December 26, 20205 yr Author Commercial Member Thanks @Balint Szarka, @bill62. @Nemo I will take your advice as well. Edited December 26, 20205 yr by fs1 Federico Sucari
December 26, 20205 yr Can fully agree with Nemo regarding the feature focus. Also, separation would be another feature that is more important than intersections. Of course would intersection take offs be nice but hard to do. Randomizing it would be one way, but the best way in addition to randomizing would be a list based on taxiway designators according to the AFCAD. Such a feature should also take the empty weight of the aircraft.cfg into account, as not all aircraft can use every intersection. With so much work would I like to see your focus on separation and runway vacating first. But it's a freeware for what I am very grateful. So by all means, just code what you enjoy most and what you think should be added first. Edited December 26, 20205 yr by Wolkenschreck Best, Christoph Display resolution: 1920x1080 (8xSSAA) GPU: 1080TI CPU: i7-7700K (5.0 OC) RAM: 16GB SSD: Samsung 850Evo Monitor: 27K
December 26, 20205 yr Completely agree that the number one thing that drives me nuts with AI is the runway vacating. If there was a way to stop AI turning 180 degrees to vacate on a high speed taxiway that is behind them or doing huge circles on the grass to take an exit that is deigned to be used from the other end only I would be so happy. For me that would be a massive development. Also separation has been an issue for many years, anything that improves that is going to be hugely welcomed by the community. My suggestion would be a fixed speed for approach - For example most major airports impose speed control on final, usually 160 or 170kts to 4 miles. This keeps all aircraft at the same speed so that gaps don't increase or decrease. With AI FDE's being all over the place sometimes I see aircraft at 6 miles out doing 230kts and then others doing 85kts. I was watching one of the OSP ATR series a couple of days ago, 8 miles out and it was already at 83kts!! I'd suggest making all AI aircraft fly at 160kts to 4 miles before touchdown and then have them land at a speed between 110-140kts depending on weight - if that's even possible. That would certainly be one way to improve the landing spacing and would take the AI FDE out of the equation somewhat. Thanks so much for all you are doing. These improvements are huge for AI enthusiasts and have been long awaited by many of us!
December 26, 20205 yr 15 minutes ago, atco said: Completely agree that the number one thing that drives me nuts with AI is the runway vacating. If there was a way to stop AI turning 180 degrees to vacate on a high speed taxiway that is behind them or doing huge circles on the grass to take an exit that is deigned to be used from the other end only I would be so happy. For me that would be a massive development. Also separation has been an issue for many years, anything that improves that is going to be hugely welcomed by the community. My suggestion would be a fixed speed for approach - For example most major airports impose speed control on final, usually 160 or 170kts to 4 miles. This keeps all aircraft at the same speed so that gaps don't increase or decrease. With AI FDE's being all over the place sometimes I see aircraft at 6 miles out doing 230kts and then others doing 85kts. I was watching one of the OSP ATR series a couple of days ago, 8 miles out and it was already at 83kts!! I'd suggest making all AI aircraft fly at 160kts to 4 miles before touchdown and then have them land at a speed between 110-140kts depending on weight - if that's even possible. That would certainly be one way to improve the landing spacing and would take the AI FDE out of the equation somewhat. Thanks so much for all you are doing. These improvements are huge for AI enthusiasts and have been long awaited by many of us! I agree, these are more of the ever-existing issues that would deserve a priority over the intersection departures. Balint Szarka CPU Intel i9 9900K OC'd to 5Ghz RAM 32GB Corsair Vengeance DDR4 3000MHz (2 x 16GB) GPU 8GB NVIDIA GEFORCE RTX 2070 SUPER
December 26, 20205 yr Author Commercial Member Thanks for the feedback. Is there any default airport I can test and take a look at the U turns or the exits at > 90 degrees? I will be happy to work on a fix. Thanks! Edited December 26, 20205 yr by fs1 Federico Sucari
