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Sky texture banding

Featured Replies

Hi,

I know this is an older post, I but am having problems with banding in P3Dv5.3 - especially during the evening and night skies.

I have ReShade installed. Where do I find the banding filter?

Regards,

Scott

Edited by ndflieger
Clarification

"...now let's get this thing on the hump - we've got some flyin' to do!" ~ Major Kong from "Dr. Stranglove"

Scott Cebula

On 11/8/2022 at 11:35 AM, ndflieger said:

I have ReShade installed. Where do I find the banding filter?

Hi Ndflieger,

When installing reshade there is the option of downloading and installing various shaders form various authors.

In those shaders you'd find a debanding shader, several actually.

You'd enable the desired shader and configure, and away you go.

There are a lot of shaders in the downloads, after trialling the ones I find the most useful I cull out the rest to an outside storage folder, otherwise it does take a while to load all the shaders, where as with just a few it's much quicker.

Cheers

Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

Hi Rogen,

 

Thank you for this information! I'll scroll through the shaders when I have the time - hopefully this evening.

Regards,

Scott

"...now let's get this thing on the hump - we've got some flyin' to do!" ~ Major Kong from "Dr. Stranglove"

Scott Cebula

  • 4 weeks later...
On 6/19/2021 at 7:48 PM, tyda0501 said:

Thanks for the quick reply. I don't have a cord yet that will work so what type of HDMI cord are you using? 

"ULTRA HD Deep Color" and "Instance Game Response" do not give me an option to change so I'm thinking its because they're not supported by my current setup. 

Game mode is bad for banding.

Try Splinter Cell Blacklist Channel Fort level.

Proof perfect that gsme mode on an oled removes all gradient smoothing in a grey sky especially.

Turn it to a normal mode and it all but disappears.

I have QN90A and LG Oled B9. Same on both but Oled is most obvious.

PC monitors are rubbish in comparison.

Overall though... try MSFS in 10 bit HDR ... virtually zero banding... P3D v5 is 8 bit colour... there will always be banding.

Yours is VERY bad. That's down to the monitor.

I only see it with dark blue sky dusk/night transitions... especially looking up high... and grey banding going through EA clouds.

Nature of the beast.

Best way to minimise it is a decent TV... preferably an Oled... but do NOT use game mode as it is not necessary for flightsim... input lag is moot... especially in a 747.

.....And game mode removes most of the IQ processing including gradient handling.

This is a fact not supposition. I've been running sims since FS9 and have 2 4K TVs ... both best in class... and a good 2K IPS monitor.

My findings are clear and reproduceable.

Images on request !

 

 

Edited by Gabe777

On 11/9/2022 at 5:59 AM, Rogen said:

Hi Ndflieger,

When installing reshade there is the option of downloading and installing various shaders form various authors.

In those shaders you'd find a debanding shader, several actually.

You'd enable the desired shader and configure, and away you go.

There are a lot of shaders in the downloads, after trialling the ones I find the most useful I cull out the rest to an outside storage folder, otherwise it does take a while to load all the shaders, where as with just a few it's much quicker.

Cheers

Do you know if Envtex has a filter like this ?

I find Reshades and ENB... even Nvidia's, hammers FPS.

Edited by Gabe777

On 12/5/2022 at 8:53 PM, Gabe777 said:

Do you know if Envtex has a filter like this ?

I find Reshades and ENB... even Nvidia's, hammers FPS.

Sorry , don't know about Envtex.

I actually don't find reshade hammering fps at all, usually at most it's 3 to 6% higher GPU use than without, and I have a key assigned to disable reshade entirely but it's never really been the problem in itself.

What I do find that hammers GPU use the most is vegetation shadows cast, SSAA above x4 where there are max overcast conditions, and clouds where the clouds issue is a bit of a mix between having too high a min/max cloud draw distance, casting of cloud shadows and the simconnect bandwidth being saturated by Active Sky.

