<?xml version="1.0"?>
<rss version="2.0"><channel><title>The Outerra 3D Planetary Engine Latest Topics</title><link>https://dev.avsim.com/forums/forum/715-the-outerra-3d-planetary-engine/</link><description>The Outerra 3D Planetary Engine Latest Topics</description><language>en</language><item><title>Outerra World Sandbox: Coming to Steam</title><link>https://dev.avsim.com/forums/topic/625758-outerra-world-sandbox-coming-to-steam/</link><description><![CDATA[
<p>
	Yes, I know many (most/all) have given up on Outerra long ago, but I do keep my ear to the ground on these things, and always believed this tech had a future.
</p>

<p>
	Microprose is releasing more and more hints about their Outerra based flightsim, The Mighty Eighth, even as the Outerra developers themselves have been silent for quite some time, I suspect due to licensing and keeping things under wraps.
</p>

<p>
	Perhaps not for that much longer.....
</p>

<p>
	Lots of quiet progress has apparently been made on the world of Outerra.
</p>

<p>
	<a href="https://store.steampowered.com/app/575020/Outerra_World_Sandbox/" rel="external nofollow">Outerra World Sandbox</a>
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="Outerra World Sandbox Trailer" width="200" data-embed-src="https://www.youtube.com/embed/k1HPWJcy9x8?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	Also: (you may see glimpses of the Outerra world, here....)
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="MicroProse 5 New Games Announced" width="200" data-embed-src="https://www.youtube.com/embed/9ko0gLIoNpM?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">625758</guid><pubDate>Tue, 25 Oct 2022 01:00:55 +0000</pubDate></item><item><title>Microprose / The Mighty 8th / Outerra.......</title><link>https://dev.avsim.com/forums/topic/609718-microprose-the-mighty-8th-outerra/</link><description><![CDATA[
<p>
	<span style="background-color:#ffffff;color:#222222;font-size:15.008px;">Some recently leaked photos from now unavailable links shows a possible strong connection to the<span> </span></span><strong style="background-color:#ffffff;color:#222222;font-size:15.008px;">Outerra</strong><span style="background-color:#ffffff;color:#222222;font-size:15.008px;"><span> </span>engine… (keeping in mind the gent that now owns Microprose, also owns rights to Outerra)</span>
</p>

<p>
	<span style="background-color:#ffffff;color:#222222;font-size:15.008px;"><a href="https://www.microprose.com/games/the-mighty-eighth/" rel="external nofollow">https://www.microprose.com/games/the-mighty-eighth/</a></span>
</p>

<p>
	<span style="background-color:#ffffff;color:#222222;font-size:15.008px;"><img alt="SQl3fR.jpg" class="ipsImage" data-ratio="56.23" height="587" style="height:auto;" width="1044" data-src="https://imagizer.imageshack.com/img924/6908/SQl3fR.jpg" src="https://dev.avsim.com/applications/core/interface/js/spacer.png" /></span>
</p>

<p>
	<br /><span style="background-color:#ffffff;color:#222222;font-size:15.008px;"><img alt="VkAFHQ.jpg" class="ipsImage" data-ratio="56.23" height="587" style="height:auto;" width="1044" data-src="https://imagizer.imageshack.com/img924/4533/VkAFHQ.jpg" src="https://dev.avsim.com/applications/core/interface/js/spacer.png" /></span>
</p>

<p>
	<br /><span style="background-color:#ffffff;color:#222222;font-size:15.008px;"><img alt="YQ98dR.jpg" class="ipsImage" data-ratio="55.07" height="587" style="height:auto;" width="1066" data-src="https://imagizer.imageshack.com/img924/686/YQ98dR.jpg" src="https://dev.avsim.com/applications/core/interface/js/spacer.png" /></span>
</p>

<p>
	<br /><span style="background-color:#ffffff;color:#222222;font-size:15.008px;"><img alt="iTzP2E.jpg" class="ipsImage" data-ratio="56.23" height="587" style="height:auto;" width="1044" data-src="https://imagizer.imageshack.com/img923/994/iTzP2E.jpg" src="https://dev.avsim.com/applications/core/interface/js/spacer.png" /></span>
</p>

<p>
	<br /><span style="background-color:#ffffff;color:#222222;font-size:15.008px;"><img alt="ocN2Hw.jpg" class="ipsImage" data-ratio="56.23" height="587" style="height:auto;" width="1044" data-src="https://imagizer.imageshack.com/img923/2932/ocN2Hw.jpg" src="https://dev.avsim.com/applications/core/interface/js/spacer.png" /></span>
</p>

<p>
	<br /><span style="background-color:#ffffff;color:#222222;font-size:15.008px;"><img alt="QlHC6t.jpg" class="ipsImage" data-ratio="58.00" height="587" style="height:auto;" width="1012" data-src="https://imagizer.imageshack.com/img922/5922/QlHC6t.jpg" src="https://dev.avsim.com/applications/core/interface/js/spacer.png" /></span>
</p>

<p>
	<br /><span style="background-color:#ffffff;color:#222222;font-size:15.008px;"><img alt="yEyqR6.jpg" class="ipsImage" data-ratio="54.83" height="397" style="height:auto;" width="724" data-src="https://imagizer.imageshack.com/img923/4475/yEyqR6.jpg" src="https://dev.avsim.com/applications/core/interface/js/spacer.png" /></span>
</p>

<p>
	<br /><span style="background-color:#ffffff;color:#222222;font-size:15.008px;"><img alt="d7yOLO.jpg" class="ipsImage" data-ratio="59.82" height="588" style="height:auto;" width="983" data-src="https://imagizer.imageshack.com/img924/5051/d7yOLO.jpg" src="https://dev.avsim.com/applications/core/interface/js/spacer.png" /></span>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">609718</guid><pubDate>Thu, 04 Nov 2021 13:32:46 +0000</pubDate></item><item><title>Outerra: New mig29 mod with missiles, bombs etc (release)</title><link>https://dev.avsim.com/forums/topic/584154-outerra-new-mig29-mod-with-missiles-bombs-etc-release/</link><description><![CDATA[
<p>
	<a href="https://forum.outerra.com/index.php?topic=4954.0;topicseen" rel="external nofollow">https://forum.outerra.com/index.php?topic=4954.0;topicseen</a>
</p>

<p>
	<em>Never</em> underestimate the freeware creators and modders!!!
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			It is my pleasure to release an upgrade of my previous mig29-fly77 mod for the new 64 bit version of outerra.<br><br>
			Download the model files from here (for installation instructions see below)<br><br><a href="https://drive.google.com/drive/folders/1SpuGU-tZ6SFR9zftlN6HczqnqRoKFPCt?usp=sharing" rel="external nofollow">https://drive.google.com/drive/folders/1SpuGU-tZ6SFR9zftlN6HczqnqRoKFPCt?usp=sharing</a>
		</p>
	</div>
</blockquote>

<p>
	 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/kh0fyEtiEqo?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">584154</guid><pubDate>Wed, 09 Sep 2020 12:41:14 +0000</pubDate></item><item><title>OUTERRA RETURNS! Latest version: 20.0.0.12677 (64-bit)</title><link>https://dev.avsim.com/forums/topic/579516-outerra-returns-latest-version-200012677-64-bit/</link><description><![CDATA[
<p>
	Finally reaching for its true potential, in this year of surprises: <a href="https://forum.outerra.com/index.php?topic=4939.0" rel="external nofollow">https://forum.outerra.com/index.php?topic=4939.0</a>
</p>

<p>
	<img alt="igzDHWM.jpg" class="ipsImage" data-ratio="42.19" height="864" width="1200" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://i.imgur.com/igzDHWM.jpg"></p>

<p>
	<strong style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">20.0.0.12677</strong><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">* 64-bit version</span><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">* 3D trees</span><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">* global city dataset</span><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">* global imagery resolution 20m (adjustable, default 40m, demo mode 160m)</span><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">* forest map resolution 10m (adjustable, default 20m, demo mode 80m)</span><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">* dynamic environment reflections</span><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">* cloud shadows</span><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">* global weather from captured satellite data</span><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">* scriptable scenery objects</span><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">* ...</span>
</p>
]]></description><guid isPermaLink="false">579516</guid><pubDate>Sun, 09 Aug 2020 19:08:09 +0000</pubDate></item><item><title>MicroProse and Outerra</title><link>https://dev.avsim.com/forums/topic/569881-microprose-and-outerra/</link><description><![CDATA[
<p>
	Some pics of their upcoming sim, apparently using the Outerra engine......
</p>

