July 19, 20232 yr I previously used a 60hz tv and when I could maintain 60fps with gsync on it was perfectly smooth. I recently got a new gsync ultimate monitor with a range of 1-144 and I can’t get rid of the micro stutters or tearing when panning. I installed the driver, changed the refresh rate to 144 and enabled gsync in ncp. I’ve tried it with vsync in both ncp and in game but no dice. Am I overlooking something? 5800x3d Asus 4090 ROG Strix OC 2TB SSD 32GB Ram
July 19, 20232 yr 3 minutes ago, sfgiants13 said: I previously used a 60hz tv and when I could maintain 60fps with gsync on it was perfectly smooth. I recently got a new gsync ultimate monitor with a range of 1-144 and I can’t get rid of the micro stutters or tearing when panning. I installed the driver, changed the refresh rate to 144 and enabled gsync in ncp. I’ve tried it with vsync in both ncp and in game but no dice. Am I overlooking something? Did you try with Vsync disabled in both NCP and in game? That's how I use mine and have no stutters. Edited July 19, 20232 yr by Alvega Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
July 19, 20232 yr Author Just now, Alvega said: Did you try with Vsync disabled in both NCP and in game? Did every option both in game and ncp. Still an issue. I enabled gsync in full screen mode and I vaguely remember back in the old days that flight simulator wasn’t true full screen. I wonder if that’s causing issues and I need to enable it in widowed mode as well. 5800x3d Asus 4090 ROG Strix OC 2TB SSD 32GB Ram
July 19, 20232 yr 1 minute ago, sfgiants13 said: Did every option both in game and ncp. Still an issue. I enabled gsync in full screen mode and I vaguely remember back in the old days that flight simulator wasn’t true full screen. I wonder if that’s causing issues and I need to enable it in widowed mode as well. I have it enabled for full screen and windowed. Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
July 19, 20232 yr Author 1 minute ago, Alvega said: I have it enabled for full screen and windowed. I’ll have to try that when I get home. That may be the issue. 5800x3d Asus 4090 ROG Strix OC 2TB SSD 32GB Ram
July 19, 20232 yr Turn off vsync in game and turn it on in NCP. That is how I do it, butter smooth. I also set max fps in NCP to 60. Jay | PPL ASEL | | Ryzen 7 7800x3D | MSI GeForce RTX 4090 Gaming Trio 24Gb | ASUS X670E-E ROG Strix | 64GB G.Skill Trident Z5 Neo RGB DDR5-6000 | x2 32' 4K | Windows 11
July 19, 20232 yr Author 40 minutes ago, Mets737 said: Turn off vsync in game and turn it on in NCP. That is how I do it, butter smooth. I also set max fps in NCP to 60. Wouldn’t capping it at 60 defeat the purpose of gsync? First time I’ve ever used a gsync monitor so I’m not fully aware of how it works. 5800x3d Asus 4090 ROG Strix OC 2TB SSD 32GB Ram
July 19, 20232 yr 9 minutes ago, sfgiants13 said: Wouldn’t capping it at 60 defeat the purpose of gsync? First time I’ve ever used a gsync monitor so I’m not fully aware of how it works. The optimal G-Sync setup is V-Sync on in NVCP + a framerate cap 3-4 FPS below your monitor's maximum refreshrate. However, being able to cap at whatever you like is exactly the point of G-Sync, it (should) become smooth and tear-free at whatever FPS you like, not having to rely on standard V-sync, which has a lot of downsides or a basic FPS cap without G-sync, which could mean a lot of tearing and juddering of the frames. Edited July 19, 20232 yr by Sethos [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
July 19, 20232 yr 1 hour ago, sfgiants13 said: I’ll have to try that when I get home. That may be the issue. Use nvidia inspector and force g-sync on in msfs. That should fix it for you.
