February 13, 201412 yr They work for me? Are you a registered user? Opps sorry wasn't logged in :lol: Anyway after a couple off days of fiddling about. there is some bad! 1. I never seen clouds spinning like that I FSX. See the clouds rotate in FSX but the unwanted phenomenon is a lot worse in P3D V2.1 2. I saw blurry's bit only barreling along at about 1000knots or just after slowing down after traveling at that speed from about 1000' to about 3000' 3. The popup is back! I think LM might have rolled back on that cure for some reason. Overall I have to say it is much better at performance related stuff than FSX. After the release of V2.0 I felt that I could complain but if this was the initial release I would have to say I would have been very happy with it. Going to stick some serious addon in and see how it goes
February 13, 201412 yr Lots of moaning in this thread and not one workable and constructive solution apart from this one that has been mentioned a few times Who is the developer and who is the paying customer? turn your frame counter off and enjoy what you have. I used to be the same as you, chasing frames and getting annoyed. Yeah, right. I'm not chasing frames but I want to have a good flying experience. If you have a good experience with a stuttery P3D2 then I'm happy for you. But I agree that it doesn't help to complain. LM has been informed by a bunch of people about the problems in 2.1 (especially concerning blurries and poor autogen). Now, I can only wait what happens. For me, P3D2 is not acceptable at the moment so I will stay with FSX and "enjoy what I have" (even though I would have loved to replace it with P3D2)... [email protected] ∣ Asus ROG Strix B650E-E ∣ 64Gb@6000MT ∣ NVidia 5090 FE
February 13, 201412 yr Volumetric fog isn't usable for everyone, nor are shadows (at least terrain, vegetation and object shadows). Sure it is, depends on your level of financial commitment and whether it's worth it to you and what you want to get out of it. Nothing is for free and only you can decide it's value ... but I can assure you, doesn't matter which platform is used, the hardware cost to add levels of "simulated reality" will always be high ... it was 6 years after release date of FSX before I could get a comfortable 20-24 fps. P3DV2 has been out for 3 months and I'm already at a comfortable 24 fps using most of the available visual options (not all, but many). If nVidia do indeed come up with drivers/profiles for SLi support for V2.1 then I'll start to add move visual details. As other's have said, I'm happy with 24 fps ... that's provides a smooth flying experience for what I do with the simulator. I can see if folks are mostly acrobatic flying (or high speed low level) they'll want a higher fps to keep up with the rapid input and changes in direction ... and they'll need to compromise visuals to get that and/or hope SLi is working in this current V2.1. But there is going to be a V2.2 and probably beyond, when's the next version of FSX coming out? hehe Opps sorry wasn't logged in :lol: Anyway after a couple off days of fiddling about. there is some bad! 1. I never seen clouds spinning like that I FSX. See the clouds rotate in FSX but the unwanted phenomenon is a lot worse in P3D V2.1 I don't know what to say here, I don't see rotating clouds in P3DV2.1 or P3DV2.0 and I'm using TrackIR5? I do see clouds shifts from weather engines, but haven't seen any rotating ones yet ... maybe I just fly differently?
February 13, 201412 yr two things just occurred.. not sure if anyone else has ran into this.. Again my install.. win 8.1, clean 2.1 full install.. barely anything installed except ftxg+v.. running fsmark07 (KSEA) tests.. Went to control C the app.. it crashed with ntdll.dll error on close (exception code 0xc0000005)... this has happened in with 2.0 with lots of things installed. The other is that I noticed under controls.. only the mouse shows from time to time, even if the joystick is still working (ch flight yoke)... I didnt reinstall fsuipc yet, so perhaps this is related to the joystick fix.. but it also limits the ability to set control buttons in the sim if the joysticks go missing (but still work this time with 2.1). I also noticed on one round of tests, floating buildings above KSEA region on the right hand side. I see a problem in the first lines, Windows 8.1... I wonder is there anyone else having the same issues as you running W7. FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
February 13, 201412 yr Default Carenado A36 Bob Wow, I can park the Airbus ext at any airport in the world and not even move an inch and watch the VAS counter count down to OOM. Though I dont fault LM or Aerosoft, must be a memory leak deal between the new DX11 V2 and the AB textures or modules as it doesnt occur in FSX. Another tweak needed in addons for V2.