<p>
	The Ceo of TitanIM (Using Outerra engine) has also been posting on the Microprose Twitter...
</p>

<p>
	<img alt="41ydAA.jpg" class="ipsImage" data-ratio="66.67" height="1000" width="1200" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://imagizer.imageshack.com/img921/1875/41ydAA.jpg"></p>

<p>
	<br><img alt="AhxvX5.jpg" class="ipsImage" data-ratio="66.67" height="1000" width="1200" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://imagizer.imageshack.com/img922/8048/AhxvX5.jpg"></p>

<p>
	<br><img alt="fUVyYb.jpg" class="ipsImage" data-ratio="66.67" height="1000" width="1200" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://imagizer.imageshack.com/img921/8973/fUVyYb.jpg"></p>

<p>
	<br><img alt="16zbWg.jpg" class="ipsImage" data-ratio="66.67" height="1000" width="1200" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://imagizer.imageshack.com/img924/4116/16zbWg.jpg"></p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">569881</guid><pubDate>Mon, 27 Jan 2020 15:18:25 +0000</pubDate></item><item><title>Outerra development news</title><link>https://dev.avsim.com/forums/topic/460372-outerra-development-news/</link><description><![CDATA[
<p>A thread for those who want to stay tuned about the engine progress.<br>Please remember, Outerra progress is slow, but <em>it's always worth the wait</em>.<br> <br>Current branch : 0.8.4.3xxx<br> <br>The next update is supposed to be released soon<sup>TM</sup>. The second part of 2014 has been really quiet because of the release of <a href="http://titanim.net/www/" rel="external">TitanIM</a> (using Outerra).<br> <br>List of features (what we know so far, but some elements could be delayed for various reasons.</p>
<ul>
<li>Collision shape support in importer : will allow collisions with statics objects (and maybe trees)</li>
<li>Lights support</li>
</ul>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="i12YTnPF0XBqQ.jpg" data-src="http://i5.minus.com/i12YTnPF0XBqQ.jpg"><br></p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" src="https://www.avsim.com/applications/core/interface/js/spacer.png" frameborder="0" allowfullscreen="true" data-embed-src="https://www.youtube.com/embed/_fyTy5UFBmA?feature=oembed"></iframe></div></div>
<ul>
<li>$include support for scripts</li>
<li>uncached video capture (faster)</li>
</ul>
<p>Clouds may also be released for the first time with this update, if Cameni manage to solve some of the remaining problems:<br> <br><br><a href="https://www.youtube.com/watch?x-yt-ts=1421782837&amp;v=laBpPERiCMM&amp;x-yt-cl=84359240" rel="external">https://www.youtube.com/watch?x-yt-ts=1421782837&amp;v=laBpPERiCMM&amp;x-yt-cl=84359240</a></p>
<blockquote data-ipsquote="" class="ipsQuote"><div><p>Anyway, even though the thing is still not finished and it's not unlikely that it will be redone differently yet, I think there will be a testable ugly version soon™ to break the fast. A couple of things that prevent me from pushing it out now - rendering not working when you are inside the cloud, cloud cover missing after 100km, and various artifacts. I'd at least like to fix the inside rendering before the release, but I'm not sure what obstacles await me there yet.</p></div></blockquote>
<p> <br><br></p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" src="https://www.avsim.com/applications/core/interface/js/spacer.png" frameborder="0" allowfullscreen="true" data-embed-src="https://www.youtube.com/embed/R2k1iKRNWkM?feature=oembed"></iframe></div></div>
<br><br><strong>About this video:</strong><blockquote data-ipsquote="" class="ipsQuote"><div><p>This is using a global cloud density map with resolution around 5km, which is driving the fractal cloud generator. Both the speed of clouds and dynamics of shape change are adjustable, although the wind speed is global and blowing always to the west.</p></div></blockquote>
<p> <br> <br><strong>Some additionnal informations:</strong></p>
<blockquote data-ipsquote="" class="ipsQuote"><div><p><em>How complex are the cloud formations that can be made? Or is it just a layer of clouds at a certain altitude?</em><br><br><br>Right now it's just a single layer. High altitude clouds will be in other (simpler) ones. Some other clouds will be probably created on top of this layer but using a different technique. The used fractal gives it somehow unified look, so I would like to use some predefined patterns broken by fractals in the future, but there's a problem how to map these onto a spherical world.</p></div></blockquote>
<br><blockquote data-ipsquote="" class="ipsQuote"><div><p><em>I have a hunch that the resources used here might be of use, Cameni:<a href="http://https//www.windyty.com/?surface,wind,now,42.064,-87.992,4" rel="external"> https://www.windyty.com/?surface,wind,now,42.064,-87.992,4</a></em><br><br><br>Yea that would be ideal as one of possible weather drivers. Right now we are using a single 8k*4k texture with cloud densities (~5km res), and rotating it. From weather plugins we would need at least two such maps, each representing a snapshot at different time. The density will be interpolated between them; meanwhile the plugin would prepare the next one. This would provide weather that predeterminedly lags behind the real one.<br>Another option, that also allows weather modification, is to simulate weather cells and precipitation transfers, winds, sources and sinks.</p></div></blockquote>
<br><p><strong>From the ground:</strong><br> <br><a href="https://www.youtube.com/watch?x-yt-cl=84359240&amp;x-yt-ts=1421782837&amp;v=TUOgf3YPgfw" rel="external">https://www.youtube.com/watch?x-yt-cl=84359240&amp;x-yt-ts=1421782837&amp;v=TUOgf3YPgfw</a><br><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="irSRXKTJI71fr.jpg" data-src="http://i2.minus.com/irSRXKTJI71fr.jpg"></p>
]]></description><guid isPermaLink="false">460372</guid><pubDate>Wed, 21 Jan 2015 12:42:45 +0000</pubDate></item><item><title>Outerra: Bodo (Norway) scenery from aWac9</title><link>https://dev.avsim.com/forums/topic/549846-outerra-bodo-norway-scenery-from-awac9/</link><description><![CDATA[
<p>
	<a href="https://forum.outerra.com/index.php?topic=3920.0" rel="external nofollow">https://forum.outerra.com/index.php?topic=3920.0</a>
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="360" src="https://www.avsim.com/applications/core/interface/js/spacer.png" title="Bodo (Norway) scenery for outerra" width="640" data-embed-src="https://player.vimeo.com/video/314957521?app_id=122963"></iframe>
	</div>
</div>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			<span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">I have the pleasure to share here with you (</span><span style="background-color:#f8f8f8;color:#333333;font-size:14pt;"><span style="color:#FF0000;"><strong>see download link below</strong></span></span><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">) the extraordinarily beautiful and extended "Bodo" scenery, <span> </span></span><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span style="background-color:#f8f8f8;color:#FF0000;font-size:12.92px;"><strong>created</strong></span><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span> </span>with love, creativity and lots of attention to detail and correspondence to reality<span> </span></span><span style="background-color:#f8f8f8;color:#FF0000;font-size:12.92px;"><strong>by</strong></span><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span> </span></span><span style="background-color:#f8f8f8;color:#FF0000;font-size:12.92px;"><span style="font-size:14pt;"><strong>aWac9</strong></span></span><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span> </span>apparently in years of work and with incredible patience.</span><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">The scenery reproduces Bodo, a small nice city having about 50000 inhabitants, located in the north of norway just beyond the arctic circle in the midst<span> </span></span><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span style="background-color:rgb(248,248,248);"><font color="#333333"><span style="font-size:12.92px;">of beautiful fjords and icy mountains and islands, not far from some renown locations such as the lofoten islands 93km 315º (NW) from Bodo.</span></font><span style="color:rgb(51,51,51);font-size:12.92px;"> </span></span><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span style="background-color:rgb(248,248,248);"><font color="#333333"><span style="font-size:12.92px;">It is an honour that I could receive this scenery from aWac9 and we agreed that it should be a great contribution to share with the community.</span></font></span><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">This scenery is for<span> </span></span><strong style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span style="color:#0000FF;">earth2</span></strong><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span> </span>! meaning that when entering the outerra startup window you need to choose planet "earth2" and not the present "earth7".<span> </span></span><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">Don't be mislead however... while it doesn't use the latest earth7 the realism and detail of the scenery greatly outperforms the default earth7 scenery !</span><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">In my humble opinion it sets a landmark and target of correspondence to reality for cities for future outerra versions, that we hope will be matched or exceeded.</span><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">The scenery at the moment<span> </span></span><strong style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">requires at least 3 Gbyte of space</strong><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span> </span>on your outerra installation drive.<span> </span></span><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span style="background-color:rgb(248,248,248);"><font color="#333333"><span style="font-size:12.92px;">Another limitation could be that you might notice a drop in frame rates because of the sheer amount of buildings and some very detailed models placed in the scenery.</span></font><span style="color:rgb(51,51,51);font-size:12.92px;"> </span></span><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">So you eventually will need to experiment with the outerra settings.</span>
		</p>
	</div>
</blockquote>

