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VR has matured

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  • Author
13 hours ago, Gulfstream said:

This may be slightly off-topic since I tried it in the "other one" but all I can say is ... mind blown.

One of the things I wanted to capture with the thread is the state of VR generally, headsets are expensive and only make any sense when there is content you can actually enjoy. Be that another flight sim, beatsaber or something else.

Thanks to Microsoft I can't try the other other one, the stats I see mean I dont think I would get the enjoyment out of it that I now can from XP - but its definitely something I would like to try given the opportunity.

5 hours ago, pete_auau said:

Another Vr head  set has  emerged  but  going  to  wait  for  a few  years  till the prices  comes  down 🙂

https://varjo.com/products/aero/

Well, its relative, I definitely underpaid for the $300 for the PSVR:

FlqkR9H.png

About 4 cents an hour? I want my next headset to have similar longevity. Quest 2 on Wifi 6 currently seems to be the best option (untried), but I can push the PSVR headset out at least another year yet in case something better comes along.

13 hours ago, Gulfstream said:

I always thought "one day we will be able to strap on a headset and see this in 3D".

That day has come, and it is glorious :biggrin:

My "line in the sand" was when I started to get to this in the headset

Most of my recent hours have actually been in the 744, but I've still not got round to capturing the VR view of that because I managed to properly break everything on the way to the 2.2 release (nearly fixed).

Your post reminded me I still had to try the (freeware) Spitfire on my new system

https://forums.x-plane.org/index.php?/files/file/47097-supermarine-spitfire-mk-ix/

Which I did for about half an hour before bed (without it killing me) - before spending the rest of the night dreaming about it, including a very strange feeling of floating as I laid down.

That day has indeed come, and glorious is probably an understatement.

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OMFG... all I can say is that if you can get your hands on a Varjo Aero..... DO IT!   First time I ever had the sensation in vr that what I was looking at was100% real... (to the limits of the renderer of course, but it was as if the world existed for real with that level of detail (if that makes any sense at all).  You just dont see the pixels any more - your mind just accepts that its all legit!

VR is here to stay... and its picking up steam!  (cough.. excuse me, no pun intended 😉 )

  • Author
24 minutes ago, VFXSimmer said:

VR is here to stay...

exactly.

i.e. (quick google)

https://www.theregister.com/2020/01/28/enigma_vr_security_risks/

https://skarredghost.com/2019/04/01/virtual-reality-is-officially-a-fad-i-am-out/

https://hexus.net/tech/features/graphics/146221-qotw-was-virtual-reality-just-fad/

https://www.svg.com/638255/xbox-boss-has-bad-news-for-vr-fans/

were all very wrong.

That last one was particularly gnawing tbh.... I wonder if it was X-Plane that made them do such an abrupt turn around for MSFS - to late for the new XBOX unfortunately.

1 hour ago, VFXSimmer said:

all I can say is that if you can get your hands on a Varjo Aero..... DO IT!

"Varjo is currently unavailable in your market—join the waiting list"

Its an interesting point for those not convinced about VR tho. I'm happy enough with my PSVR for now, despite its short comings, I'm not sure if I would - probably wouldn't - recommend it (PSVR) to those not convinced yet and not willing to reach deep into their wallets for a higher resolution headset. Its main pros are great optics and super compfy for longer periods of use - in fact the main reason I'm not attracted to headsets like the Index is they rest the headset on your face instead of a halo like the Aero and PSVR.

Right now the main contender for me is the PSVR2 - there's images out now to:

maxresdefault.jpg

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50 minutes ago, mSparks said:

 

Right now the main contender for me is the PSVR2 - there's images out now to:

maxresdefault.jpg

Agreed.  PSVR was my first experience into it and loved it immediately.

I must say the interesting thing about the brain is that over a short period of time, resolution kind of fades in relevance.  Even though it was indeed lower res than the latest headsets, I still recall not being bothered at all by that fact when I was playing PSVR games.  Its like when you watched a movie on an older iphone.  Once you're into the movie, the screen size and resolution kind of vanish in your perception.

We are all spoiled by a wealth of options these days 🙂

 

Edited by VFXSimmer

  • Author
7 minutes ago, VFXSimmer said:

is that over a short period of time, resolution kind of fades in relevance. 

Resolution is important for the finer details, its why the 744 and spitfire cockpit is fine but something like the new CL650 or anything using the G530 / G1000 will need a very high resolution headset to be usable.

everything here is "just" readable enough to be useful, I added a few hotkeys to move around the cockpit (my PSVR is only 3DOF!!)

p2KvUsx.png

whereas something like this (almost certainly) isn't going to be fun, even if it was getting an FPS to make it worthwhile to try.

o4foEua.png

 

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15 hours ago, mSparks said:

Resolution is important for the finer details, its why the 744 and spitfire cockpit is fine but something like the new CL650 or anything using the G530 / G1000 will need a very high resolution headset to be usable.

everything here is "just" readable enough to be useful, I added a few hotkeys to move around the cockpit (my PSVR is only 3DOF!!)

p2KvUsx.png

whereas something like this (almost certainly) isn't going to be fun, even if it was getting an FPS to make it worthwhile to try.

o4foEua.png

 

No doubt in the not too distant future you'll be able to have a brain implant to make it even more technically astonishing. But the secret is in the second letter of VR. It isn't reality. It's a delusion. And the whole thing worries me.