February 13, 201412 yr Spent ages installing, loading aircraft, tweaking and sorting errors. Finally got the Airbus X into the air. An hour into the flight I clicked the right mouse (by "accident"). The whole program exits? No error or anything, just closes. Any right click closes the whole program. Seriously?? Back to FSX for a while. Tweaking??? What exactly did you tweak (this is not FSX) and did you try using the sim without FSX type modifications? FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
February 13, 201412 yr Commercial Member the only way I had GSX to install was to change prepar3d v2 exe to the version 2,0,04498 and after installed revert back to 9936 with resource hacker There's no need to do that, we updated all our installers yesterday, to support 2.1 properly. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
February 13, 201412 yr You guys crack me up with the excuses you're willing to make for this simulator in its various versions. There's no other computer video entertainment product out there that I know of, and I tried a lot of them, that does such a bad job of leveraging current hardware for such little results. You do racing sims, I'm sure, Rob. Think of what Assetto Corsa or iRacing is able to accomplish, in terms of physics fidelity AND stunning true-to-life graphics! I could go on at length. The only other sim I can think of that has exhibited anything like the poor performance on cutting-edge technology we get in both FSX and P3D was TS2012, and it, at least, has been updated to perform quite reasonably on normal machines in the past few years. It, like FSX (even in its current incarnation: P3D), was crippled by old code that couldn't be updated much without breaking backward compatibility with tons of addon payware. I don't think it's too much to expect of a product that it largely works when it is released, on regular and not bleeding-edge hardware, and isn't made worse by subsequent updates. That's what I get pretty much everywhere else for my entertainment or simulation dollars. Sure, I could throw a $1000 or so bucks at my equipment to get this sim to run a LITTLE bit better. But if I'm going to spend that much money, I'll spend it actually flying, not simulating flight. Each person has to decide how much they are willing to spend for what results, that's for sure. And how much aggravation (installing, uninstalling, reinstalling) they're willing to put up with. I found my limit. A little HDR lighting and some cockpit shadows hardly compensate for the rest of the aggravation.
February 13, 201412 yr Autogen batching is not as bad as FSX... it may not be as good as it was in 2.0 but you don't get a constant build of agn around your aircraft, as you do in FSX; once agn is loaded in the distance the quantity is stable. The trees do not ghost in, as they did in 2.0 however, and you can see the batches appear in the distance, and that distance (agn radius) certainly seems smaller. I personally would like LM to return to the agn system of 2.0 as it seems to be better than what we have in 2.1. I've been playing with settings to try and get terrain loading to be more efficiently, and again, as it was in 2.0. It seems, in my case at least, that I have to run no frame limiter in the sim, so setting it to 'Unlimited'. This is totally against what has been the case in FSX, P3D1.4 and v2.0, in which a lower lock would help terrain loading, by preventing priority being given to rendering lots of frames over other tasks, leading to blurries. The downside is a widely varying frame rate, which can lead to stutters and surges, so I am using the external limiter in nV Inspector and locking it to 30fps... this combination gives a stable frame rate and terrain loading is back to acceptable levels up to 180kts or so. I have also removed the Affinity Mask line from the cfg... so, I am now running no tweaks, and have not elevated the Texture Bandwidth Mult which remains at 30. With the above I am feeling more positive about 2.1 than I was yesterday, as the improvements to rendering and bug fixes perhaps outweigh some of the issues introduced by the patch... having said that I do hope LM look into the issues raised by many people, that are clearly not down to user error, or system issues. I don't know what to say here, I don't see rotating clouds in P3DV2.1 or P3DV2.0 and I'm using TrackIR5? I do see clouds shifts from weather engines, but haven't seen any rotating ones yet ... maybe I just fly differently? Sorry Rob I thought you said you had seen this some time back [11 posts down] ... http://forum.avsim.net/topic/429736-rotatingspinning-cloud-v2-render-changes-confirmed/ It was confirmed by the LM devs that they have changed the way clouds display, so they always face the camera, rather than your position, causing wild spinning when moving your head up/down left/right. Its not good and highly unrealistic... I've had clear views to my side be blocked by turning my head.... we need an option to change the way clouds display.
February 13, 201412 yr Sorry Rob I thought you said you had seen this some time back [11 posts down] ... http://forum.avsim.n...nges-confirmed/ Think you need to re-read, perhaps my wording was bad ... hopefully I was indicating I hadn't noticed this issue in P3DV2 and provided a video here: I haven't notice any difference from P3DV2.0 and P3DV2.1? Like I said, it maybe entirely possible I'm just not operating in such a way that the problem demonstrates itself -- might just need more time with it? Maybe this is a 3 monitor setup issue ... I do keep to just a single monitor (2560 x 1600) even though I have 3. I do plan to move up to a 4K monitor this year (3840 x 2160) so maybe then it'll be more obvious to me? Or maybe I just have a blind eye I have seen spinning clouds in FSX and P3DV2.x ... but almost exclusively only top view looking down and then rotating around ... in cockpit I've never really experienced it ... I guess top view looking down is an angle I rarely operate at. So did LM provide an option to have two different ways of presenting clouds? If so, I assume this is some Prepar3D.cfg setting as I don't see anything in the UI? I'll test out the AutoGen radius some more in P3DV2.1 ... I have plenty of V2.0 video to compare against over the same are. Cheers, Rob.