<p>
	 
</p>
]]></description><guid isPermaLink="false">549846</guid><pubDate>Mon, 04 Feb 2019 17:55:32 +0000</pubDate></item><item><title>Outerra:  Upgraded Airbus A380-800 with lights and "fly-by"</title><link>https://dev.avsim.com/forums/topic/548844-outerra-upgraded-airbus-a380-800-with-lights-and-fly-by/</link><description><![CDATA[
<p>
	From Outerra user <a href="https://forum.outerra.com/index.php?action=profile;u=115683" rel="external nofollow" style="color:#6d6d6d;" title="View the profile of fly77">fly77</a>
</p>

<p>
	<a href="https://forum.outerra.com/index.php?topic=3901.0;topicseen" rel="external nofollow">https://forum.outerra.com/index.php?topic=3901.0;topicseen</a>
</p>

<p>
	It's a pleasure to present here un upgraded version of Levi's<br>
	Airbus A380-800 model. To make the model more enjoyable I added<br>
	cockpit lights as well as emissive gauge textures, landing lights, navigation and strobe lights as well as gear lights.<br>
	It seems something had already been done on cockpit lights by uriah but <br>
	I worked on a version of the A380 without cockpit lights and so I decided to add my own.
</p>

<p>
	Also in addition to the default external view (key "C") and pilot view I added some other first person view cameras which allow <br>
	some new nice views including also a <br>
	"fly-by" view as common in flight simulators as well as a <br>
	"formation-flight" camera that simulates the view of the plane from another plane
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="360" src="https://www.avsim.com/applications/core/interface/js/spacer.png" title="Airbus A380-800 for outerra" width="640" data-embed-src="https://player.vimeo.com/video/308212044?app_id=122963"></iframe>
	</div>
</div>

<p>
	<strong>Commands:</strong><br><br>
	press "L" key to switch on landing lights<br>
	press "shift+L" to switch on cockpit lights<br>
	press "shift + N" to switch on navigation lights<br>
	press "cntrl + L" to switch on strobe lights
</p>

<p>
	 
</p>

<p>
	<strong>cameras: </strong><br><br>
	press c for external camera<br>
	press v for first-person view cameras: left pilot seat cockpit camera<br>
	press v once more for right seat cockpit camera<br>
	press v once more for left wing camera  (look around with mouse)<br>
	press v once more for right wing camera (look around with mouse)<br>
	press v once more for landing gear camera<br>
	press v once more for "fly-by" camera watching the from outside plane fly by<br>
	press v once more for "formation flight" camera watching the plane from outside keeping the ability to look around with the mouse<br>
	press key "H" to increase "fly-by range"<br>
	press key "J" to decrease "fly-by range"<br>
	Press numpad + and - to zoom in and out
</p>

<p>
	<br><strong>ENJOY ! </strong>
</p>
]]></description><guid isPermaLink="false">548844</guid><pubDate>Tue, 15 Jan 2019 22:33:31 +0000</pubDate></item><item><title>Outerra/TitanVanguard - New Features 2018</title><link>https://dev.avsim.com/forums/topic/547108-outerratitanvanguard-new-features-2018/</link><description><![CDATA[
<p>
	Just an update, for the curious.
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="480" data-embed-src="https://www.youtube.com/embed/1-Y_7r49y30?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">547108</guid><pubDate>Tue, 18 Dec 2018 08:16:20 +0000</pubDate></item><item><title>Outerra progress update</title><link>https://dev.avsim.com/forums/topic/513531-outerra-progress-update/</link><description><![CDATA[
<p>
	System would not let me make a new post, only ask a new question?
</p>

<p>
	Anyway, lest one think things have utterly died, just updating a few of the things currently happening with Outerra. (And by the way, following the trend, Outerra is also going 64Bit)
</p>

<p>
	<strong>Outerra Anteworld Forest Dataset Comparison</strong>
</p>

<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="480" data-embed-src="https://www.youtube.com/embed/lWjUfKdblL8?feature=oembed"></iframe>
	</div>
</div>

<p>
	<strong>Bern with imported forest map applied. Using Global Forest Change dataset from UMD to get a global tree coverage</strong>.
</p>

<p>
	<img alt="YUP5TE3.jpg" class="ipsImage" height="428" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1000" data-src="http://i.imgur.com/YUP5TE3.jpg"></p>

<p>
	<img alt="BYPjDMK.jpg" class="ipsImage" height="428" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1000" data-src="http://i.imgur.com/BYPjDMK.jpg"></p>

<p>
	<strong>Outerra F/A-18E/F Super Hornet MPCD / ATFLIR</strong>
</p>

<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="480" data-embed-src="https://www.youtube.com/embed/HHOLSIrOsIc?feature=oembed"></iframe>
	</div>
</div>

<p>
	<strong>Moonlight shadows</strong>
</p>

<p>
	<img alt="NgTFNBV.jpg" class="ipsImage" height="428" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1000" data-src="http://i.imgur.com/NgTFNBV.jpg"></p>

<p>
	<strong>Dynamically controlled emissive textures</strong>
</p>

<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="344" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="459" data-embed-src="https://www.youtube.com/embed/DKl7fP7v81A?feature=oembed"></iframe>
	</div>
</div>

<p>
	<strong>Enhanced car physics, controls. New OSM road import (Switzerland).</strong>
</p>

<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="480" data-embed-src="https://www.youtube.com/embed/sHUaOVwD638?feature=oembed"></iframe>
	</div>
</div>

<p>
	<strong>Early multiplayer test with aircraft. Server in Slovakia, two clients in France and Mexico.</strong>
</p>

<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="480" data-embed-src="https://www.youtube.com/embed/CiO-j5nN2a0?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">513531</guid><pubDate>Mon, 26 Jun 2017 00:08:18 +0000</pubDate></item><item><title>Outerra major Update: 17.1.0.9830 8/21/18</title><link>https://dev.avsim.com/forums/topic/540892-outerra-major-update-17109830-82118/</link><description><![CDATA[
<p>
	<span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">This release is still using the "old" pipeline, we wanted to release this version before switching to the new pipeline that requires newer hardware.</span><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">New compilation of satellite data (earth7).</span><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">Full installer:</span><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><a href="https://ams3.digitaloceanspaces.com/anteworld-eu/appdata/Anteworld/Anteworld-17.1.0.9830.exe" rel="external nofollow" style="background-color:#f8f8f8;color:#1370a5;font-size:12.92px;">Anteworld-17.1.0.9830.exe (EU server)</a><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><a href="https://nyc3.digitaloceanspaces.com/anteworld-us/appdata/Anteworld/Anteworld-17.1.0.9830.exe" rel="external nofollow" style="background-color:#f8f8f8;color:#1370a5;font-size:12.92px;">Anteworld-17.1.0.9830.exe (US server)</a><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><a href="https://drive.google.com/open?id=1J_4HFmW0nRP413CtU2D41eydYfqvv-1B" rel="external nofollow" style="background-color:#f8f8f8;color:#1370a5;font-size:12.92px;">(Gdrive)</a><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><br style="background-color:#f8f8f8;color:#333333;font-size:12.92px;"><span style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">A quick change list:</span>
</p>