July 19, 20232 yr 29 minutes ago, Sethos said: The optimal G-Sync setup is V-Sync on in NVCP + a framerate cap 3-4 FPS below your monitor's maximum refreshrate. This is recommended in games where you can go over the monitor's refresh rate, to prevent getting tearing from G-Sync going off (with V-Sync not enabled) when hitting that refresh rate. With MSFS it's not usually the case (having more FPS than your monitor's refresh rate) so there is nothing wrong with using G-Sync with V-Sync disabled. I use it here (my monitor is 144Hz and I never get to that) and don't have any stutters or tearing. Edited July 19, 20232 yr by Alvega Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
July 19, 20232 yr 2 minutes ago, Alvega said: This is recommended in games where you can go over the monitor's refresh rate, to prevent getting tearing from G-Sync going off (with V-Sync not enabled) when hitting that refresh rate. With MSFS it's not usually the case (having more FPS than your monitor's refresh rate) so there is nothing wrong with using G-Sync with V-Sync disabled. I use it here (my monitor is 144Hz and I never get to that) and don't have any stutters or tearing. No, V-sync is recommended always, it's used within the VRR range as it aids the G-sync module. You framerate cap below the monitor's highest refreshrate to avoid it going into an actual V-sync, which would cause a noticeable stutter, input lag would occur and then stutter again if it exited that V-sync mode. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
July 19, 20232 yr 16 minutes ago, Sethos said: No, V-sync is recommended always, it's used within the VRR range as it aids the G-sync module. Again, your recommendation is false, as in many of your posts. I have the smoothest experience with V-Sync off, in game and NCP, no tearing, butter smooth with a 60Hz 4k monitor, 4080 card. As soon as I turn of V-Sync, either in game or Nvidia I get stutters and pauses, especially on the ground. I tried all combinations of V-Sync, this is the best solution for me, I am not saying it will work for everyone. Every system is different, there is no global 'this is right' and 'this is wrong'. Most of what is said on the Internet may be the same thing they shovel on the regular basis at the local barn.
July 19, 20232 yr 15 minutes ago, Silicus said: Again, your recommendation is false, as in many of your posts. I have the smoothest experience with V-Sync off, in game and NCP, no tearing, butter smooth with a 60Hz 4k monitor, 4080 card. As soon as I turn of V-Sync, either in game or Nvidia I get stutters and pauses, especially on the ground. I tried all combinations of V-Sync, this is the best solution for me, I am not saying it will work for everyone. Every system is different, there is no global 'this is right' and 'this is wrong'. I, unlike you, actually research what I talk about and don't use anecdotes to call out what people say as false. Here, I can refer you to Blurbusters, one of the leading authorities on G-Sync setups and everything that has to do with input lag, frametimes and everything under that umbrella; https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/15/ "Wait, why should I enable V-SYNC with G-SYNC again? And why am I still seeing tearing with G-SYNC enabled and V-SYNC disabled? Isn’t G-SYNC suppose to fix that?" Quote The answer is frametime variances. “Frametime” denotes how long a single frame takes to render. “Framerate” is the totaled average of each frame’s render time within a one second period. At 144Hz, a single frame takes 6.9ms to display (the number of which depends on the max refresh rate of the display, see here), so if the framerate is 144 per second, then the average frametime of 144 FPS is 6.9ms per frame. In reality, however, frametime from frame to frame varies, so just because an average framerate of 144 per second has an average frametime of 6.9ms per frame, doesn’t mean all 144 of those frames in each second amount to an exact 6.9ms per; one frame could render in 10ms, the next could render in 6ms, but at the end of each second, enough will hit the 6.9ms render target to average 144 FPS per. So what happens when just one of those 144 frames renders in, say, 6.8ms (146 FPS average) instead of 6.9ms (144 FPS average) at 144Hz? The affected frame becomes ready too early, and begins to scan itself into the current “scanout” cycle (the process that physically draws each frame, pixel by pixel, left to right, top to bottom on-screen) before the previous frame has a chance to fully display (a.k.a. tearing). G-SYNC + V-SYNC “Off” allows these instances to occur, even within the G-SYNC range, whereas G-SYNC + V-SYNC “On” (what I call “frametime compensation” in