December 26, 20205 yr Every airport with high speed exits would be good ones. Look for newer layouts like VHHH, EDDM, RKSI, EHAM or EDDF. Smaller aircraft like the A320 will vacate on the wrong faced exits, as they stopp rather quick. And very important: Test it with AIG OCI, as it also depends on the flight dynamics and AIG is the most commonly used AI software. Best, Christoph Display resolution: 1920x1080 (8xSSAA) GPU: 1080TI CPU: i7-7700K (5.0 OC) RAM: 16GB SSD: Samsung 850Evo Monitor: 27K
December 27, 20205 yr Hey Frederico, thank you so much for your work! I totally agree with the posts above, I do understand, that intersection stuff would be icing , but its not important to me. Happy new year! McDan out
December 29, 20205 yr Hi guys, I am experiencing CTDs showing ATCAPI.dll as the fault module. This was with the FSLabs A320 in Athens. I have seen some comments concerning problems when you change the time, which I didn't. Of course Athens is 1 hour ahead of us here in Germany. Happy new year. Peter Peter Win10/64/32,0GB, [email protected], Gigabyte 1080ti, P3Dv5.1
December 29, 20205 yr Author Commercial Member 2 hours ago, Petermuc3 said: Hi guys, I am experiencing CTDs showing ATCAPI.dll as the fault module. This was with the FSLabs A320 in Athens. I have seen some comments concerning problems when you change the time, which I didn't. Of course Athens is 1 hour ahead of us here in Germany. Happy new year. Peter Hi Pete, thanks for the report. Please find attached a new build 1.0.03 which irons out some of the CTDs. https://www.dropbox.com/s/4qe2ym9h410qvq9/ATCAPI v1.0.0.3.zip?dl=0 Also: - Taxi speed now applies to all AI taxi. - You can now configure the AI void time with the following line in the XML <voidTimer>1000</voidTimer> - deployEarlyFlaps is deprecated. Let me know if fixed if not please PM me @Petermuc3 Thanks! Federico Sucari
December 29, 20205 yr 25 minutes ago, fs1 said: - Taxi speed now applies to all AI taxi. - You can now configure the AI void time with the following line in the XML <voidTimer>1000</voidTimer> - deployEarlyFlaps is deprecated. Federico, could you please enclose a new example config.xml with all possible <airport> entries and all general settings which are currently adjustable. Thanks. Edited December 29, 20205 yr by Nemo - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
December 29, 20205 yr Author Commercial Member 12 minutes ago, Nemo said: Federico, could you please enclose a new example config.xml with all possible <airport> entries and all general settings which are currently adjustable. Thanks. Harry, this is a complete XML setup with examples of all parameters you can include at the moment. There is also a Debug tag, which I have excluded as it is only valid when debugging I will work on a Manual/Docs soon. <?xml version='1.0' encoding='utf-8' ?> <Parameters> <Airport> <ICAO>KJFK</ICAO> <ActiveTakeOffRunway> <Runway>R13R</Runway> <Probability>0.1</Probability> </ActiveTakeOffRunway> <ActiveTakeOffRunway> <Runway>R04R</Runway> <Probability>0.7</Probability> </ActiveTakeOffRunway> <ActiveTakeOffRunway> <Runway>R04L</Runway> <Probability>0.2</Probability> </ActiveTakeOffRunway> <ActiveLandingRunway> <Runway>R04L</Runway> <Probability>1</Probability> <ApproachName>KRSTL</ApproachName> </ActiveLandingRunway> </Airport> <Airport> <ICAO>KLGA</ICAO> <ActiveTakeOffRunway> <Runway>R13</Runway> </ActiveTakeOffRunway> <ActiveLandingRunway> <Runway>R22</Runway> </ActiveLandingRunway> </Airport> <enableFastTakeOffs>1</EnableFastTakeOffs> <allowTakeOffDistance>6000</AllowTakeOffDistance> <taxiSpeedLimiter>30</TaxiSpeedLimiter> <enableRollthenTakeOff>1</enableRollthenTakeOff> <minCrossingRny>2000</minCrossingRny> <voidTimer>1000</voidTimer> <isGUIVisible>1</isGUIVisible> </Parameters> Edited December 29, 20205 yr by fs1 Federico Sucari
December 29, 20205 yr <voidTimer>1000</voidTimer> stands for "non reacting" ai traffic disappears after 1000 seconds = 16.66 minutes? - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
December 30, 20205 yr Frederico, I didn't have a single CTD since, still using 1.0.0.2. Thank you very much Peter Peter Win10/64/32,0GB, [email protected], Gigabyte 1080ti, P3Dv5.1
December 30, 20205 yr 17 minutes ago, Petermuc3 said: Frederico, I didn't have a single CTD since, still using 1.0.0.2. Thank you very much Peter Me neither, thanks a lot Federico SN737
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