<ul style="background-color:#f8f8f8;color:#333333;font-size:12.92px;">
<li type="disc">
		Lakes (worldwide) &amp; land below sea level support
	</li>
	<li type="disc">
		River width variation, riverbed modulation, rocks in rivers.
	</li>
	<li type="disc">
		Boats working on rivers and lakes
	</li>
	<li type="disc">
		Updated water rendering (not final), adjustable wave parameters
	</li>
	<li type="disc">
		Lightnings &amp; thunders.
	</li>
	<li type="disc">
		Refined elevation data, enhanced US coastal bathymetry
	</li>
	<li type="disc">
		OSM Roads (world coverage), including airport footprints
	</li>
	<li type="disc">
		(experimental) global buildings coverage, currently limited to small villages, full coverage will be coming with new pipeline after some more performance optimizations and tuning.<br>
		(disabled by default; activate it in menu/world/datasets, full version only)
	</li>
	<li type="disc">
		PBR material rendering fixes and updates (new GGX roughness shader)
	</li>
	<li type="disc">
		Grass runway type
	</li>
	<li type="disc">
		Working tire friction on moving objects
	</li>
	<li type="disc">
		Vehicle physics optimizations, objects wake up by craters appearing, vehicle vibrations fix
	</li>
	<li type="disc">
		Steering animations
	</li>
	<li type="disc">
		New vehicles: BK 117 Helicopter, F-16 Fighting Falcon, M1 Abrams, ASLAV, HMS sailboat, donated by Titan
	</li>
	<li type="disc">
		Buggy (OT original design)
	</li>
	<li type="disc">
		2500+ Buildings Library (with night emissive textures)
	</li>
</ul>
<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="480" data-embed-src="https://www.youtube.com/embed/nIjb5LrzPVI?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">540892</guid><pubDate>Wed, 22 Aug 2018 11:30:50 +0000</pubDate></item><item><title>Using FSX/P3D with Outerra</title><link>https://dev.avsim.com/forums/topic/477441-using-fsxp3d-with-outerra/</link><description><![CDATA[<p>Seems somebody actually has this kind of working. Interesting. <a href="http://forum.outerra.com/index.php?topic=2705.45" rel="external">http://forum.outerra.com/index.php?topic=2705.45</a></p>]]></description><guid isPermaLink="false">477441</guid><pubDate>Fri, 30 Oct 2015 05:38:24 +0000</pubDate></item><item><title>Outerra: Forgotten Island Project Released.</title><link>https://dev.avsim.com/forums/topic/514893-outerra-forgotten-island-project-released/</link><description><![CDATA[
<p>
	<strong>Outerra User <span style="color:#ff0000;">Andfly</span> has released another very imaginative project for Outerra!</strong>
</p>

<p>
	<a href="https://forum.outerra.com/index.php?topic=3746.0;topicseen" rel="external">https://forum.outerra.com/index.php?topic=3746.0;topicseen</a>
</p>

<p>
	<b>FORGOTTEN</b><strong> ISLAND</strong>
</p>

<p>
	« on: July 12, 2017, 03:33:14 pm »
</p>

<p>
	<strong>Quote from AndFly</strong>
</p>

<p>
	I have devoted much of my free time these months to trying to lay the foundations of a project that excites my imagination: creating an isolated environment (an island, just) where I gather things I like, without thinking too much about Reality (but with tremendous attention to Realism) I would like to combine the representation of wilder and primordial nature with super-technological and futuristic aspects.<br><br>
	The world of Outerra is well suited for this purpose: the environment is fantastic, the engine manages to support the coexistence of innumerable models without any significant slowdowns, the methods and functions for programming allow "a great deal of maneuver" ... adding A little fancy and research and continuous study to find and implement "ever better" solutions, I thought I could be "at least beginning".<br><br>
	Before presenting the project I have to give thanks:<br><br>
	The first thanks to <strong>cameni</strong>, who has previewed this work on behalf of the developers and gave her approval.<br><br>
	Then I thank the builders of three-dimensional models that make their work, free of charge, available on free download sites. I would not have been able to build Brachiosaurus and Pteranodon ... I found them on the CadNav site (http://www.cadnav.com/), worrying about choosing the ones defined: "Free (Personal and Commercial)".<br><br>
	The link to download the mod is this:<br><a href="https://drive.google.com/file/d/0B6114pZ3kPTgVG5xbUdEVEZLVTg/view?usp=sharing" rel="external">https://drive.google.com/file/d/0B6114pZ3kPTgVG5xbUdEVEZLVTg/view?usp=sharing</a><br><br><strong>And now some descriptions:</strong>
</p>

<p>
	<br>
	The first aspect is the wild and mysterious setting. This video explains what I mean.
</p>

<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="480" data-embed-src="https://www.youtube.com/embed/vG1XgDz5hCk?feature=oembed"></iframe>
	</div>
</div>

<p>
	Then we have to include living forms (real, fantasy, current, past ...).<br>
	It is important, in my opinion, not to have limits derived from historical or climatic logic.<br>
	All that inspires emotion is permissible. If you succeed (and it is not easy) too: surprise and wonder.<br>
	The only focus is: do not fall into ridicule!<br>
	There are also limits to the most unbridled fantasy that, if passed, can lead to "bad taste".<br><br>
	For now the island is still poorly populated but, if the enthusiasm does not abandon me, it is my intention to add another life.
</p>

<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="480" data-embed-src="https://www.youtube.com/embed/Wq1u9P5uV5Y?feature=oembed"></iframe>
	</div>
</div>

<p>
	One thing can be immediately noticed: the lack of Land animals on the move! The explanation is simple ... I did not realize the difficulties! Animating a fish or a bird is relatively easy, even if you do not do an accurate job it is enough to wiggle the wings or move the tail to recreate the feeling of movement.
</p>

<p>
	With an animal or a human being things change! I thought it was enough to put one leg behind the other and swing your arms ...
</p>

<p>
	Now let me explain why in the videos of the great entertainment software companies you see the studios with real actors, black dresses and white balls in the joints, ... a "credible" movement is very articulate, better recorded live than designing mathematical algorithms capable of play it! This does not mean that it is impossible ... but it requires me to study and search for documentation and examples on the web.
</p>

<p>
	(The first attempts were so ridiculous that they were not yet worthy of publication! )<br><br>
	The final part of the job is to equip the vehicle user to use in the exploration of the environment and thus create a more direct involvement, giving the feeling of "being there".<br>
	For the moment I have inserted two of my old models: the sailboat and the submarine (they are in the small bay near the center of the island).But nothing is forbidden to use other models already in Anteworld.
</p>

<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="480" data-embed-src="https://www.youtube.com/embed/Y8srwd-HUM8?feature=oembed"></iframe>
	</div>
</div>

