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P3Dv5.3, press F9 = 30 fps, press F11 = 4 fps. Why?
Ray f9 is the VC viewpoint, f11 is the external view of the aircraft. Matt - its a bit difficult to say on the information provided, but broadly speaking, something is creating extra strain on your video card when in f11, but I'm sure you've worked that out. I have only seen this at busy airports where there is a lot of AI in the background, then if I spin the viewpoint around so an empty runway is in the background, the FPS increases. Perhaps you could name the airport and aircraft and someone may be able to replicate the issue or otherwise?
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My 2026 World Tour costing 3/4 of a million pounds.
Nice one Ray, yes I seem to be on a perpetual tour as well, rather than ad-hoc flights. I must give Radar Contact a go. cheers Ian
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SODE in P3D v6
Thanks Ray, some success. After some tweaking it became apparent that SODE was now working fine on P3Dv6, however not at the airport I use for a lot of testing, Imaginesim WSSS. However, i have now fixed the problem and have jetways at WSSS. For the benefit of others, I located the SODE/xml folder and created duplicates of the files, ImagineSim_WSSS2_PD5_GP.xml & ImagineSim_WSSS2_PD5_Stands.xml and renamed the copies ImagineSim_WSSS2_PD6_GP.xml & ImagineSim_WSSS2_PD6_Stands.xml Within those new files, I adjusted every <TargetSim ID="P3Dv5" entry to <TargetSim ID="P3Dv6" for each gate. Job done. Ian
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Anyone know about AI aircraft?
Sounds like the Windows 24H2 update which created a number of issues for certain aircraft, notably TDS and Aerosoft products. Again, it was the wings that were affected.
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SODE in P3D v6
Hi Ray When I try and run a second install, I am basically prompted to run a repair or replacement of the existing instal in C:\Program Files (x86)\12bPilot\SODE . It doesn't seem to give the option for a second install. I've re-ran everything, SODE is working fine in v5 but no jetways in v6, nor the red X, just nothing. I've checked the add-ons.cfg in v5 it states [Package.0] PATH=C:\Program Files (x86)\12bPilot\SODE\P3Dv5 TITLE=SODE ACTIVE=true REQUIRED=false and v6 it states [Package.0] PATH=C:\Program Files (x86)\12bPilot\SODE\P3Dv6 TITLE=SODE ACTIVE=true REQUIRED=false In those respective folders there are identical .xml files apart from <AddOn.Description>SimObject Display Engine P3Dv5 (c) 12bPilot</AddOn.Description> <AddOn.Component> <Category>EXE</Category> <Path>..\SimObjectDisplayEngine.exe</Path> <CommandLine>P3Dv5</CommandLine> <AddOn.Description>SimObject Display Engine P3Dv6 (c) 12bPilot</AddOn.Description> <AddOn.Component> <Category>EXE</Category> <Path>..\SimObjectDisplayEngine.exe</Path> <CommandLine>P3Dv6</CommandLine> and and in the UI both are shown as "registered" and "active" so they appear a complete mirror install but one works and the other doesn't. Interestingly, I checked the logs as you suggested , the start states the same for both, notably "Targetting platform [P3Dv5]" I suspect that is the issue, just need to work out how to change the "targetting platform" for P3Dv6 [18:55:00.665] INFO : SODE Version '1.8.0' [18:55:00.665] INFO : Targetting Platform [P3Dv5] [18:55:00.673] DEBUG SODE.SETTINGS : All Settings successfully read. [18:55:00.673] DEBUG SODE.SETTINGS : Current Settings (1) -> SoundEngine=1; WatchDog=0; SecMenuHotKey=NONE [18:55:00.673] DEBUG SODE.SETTINGS : Current Settings (2) -> UserJetwaySound=1; PrimaryHotKey=1 [18:55:00.673] DEBUG SODE.SETTINGS : Current Settings (3) -> AircraftStateTriggeredAutoDockingEnable=1 [18:55:00.673] DEBUG SODE.SETTINGS : Current Settings (4) -> AIDetection=1; AIJetwaySound=0 any advice would be appreciated. cheers Ian
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SODE in P3D v6
Sorry, quick update, I've just realised that I had SODE v1.8 installed, it must have snuck in with an airport install or something. Anyway, that simplifies my question and I have adjusted the topic title - any tips for getting SODE working in P3Dv6? It appears in my addons.cfg and I have registered and activated it on the SODE interface, but no jetways are appearing, any ideas? thanks
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SODE in P3D v6