this article) allows the module (with average framerates within the G-SYNC range) to time delivery of the affected frames to the start of the next scanout cycle, which lets the previous frame finish in the existing cycle, and thus prevents tearing in all instances. And since G-SYNC + V-SYNC “On” only holds onto the affected frames for whatever time it takes the previous frame to complete its display, virtually no input lag is added; the only input lag advantage G-SYNC + V-SYNC “Off” has over G-SYNC + V-SYNC “On” is literally the tearing seen, nothing more. And I can refer you to the rest of the guide for optimal setup of your G-sync / VRR monitor. Yes, just enabling G-sync will work but it's not the optimal setup for the cleanest experience with G-sync. EDIT: Oh dang, it's you AGAIN. You are actually clinically obsessed with me at this point, following me around every post to call me out, telling people not to listen to me, when you said GamersNexus was just some random YouTuber that couldn't be trusted, because you were upset that I called your 13900K a hot chip. Where you also proved everything you say is anecdotal, gut feelings and based on emotion. Not a single fact and you reject every source because it doesn't align with your feelings. https://www.avsim.com/forums/topic/635577-new-pc-build-advice-needed/?tab=comments#comment-4982059 https://www.avsim.com/forums/topic/634916-building-new-pc/page/2/?tab=comments#comment-4973034 And now he has been mad at me ever since 😅 Edited July 19, 20232 yr by Sethos [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
July 19, 20232 yr 2 hours ago, sfgiants13 said: I previously used a 60hz tv and when I could maintain 60fps with gsync on it was perfectly smooth. I recently got a new gsync ultimate monitor with a range of 1-144 and I can’t get rid of the micro stutters or tearing when panning. I installed the driver, changed the refresh rate to 144 and enabled gsync in ncp. I’ve tried it with vsync in both ncp and in game but no dice. Am I overlooking something? Do you have Riva tuner frame limit enabled? its not working with Frame generation + creates stutters & tearing. Also open MSFS frame counter ( developer mode ) and check if you have any spikes on CPU or GPU. If its on GPU then 100% there is conflict with 3rd party frame limiter. We have the same Asus 4090, and i had the same stutters on Alienware AW3423DW G-sync monitor Are you sure G-sync is working? Enable your Monitor frame rate counter and check if its sync with MSFS frame rate or enable G-sync indicator on NCP ( Display-G-SYNC Indicator) Edited July 19, 20232 yr by Seth2021 Intel Core i9-13900K | ASUS ROG STRIX GeForce RTX 4090 GAMING OC 24GB | ASUS ROG MAXIMUS Z790 HERO | DDR5 64GB 6000-30 Trident Z5 RGB | Corsair ICUE H170i Elite Capellix RGB | Corsair 7000D Airflow ASUS ROG Thor Platinum II 1200 Watt | Samsung SSD 990 Pro NVMe M.2 2TB & 1TB | Alienware AW3423DW | Asus ROG Swift PG279Q 27" Gaming Monitor | VKB-Sim Gladiator Mk.II | Thrustmaster TCA Quadrant Airbus Edition
July 19, 20232 yr 11 minutes ago, Seth2021 said: Do you have Riva tuner frame limit enabled? its not working with Frame generation + creates stutters & tearing. Also open MSFS frame counter ( developer mode ) and check if you have any spikes on CPU or GPU. If its on GPU then 100% there is conflict with 3rd party frame limiter. We have the same Asus 4090, and i had the same stutters on Alienware AW3423DW G-sync monitor Are you sure G-sync is working? Enable your Monitor frame rate counter and check if its sync with MSFS frame rate or enable G-sync indicator on NCP ( Display-G-SYNC Indicator) Some good advice. - Make sure RTSS isn't hooked into MSFS doing any sort of capping. Only way to cap with FG is through NVCP. - Make sure your performance is actually smooth. G-sync will not cure sim stuttering or any problem that pertains to the sim itself or caused by something externally. - Open the monitor's on-screen display, it should tell you whether G-sync is running or not -- A lot of monitors also have a way of enabling / disabling VRR through the OSD. Though I'm not sure that includes monitors with a hardware G-sync module or if that's always on. - Not sure how relevant this is but (on Windows 11), try opening Settings -> Gaming -> Game Mode -> "Related Settings" Graphics -> Change default graphics settings -> Enable or Disable "Variable refresh rate" depending on current position. Believe it's best to keep it disabled, as it's another form of VRR within Windows that could cause some issues. But I think the second point is important here, as you say stutters. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
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