<p>
	Is still a little .... but there is still (for now) little to see ...
</p>

<p>
	Fortunately, Outerra expects the use of "UFO" mode, which at the moment is the best way to explore the entire environment.<br><br><strong>Some little advice:</strong><br>
	* Try diving, with the submarine, night (no moon) ... Outerra is amazing ...<br>
	* If you are lucky enough to utilize the oculus rift, try to approach the ocean animals of Forgot Island.<br>
	You will have an idea of the mastodontic size of a whale and megalodon ...<br>
	* You can attend the exit of the bats from 16 to 19 and at the entrance from 6 to 8.<br>
	* You can use the individual models of Forgot Island even in other places.<br>
	 They have only a limited range of 10 or 20 km from the point where they are positioned.<br><br><strong>What to say in conclusion?</strong><br><br>
	I hope this job is fun and enjoyable.<br>
	I hope he can convey at least a little of the emotions that have caused me to build it.<br>
	I hope his praises are superior to his (yet many) defects to perfect ...<br><br><strong>In conclusion</strong><br>
	Good Exploration !!!
</p>
]]></description><guid isPermaLink="false">514893</guid><pubDate>Thu, 13 Jul 2017 20:35:52 +0000</pubDate></item><item><title>Outerra mods news</title><link>https://dev.avsim.com/forums/topic/460736-outerra-mods-news/</link><description><![CDATA[
<p>First, a few usefull ressources :<br> <br><a href="http://xtrac.outerraworld.com/wiki/" rel="external"><span style="font-size:18px;"><span style="color:#008000;">Outerra wiki, a good start if you want to learn more about it</span></span></a><br> <br><a href="http://forum.outerra.com/index.php#c8" rel="external"><span style="font-size:18px;"><span style="color:#0000cd;">Outerra users mods subforum</span></span></a><br> <br><a href="http://www.outerramods.com/" rel="external"><span style="color:#ff8c00;"><span style="font-size:18px;">OuterraMods, a nice database of mods (not all of them are listed)</span></span></a><br> <br> </p>
<p style="text-align:center;">***</p>
<br><br><p>Let's start with some awesomeness : Outerra has currently no MFD or dynamic textures support. But we do have Uriah (devellopping the <a href="http://forum.outerra.com/index.php?topic=3062.0" rel="external">AeroKinetics mod</a>), and Uriah is crazy.<br>So he came up with his own solution to display dynamic data on texture, using meshes and hide/show scripts reading JBSIM data.<br> </p>
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Uriah509" data-cite="Uriah509"><div><p>Without render to texture, I had to make multiple meshes per number/letter to be displayed. Each mesh has a different material/texture applied to it and all the meshes are hidden by the script except the one matching the current alphanumeric value of the variable. If you just need to display numbers, each digit requires ten meshes, with materials for numbers 0 through 9. If you need to display just letters, each requires 26 meshes, A through Z. If you need it to display numbers and letters, 36 meshes, 0-9, A-Z, and symbols, etc. This method can be used for more advanced display elements, such as a Heading Indicator (horizontal compass), or Attitude Indicator. The complexity is greater because the hide/show logic needs to account for X, Y, Z rotation/translation coordinates, and hide elements as they move "off screen". I already have a working Heading Indicator, but it has a few bugs that needs to be fixed.</p></div></blockquote>
<p> <br> <br><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="uVQK8io.jpg" data-src="http://i.imgur.com/uVQK8io.jpg"><br><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="ZKUPphQ.jpg" data-src="http://i.imgur.com/ZKUPphQ.jpg"><br> <br> <br><a href="http://forum.outerra.com/index.php?topic=3143.msg33670" rel="external">Forum post here</a><br> <br>He is working with Levi to add this feature <a href="http://forum.outerra.com/index.php?topic=3140.0" rel="external">in his upcoming F-117 port</a>  <img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt=":yahoo:" data-src="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/yahoo.gif"></p>
]]></description><guid isPermaLink="false">460736</guid><pubDate>Mon, 26 Jan 2015 09:52:30 +0000</pubDate></item><item><title>Outerra Still Alive?</title><link>https://dev.avsim.com/forums/topic/496630-outerra-still-alive/</link><description><![CDATA[
<p>Hi All,<br />I am wondering if the Outerra planetary engine is still alive? I have not seen or heard any update from the developers for a couple of months now. Project was started, five years ago?</p>
<p> </p>
<p>Are they only developing features for military applications / their military customers and have given up on a commercial mass-produced rendering/planetary engine?</p>
<p> </p>
<p>It looks like X-Plane will be at their second major release of a full blown simulator before Outerra has a finished product. Just curious. </p>
<p> </p>
]]></description><guid isPermaLink="false">496630</guid><pubDate>Wed, 19 Oct 2016 16:29:36 +0000</pubDate></item><item><title>Outerra Seasons.</title><link>https://dev.avsim.com/forums/topic/495614-outerra-seasons/</link><description><![CDATA[
<p>Another Outerra mod: More information in the link.</p>
<p> </p>
<p><a href="http://forum.outerra.com/index.php?topic=3659.0;topicseen" rel="external">http://forum.outerra.com/index.php?topic=3659.0;topicseen</a></p>
<p> </p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="eXRPj4b.jpg" data-src="http://i.imgur.com/eXRPj4b.jpg"></p>
<p> </p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="TwQD0av.jpg" data-src="http://i.imgur.com/TwQD0av.jpg"></p>
<p> </p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="kK4l3dp.jpg" data-src="http://i.imgur.com/kK4l3dp.jpg"></p>
<p> </p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="YJgMxv9.jpg" data-src="http://i.imgur.com/YJgMxv9.jpg"></p>
]]></description><guid isPermaLink="false">495614</guid><pubDate>Wed, 28 Sep 2016 18:46:07 +0000</pubDate></item><item><title>This is what future flight sims should look like</title><link>https://dev.avsim.com/forums/topic/489841-this-is-what-future-flight-sims-should-look-like/</link><description><![CDATA[
<p>This is the mother of all weather and environmental effects.</p>
<p> </p>
<p>Source:</p>
<p><a href="http://reset-game.net/?p=752" rel="external">http://reset-game.net/?p=752</a></p>
<p> </p>
<p>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" src="https://www.avsim.com/applications/core/interface/js/spacer.png" frameborder="0" allowfullscreen="true" data-embed-src="https://www.youtube.com/embed/FnmWuCtxKw8?feature=oembed"></iframe></div></div>
]]></description><guid isPermaLink="false">489841</guid><pubDate>Tue, 07 Jun 2016 10:03:41 +0000</pubDate></item><item><title>Outerra Videos</title><link>https://dev.avsim.com/forums/topic/451042-outerra-videos/</link><description><![CDATA[
<p>New thread. Wanna show off Outerra? Place those videos here!! I'll start first with <strong>Picos</strong> "Long Line"</p>
<p> </p>
<p>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/ioiZdK9Zgts?feature=oembed" frameborder="0" allowfullscreen="true" loading="lazy"></iframe></div></div>
<p> </p>
<p> </p>
<p>And "Outerra as a flight simulator" By <strong>David McClean. </strong></p>
<p> </p>
<p>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/lFNaUjFwDCA?feature=oembed" frameborder="0" allowfullscreen="true" loading="lazy"></iframe></div></div>
]]></description><guid isPermaLink="false">451042</guid><pubDate>Sun, 07 Sep 2014 17:57:08 +0000</pubDate></item><item><title>[WIP] Boeing AH-64D Apache Longbow</title><link>https://dev.avsim.com/forums/topic/480048-wip-boeing-ah-64d-apache-longbow/</link><description><![CDATA[
<p><a href="http://forum.outerra.com/index.php?topic=3253.msg39282#msg39282" rel="external">http://forum.outerra.com/index.php?topic=3253.msg39282#msg39282</a></p>
<p> </p>
<div>
<span style="color:#FF0000;"><strong>OFFICIAL ANNOUNCEMENT!!!</strong></span>  <img src="https://www.avsim.com/applications/core/interface/js/spacer.png" title="Cool" alt="cool.gif" data-src="http://forum.outerra.com/Smileys/default/cool.gif"><br><br>The long anticipated Apache alpha version is finally almost here! What first began as Cameni having the idea to improve the textures on the original model, has turned into a much more elaborate collaboration between KW71, Acetone, myself, and others. With the help and support of Outerra, this project promises to deliver not just an awesome helicopter, but this will also be a milestone that demonstrates some of the features and vision behind a platform that will support sea, land, air and space simulation. The objective of this alpha release is to expose the Apache project to the community in order to get feedback and, of course, for your enjoyment!<br><br>Without further adieu, I'm honored to announce that the alpha version of the AH-64D Apache Longbow will be released by Outerra in the next update! We are aiming for a release before New Years, but possibly shortly afterwards due to time dependencies and the holiday season.