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The Outerra 3D Planetary Engine

An unofficial forum for the Outerra 3D planetary engine.  Website - http://www.outerra.com/

  1. Started by HiFlyer,

    A very useful list Created by Outerra forum member Acetone. Outerra includes many debug tools, but they are well hidden for normal user. Some of them may be usefull for moders, others for performance monitoring and a few are just fun. I have tried to list some of them, feel free to search for other ones First, you need to go into your eng.cfg (yourname/outerra/eng.cfg). Search for the "debug_keys" line and set the value to "true". You can now use the tools listed below : Various tools Alt+m and Alt+s : Occulus Rift mode Ctrl+p : Flight path recorder Ctrl+F4 : Recorder Ctrl+F7 : FBX importer Alt+F5 : Shader editor Alt+c : command console (not the same as "p" key…

    • 2 replies
    • 14.4k views
  2. Started by HiFlyer,

    Yes, I know many (most/all) have given up on Outerra long ago, but I do keep my ear to the ground on these things, and always believed this tech had a future. Microprose is releasing more and more hints about their Outerra based flightsim, The Mighty Eighth, even as the Outerra developers themselves have been silent for quite some time, I suspect due to licensing and keeping things under wraps. Perhaps not for that much longer..... Lots of quiet progress has apparently been made on the world of Outerra. Outerra World Sandbox Also: (you may see glimpses of the Outerra world, here....)

  3. Some recently leaked photos from now unavailable links shows a possible strong connection to the Outerra engine… (keeping in mind the gent that now owns Microprose, also owns rights to Outerra) https://www.microprose.com/games/the-mighty-eighth/

    • 0 replies
    • 3.6k views
  4. https://forum.outerra.com/index.php?topic=4954.0;topicseen Never underestimate the freeware creators and modders!!!

    • 0 replies
    • 3.6k views
  5. Finally reaching for its true potential, in this year of surprises: https://forum.outerra.com/index.php?topic=4939.0 20.0.0.12677* 64-bit version* 3D trees* global city dataset* global imagery resolution 20m (adjustable, default 40m, demo mode 160m)* forest map resolution 10m (adjustable, default 20m, demo mode 80m)* dynamic environment reflections* cloud shadows* global weather from captured satellite data* scriptable scenery objects* ...

    • 5 replies
    • 2.7k views
  6. Started by HiFlyer,

    Some pics of their upcoming sim, apparently using the Outerra engine...... The Ceo of TitanIM (Using Outerra engine) has also been posting on the Microprose Twitter...

    • 2 replies
    • 3.5k views
  7. Started by Acetone,

    A thread for those who want to stay tuned about the engine progress. Please remember, Outerra progress is slow, but it's always worth the wait. Current branch : 0.8.4.3xxx The next update is supposed to be released soonTM. The second part of 2014 has been really quiet because of the release of TitanIM (using Outerra). List of features (what we know so far, but some elements could be delayed for various reasons. Collision shape support in importer : will allow collisions with statics objects (and maybe trees) Lights support $include support for scripts uncached video capture (faster) Clouds may also be released for the first time with this update, if Cameni …

    • 214 replies
    • 67.7k views
  8. Started by HiFlyer,

    https://forum.outerra.com/index.php?topic=3920.0

    • 0 replies
    • 2.2k views
  9. From Outerra user fly77 https://forum.outerra.com/index.php?topic=3901.0;topicseen It's a pleasure to present here un upgraded version of Levi's Airbus A380-800 model. To make the model more enjoyable I added cockpit lights as well as emissive gauge textures, landing lights, navigation and strobe lights as well as gear lights. It seems something had already been done on cockpit lights by uriah but I worked on a version of the A380 without cockpit lights and so I decided to add my own. Also in addition to the default external view (key "C") and pilot view I added some other first person view cameras which allow some new nice views including also …

    • 0 replies
    • 1.8k views
  10. Started by HiFlyer,

    Just an update, for the curious.

    • 0 replies
    • 1.6k views
  11. Started by HiFlyer,

    System would not let me make a new post, only ask a new question? Anyway, lest one think things have utterly died, just updating a few of the things currently happening with Outerra. (And by the way, following the trend, Outerra is also going 64Bit) Outerra Anteworld Forest Dataset Comparison Bern with imported forest map applied. Using Global Forest Change dataset from UMD to get a global tree coverage. Outerra F/A-18E/F Super Hornet MPCD / ATFLIR Moonlight shadows Dynamically controlled emissive textures Enhanced car physics, controls. New OSM road import (Switzerland). Early …

    • 24 replies
    • 7.1k views
  12. This release is still using the "old" pipeline, we wanted to release this version before switching to the new pipeline that requires newer hardware.New compilation of satellite data (earth7).Full installer:Anteworld-17.1.0.9830.exe (EU server)Anteworld-17.1.0.9830.exe (US server)(Gdrive)A quick change list: Lakes (worldwide) & land below sea level support River width variation, riverbed modulation, rocks in rivers. Boats working on rivers and lakes Updated water rendering (not final), adjustable wave parameters Lightnings & thunders. Refined elevation data, enhanced US coastal bathymetry OSM Roads (world coverage), includ…

    • 14 replies
    • 5.8k views
  13. Started by HiFlyer,

    Seems somebody actually has this kind of working. Interesting. http://forum.outerra.com/index.php?topic=2705.45

