December 7, 20169 yr Author I had the 980ti, and i jumped ship to the 1080 ftw hybrid.. the biggest difference here was that i could enable things like the higher res and the SGSS and not take a big hit. I think makers like the PIMAX 4k headset are worth watching, or future versions using that type of 4k hardware. Thanks for the input and I'll consider it but buying a $700-750 card to have some less shimmering that is a lot of money. Sure, if I knew buying that new card would give me what we all would like most...4K image quality but with the same smoothness I have with my current hardware I wouldn't hesitate but now...will have to think that over I guess. Edited to add that I just found some hints the 1080Ti might be released already in January next year so I guess it might be worth sitting still in the boat for a couple of weeks anyway although it's always very tempting to get new hardware that will hopefully give you a few extra % of happiness in flightsim heaven :wink:
December 7, 20169 yr Interesting to know PIMAX 4k set. Unfortunately as I expected their software and compatibility seem to suck based on the reviews I found. Nonetheless, this is a great news. If a non-name company in China can make it, there is no excuse OR can't make their next generation VR set 4K. I'll jump back to fly VR in no time once OR or HTC makes a decent 4K headset. And I'll stop ranting every time the "abysmal" and "pathetic" resolution of current VR... 9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11
December 7, 20169 yr From what I've read about the Pimax 4K headset, it's really not very good in any area, apart from the larger display resolution. This review says its a lot less comfortable to wear and to use than its counterparts on the market - it has poor display persistence and poor head tracking, which for VR headsets are rather critical factors that need to work well in order to avoid eye strain and motion sickness. https://www.rockpapershotgun.com/2016/09/27/4k-vr-headset/ "While stuff looks fairly sharp if you’re looking at it dead-on, turning your head even a little or flicking your eyes fast is hoo-boy territory. Edges and text swim for a micro-second, long enough that you’re aware of your eyes adjusting, and given this is something you’re going to do hundreds of times during one session, it’s a huge downside."
December 7, 20169 yr Could you tell us what level of supersampling you were using. The Rift on default resolution is bad I agree, but on 4xsupersampling it is very acceptable for the benefits you gain being in VR. Some say 2xsupersampling is good enough too. And before anyone goes on and on - yes I know that supersampling doesn't add extra resolution, but it significantly improves the overall depiction of the displayed image and general impression. I did a full IFR not VFR flight today from Orbx Jackson's airport in VR at 4xsupersampling using voice recognition and it was a wonderful experience far better than anything possible on a 2D flat panel. Frankly, I didn't consider using SGSS since I was already essentially using DSR by oversampling and then downsizing a 4K image to a 2160x1200 display. I might give it a try later on my main sim box, which has dual water-cooled 980Ti cards in SLI overclocked to 1350MHz...the test system was using a single overclocked GTX980 at 1500 MHz.. I can run 4xSGSS at 4K resolution on my Samsung TV with the SLI config quite well, but I haven't seen anything good about SLI as it relates to the Rift. Might as well experiment while I have it here. Regards Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