To combat I've 4 x user configs, one standard set as high as can be for a bright sunny day, the standard duplicated with vegetation shadows cast disabled, the standard duplicated with cloud cast shadows disabled and the standard with SSAA set to x2 instead of x4.

I always run with the standard initialy then select another if the flight needs to incorporate changed settings.

The reality is every bit adds to the overall load of either CPU or GPU and the trick is to monitor those loads in flight and adjust settings to keep from maxing out which will certainly kill a frame rate stone cold dead.

 

Some pics showing various GPU~CPU use where in all cases ReShade is in use including the banding filter.

Here the max use is the memory, although the fps is still a steady 30 Hz vsync (botton LHS).

spacer.png

 

Here GPU use has maxed itself to 99% where typically 98%+ begins to cause frame rate fall and has the display dropping out of vsync.

spacer.png

 

This one shows neither CPU nor GPU are really being hammered but are both working to levels for a smooth 30Hz vsync'd frame rate while providing almost fully maxed out settings in the sliders, plus additional non-slider exposed cfg enhancements set to ramp up GFX futher.

spacer.png

Highest level draw distances with enhanced cloud shaders where the cloud shaders use approx 25~30% more GPU than the P3D defaults and still a steady 30Hz vsync'd frame rate.

spacer.png

Cheers

Edited by Rogen

Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

Thnx for the detailed reply.

I think the built in Geforce Experience filters appear to be very different to Reshade.

Just turning it on increases GPU by 10 percent.

I may give it a try.

Cheers.

 

P.D. may I ask what combo of LMs EA and Vol Clouds, Active Sky and ASCA ,you use ?

Not sure what I think about vol clouds and EA... cockpit is very dark.

I loved AS and ASCA with dynamic weather themes.

Peeps seem to differ on this matter.

Also, is it true that REX simply won't work in P3D v5 ? I used to use their ground/Runway textures. Is there an alternative ?

Thnx.

Edited by Gabe777

Hi @Gabe777,

I'm running P3D v4.5 the final release and is the version those pics were taken in.

I do have v5.3 however use 4.5, it's more a pro vs. con type of thing and for myself 4.5 has more pros and 5.3 has more cons.

I do plan to give v6 a trial when it releases, we'll see what comes of it then.

As to Rex textures inop in v5, I don't think that would be the case, I mean Orbx textures are fine.

Probably more a statement with the meaning REX would not update to support v5's features and changes.

An unfortunate fact of life is once the income drys up so too does the time that can be allocated to products that no longer make said income (MSFS saw to that).

I do work for a software development company and we develop and sell software that includes an ASM yearly payable component which keeps the income flowing and allows further development, a subscription you might say, but it is 20% of the original purchase as an ongoing yearly payment, which is perfectly normal in the corporate world.

I use Active Sky latest release with a custom cloud shader where the cloud textures are a combo of custom and REX, one of the pros of running v4.5.

Here's some pics.

Cheers

spacer.png

spacer.png

spacer.png

Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

I'm worried that v6 may not be supported by many devs.

At least Majestic, Active Sky and PMDG support v5.

I do find v5 runs much better than v4 on MY system...

No porridge blurry ground any more. But I'm not fussed with the EA stuff.

May just try disabling it and going full 100% Active Sky.

On 12/15/2022 at 11:18 PM, Gabe777 said:

I'm worried that v6 may not be supported by many devs.

At least Majestic, Active Sky and PMDG support v5.

I do find v5 runs much better than v4 on MY system...

No porridge blurry ground any more. But I'm not fussed with the EA stuff.

May just try disabling it and going full 100% Active Sky.

Yes, another fact is many dev crews supporting our niche hobby are quite small where they can only effectively support one sim, so they go for where they'll get the most bang for buck.

Anyway back to what we do have.

I used to get the blurries when using FSX, quite painful it was too.

I was so happy to go to v4 and x64 because no more OOM or needing to plan a flight's scenery to avoid OOM, still used to get blurries but much less, then found FFTF Dynamic which did help with reducing the blurries.