    • 3 replies
    • 3.2k views
  14. Outerra User Andfly has released another very imaginative project for Outerra! https://forum.outerra.com/index.php?topic=3746.0;topicseen FORGOTTEN ISLAND « on: July 12, 2017, 03:33:14 pm » Quote from AndFly I have devoted much of my free time these months to trying to lay the foundations of a project that excites my imagination: creating an isolated environment (an island, just) where I gather things I like, without thinking too much about Reality (but with tremendous attention to Realism) I would like to combine the representation of wilder and primordial nature with super-technological and futuristic aspects. The world of Outerra is well sui…

    • 0 replies
    • 1.7k views
  15. Started by Acetone,

    First, a few usefull ressources : Outerra wiki, a good start if you want to learn more about it Outerra users mods subforum OuterraMods, a nice database of mods (not all of them are listed) *** Let's start with some awesomeness : Outerra has currently no MFD or dynamic textures support. But we do have Uriah (devellopping the AeroKinetics mod), and Uriah is crazy. So he came up with his own solution to display dynamic data on texture, using meshes and hide/show scripts reading JBSIM data. Forum post here He is working with Levi to add this feature in his upcoming F-117 port

    • 103 replies
    • 35.4k views
  16. Started by Minos,

    Hi All, I am wondering if the Outerra planetary engine is still alive? I have not seen or heard any update from the developers for a couple of months now. Project was started, five years ago? Are they only developing features for military applications / their military customers and have given up on a commercial mass-produced rendering/planetary engine? It looks like X-Plane will be at their second major release of a full blown simulator before Outerra has a finished product. Just curious.

    • 10 replies
    • 3.7k views
  17. Started by HiFlyer,

    Another Outerra mod: More information in the link. http://forum.outerra.com/index.php?topic=3659.0;topicseen

    • 3 replies
    • 2.5k views
  18. This is the mother of all weather and environmental effects. Source: http://reset-game.net/?p=752

      • Upvote
    • 16 replies
    • 5.3k views
  19. Started by HiFlyer,

    New thread. Wanna show off Outerra? Place those videos here!! I'll start first with Picos "Long Line" And "Outerra as a flight simulator" By David McClean.

      • Upvote
    • 40 replies
    • 10k views
  20. Started by Acetone,

    http://forum.outerra.com/index.php?topic=3253.msg39282#msg39282 OFFICIAL ANNOUNCEMENT!!! The long anticipated Apache alpha version is finally almost here! What first began as Cameni having the idea to improve the textures on the original model, has turned into a much more elaborate collaboration between KW71, Acetone, myself, and others. With the help and support of Outerra, this project promises to deliver not just an awesome helicopter, but this will also be a milestone that demonstrates some of the features and vision behind a platform that will support sea, land, air and space simulation. The objective of this alpha release is to expose the Apache project to t…

      • Upvote
    • 5 replies
    • 5.6k views
  21. Started by z06z33,

    Pretty Impressive! http://titanim.net/www/

    • 3 replies
    • 3.4k views
  22. Started by Acetone,

    This topic is a copy/paste (and improved) version of the original Outerra forum thread. I was under the impression that some simmers here would like a less pristine world and are sometimes too lazy to dig into the official forum Alaska test scenes Download v0.2 - 26mb Presentation This is a work-in-progress test scene on Alaska. Two airports are included : Ted Stevens (ANC), with a fairly low detail level. No surroundings, only the runways and taxiways layout and some placeholder buildings. I have created this basic airport layout for Levi's A380 (hard to land this thing on a gravel airstrip). Since Anchorage is a very dense scenery, working on it with current tools…

      • Upvote
    • 106 replies
    • 25.1k views
  23. Started by Acetone,

    The Outerra API includes a IGC (In game Camera) solution, allowing to inject world coordinates each frames. It was developed to allow various partners to plug their own solution and use Outerra as a world rendering engine. An OT user, langdon, developed a small plugin to inject direct FSX/P3D player location (with FSUIPC) using this API. As a result, he is able to use FSX FM and planes on Outerra. Note that only the plane location is shared, not the plane model and the systems. langdon is using a home made set up, with instruments rendered on a laptop for that. You can find the thread (and the plugin here: http://forum.outerra.com/index.php?topic=2705.45). Some v…

  24. Started by TheRiddick,

    I know some people have this running under Linux with Wine, could I get a little help here. Seems my outerra spits couple errors, I run Linux Mint 17.1 XFCE with latest Nvidia drivers (980GTX) and get these errors before application fails and closes down. 1) Unable to find Nvidia driver version number. Please update you graphics card drivers,...... 2) Error initializing OpenGL subsystem. This program requires OpenGL 3.3 capable graphics card with recent drivers. No suitable pixel format found. If by miracle someone is able to help me, cheers

    • 2 replies
    • 2.3k views
  25. Started by HiFlyer,

    Those who have downloaded the Outerra demo, or even the full version will notice that the program is designed to fetch/download new areas from the Outerra server as needed. This data is then stored on your computer and ideally should never need to be downloaded again unless there is an update of that area on the server. Its a nice feature, but for those who simply want the entire dataset at one time, and wish to dispense with the real-time loading, you can download the entire thing here: http://forum.outerra.com/index.php?topic=2396.0 For me its much nicer to just zoom anywhere I want without waiting for things to load, no matter how quickly!

    • 1 reply
    • 4.3k views

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