December 7, 20169 yr I'm not expert in designing VR headsets but seeing people being aggressively negative against the present vr headsets make me wonder why. I hope you understand that there is zero chance that the big names on VR territory (Oculus and HTC) did not considered 4K screens. There probably are specific hardware constraints at the moment prohibiting that and I don't believe it's cost.. neither conspiracy theories. A company always wants the bigger profit possible out of a product. Just my educated guess based on resonant logic. Simulators: Prepar3D v5.4 | X-Plane 12 | DCS World | MSFS 2024 | PC Hardware: Dell U3417W | AMD Ryzen 7 9800 X3D | ASUS TUF 5070 Ti | ASUS TUF B580 Plus Wifi | G.Skill Z5 Neo 64GB 3000Mhz CL30 | Samsung 990 Pro 2TB + 970 EVO Plus 1TB + 860 EVO 2TB + 850 EVO 1TB, Western Digital Black Caviar Black 6TB | Corsair RM1000i | Corsair 280 Titan RX | VRM Fan | Fractal Design Define S2 Gunmetal | Flight Controls: Fulcrum One Yoke | Virpil VPC WarBRD Base | Virpil VPC MongoosT-50CM Grip, Thrustmaster Warthog+F/A-18C Grip | VIER IM POTT Sidestick CPT Side | Thrustmaster TPR Rudder Pedals | Virtual Fly TQ6+Throttle Quadrant | Sismo B737 Max Gear Lever | Monsterteck Desk Mounts | WINWING EfisL+FCU+MCDU | My fleet catalog: Link
December 7, 20169 yr Edited to add that I just found some hints the 1080Ti Save your money. A 1080Ti will do almost nothing to improve the depiction in Flyinside. It might allow a little bit more SGSS but once you get to 4xsupersampling, and 8xMSAA there is hardly anything to gain because of the resolution limit. You just exchange jaggedness with blurriness. An even harder limit than the resolution is that P3D is CPU limited. If the 1080 dropped in price, it would be an excellent card for VR and a perfect match to a i7-6700k. The point is that 4xsupersampling is completely acceptable and from the 1080's point of view, it thinks it is driving a 4k goggle. So even if the 4k goggles come, the 1080 will still be good especially if later it is SLI'd. From what I understand it goes like this: 980TI for 2xsupersampling 1080 for 4xsupersampling 980TI sli for 4xsupersampling (but SLI has issues from what I read). Anything more is overkill. You can't even add extra cloud layers in AS2016 because cloud layers also impact CPU to some degree. Everything comes back to the CPU limit. EDIT: I forgot about the shimmering issue. Flyinside already fixes the shimmering of the cockpit instruments. Not sure if a 1080TI could fix scenery shimmering. I doubt it.
December 7, 20169 yr Save your money. A 1080Ti will do almost nothing to improve the depiction in Flyinside. It might allow a little bit more SGSS but once you get to 4xsupersampling, and 8xMSAA there is hardly anything to gain because of the resolution limit. You just exchange jaggedness with blurriness. An even harder limit than the resolution is that P3D is CPU limited. If the 1080 dropped in price, it would be an excellent card for VR and a perfect match to a i7-6700k. The point is that 4xsupersampling is completely acceptable and from the 1080's point of view, it thinks it is driving a 4k goggle. So even if the 4k goggles come, the 1080 will still be good especially if later it is SLI'd. From what I understand it goes like this: 980TI for 2xsupersampling 1080 for 4xsupersampling 980TI sli for 4xsupersampling (but SLI has issues from what I read). Anything more is overkill. You can't even add extra cloud layers in AS2016 because cloud layers also impact CPU to some degree. Everything comes back to the CPU limit. EDIT: I forgot about the shimmering issue. Flyinside already fixes the shimmering of the cockpit instruments. Not sure if a 1080TI could fix scenery shimmering. I doubt it. Agree for the most part since I came from a 980ti, though I sold it and the 1080 only cost half as much. To me the ssgss was worth it along with maybe a 3 fps gain if that. I can see a difference with it enabled. I especially like the water cooling. Runs no hotter than 45-50 Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite
December 8, 20169 yr Author Thanks guys but what I was thinking is that since SGSS does reduce some of the shimmering replacing the 980Ti might be worth it since I experienced a rather severe FPS drop using my current 980Ti enabling even 2xSGSS. However if the 1080Ti will be released within a month or so it feels stupid to get a 1080 at this point considering the price of a 1080Ti will probably not be much higher compared to the current price of a 1080 but at the same time be significantly faster than the 1080. Even if the 1080Ti will be $100 more than the 1080 I still think that will be a better purchase in the same way a 980Ti was a good purchase back when I got that one. With a 1080Ti you'll probably be able to use 4xSGSS getting rid of most of the shimmering and still have smooth performance.
