July 11, 20196 yr Hi all, Here's the thing; I have a helicopter model with a problem concerning the constant and rythmic 'touchdown' sound effect running with engines off and the model sitting solidly on the ground. Something is triggering the sound and I've tinkered with the [contact points] thinking that was behind it but I can't rid myself of it. I could flag it to 'off' but then I guess I won't have it when I land. Does anyone have any ideas what might be triggering this? Thanks in advance, D
July 12, 20196 yr Administrators Is this a freeware download? Charlie Aron AVSIM Board of Directors-ADMIN/Moderator-Registrar Awaiting the new Microsoft Flight Sim and the purchase of a new system. Running a Chromebook for now!
July 12, 20196 yr Administrators And...if you would like some help with it, please specify a file name or link to that download. Charlie Aron AVSIM Board of Directors-ADMIN/Moderator-Registrar Awaiting the new Microsoft Flight Sim and the purchase of a new system. Running a Chromebook for now!
July 12, 20196 yr Author Well, I've done a lot of customisation to the model and eliminated the problem by slashing out the 'touchdown' sfx in the sound.cfg file while looking for a solution but I could get the original file to you if you think you can help. D
July 12, 20196 yr Administrators 35 minutes ago, Damlimey said: Well, I've done a lot of customisation to the model and eliminated the problem by slashing out the 'touchdown' sfx in the sound.cfg file while looking for a solution but I could get the original file to you if you think you can help. D At least the sound.cfg file to see what sound in there is triggering the touchdown sound file. Charlie Aron AVSIM Board of Directors-ADMIN/Moderator-Registrar Awaiting the new Microsoft Flight Sim and the purchase of a new system. Running a Chromebook for now!
July 13, 20196 yr Try...Open the sound folder, in it there should be all sound.wav files and a single sound.cfg, if you can identify, make a backup copy and delete both the wav file and the lines corresponding to it in the sound.cfg file, save and test. berlopez
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