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What developers want

Featured Replies

  • Commercial Member

@Mods Ok to sticky this one?

@Community if you aren't a dev, freeware or commercial, please keep out 🙂 .

I'll head the list with:
Render target access to 3D model textures for everything from dynamic texture effects, glass cockpit displays, and digital signs.

IR and radar camera simulation (@MSFS Team: any questions on pulling this off, feel free to PM me to get my email and I can give some technical suggestions)

Far more freedom to overwrite, or even replace sim variables (especially 6DOF velocities and accelerations and engine parameters) without the sim fighting back.

Access to terrain and vector data for glass cockpit map displays, custom TAWS/EGPWS systems.

Access to eyepoint positions for collimated HUDs, 3D sound, etc.

 

Jonathan "FRAG" Bleeker

Formerly known here as "Narutokun"

 

If I speak for my company without permission the boss will nail me down. So unless otherwise specified...Im just a regular simmer who expresses his personal opinion

  • Replies 121
  • Views 28.7k
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  • Commercial Member

I want better testing of the SDK functionality, finding bugs with internal functions while you are already well into production / development is very disappointing, causing severe unexpected delays towards the entire project.

Proper documentation with reliable examples would be also very welcomed.

All the best,

Simbol 

Signature3.png

Oficial Website: https://www.FSReborn.com
Discord Channel: https://discord.gg/XC82TqvKQ3

Greaser, are you a commercial or freeware developer? 

Thank you.

Rick

 $Silver Donor

EAA 1317610   I7-7700K @ 4.5ghz, MSI Z270 Gaming MB,  32gb 3200,  Geforce RTX2080 Super O/C,  28" Samsung 4k Monitor,  Various SSD, HD, and peripherals

 

 

Read/write access to the sim's internal friction tables, so that more advanced runway surface friction effects can be implemented and changed programmatically (e.g. contaminated, wet, icy runways, standing water, deep snow etc)

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE
Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@60Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090
Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus,
TM TCA Officer Pack
, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case

  • Commercial Member

I would also be nice if the SDK could support other 3D developing tools besides 3Dsmax, for example Blender as it would allow many more freeware developers to contribute with the ecosystem.

Regards,

S.

Signature3.png

Oficial Website: https://www.FSReborn.com
Discord Channel: https://discord.gg/XC82TqvKQ3

Please fellows, this topic is strictly for developers to list their wants and needs in the new MSFS.

We have a topic for "What we want" that covers others.

Thanks.

 

Thank you.

Rick

 $Silver Donor

EAA 1317610   I7-7700K @ 4.5ghz, MSI Z270 Gaming MB,  32gb 3200,  Geforce RTX2080 Super O/C,  28" Samsung 4k Monitor,  Various SSD, HD, and peripherals

 

 

  • Commercial Member

For asset creation, a way to reload mesh/textures without switch out of/back into aircraft or restarting the simulator would be super useful. Also a freemove camera to more easily inspect your work (though a photomode would be nice for general gameplay as well).

A built in system for doing variants/configuration of aircraft might also be nice to have. Best example I can think of is something like a helicopter. There's tons of accessories that some helicopters can have (camera, removable doors, wirecutters, low/high skids, and some of these can affect weight/aerodynamics). Currently devs have to build their own systems and user interfaces to integrate this functionality and let users configure the options. Aircraft having the ability to be "modular" in this regard out of the box could be a convenient thing to have, both for the end user and for developers (users can pick their options during aircraft selection, and devs have the ability to add attachments with weight and aero properties instead of copying files unnecessarily or coding custom functionality).

Edited by HughesMDflyer4

Brandon Filer

  • Commercial Member

And that brings me to helicopters... Vortex ring state blah blah ALL of the stuff that choppers should have (but don't).

Turbines, turbojets, built in failures for those.

Ability to access the weather for WXR's.

Ability to view textures/materials in 3dsmax/maya/blender.

proper boning, vertex animations, no more dual exports, no more having to go through materials and make sure that they are less than whatever, no more issues with multimaps, no more issues with materials with the same name having to have one different parameter in order to be exported...  which segues nicely into... please, make the max toolset easier to use and more powerful.  (we have one that we wrote and you're welcome to take a look at it...)

Auto wing flex, damage modeling (broken turbines etc)

and finally, anything you can do about weapons?

 

Please contact oisin at milviz dot com for forum registration information.  Please provide proof of purchase if you want support.  Also, include the username you wish to have.
 

  • Commercial Member

Oh... a MUCH simpler exporting process would be nice.  (very)

Please contact oisin at milviz dot com for forum registration information.  Please provide proof of purchase if you want support.  Also, include the username you wish to have.
 

  • Commercial Member

Very thorough & complete SDK Documentation with Examples, tutorial & videos. The easier to learn the new SDK , the better.

Instant scenery type app to edit scenery in real time. 

Simmerhead - Making the virtual skies unsafe since 1987! 

  • Author
  • Commercial Member

@Mods thanks for the sticky and clearing out the distractions.

Jonathan "FRAG" Bleeker

Formerly known here as "Narutokun"

 

If I speak for my company without permission the boss will nail me down. So unless otherwise specified...Im just a regular simmer who expresses his personal opinion

  • Author
  • Commercial Member

Oh and @MSFS Team, if you read the fsdeveloper forums, please mention them in some way in your next update. Preferably something to do with Norbert the trainee (do a search on him over there. I promise you will have some good laughs).

Edited by JB3DG

Jonathan "FRAG" Bleeker

Formerly known here as "Narutokun"

 

If I speak for my company without permission the boss will nail me down. So unless otherwise specified...Im just a regular simmer who expresses his personal opinion

Make it possible for Freeware developers to make 3D/2D cockpits independent of aircraft models so they can be used in multiple aircraft models.

Thank you for listening to our requests.

Archived

This topic is now archived and is closed to further replies.

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