be surprised if a meaningful scenery re-cut (one that majorly improves scenery) is coming before the new scenery formats. Raster tiles will enable them to use much more data in a scalable manner that in return might neglect most of the need for orthos indeed. You can do some of that in DSF now (like UHD meshes), but at a painful performance and memory cost. The most dramatic improvement imo should be the mesh quality & raster/mask-based vegetation data (unlike the current .for polygons), this will make X-Plane's scenery much more accurate, plausible & good looking, way before any autogen or ground texture improvements. Edited May 5, 20242 yr by Inu
May 5, 20242 yr I just imagined X-Plane with that beautiful autogen for most regions, that are specifically made for the region so it matches, alongside a new default scenery for a more plausible look, night lights that go all the way to the horizon, few tweaks to the anti-aliasing and possibly FSR3 for a big performance bump with frame generation. I would be in absolute simulator heaven. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
May 5, 20242 yr 5 minutes ago, Sethos said: I just imagined X-Plane with that beautiful autogen for most regions, that are specifically made for the region so it matches, alongside a new default scenery for a more plausible look, night lights that go all the way to the horizon, few tweaks to the anti-aliasing and possibly FSR3 for a big performance bump with frame generation. I would be in absolute simulator heaven. Yeah and then there's the switch to raster data dsf's, which potentially gives scenery a real boost - on a global scale. I just wish devs like Mister X would put some more effort in and advance X-Plane's autogen (like he has in the past). Little changes go a long way with Autogen. I think all that is well on the way, but Laminar needs to step up their terrain texture game. They should look into AI backed texture generation, something like "plausible Orthos". - Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20
May 5, 20242 yr 8 minutes ago, Colonel X said: Yeah and then there's the switch to raster data dsf's, which potentially gives scenery a real boost - on a global scale. I just wish devs like Mister X would put some more effort in and advance X-Plane's autogen (like he has in the past). Little changes go a long way with Autogen. I think all that is well on the way, but Laminar needs to step up their terrain texture game. They should look into AI backed texture generation, something like "plausible Orthos". Mister X's Japan Pro was actually the turning point for me, back when it released. It really showed me that the end-goal isn't just lathering the world in satellite imagery and just throwing some random buildings on top that barely look like they fit. The overall look and feel was just so profound, when the autogen placement, consistency and plausibility comes together, it creates an great effect. Though, unfortunately, still held back by the textures / terrain underneath in the grand scale. But yeah, overall world textures and terrain look is still one of X-Plane's biggest Achilles' heel for me. While I can't comment on what the best approach it, I feel like there's a lot of avenues to pursue that would be a vast improvement over what we have now. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
May 5, 20242 yr 4 hours ago, Colonel X said: Yeah and then there's the switch to raster data dsf's, which potentially gives scenery a real boost - on a global scale. I just wish devs like Mister X would put some more effort in and advance X-Plane's autogen (like he has in the past). Little changes go a long way with Autogen. I think all that is well on the way, but Laminar needs to step up their terrain texture game. They should look into AI backed texture generation, something like "plausible Orthos". X-Plane is kinda doing just that (excluding the AI part), using detailed hyperspectral imagery, if you ignore the old textures (the art work) for a moment, you will notice X-Plane is quite accurate in choosing where to apply the right kind of materials/textures. A great example are those circular fields all over the US. But it gets as detailed as the low quality mesh, as there are no vertices to hook data to, to get better at landclass in X-Plane you have to have a better base mesh. When LR re-cut a global scenery, lots of time goes to cut back detail. That's what UHD meshes where all about (like the older aipilotx stuff), but the current system is not designed to be scalable enough. Hence the move to raster tiles, which is needed even for stuff like global 3D grass. Overall, it sound like X-Plane next-gen scenery formats is going to probably have this kind of structure, Cesium 3D tiles were mentioned in one of the recent blog post IIRC: 3 hours ago, Sethos said: The end-goal isn't just lathering the world in satellite imagery and just throwing some random buildings on top that barely look like they fit. The overall look and feel was just so profound, when the autogen placement, consistency and plausibility comes together, it creates an great effect. Couldn't have said it better 🙂 Edited May 5, 20242 yr by Inu
May 5, 20242 yr 23 hours ago, Inu said: There is new autogen coming in 12 10 as well: A new HUD view (new night vision was hinted as well) New FX: The links are dead or not visible? Edited May 5, 20242 yr by strider1 AMD Ryzen 7 5800X3D, RTX 4080S, Ram - 32GB, 32" 4K Monitor, WIN 11. Eric Escobar
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