Hi Just wondering if anyone has a solution for running SODE in both P3Dv5 & 6 on the same computer? I have SODE v1.7 installed currently, working fine for P3D v5. However I can't see any jetways in P3Dv6 after activating SODE. The latest online conversation I can find suggests SODE v1.8 is required for P3Dv6, but I have read it caused problems in P3Dv5. However when I try and install SODE v1.8 it seeks to over-ride v 1.7. In summary how can I have both SODE versions installed and applied to the effective P3D platforms? cheers
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Why do layer and area numbers deviate in scenery.cfg
I stand to be corrected, but I believe it is something to do with the fact that there two ways to add scenery, one through the P3D interface and also through the xml file method. So if you see a gap in the sequence then that is because the scenery holding that place was installed through the other method.
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FC Scenery update
Hi all, I just wanted to share some news that Fernando Correa, who is the creative talent behind FC Scenery has had some bad news regarding his ongoing health issues. Unfortunately he is desperately short of the funds needed for his life-saving medication. He tells his story in the following link - https://www.fcscenerys.com/aboutme-medical-aid-from-peru If you are considering investing in some FC Scenery products or can help out Fernando , now would be a good time to do it. cheers Ian
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Rediscovering Prepar3D: Stunning Scenery Upgrades and Legacy
you don't really need SSDs though, just good quality HDs by the likes of Seagate and Western Digital.
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FC Scenery update....
For what it is worth, I have mine spread across 4 external hard-drives and the space used is - Sth America & Oceania - 2.77Tb Europe & Africa - 3.03Tb Nth & Central America - 3.09Tb Asia - 2.19Tb I have them connected on a powered hub. What I like about this is that I can just individually turn off whichever drives arent needed. This is particuarly handy if you use AIG. The reason is that FC Scenery contains literally millions of .bgl files. If you run an AIG OCI update, it will try and scan all these .bgl files to see if it is an airport, so you'll be there all day. If you turn off the external drives whilst AIGOCI does its thing, its a lot quicker. You won't want all that scenery activated at once so recommend Lorbys addon organiser to activate as needed. Also, de-activate Orbx Global, Vector and LC, you don't need it, it will add strain on your system. Use Lorby to layer all airports (including Orbx airports) above FC Scenery.
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FC Scenery update....
No problems at all. You just need to ensure airports are layered above the scenery. Recommond lorbys organiset to manage that
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FC Scenery installation times using winrar.
Yes, that doesn't sound quite right. Can you see the file size in your folder? - France is about 165Gb, perhaps check the drive isn't full? I don't use WinRAR, I use 7-Zip, but I think the prinicple is the same. You should have all the .rar files in the same folder. Then just right click on the first one and select "open with" and select WinRAR and it will then extract all the .rar files into Scenery and Texture folders for you to install.
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Is Prepar3D an end of life sim?
As mentioned earlier, due to the size of the data, you'd need some external storage. You don't need either Global or Vector activated, which brings a notable performance improvement. Perhaps think of it as Orbx True Earth on a global scale. Not sure if you have True Earth Florida, but there is a free download of FC Scenery Florida if you wanted to do a like for like comparison. There's also some You Tube videos linked on their site where performance and Orbx comparison is discussed.
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Is Prepar3D an end of life sim?
For those like me who are very happy with P3D but looked for a scenery upgrade, consider a combination of P3D + FC Scenery. There are some free samples to check out - https://www.fcscenerys.com/
Ian S
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