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[BufferPools] PoolSize=0 the holy grail of FSX performance...

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Honestly, this whole analytic crap gives me headaches! :(

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Shockwave, do something for me please - load the GPU-Z while flying, load your situation with 15fps, fly around a while in windowed, and read the GPU Load. I can't help to notice that GPU crashes happen when I overload the card with the FSX. If I'm careful not to do it, like REX 1024 clouds and not 4096, not using REX weather engine but ASA, clouds range of 60miles, but boost CPU settings (terrain, LOD 8.5, autogen), I "only" get low FPS, but no crashes. To me it seems like I can do ANYTHING I would like around CPU heavy stuff, but have to be careful with anything connected to clouds as those eat away the GPU... It is just what it seems to me. I would like someone to confirm or disconfirm.
Word Not Allowed,Be glad to and report back, some time over the week end is best I can say, I have some great full on 30FPS and down on its knees low FPS senarios to throw at it, will include pix.Very long & Busy day ahead, later all....

I just want to know how to overclock my i7 950 to 4ghz

I just want to know how to overclock my i7 950 to 4ghz
http://forums.pureoverclock.com/showthread.php?t=5736What m/b and cooling are you using?


i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.

http://forums.pureoverclock.com/showthread.php?t=5736What m/b and cooling are you using?
This topic is already way too long: please keep it on topic... :( Start a topic about this elsewhere on this forum, like the MOBO, RAM, CPU's & Other Hardware subforum.
I don't get it, how do you guys even live with LOD_RADIUS 4.5? Anything below 6.5 is just too blurry for my opinion... I read that most use 4.5.
I already have problems with late loading textures: when I set the radius higher than 4.5 things look great right after loading a flight, but after a minute of flying things get blurrier then at 4.5...! Seems the load is too much and FSX can't keep up and makes things even worse: normally textures load quite close to the plane, but with a higher LOD textures won't load at all: even when I pause the sim, it may take 30 seconds to a minute before the highest res textures are loaded.I have to say though that even though I have smooth fps right now with BP=0, the late loading textures are beginning to annoy me, specially in PNW, where I often fly low through valleys: it kinda sucks to see the hi-res texture being loaded right beside your plane... But maybe it's just an FSX-thing, because I can't get rid of it, no matter what I try. There seems no relation with BP-0. But maybe because everything else is quite perfect now thanks to BP=0, this late loading problem seems more obvious.

Increasing texturesize above 1024 and/or Lod_Radius always ends with disappearing and corrupted textures or black screens approaching on big airports from FSDT i.e.With BP=0 a little faster than without a BP entry in fsx.cfg.Prerender=2 and BP=0 is working fine without black flashes of autogen here, but the problem of corrupted textures or black screens remains by increasing the named entries.So for me addons like REX or McPhats liveries for CS are totally useless if you can't set texturesize higher than 1024.Mats Weinberger