<br><br>This project is dedicated to Cameni, Angrypig and all of the Outerra developers, for their diligence and hard work to build an engine that is now leading the way into a new age for both gaming and professional simulation, such as demonstrated by TitanIM. This project is also in dedication, and hopefully serves as an inspiration, to our incredible community of enthusiasts who stand behind this next generation world engine! <img src="https://www.avsim.com/applications/core/interface/js/spacer.png" title="grin" alt="grin.gif" data-src="http://forum.outerra.com/Smileys/default/grin.gif"><br><br>Stay tuned for a video and updates in the coming week. I promise, you won't want to miss this update!<br><br><span style="color:#008000;"><strong>The release will include:</strong></span><br><span style="color:#0000FF;">AH-64D Apache Longbow, modelling and textures by KW71, programming and flight model by Uriah!<br>Joint Base Lewis McChord (JBLM) Washington State USA scenery (earth90), by Acetone!<br>Urban houses and buildings package, with textures by M7, and modelling by KW71 and Uriah!</span><br><br><strong>The Apache features:</strong><br><span style="color:#0000FF;">Olive Drab and Desert Tan liveries<br>Highly detailed and animated virtual cockpits for pilot and co-pilot/gunner<br>Extended controls for all available system functions<br>Navigation, anti-collision, and formation lights, and rotating searchlight<br>AH-64 JSBSim flight model [Work In Progress]<br>Turboshaft turbine engines, APU, start-up and shutdown<br>Electrical and aircraft sub-systems<br>Pilot analog instruments/indicators - Attitude, Speed, Altitude and Pressure indicators and Magnetic Compass<br>Four MFDs with dynamic elements</span><br><ul>
<li><span style="color:#0000FF;">FLT - Flight page, with Bank Indicator, Attitude Indication Pitch Ladder and Flight Path Vector</span></li>
<li><span style="color:#0000FF;">ADF - Automatic Direction Finder page, with Compass Rose and ADF Bearing Indicator</span></li>
<li><span style="color:#0000FF;">WPN - ARM/SAFE Status, Weapon Mode, Gun Status, Missile Launcher Rail Icons, Rocket Launcher Icons, Flares and Chaff Status</span></li>
<li><span style="color:#0000FF;">FCR GTM - Fire Control Radar Ground Targeting Mode</span></li>
</ul>
<span style="color:#0000FF;">Modernized Target Acquisition Designation Sight/Pilot Night Vision Sensor (M-TADS/PNVS) with DTV, LLTV and FLIR sensor modes, and IR laser designator<br>TADS Head Mounted Display<br>30mm M230 Chain Gun (with basic ballistic computer)<br>Hydra-70 unguided rockets and AGM-114 Hellfire laser guided missiles<br><br>Flight Manual (PDF)<br>Built-in interactive training missions (flight, navigation and weapons employment)</span><br><br><br><span style="color:#FF0000;"><em>Please note, that some of these features are still under development, and I may not finish all of them in time for the alpha release, but I'll try my best! Also many features will not be fully functional, and do not represent the final version for the Apache or similar features that Outerra intends to implement. For example, the dynamic elements on the MFDs currently use animated meshes, while in the future Outerra will have an API for MFDs and HUDs. Another example is the weapons which currently explode on impact with the ground but do not destroy targets, while in the future there will be a damage system and interface for that. </em></span><br><br><strong><span style="color:#008000;">HAPPY</span> <span style="color:#FF0000;">HOLIDAYS</span> <span style="color:#0000FF;">EVERYONE</span>!</strong><br><br>Regards,<br>Uriah and team!<br><br><img height="675" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1200" alt="NfbCl1T.jpg" data-src="http://i.imgur.com/NfbCl1T.jpg"><br><br><img height="675" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1200" alt="HoLLpaT.jpg" data-src="http://i.imgur.com/HoLLpaT.jpg"><br><br><img height="675" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1200" alt="g5lX3Xz.jpg" data-src="http://i.imgur.com/g5lX3Xz.jpg"><br><br><img height="675" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1200" alt="7MAF88N.png" data-src="http://i.imgur.com/7MAF88N.png"><br><br><img height="675" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1200" alt="Rq5Wef6.png" data-src="http://i.imgur.com/Rq5Wef6.png"><br><br><img height="675" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1200" alt="nmVe79v.jpg" data-src="http://i.imgur.com/nmVe79v.jpg">
</div>
<p> </p>
]]></description><guid isPermaLink="false">480048</guid><pubDate>Thu, 17 Dec 2015 09:07:12 +0000</pubDate></item><item><title>Outtera being used as a real sim TitanIM</title><link>https://dev.avsim.com/forums/topic/475412-outtera-being-used-as-a-real-sim-titanim/</link><description><![CDATA[
<p>Pretty Impressive!</p>
<p> </p>
<p><a href="http://titanim.net/www/" rel="external">http://titanim.net/www/</a></p>
]]></description><guid isPermaLink="false">475412</guid><pubDate>Sat, 26 Sep 2015 15:45:24 +0000</pubDate></item><item><title>Scenes for Outerra</title><link>https://dev.avsim.com/forums/topic/450850-scenes-for-outerra/</link><description><![CDATA[
<p>This topic is a copy/paste (and improved) version of the original <a href="http://forum.outerra.com/index.php?topic=2855.0" rel="external">Outerra forum thread</a>. I was under the impression that some simmers here would like a less pristine world and are sometimes too lazy to dig into the official forum <img src="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/Big%20Grin.gif" alt=":BigGrin:" loading="lazy"><br><br><span style="font-size:24px;"><span>Alaska test scenes</span></span><br><span style="font-size:18px;"><strong><a href="http://www.mediafire.com/download/jj1vzbjugntllmr/Alaska_pack_0.2.zip" rel="external">Download</a></strong></span><span style="color:#008000;"><span><span style="font-family:courier;"> v0.2 - 26mb</span></span></span><br> <br><span style="font-size:18px;"><span style="color:#008000;">Presentation</span></span><br>This is a work-in-progress test scene on Alaska.<br>Two airports are included :</p>
<ul>
<li>Ted Stevens (ANC), with a fairly low detail level. No surroundings, only the runways and taxiways layout and some placeholder buildings. I have created this basic airport layout for <a href="http://forum.outerra.com/index.php?topic=2827.0" rel="external">Levi's A380</a> (hard to land this thing on a gravel airstrip). Since Anchorage is a very dense scenery, working on it with current tools would be really hard so I'm just gonna keep this basic version for big airliners, and will focus on smaller density airports.</li>
<li>Talkeetna (PATK) is one of these. More detailed, located in a fairly nice landscape, not far away from Denali park.</li>
</ul>
<p><span style="color:#FF0000;"><span>Disclaimer: yes, this is not ORBX.</span></span><br>I have started to create these scenes mostly because I was under the impression that, without human made landmarks, it was really hard to get a true perspective of distances in Outerra. The engine only allow for the moment creation of roads and buildings placement. There is no terrain modification tool, no possibility to modify the vegetation distribution (outside than a dull hack involving a blank road vector). Everything is hand made. Even limited, the current tools are extremly powerful : Ted Stevens scenery was made in less than 3 hours. I hope you will enjoy it, this is a work in progress and updates will come!<br> <br>If you have suggestions to improve the current Outerra road tools, check <a href="http://forum.outerra.com/index.php?topic=2661.0" rel="external">here</a>.<br> <br><span style="font-size:18px;"><span style="color:#008000;">Installation</span></span><br>Unzip the archive. Copy the content of the <em>cache</em> folder in your own Outerra folder (not the program files one), located by default in <em>Yourname/Outerra/cache/</em>.<br>If you want a quick and easy access to these airports, you can copy the content of the <em>campos</em> folder included in this package in <em>Yourname/Outerra/campos/earth</em>. It will add two new entries in the <em>Locations </em>menu (F2).<br><br><span style="color:#FF0000;"><span>Warning!</span></span><br>Please note that tthis operation will erase all roads and object placement you may have done in this area of the world. Files included are : <em>cache/earth/object/+z/11, 12 and 13</em>.  I included a map in the .zip wich show what region of the world is modified. <strong>I strongly recommend to make a backup of you own cache/earth folder before installing the new ones.</strong><br>I will try to update this scene when I have time, so I don't recommend you to add your own roads in this region, any new update using my cache will erase them.<br> <br><span style="font-size:18px;"><span style="color:#008000;">Required models</span></span><br>This folder only contains roads data and buildings position data.<br>It does not however, come with these buildings. I have listed below all the models used in this scene. You can install them and thanks their creators :smile: . Most of the models use the .otx format. You just need to click on the file, follow the instructions and the content will be installed in the proper location.<br>If you load the scenery without having installed these buildings, the console will pop-up and show a wild number of red errors (and these models won't be here, of course). <strong>You can close the console using the "p" key</strong>. Even with all the models installed, you will still get errors messages, from a broken model. This is gonna be corrected in the future.<br> <br><span style="color:#0000cd;"><strong><span style="font-size:14px;">Buildings list (v0.2):</span></strong></span></p>