December 8, 20169 yr Hooked up the Oculus Rift to my SLI rig this evening. No happy surprises, unfortunately. Honestly, I didn't think 4xSGSS made much of a difference in IQ compared with setting the resolution to max oversample at 3840x2354 or whatever that highest setting was and letting it downsample back down to the OR native 1080x1200 per eye (DSR by any other name?). Using SGSS did, however, give me a rash of OOMs and miscellaneous CTDs. Still looked like I was looking at the world through a screen door. With VR SLI active, there was no evidence of the judders some have described elsewhere, so don't write SLI off completely w/r/t VR. An interesting experiment...will have to keep an eye on how this tech evolves over the next few years. Cheers Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
December 8, 20169 yr Author As for settings I enabled the color level adjustment setting in FlyInside and moved all sliders to the right since I found the default settings made the scene in P3D quite dark even in full daylight.
December 8, 20169 yr Commercial Member Just to reinforce bob above, sli in vr is pretty much useless as nobody is implementing vr-sli even though it is now part of the features of the later nvidia cards and drivers, apart from with flyinside. Dan had managed to get it working so if you use flyinside you should have vr-sli but if you use native support or any other vr game or program then there is no sli. Chris Owner, Fulcrum Simulator Controls. fulcrumsim.com facebook.com/fulcrumsimulatorcontrols instagram.com/fulcrumsimulatorcontrols twitter.com/Fulcrum_SC
December 8, 20169 yr Just to reinforce bob above, sli in vr is pretty much useless as nobody is implementing vr-sli even though it is now part of the features of the later nvidia cards and drivers, apart from with flyinside. Dan had managed to get it working so if you use flyinside you should have vr-sli but if you use native support or any other vr game or program then there is no sli. Chris That makes me re consider the Oculus Rift . Hopefully Project Cars will also be able to use it down the line. Have to wait to at least january . That good damn Christmas :mad: Michael Moe Michael Moe
December 9, 20169 yr As for settings I enabled the color level adjustment setting in FlyInside and moved all sliders to the right since I found the default settings made the scene in P3D quite dark even in full daylight. Another tip is to use PTA to adjust the light/shadow levels even more. I found you can get very natural looking light levels using it. Without PTA, I would have been unhappy with the colour balance of the Rift on it's default setting without HDR. It is fortunate the PTA mod exists.
December 9, 20169 yr The sense of being there on the flight deck is quite compelling. That said, the novelty of that wore off for me rather quickly. The Flyinside guy(s) did a brilliant job with their interface and solved some of the other problems related to VR gear, like frame rate and menu management. The positional accuracy of the head sensing is far better than the TrackIR. But the number of physical pixels in the display is an inescapable limiting factor with the Oculus CV1. I felt like I was trying to fly after my contacts fell out, having to lean way into the panel in order to read anything more detailed than the large numbers on the center panel MCP. The experience when sitting with a view set for a normal sitting position was like being a passenger in a car after having your eyes dilated at the optometrist's office. Ehm...Is it really so bad? Cheers, Massimo Burti Intel Core i9-13900K ¦ 64GB DDR4-3200 - 2x 32GB - Kingston Fury Beast - black ¦ 2x 2TB - m.2 NVMe Gen4 - Samsung 980 Pro ¦ Asus ROG Strix Z690-A Gaming WiFi D4 ¦ Asus TUF RTX 3080 Gaming OC LHR - 12GB ¦ 1000W - 80+ Platinum - Seasonic Prime PX
December 9, 20169 yr Author Another tip is to use PTA to adjust the light/shadow levels even more. I found you can get very natural looking light levels using it. Without PTA, I would have been unhappy with the colour balance of the Rift on it's default setting without HDR. It is fortunate the PTA mod exists. Sounds great! Could you share what values you're using to get this natural light? I never used this PTA so guess first step would be to figure out how to use it.
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