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Is anyone going back to FSX now after 2 days with P3Dv2?

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I wonder what Microsoft thinks, seeing souped up FSX being rented every month for twice the price of a single gold edition. Something they hoped Flight might do.

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Well P3D 2.0 seems to be a big todo about nothing IMO.  Yes the flight is smoother and ground textures seem better.  The problem is that P3D does nothing for FSX's biggest drawbacks, like AI, SLI support, and of course 64bit support which is not a real bigger but there nonetheless.   

 

Since SkyPilot will support P3D we will stick with it come hell or high water but don't through FSX under the bus just yet.  We have a long way to go.

 

Cheers

 

Jim Allen

SkyPilot Software

P3D 2.0 seems to be a big todo about nothing IMO.  Yes the flight is smoother and ground textures seem better. The problem is that P3D does nothing for FSX's biggest drawbacks, like AI, SLI support, and of course 64bit support

 

It seems that we have radically different ideas about what's important in a flight sim.

 

It performs better and looks better?  Check.

 

 


With the Quality Wings 757 running, it's certainly feeling the strain now, I see about 20 FPS at UK 2000 Gatwick, but this would've been down near 10 or less in FSX

 

I have the QW757 and find it was a bit heavier in frames than I would have guessed.  Definitely lighter than NGX but not hugely so IMO.


 

 


It seems a bit slower than in FSX, but it does only seem to appear on the major highways (like Interstates only) . . . I also have FTX Global installed (but I don't believe that has any effect on traffic).

 

Road traffic is less herky jerky in V2 compared to FSX which is a nice improvement.  It also does seem slightly slower I agree.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

I just did a fresh install of FSX with DX10. With finding lots of little things wrong with P3d and the fact that I don't have any heavy add-ons make the performance that I am getting suspect. With vanilla FSX DX10 with only global installed I was getting about the same performance as with P3d. About 50 fps average. I will be running them side by side for the near future and will tell you more. My conclusion today is that P3d isn't ready for prime time but close. I'm running a I7 930 stock with a 760 video card. Josh

CPU: Intel i9-11900K @5.2 / RAM: 64GB DDR4 3200 / GPU: 4080 16GB /

I am extremely happy with it. I can lower the sliders (I am not prone to slider panic) and the visual quality of P3D is way better than fsx still. It is clear that LM are correct. This is a new sim. The sliders in P3D are NOT equivalent to the sliders In FSX. Antone wanting to make a side by side comparison is simply wasting their time. Does it work? Do you get good visial and smooth performance with sliders left/centre/right? Great! Enjoy!

 

Sent from my Mobile thing

 

 

Will Reynolds

 

Flight Sim Addict

 

Posted Image

 

I am extremely happy with it. I can lower the sliders (I am not prone to slider panic) and the visual quality of P3D is way better than fsx still. It is clear that LM are correct. This is a new sim. The sliders in P3D are NOT equivalent to the sliders In FSX. Antone wanting to make a side by side comparison is simply wasting their time. Does it work? Do you get good visial and smooth performance with sliders left/centre/right? Great! Enjoy!

 

Sent from my Mobile thing

 

 

I like the way it looks too and enjoying it. It is my chose to experiment and compare. I have plenty of time to waste. This is just a conversation and it is good to exchange experiences and to help others. Why not two simulators.

CPU: Intel i9-11900K @5.2 / RAM: 64GB DDR4 3200 / GPU: 4080 16GB /

I've decided to go back after 5 days of struggle and frustration. Since this was supposed to be a big release, I was expecting a little more support from offficial developers. I am not pessimistic though, I am sure there'll be more tweaks and solutions in coming days from fellow users. I'll try v2 again then.  Wish you all the best! 

VAL0030.png

With FSX I run the following programs simultaneously:

 

FSCommander

Accufeel

Rex

Opus

FsCaptain

Soundstream

Radar Contact

SPAD

UT2

ORBX Global

Addon Airports and other scenery

etc.

 

Interested to know how P3D performs when all the addons are running with it.

I don't have all of these, but P3D runs smoother with all of my addons, even including some of those that we are not allowed to talk about for fear of some american legalize retribution lol.