But the most help has been a 30 Hz screen mode which keeps the CPU and GPU use under control and allows hardware headroom that can be dedicated to running the sim, plus this year a new CPU and GPU have made the sim so enjoyable to fly, no stutters, no blurries, of course it is possible to introduce those options if I over do things, but with the right tune there it's no drama and the sim is a dream to fly.

As to EA, tried it, and dismissed it as being too immature where the implementation appears to demonstrate a lack of experience in the chosen technologies.

As to v6, I remember reading a quote from Adam Breed at a flight sim show where he spoke of a new sim arriving for v6, so who knows what v6 will hold, the development time has been quite extended, maybe it'll be a fixed v5, or maybe LM are setting the stage within P3D for the unreal engine to take over.

Either way LM do need to achieve something with a much higher level of graphical detail, as, although their main market is less tied to such fidelity, they do need to develop opportunities for the pool of dev crews to be able to make money, else of course those devs will move to where they can.

Cheers

Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

On 12/17/2022 at 2:32 PM, Rogen said:

Yes, another fact is many dev crews supporting our niche hobby are quite small where they can only effectively support one sim, so they go for where they'll get the most bang for buck.

Anyway back to what we do have.

I used to get the blurries when using FSX, quite painful it was too.

I was so happy to go to v4 and x64 because no more OOM or needing to plan a flight's scenery to avoid OOM, still used to get blurries but much less, then found FFTF Dynamic which did help with reducing the blurries.

But the most help has been a 30 Hz screen mode which keeps the CPU and GPU use under control and allows hardware headroom that can be dedicated to running the sim, plus this year a new CPU and GPU have made the sim so enjoyable to fly, no stutters, no blurries, of course it is possible to introduce those options if I over do things, but with the right tune there it's no drama and the sim is a dream to fly.

As to EA, tried it, and dismissed it as being too immature where the implementation appears to demonstrate a lack of experience in the chosen technologies.

As to v6, I remember reading a quote from Adam Breed at a flight sim show where he spoke of a new sim arriving for v6, so who knows what v6 will hold, the development time has been quite extended, maybe it'll be a fixed v5, or maybe LM are setting the stage within P3D for the unreal engine to take over.

Either way LM do need to achieve something with a much higher level of graphical detail, as, although their main market is less tied to such fidelity, they do need to develop opportunities for the pool of dev crews to be able to make money, else of course those devs will move to where they can.

Cheers

Hey Rogen-

I have a new system which has a monitor capable of 30hz.

What are your settings (if any) in..

NVCP (Limited or no, vsync set here?)
Internal P3D limiter set to?
Internal Vsync/TB set here or no?

Thanks,
Mark

 

44 minutes ago, newtie said:

I have a new system which has a monitor capable of 30hz.

What are your settings (if any) in..

NVCP (Limited or no, vsync set here?)
Internal P3D limiter set to?
Internal Vsync/TB set here or no?

Thanks,
Mark

 

In NVCP I have the refresh rate set to 30Hz in the "Change Resolution" menu, with the resolution set to the native resolution of my TV/monitor (3840 x 2160).

P3D is set to unlimited, VSync on, triple-buffering off. 

 

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE
Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@60Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090
Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus,
TM TCA Officer Pack
, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case

21 hours ago, Bob Scott said:

In NVCP I have the refresh rate set to 30Hz in the "Change Resolution" menu, with the resolution set to the native resolution of my TV/monitor (3840 x 2160).

P3D is set to unlimited, VSync on, triple-buffering off. 

 

Well, that certainly worked out well. Better than RTSS set on my old box. Thanks!

I set internal limiter to 60 as I didn't want to lose the .33 setting that would occur using unlimited.

I can use all the scenery loading help I can get. 😁

On 12/23/2022 at 6:40 AM, newtie said:

I set internal limiter to 60 as I didn't want to lose the .33 setting that would occur using unlimited.

That's where FFTF Dynamic comes into play.

Cheers

Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

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