<ul>
<li>NewS's awesome Scandinavian houses pack: <a href="http://forum.outerra.com/index.php?topic=1546.0" rel="external">http://forum.outerra.com/index.php?topic=1546.0</a>
</li>
<li>Murkz's hangar type k: <a href="http://forum.outerra.com/index.php?topic=2050.0" rel="external">http://forum.outerra.com/index.php?topic=2050.0</a>
</li>
<li>Deathevor's Soviet Building: <a href="http://forum.outerra.com/index.php?topic=1469.0" rel="external">http://forum.outerra.com/index.php?topic=1469.0</a>&gt; (yes, in Alaska  :rolleyes: ) and his Outerra Billboard: <a href="http://forum.outerra.com/index.php?topic=1561.0" rel="external">http://forum.outerra.com/index.php?topic=1561.0</a>
</li>
<li>NewS's locomotive pack (with a few buildings): <a href="http://forum.outerra.com/index.php?topic=1536.0" rel="external">http://forum.outerra.com/index.php?topic=1536.0</a>
</li>
<li>Mori's models: <a href="http://forum.outerra.com/index.php?topic=2065.0" rel="external">http://forum.outerra.com/index.php?topic=2065.0</a>
</li>
<li>Planets's radio telescopes : <a href="http://forum.outerra.com/index.php?topic=2655.0" rel="external">http://forum.outerra.com/index.php?topic=2655.0</a>
</li>
</ul>
<p>I couldn't find back the thread for ProfessorX various models I'm using in this scene, so I have included them in this package. You need to extract it in <em>YourName/Outerra/packages/ProfessorX</em>.<br> <br><a href="http://forum.avsim.net/topic/450739-world2xplane-model-library/" rel="external">World2XPlane</a> models will be added soon, as well as other various buildings.<br> <br><span style="font-size:18px;"><span style="color:#008000;">Screenshots</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><img src="http://i.imgur.com/bQWGL71.jpg" alt="bQWGL71.jpg" loading="lazy"></p>
<p style="text-align:center;"><img src="http://i.imgur.com/wVvw8I4.jpg" alt="wVvw8I4.jpg" loading="lazy"></p>
<p style="text-align:center;"><img src="http://i.imgur.com/vJBzNL4.jpg" alt="vJBzNL4.jpg" loading="lazy"></p>
<p style="text-align:center;"><img src="http://i.imgur.com/979ZhgB.jpg" alt="979ZhgB.jpg" loading="lazy"></p>
<p style="text-align:center;">(Outerra does not support rivers vectors, yet)</p>
<p><span style="color:#008000;"><span style="font-size:18px;">Changelog:</span></span><br> <br>v0.2<br>Talkeetna modfications</p>
<ul>
<li>Improved roads and additional buildings.</li>
<li>Added a few missing locations at the east of the city.</li>
<li>Added roads, buildings and fields on the west bank of Chulitna River</li>
<li>Two dirt runways on the west bank of Chulitna River</li>
</ul>
<p>Changing snow levels can be cool on that specific scene. HiFlyer have done a complete tutorial for that <a href="http://forum.avsim.net/topic/450375-how-to-change-the-snow-levels/" rel="external">here</a>.<br>Talkeetna region under snow is visible in this video from user M7: <a href="http://youtu.be/8saphXmNvXc" rel="external">http://youtu.be/8saphXmNvXc</a>.</p>
]]></description><guid isPermaLink="false">450850</guid><pubDate>Thu, 04 Sep 2014 16:47:18 +0000</pubDate></item><item><title>Outerra + FSX/P3D using the IGC API</title><link>https://dev.avsim.com/forums/topic/477856-outerra-fsxp3d-using-the-igc-api/</link><description><![CDATA[
<p>The Outerra API includes a IGC (In game Camera) solution, allowing to inject world coordinates each frames. It was developed to allow various partners to plug their own solution and use Outerra as a world rendering engine.</p>
<p> </p>
<p>An OT user, langdon, developed a small plugin to inject direct FSX/P3D player location (with FSUIPC) using this API. As a result, he is able to use FSX FM and planes on Outerra. Note that only the plane location is shared, not the plane model and the systems. langdon is using a home made set up, with instruments rendered on a laptop for that.<br><br>You can find the thread (and the plugin here: <a href="http://forum.outerra.com/index.php?topic=2705.45" rel="external">http://forum.outerra.com/index.php?topic=2705.45</a>).</p>
<p> </p>
<p>Some videos of the result in motion:<br>Langdon used my LFNA scenery and the result seems to match very well, even at runway level.</p>
<p> </p>
<p>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="459" height="344" src="https://www.avsim.com/applications/core/interface/js/spacer.png" frameborder="0" allowfullscreen="true" data-embed-src="https://www.youtube.com/embed/IFJ9P-3ijdU?feature=oembed"></iframe></div></div>
<p> </p>
<p>An other one, by Rudeboy:</p>
<p> </p>
<p>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" src="https://www.avsim.com/applications/core/interface/js/spacer.png" frameborder="0" allowfullscreen="true" data-embed-src="https://www.youtube.com/embed/onWl6FLzMwc?feature=oembed"></iframe></div></div>
]]></description><guid isPermaLink="false">477856</guid><pubDate>Sat, 07 Nov 2015 09:03:08 +0000</pubDate></item><item><title><![CDATA[Outerra Wine & Linux]]></title><link>https://dev.avsim.com/forums/topic/472894-outerra-wine-linux/</link><description><![CDATA[
<p>I know some people have this running under Linux with Wine, could I get a little help here. Seems my outerra spits couple errors,</p>
<p> </p>
<p>I run Linux Mint 17.1 XFCE with latest Nvidia drivers (980GTX) and get these errors before application fails and closes down.<br><br>1) Unable to find Nvidia driver version number. Please update you graphics card drivers,......<br>2) Error initializing OpenGL subsystem. This program requires OpenGL 3.3 capable graphics card with recent drivers. No suitable pixel format found.</p>
<p> </p>
<p> </p>
<p>If by miracle someone is able to help me, cheers <img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt=";)" data-src="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/wink.gif"></p>
]]></description><guid isPermaLink="false">472894</guid><pubDate>Thu, 06 Aug 2015 11:11:02 +0000</pubDate></item><item><title>The Outerra full dataset download</title><link>https://dev.avsim.com/forums/topic/450448-the-outerra-full-dataset-download/</link><description><![CDATA[
<p>Those who have downloaded the Outerra demo, or even the full version will notice that the program is designed to fetch/download new areas from the Outerra server as needed. This data is then stored on your computer and ideally should never need to be downloaded again unless there is an update of that area on the server.</p>
<p> </p>
<p>Its a nice feature, but for those who simply want the entire dataset at one time, and wish to dispense with the real-time loading, you can download the entire thing here: <a href="http://forum.outerra.com/index.php?topic=2396.0" rel="external">http://forum.outerra.com/index.php?topic=2396.0</a></p>
<p> </p>
<p>For me its much nicer to just zoom anywhere I want without waiting for things to load, no matter how quickly!  <img src="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/blum.gif" alt=":P" loading="lazy"></p>
<p> </p>
<p><img src="http://i1287.photobucket.com/albums/a625/Multitesseract/jbcrtObqwPVS16_zps05efbaa0.png" alt="jbcrtObqwPVS16_zps05efbaa0.png" loading="lazy"></p>
]]></description><guid isPermaLink="false">450448</guid><pubDate>Fri, 29 Aug 2014 11:56:29 +0000</pubDate></item><item><title>Outerra Roadmap</title><link>https://dev.avsim.com/forums/topic/450677-outerra-roadmap/</link><description><![CDATA[
<p>Hi everyone @AVSIM. I'm one of the Outerra founders and lead developers, and I would like to thank here to AVSIM staff for creating this forum dedicated to Outerra, and also use it to present our plans and to receive valuable feedback from flight sim users.</p>
<p> </p>
<p>Let me start with a brief history of the engine for people that might be interested in how it came to be and where it's now (and where it is going).</p>
<p>Outerra started in 2008 as a hobby project, evolving from an earlier fractal terrain program. This was the first iteration of the to-be Outerra engine in summer 2008:<br><br><a data-ipb="nomediaparse" href="http://members.gamedev.net/cameni/s001.jpg" rel="external"><img src="http://members.gamedev.net/cameni/t001.jpg" alt="t001.jpg" loading="lazy"></a> <a data-ipb="nomediaparse" href="http://members.gamedev.net/cameni/t002.jpg" rel="external"><img src="http://members.gamedev.net/cameni/t002.jpg" alt="t002.jpg" loading="lazy"></a> <a data-ipb="nomediaparse" href="http://members.gamedev.net/cameni/t003.jpg" rel="external"><img src="http://members.gamedev.net/cameni/t003.jpg" alt="t003.jpg" loading="lazy"></a> <a data-ipb="nomediaparse" href="http://members.gamedev.net/cameni/s010.jpg" rel="external"><img src="http://members.gamedev.net/cameni/t010.jpg" alt="t010.jpg" loading="lazy"></a><br><br>It was a hobby project back then, and probably a very few people would have guessed it's got any future.<br>The first video that hinted at any flight simulator potential was shown in summer 2009, followed by the "Cessna Test Flight" video that first raised interest from the flight sim community.<br><br></p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/TVjCetERjN8?feature=oembed" frameborder="0" allowfullscreen="true" loading="lazy"></iframe></div></div>