 

Sent from my GT-N7100 using Tapatalk

 

 

Yes? What can I do for FSX...

 

...as far as I know I'm the only resident priest, unless there are some who aren't "out of the rectory" yet! :LMAO:

Pray that as a community, we do not turn on each other as has been the growing trend.

 

Seriously, this forum is being kept in good order. So thank you.

 

Sent from my GT-N7100 using Tapatalk

 

 

After viewing Word Not Allowed's Prepar3D 2.0 performance analysis, I think that more work has to be done in order to warrant a switch for me. Since autogen actually still relies on the CPU, proper multithreading is a must and has to be improved in point releases. People are still experiencing OOMs, which means they should still try and improve the memory management, but I think they already said about improving that in a future release, so that's great. The shadows need more optimisation too, because other modern games just don't take such a hit from dynamic lighting and shadows. Once cloud shadows are in, the application is going to be more demanding. I'd still like to see improved ATC and updated airport/navaid data, but I guess I'm wishing for too much.

 

Have they said anything about exclusive fullscreen mode returning? For me, anything that runs in windowed mode (including 2D games) loses all its smoothness and I get heavy stutter sometimes, and I think I'd get the same results in Prepar3D 2.0. Exclusive fullscreen will also enable access to NVIDIA ShadowPlay for video capturing with a minimal performance hit.

Is the ATC basically the same as that in FSX, or is it more basic?

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

I've decided to go back after 5 days of struggle and frustration. Since this was supposed to be a big release, I was expecting a little more support from offficial developers. I am not pessimistic though, I am sure there'll be more tweaks and solutions in coming days from fellow users. I'll try v2 again then.  Wish you all the best! 

 

Part of the reason for the lack of support is that P3D v.2.0 was released just a few days before a major US holiday (Thanksgiving Day was the 28th), and many companies have a 4 day weekend break.  I expect support will pick up on Monday and increase over the next week..

~ Arwen ~

 

Home Airfield: KHIE

Guess I never left FSX and wont until addon support is added. Tried many different addons and though they "kinda" work they mostly all have little bugs that i dont care to deal with. Im sure the future will change all that. Perhaps 6mo or a yr from now P3DV2 will be my goto sim. I'm patient.

After viewing Word Not Allowed's Prepar3D 2.0 performance analysis, I think that more work has to be done in order to warrant a switch for me. Since autogen actually still relies on the CPU, proper multithreading is a must and has to be improved in point releases. People are still experiencing OOMs, which means they should still try and improve the memory management, but I think they already said about improving that in a future release, so that's great. The shadows need more optimisation too, because other modern games just don't take such a hit from dynamic lighting and shadows. Once cloud shadows are in, the application is going to be more demanding. I'd still like to see improved ATC and updated airport/navaid data, but I guess I'm wishing for too much.

 

Have they said anything about exclusive fullscreen mode returning? For me, anything that runs in windowed mode (including 2D games) loses all its smoothness and I get heavy stutter sometimes, and I think I'd get the same results in Prepar3D 2.0. Exclusive fullscreen will also enable access to NVIDIA ShadowPlay for video capturing with a minimal performance hit.

 

Until they optimize this better, people should back off their sliders a bit.  The problem now is that you can be getting great FPS, so many users will move the sliders a bit more to the right (and/or turn on ,ore options), and then they will start having OOM issues (even when their FPS are still high). In FSX, the only time I had OOM issues was after my FPS had dropped really low . . . in P3D, you get no warning.  

 

The other thing is that people are constantly changing the graphic settings . . . and the current version of P3D doesn't seem to like that very well (it seems to make it more unstable, and more prone to crashing).  I found that when I force myself to leave the settings alone (and stay out of the menus), that P3D runs much better.

 

I would also love to see the option to use Real full screen, as I suspect that many of the problems we are seeing are related to this (and it would be nice to be able to use Shadowplay).

 

Is the ATC basically the same as that in FSX, or is it more basic?

 

It's basically the same as FSX's ATC.

~ Arwen ~

 

Home Airfield: KHIE

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