February 9, 20215 yr Author Commercial Member @fclaass I will provide you something to test so we can clear out this. Federico Sucari
February 10, 20215 yr thanks Frederico, FYI I also observed the same FPS loss at LFPG after 10-15 mn. Loss is around 10 FPS as for fclaass.
February 10, 20215 yr Author Commercial Member @pmemery be sure to turn debug off, as debug on does affect FPS. Next build will be more FPS-friendly, despite the fact that current release has very light code and some multithreading as well. Federico Sucari
February 21, 20215 yr Hey Federico @fs1 I am having some issues with the program. It seem to cause CTD with no faulting module. While I can not pin point that it is surely ATCAPI that is causing the AppHang however I am confident that it most likely the reason. It seems to occur either during taxi out or during taxi in on the arrival airport. It has happened so far on all my flights. Either departing or arriving into my destination. Here is the even report: Fault bucket , type 0 Event Name: AppHangB1 Response: Not available Cab Id: 0 Problem signature: P1: Prepar3D.exe P2: 5.1.12.26829 P3: 5fb44f72 P4: 2144 P5: 134217728 P6: P7: P8: P9: P10: I haven't tried to fly without it because it has become a vital part of my flying habits to have it on as it provides realistic operations - I am mostly flying in the US. This last crash happened on arrival into KORD RWY10R. Here is my config file as it looked like then: <?xml version='1.0' encoding='utf-8' ?> <Parameters> <Airport> <ICAO>KFLL</ICAO> <ActiveTakeOffRunway> <Runway>R10L</Runway> <Probability>0.5</Probability> </ActiveTakeOffRunway> <ActiveTakeOffRunway> <Runway>R10R</Runway> <Probability>0.5</Probability> </ActiveTakeOffRunway> <ActiveLandingRunway> <Runway>R10L</Runway> <Probability>0.5</Probability> </ActiveLandingRunway> <ActiveLandingRunway> <Runway>R10R</Runway> <Probability>0.5</Probability> </ActiveLandingRunway> </Airport> <Airport> <ICAO>KORD</ICAO> <ActiveTakeOffRunway> <Runway>R09C</Runway> <Probability>0.5</Probability> </ActiveTakeOffRunway> <ActiveTakeOffRunway> <Runway>R10L</Runway> <Probability>0.5</Probability> </ActiveTakeOffRunway> <ActiveLandingRunway> <Runway>R09L</Runway> <Probability>0.3</Probability> </ActiveLandingRunway> <ActiveLandingRunway> <Runway>R10C</Runway> <Probability>0.4</Probability> </ActiveLandingRunway> <ActiveLandingRunway> <Runway>R10R</Runway> <Probability>0.3</Probability> </ActiveLandingRunway> </Airport> <enableFastTakeOffs>1</EnableFastTakeOffs> <allowTakeOffDistance>6000</AllowTakeOffDistance> <taxiSpeedLimiter>30</TaxiSpeedLimiter> <runwayTaxiSpeed>60</runwayTaxiSpeed> <enableRollthenTakeOff>1</enableRollthenTakeOff> <minCrossingRny>4000</minCrossingRny> <isGUIVisible>1</isGUIVisible> <voidTimer>1000</voidTimer> <TaxiSeparationMultiplier>1.8</TaxiSeparationMultiplier> </Parameters> I am available to help to find out the reason if you want me to Kind regards, Balint Edited February 21, 20215 yr by Balint Szarka Balint Szarka CPU Intel i9 9900K OC'd to 5Ghz RAM 32GB Corsair Vengeance DDR4 3000MHz (2 x 16GB) GPU 8GB NVIDIA GEFORCE RTX 2070 SUPER
February 21, 20215 yr Author Commercial Member Thanks @Balint Szarka I will be posting a new build tomorrow. In the meantime, can you turn debug on? Add this line to the XML: <Debug>1</Debug>. There will be lots of txt files created in the folder where the DLL is located. Zip them and send them to fsprgrs at gmail.com Thanks Edited February 21, 20215 yr by fs1 Federico Sucari
February 22, 20215 yr 18 hours ago, fs1 said: Thanks @Balint Szarka I will be posting a new build tomorrow. In the meantime, can you turn debug on? Add this line to the XML: <Debug>1</Debug>. There will be lots of txt files created in the folder where the DLL is located. Zip them and send them to fsprgrs at gmail.com Thanks I will do that and send them once I have them. Thanks. Also, in the mean time what I did is I removed the second <Airport> entries to ensure it isn't what is causing the app hangs. Not sure whether I could have two airports in there simultaneously. Balint Szarka CPU Intel i9 9900K OC'd to 5Ghz RAM 32GB Corsair Vengeance DDR4 3000MHz (2 x 16GB) GPU 8GB NVIDIA GEFORCE RTX 2070 SUPER
February 23, 20215 yr @fs1 I have just sent you the email with the logs. Kind regards, Balint Balint Szarka CPU Intel i9 9900K OC'd to 5Ghz RAM 32GB Corsair Vengeance DDR4 3000MHz (2 x 16GB) GPU 8GB NVIDIA GEFORCE RTX 2070 SUPER
February 24, 20215 yr Morning all - i am just getting on board with this amazing tool. Does the latest version fix the "U turn on the runway" issue? ALso wanted to say a HUGE thank you to you Federico for your time and effort here. Much appreciated. Richard
February 24, 20215 yr 5 hours ago, Slick9 said: Morning all - i am just getting on board with this amazing tool. Does the latest version fix the "U turn on the runway" issue? ALso wanted to say a HUGE thank you to you Federico for your time and effort here. Much appreciated. Richard That is a function yet to be implemented. Balint Szarka CPU Intel i9 9900K OC'd to 5Ghz RAM 32GB Corsair Vengeance DDR4 3000MHz (2 x 16GB) GPU 8GB NVIDIA GEFORCE RTX 2070 SUPER
March 1, 20215 yr Not sure if this helps, but I am now finding on departure that I am being assigned to some runways that do not exist (but that are there for the crosswind afcad technique). On departure from KIAD yesterday I had the program set up to use 1C/1R for landings and 30 for departures. ATC asked me to taxi to runway 10 (which is a crosswind technique 10 foot runway). What's more, when I go to request a different runway after getting the assignment. I can't select runway 30. I'll try and take some screenshots later.
March 1, 20215 yr thanks to Frederico's tool allowing the user(s) to define departing and arrival runway(s) you have to get rid of the fake runways you have in your ADE I think. This is what I did and it is working fine
March 1, 20215 yr @fs1What's the current build? - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
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