Edited by jarmstro

  • Author
5 hours ago, jarmstro said:

And the whole thing worries me.

And you're not the one with over 7000 hours on SteamVR.... 

5 hours ago, jarmstro said:

No doubt in the not too distant future you'll be able to have a brain implant

My favourite movie clip

Just as long as its wireless. I hate cables.

Edited by mSparks

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7 hours ago, jarmstro said:

No doubt in the not too distant future you'll be able to have a brain implant to make it even more technically astonishing. But the secret is in the second letter of VR. It isn't reality. It's a delusion. And the whole thing worries me.

The irony is that its the REAL world that has me more worried these days.  With the way things are going, in a few more years I may have to retreat to this virtual world to maintain my sanity 😉

Edited by VFXSimmer

On 1/26/2022 at 11:43 PM, mSparks said:

How on earth can you describe this as "perfectly smooth"?

thats what raw ~35fps in the headset looks like, if it doesn't look like that you are not "30fps with no reprojection"

What can I say - I promise you, I have no reprojection enabled, and regularly fly with far less than 30 FPS shown and it doesn't look like that to me. Perhaps not 'perfectly smooth' - and yes when it gets really low I do see those black edges a tiny bit, but it really just doesn't bother me whatsoever and looks quite smooth to my eyes. Like I said, I must just be lucky in this area..

James W

 

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  • Author
5 hours ago, severniae said:

regularly fly with far less than 30 FPS shown

Shown where?

5 hours ago, severniae said:

I have no reprojection enabled

how are you disabling reprojection?

5 hours ago, severniae said:

low I do see those black edges a tiny bit

Then it is being reprojected. Those black edges are the blank space left over from the reprojection and visible for the duration between the update rate of the headset and the application sending new complete data, the graphics card takes the data from the last unchanged frame and "reprojects" it to the new headset orientation so it doesn't feel like the world is completely frozen when you turn your head (instant puke). It papers over the worst of it, but the gaps between one frame and the next are still always the same, and its those gaps which cause nausea and motion sickness.

Edited by mSparks

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Could be there is some reprojection set up in steamvr by default that I'm unaware of. I disabled all the motion smoothing stuff and legacy reprojection.

Ref FPS - I'm looking at Xplane's internal readout of current FPS.

James W

 

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  • Author
On 2/6/2022 at 11:44 PM, severniae said:

Could be there is some reprojection set up in steamvr by default that I'm unaware of. I disabled all the motion smoothing stuff and legacy reprojection.

Ref FPS - I'm looking at Xplane's internal readout of current FPS.

right. so as of the last few years steam VR does not let you disable it. It offers two modes, async reprojection and legacy reprojection.

legacy has much less overhead so you are more likely to get decent fps out of the sim - but if you dont it copes much worse with low fps.

Both have advanced significantly since 2019 when I got my headset, the "premium" experience is 90fps in sim.

30 fps reprojected to the headset refresh rate (likely 90fps but depends on the headset) is now at least bearable, but the gaps in the frames are still there, there is also "motion smoothing" which blurs one frame into another, this makes the stutters less gnarly than the video - but also, unsurprisingly, makes the picture blurry. 

Edited by mSparks

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  • 3 weeks later...
  • Commercial Member

Guys, I'm currently using Quest 2, and can fly in VR using 44xx resolution in Oculus settings (which is around 1.4x at 80hz). In short, it's a lot better than Rift S, higher resolution, better clarity = less shimmering in XP11. I'm seriously planning to get HP Reverb G2 (v2 if I can find it here in EU), simply because it's a best VR headset currently under 1000$ for simmers (both racing and flying), and also because my kids are using Q2 so would like to have my own dedicated headset.

So what is a general consensus with G2 in XP11? One friend told me that even controllers work fine when you choose a profile in SteamVR, and to be honest that was the only concern. How is the performance? I guess it's better than Q2? Tracking with both controllers and head? Good? 

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

I have similar hardware specs to yours.
However, I didn't take a risk with G2. I was planning on getting a better graphics card first, but in the meantime the prices have gone mad and I got stuck with the Rift S 😉 
If, however, you decide on Reverb G2, think about the v2 version - they reportedly improved a few things (there are videos on YT).
 

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40 minutes ago, Bulva said:

I have similar hardware specs to yours.
However, I didn't take a risk with G2. I was planning on getting a better graphics card first, but in the meantime the prices have gone mad and I got stuck with the Rift S 😉 
If, however, you decide on Reverb G2, think about the v2 version - they reportedly improved a few things (there are videos on YT).
 

Well, for starters, Quest 2 is significantly more hardware demanding than Rift S, and luckily I can push XP11 at a good resolution, as I mentioned. HP G2 is less hardware demanding with a slightly better clarity, because it's a pure PCVR headset without all of the decoding that GPU must handle. 

Also, 12900K will be on my doorstep today. 😛 I'll keep 1080ti probably for few more months until prices drop. I should see a solid 30 to 40% fps bump only with CPU upgrade since XP11 is CPU bound.

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

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