Regards,

Mats Weinberger

http://forums.pureoverclock.com/showthread.php?t=5736What m/b and cooling are you using?
Gigabyte X58 LGA1366 MAX-16GB DDR3 Atx 3PCIE16 2PCIE 2PCI 8RAID Gbe 12USB Coolmaster 212Corsair TR3X6G1600C8D Dominator 6 GB 3 x 2 GB PC3-12800 1600MHz 240-Pin DDR3 Core i7 Memory Kit Corsair TR3X6G1600C8D Dominator 6 GB 3 x 2 GB PC3-12800 1600MHz 240-Pin DDR3 Core i7 Memory Kit Cooler Master Real Power Pro Series 850W ATX12V / EPS12V SLI Certified CrossFire Ready 80 PLUS Certified Active PFC Power Supply
This topic is already way too long: please keep it on topic... :( Start a topic about this elsewhere on this forum, like the MOBO, RAM, CPU's & Other Hardware subforum.I already have problems with late loading textures: when I set the radius higher than 4.5 things look great right after loading a flight, but after a minute of flying things get blurrier then at 4.5...! Seems the load is too much and FSX can't keep up and makes things even worse: normally textures load quite close to the plane, but with a higher LOD textures won't load at all: even when I pause the sim, it may take 30 seconds to a minute before the highest res textures are loaded.I have to say though that even though I have smooth fps right now with BP=0, the late loading textures are beginning to annoy me, specially in PNW, where I often fly low through valleys: it kinda sucks to see the hi-res texture being loaded right beside your plane... But maybe it's just an FSX-thing, because I can't get rid of it, no matter what I try. There seems no relation with BP-0. But maybe because everything else is quite perfect now thanks to BP=0, this late loading problem seems more obvious.
Jeroen,If you haven't already tried, there is a seemingly very good compromise in setting BP at 1MB or so. I find the smoothness and texture load rate is just right at 1MB for the PNW, plus there are no artifacts for me. I think the trade off is in what you gain initially at BP=0 is a trade for what you lose in texture load buffering in system memory. I don't know why a developer would create an all-or-none condition where if you use NO bufferpools you get exclusive use of video memory and zero use of system memory, versus a model where you always use system memory first as a texture loading buffer, then move everything along to GPU memory. I think you get the advantages of MOST of the texture loading being in the GPU, but a little pre-load with a small BP value, versus none with 0, if you can follow that rambling.I will bet another solution, perhaps BEST of all, would be to set up all textures in a ramdrive, and use a BP value of whatever--2-3MB or what have you. Now you get the best of both worlds. My question would be how to do that, to make FSX reference the RAM drive for textures. Of course, this is just a guess about how all of this works. OK, when someone presents a way to accomplish this, I am going on record as the party with the idea, even if I don't know how to accomplish it! In fact, here comes the new post . . .!Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Jeroen,If you haven't already tried, there is a seemingly very good compromise in setting BP at 1MB or so. I find the smoothness and texture load rate is just right at 1MB for the PNW, plus there are no artifacts for me. I think the trade off is in what you gain initially at BP=0 is a trade for what you lose in texture load buffering in system memory. I don't know why a developer would create an all-or-none condition where if you use NO bufferpools you get exclusive use of video memory and zero use of system memory, versus a model where you always use system memory first as a texture loading buffer, then move everything along to GPU memory. I think you get the advantages of MOST of the texture loading being in the GPU, but a little pre-load with a small BP value, versus none with 0, if you can follow that rambling.I will bet another solution, perhaps BEST of all, would be to set up all textures in a ramdrive, and use a BP value of whatever--2-3MB or what have you. Now you get the best of both worlds. My question would be how to do that, to make FSX reference the RAM drive for textures. Of course, this is just a guess about how all of this works. OK, when someone presents a way to accomplish this, I am going on record as the party with the idea, even if I don't know how to accomplish it! In fact, here comes the new post . . .!Noel
Thanks for all the tips, Noel, however I already tried various BP settings and they didn't make a difference when it came to texture loading. And I also have FSX on an SSD and you can't get any faster than that...! :(
  • Author
Thanks for all the tips, Noel, however I already tried various BP settings and they didn't make a difference when it came to texture loading. And I also have FSX on an SSD and you can't get any faster than that...! :(
Jeroen,try the following and tell us if you notice any difference. Also, LOCK your framerates @ 25, either using the FSX limiter or an external one.[JOBSCHEDULER]AffinityMask=14[Display]TEXTURE_BANDWIDTH_MULT=120[Main]FIBER_FRAME_TIME_FRACTION=0.15[TERRAIN]SWAP_WAIT_TIMEOUT=25[GRAPHICS]MergeDirtyRegionUpdates=1

*******, is this also using bp=0?

Jeroen,try the following and tell us if you notice any difference. Also, LOCK your framerates @ 25, either using the FSX limiter or an external one.[JOBSCHEDULER]AffinityMask=14[Display]TEXTURE_BANDWIDTH_MULT=120[Main]FIBER_FRAME_TIME_FRACTION=0.15[TERRAIN]SWAP_WAIT_TIMEOUT=25[GRAPHICS]MergeDirtyRegionUpdates=1
Thanks, I already tried most of these settings: adding them ALL only made things worse. :( Right now I seem to get a bit better results with FFTF to 0.66 (anything lower than the default 0.33 only makies things worse) and TBM at a whopping 400 (although I don't see much difference with various TBM settings). However, setting LOD to 8.500000 and using the Ultralight Trike is the best solution. :( My system clearly can't keep up with it all when I fly faster...
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My system clearly can't keep up with it all when I fly faster...
What are your specs? core0 loads terrain, the other cores load textures if the trike and having a high scenery radius helps you means that you are probably CPU bound. (the trike is very easy on the CPU and Scenery radius is 100% GPU dependent)
*******, is this also using bp=0?
Yes, those settings assume you also have enough juice in the CPU, you are just balancing things... I'll buy PNW and do my own tests, I'll wait for my new card first :)

I did add the animated core dll file to my fsx folder, so maybe that did it, but now my PMDG airplane is rock solid. So far I had 2 error prompts when trying to capture a screenshot, and instead of the dreaded black screen loss of textures and corruption it did that for a second then flashed back to normal and I was able to continue my flight. Restarting now and going to try your other settingsThank you so much!!I also was getting quick out of memory errors and found the line to disable epp, I think that was causing some crashes with addon german airport scenery from Aerosoft

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