February 13, 201412 yr well.... CTD right after takeoff from KJFK (not with fsdreamteam, but do have Aerosoft Manhattan,REX4 at 2048res) Fault Module Name = StackHash_5bd6 RAM dedicated as 3.3G of 5.5G\16G VRAM dedicated = 2.G of 2.36G~\3G
February 13, 201412 yr Well, I've been flying as much as possible in 2.1 with FTX Global and Norway freeware installed. No OOMs so far, and my VAS is getting as high 3,6GB - never came that high before without an OOM. The downside though is that I have texture blurries, and affinitymask and FFTF tweaks doesn't solve it. Anyway. With volumetric fog and the new lighting system it is very hard to go back to P3D 1.4 - P3Dv2 is a step forward in terms of visual immersion for sure. v2 even looks good with default textures in places . I don't use any complex addons or anything that require a dll, so maybe that's why I have no troubles. Simmerhead - Making the virtual skies unsafe since 1987!
February 13, 201412 yr You guys crack me up with the excuses you're willing to make for this simulator in its various versions. There's no other computer video entertainment product out there that I know of, and I tried a lot of them, that does such a bad job of leveraging current hardware for such little results. You do racing sims, I'm sure, Rob. Think of what Assetto Corsa or iRacing is able to accomplish, in terms of physics fidelity AND stunning true-to-life graphics! I could go on at length. The only other sim I can think of that has exhibited anything like the poor performance on cutting-edge technology we get in both FSX and P3D was TS2012, and it, at least, has been updated to perform quite reasonably on normal machines in the past few years. It, like FSX (even in its current incarnation: P3D), was crippled by old code that couldn't be updated much without breaking backward compatibility with tons of addon payware. I don't think it's too much to expect of a product that it largely works when it is released, on regular and not bleeding-edge hardware, and isn't made worse by subsequent updates. That's what I get pretty much everywhere else for my entertainment or simulation dollars. I think it boils down to how many things FSX/P3D has to render compared to your average game. FSX/P3D trying to simulate the whole world little bits at a time is pretty challenging. Compared to the average game world which is very small, and can be hand tuned for performance. Even XPlane which runs on a different engine and renderer (OpenGL) still can't run everything at 60 FPS with all the settings maxed. I think NickN referred to this as the "gamer mentality" (see quote): You 'gamers' need to get a life around that subject and stop telling people that 18-25 smooth frames is BAD. Even though FSX is a '3D render' application it is not a game, does not respond the same to hardware settings as a game and can not be setup and run like a game, it is a SIMULATION. A game uses predefined local maps and controls, FSX is constantly calculating real-time changes. Do not run FSX like a 'game' Jeff Thomson
February 13, 201412 yr You guys crack me up with the excuses you're willing to make for this simulator in its various versions. There's no other computer video entertainment product out there that I know of, and I tried a lot of them, that does such a bad job of leveraging current hardware for such little results. You do racing sims, I'm sure, Rob. Think of what Assetto Corsa or iRacing is able to accomplish, in terms of physics fidelity AND stunning true-to-life graphics! I could go on at length. The only other sim I can think of that has exhibited anything like the poor performance on cutting-edge technology we get in both FSX and P3D was TS2012, and it, at least, has been updated to perform quite reasonably on normal machines in the past few years. It, like FSX (even in its current incarnation: P3D), was crippled by old code that couldn't be updated much without breaking backward compatibility with tons of addon payware. I don't think it's too much to expect of a product that it largely works when it is released, on regular and not bleeding-edge hardware, and isn't made worse by subsequent updates. That's what I get pretty much everywhere else for my entertainment or simulation dollars. Sure, I could throw a $1000 or so bucks at my equipment to get this sim to run a LITTLE bit better. But if I'm going to spend that much money, I'll spend it actually flying, not simulating flight. Each person has to decide how much they are willing to spend for what results, that's for sure. And how much aggravation (installing, uninstalling, reinstalling) they're willing to put up with. I found my limit. A little HDR lighting and some cockpit shadows hardly compensate for the rest of the aggravation. OK We Get it. You don't like P3D. You have told us over and over and over and over and over and over and over. Please. On behalf of all here who are like me and to stupid to know better....Let us spend our money and enjoy what us stupid people believe is a good sim. I am sorry but my last stupid, dumb un educated no nothing red neck brain cell just exploded. Sam Prepar3D V5.3/[email protected]/EVGA 3080 TI/1000W PSU/Windows 10/40" 4K Samsung@3840x2160/ASP3D/ASCA/ORBX/ ChasePlane/General Aviation/Honeycomb Alpha+Bravo/MFG Rudder Pedals/
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