<br><br>(As a side note, I wonder how is it that the same youtube videos that played smoothly back then presently stutter like mad on my much faster current computer).<br>After working on some basic vector data support and tools we created some test scenery and in summer 2010 released the "Himalayas trip" video:<br><br><div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/gf8YQ9WSdiw?feature=oembed" frameborder="0" allowfullscreen="true" loading="lazy"></iframe></div></div>
<br><br>After we left our day jobs and founded Outerra company in 2010 to focus on the development (a two-man firm for a long time), we worked on a few special simulation projects and got a couple of early licensees who were capable of using the engine in its early state, but which also could and needed to utilize its capabilities. The breadth of work radically increased not just because of the required support, but also because what we call "fractal programming": every completed major feature opens four slightly smaller ones, and the work can't ever end, while the apparent progress now takes smaller steps.<br><br>Later we added things like <span style="font-family:inherit;">enhanced terrain texturing and terrain normal maps</span>, <a data-ipb="nomediaparse" href="https://www.youtube.com/watch?v=pdMaFWGLxKE" rel="external">3D grass</a>, <span style="font-family:inherit;"><a data-ipb="nomediaparse" href="http://www.youtube.com/watch?v=Xw0LuP5l0Js" rel="external">dynamic and adjustable time flow</a></span>, <span style="font-family:inherit;"><a data-ipb="nomediaparse" href="http://www.youtube.com/watch?v=gUl15PXPc8M" rel="external">random rocks</a></span>, <span style="font-family:inherit;"><a data-ipb="nomediaparse" href="http://www.youtube.com/watch?v=lRpkj4HXF40" rel="external">realtime terrain deformation - craters</a></span>, <span style="font-family:inherit;"><a data-ipb="nomediaparse" href="http://www.youtube.com/watch?v=jVoNMhH_j3Y" rel="external">MiG 29</a></span>, <span style="font-family:inherit;">support for <a data-ipb="nomediaparse" href="http://www.youtube.com/watch?v=2LPPdV2Md1c" rel="external">Oculus Rift</a> and stereoscopic rendering modes, <span style="font-family:inherit;"><a data-ipb="nomediaparse" href="http://www.youtube.com/watch?v=dJFJiGZo6uw" rel="external">FreeTrack</a> support, <span style="font-family:inherit;"><a data-ipb="nomediaparse" href="http://www.youtube.com/watch?v=OxVUC65uBmw" rel="external">watercrafts</a> and amphibious vehicles, and <span style="font-family:inherit;">first level biome support: <a data-ipb="nomediaparse" href="http://www.youtube.com/watch?v=OJUPdABgsrA" rel="external">biome colors and vegetation density</a> </span></span></span></span><br><br>Recently we grew our core team and are hiring more people, but of course it takes some time until the results show. We are also working with other companies on OT-based software for special simulation areas, what DetCord meant by singling out non-commercial applications (erroneously though, as a simulator would be a commercial application as well).<br><br>✈ ✈ ✈<br><br>With regards to flight simulator development, we have been contacted by various flight sim companies ever since the first video with the Cessna test flight. Addon makers were looking for a FSX replacement for a long time, though at that time still not actively trying to develop a simulator by themselves, but looking for rising platforms for which they could continue producing content once FS goes into decline. It was very early for OT, and Orbx must have been quite shocked to see our early plain demo in 2009. For some reason they thought someone larger was behind it and expected a ready made tool chain for scenery editing and all.<br><br>The problem with flight sim scene is that it is arguably the most demanding game/sim area, with a disproportionally sized user base for that. Investors do not exactly rush to fund development of new simulator platforms, more so after Microsoft pulled out. Development requires expertise in many areas. Many simmers want nothing less than a replica of the real world, or something as close as possible to it. That not only requires a very robust base capable of handling a large amount of data, but also creating tons of content for it. Compare that with typical games that focus primarily on some concrete game play and are usually cheaper to make but able to gain a much wider (though more temporary) user base.<br><br>Currently we have ongoing discussions with several companies and developers operating in the flight sim business, with the larger ones actually interested in (possibly) making a new simulator. Don't get your hopes high though - this is business, the numbers are tough and addon/hw makers do not have large software systems development experience that's a necessity here. That all contributes to a high risk, and after the initial determination and enthusiasm it mostly breaks down on the money and the breadth of development scope.<br><br>As we wrote in <a data-ipb="nomediaparse" href="http://outerra.blogspot.sk/2014/02/2013-retrospective-2014-look-ahead.html" rel="external">2013 Retrospective, 2014 Look Ahead</a> blog post, another option to fund relatively niche products (or products considered niche by conventional investors) is to crowd-fund the simulator development by launching a Kickstarter campaign to develop an open simulator platform based on the Outerra engine. Making the simulator would involve assembling a dedicated development team working on the simulator functionality and closely working together with our core engine team and also with other addon developers to create a rich ecosystem for it.<br><br>The question is whether the community will be able and willing to support a project like that. I was quite surprised how much positive feedback we were getting through the huge <a data-ipb="nomediaparse" href="http://forum.avsim.net/topic/434517-an-interesting-future-for-outerra/" rel="external">"Interesting future for Outerra"</a> thread, and we are grateful to HiFlyer for his constant promotional effort there. But how would it would work on Kickstarter - that's still very hard to tell.<br>To elevate the chances of success, there are several things that we believe need to be done first:<ul class="bbc">
<li>A prototype demonstrating all the potential and important basic capabilities.<br><br>Generally, for successful campaign we will need a prototype showcasing the potential and addressing the main concerns. The prototype is also needed for other developers that would want to prepare and develop early for the simulator. That means enhanced scenery tools, stuff like basic weather support, plugin support for simulation cores, 3D cockpits and instrument rendering, support for other simulator types (mainly the rails for the prototype) and more.<br>Note that even though these will be fully developed as a part of the simulator work, initial versions have to be created for the prototype to convince a significant part of the target audience.<br> </li>
<li>Getting support or endorsement from addon and HW makers early in the process, best ahead of the campaign launch.<br><br>The prototype already needs to be created with this in mind, as the addon makers are essential for the success of the platform, and also the crowd-funding goals could be hardly achievable without some declaration of support from the developers.<br> </li>
<li>Making the simulator platform universal, suitable not only for flight but also other simulator types - vehicles and rails, sea and deep waters as well as the space, to make it appealing to a wider user base. With Outerra it's realistically achievable on a global scale.<br><br>There's more to it - our goal is actually to make it possible to plug in multiple simulator cores, even for the same type. For example, ground vehicles can be simulated in a simple way as it is currently done in the tech demo, where they are using a simplified physics core with raycast wheels. There could be a more advanced simulation plugin possibly developed by a racing specialist, where tires and transmission are simulated in complex way. Aircraft are currently using JSBSim core, but the simulator is meant to be designed in a way that developers can plug their own core, and have other developers using it instead of the default one for their models.<br><br>This has also some downsides, as some hardcore flight simmers will fear that a universal simulator will compromise on the flight sim aspect, so this needs to be addressed in the campaign.</li>
</ul>
<p>There's a lot more things that have to be addressed for such a project, but these are probably the most important ones early on. The prototype will probably take most of the time, depending how far we'll have to go with it. We would welcome your opinions in this regard - where to draw the line between what the prototype must have and what's best left for the project itself, balancing the time needed for the former with a reduced workforce vs. the enticing potential of the campaign when less of it is shown in the prototype.<br><br>Of course, if crowd-funding becomes the chosen way to create an OT-based simulator platform, it will be essentially driven by you, and we would like to hear your opinions on every aspect of it. This newly created forum looks like an ideal start point for the discussion.</p>
<p> </p>
<p>Thanks everybody in advance for participation!</p>
]]></description><guid isPermaLink="false">450677</guid><pubDate>Mon, 01 Sep 2014 18:31:25 +0000</pubDate></item></channel></rss>
