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FS++

Commercial Member
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Everything posted by FS++

  1. Happening on Windows 11 wih FSX Steam as well, and yes after some Windows update.
  2. The dlls in \\X-Plane\MCE dlls\ folder cannot load themselves. What happens is when xpmce.exe reads stuff from X-Plane via xpInsider64.xpl plugin (running inside the sim), it uses the info it gets from "Author" and aircraft ICAO type fields to determine whether it's a plane it supports. Once it validates that, it asks xpInsider64.xpl to load the relevant dll that is explicitly coded to interact with Specific aircraft. If it's Zibo. then xmcZibo737.dll is loaded. If it's JAR planes it's xmcJarxxx etc. When plane isn't detected, the generic xmcgener.dll is loaded. That one is only fit for default planes. With Toliss, nothing will work except perhaps for Gear and radios tuning. I suspect "Author" info or maybe a new Toliss variant (new aircraft type) was released and MCE not yet aware of it. Go to C:\Users\your_user_name\AppData\Roaming\Multi Crew X-Plane\ Open "xpmce.ini" and change "Debug=0" to "Sebug=1". With intended plane already loaded in the sim, start MCE and at some point, a message box will pop-up showing the info MCE gathered. Either post the screenshot here, or send it to support. Do that for every plane that MCE may not be recognizing (X-Craft, SSG or other) Since you mentioned A330, all these are fully supported for years, Toliss A330, JAR A330, RWD A330 and Laminar A330 .
  3. Updated PFEtoXPlane plugin is now on Simarket servers, ready for download.
  4. Just to upate you on the matter. The plugin has been updated and now running on XP 12.4.2 Just 2 more days needed to stress test it. Will be released this Saturday.
  5. No need for Asobo to open up ATC. The current implementation works very well with MSFS 2020. It does break avery now and then when 2024 is updated. Right now working with MSFS 2024 V 1.6.3.4 and you have to download this zip and replace Simco64_Ldr.exe A user has just reported it's broken in latest MSFS 2024 Beta (not released yet).
  6. All Toliss planes are fully supported including A330. What's happening is that aircraft builders release V2, V3 etc.. mostly to improve on visuals that don't matter to FO. Most Datarefs remain the same. The issue is tha MCE for X-Plane being a multi-plane package, on starup, it needs to identify the exact plane it is dealing with as the A320 could be from JAR, FF, Toliss or other vendor. This means MCE has to read specific info from X-Plane, "Author", "Aircraft type" and "Description". Unfortunately, aircraft builders don't realize the impact ths could have on other addons. You would think a plane from Toliss would report "Toliss" under "author", not so in X-Plane world, one time it's "gliding kiwi", then possibly "glidingkiwi" or "gliding_kiwi". This means a plane that was supposed to be fully supported suddenly isn't because of this simple fact. The FF A350 didn't bother to populate the "Author" field (maybe does in recent version). You would think a plane from RWD (A330 which is supported) would have "RWD" as the author. Nope. At least not the first version which was supported. You have to look for ""Michael Wilson". So if in one of recent updates, he decides to put "Real World Designs" or whatever, suddenly MCE won't see it. If you come across a plane that is meant to be supported and apparently not happening, I suggest you contact support. We'll get you to check which new info (by enabling Debug mode) is in V2 , V3 or even new update within same version and adjust MCE to see that new text info and properly identify the plane. There is a dedicated "xmcTolA3X.dll" in \X-Plane\MCE dlls\64 Bit\ folder that handles all Toliss planes interactions. Correct plane detection dictates which of the 20+ dll will be loaded at any given time. In fact, this minor and yet important fact sometimes causes some folks who go through the Demo to wrongly assume it's not supported. Because they didn't pay any money upfront,, won't contact support, they just go on forums and state "I tested it and doesn't work with Plane X or Y", "no longer maintained" or things like that. Luckily In MSFS, Prepar3D or FSX, things are more clean-cut. You won't see the equivalent "Author" info listing "Bernardo and Russell" changing to "Bernardo, Kevin" because Russell left the project and someone new came in. 😀
  7. I suggest you send X-Plane "log.txt" to [email protected] . I need to see which plugins are loaded. Which plane operating under? Would appreciate if someone else could confirm this and it will be looked at immediately. Thanks
  8. Should be sorted by the middle of next week. Simmarket will notify you once the new package is uploaded to their server.
  9. Well, it's not clear to me what you are referring to. Here is the download link to latest V1.8.0.2 that is fully compatible with X-Plane V12.4.1 or higher If this is happening only with a specific supported non-default plane, which one? For screenshot, press "PrintScreen" keyboard key. Ten run Microsoft free app called "paint" and click "Paste" to get the screenshot into it.
  10. You can now download the latest from Simmarket. All good now with XP-12.4 and beyond
  11. Happy to report that the plugin has now been updated and will work with latest X-Plane 12.4.1 and later. It is currently being tested by some volunteers and will be available from Simmarket by the end of this week. Eventually, obtain the download link from support if you need it right now.
  12. For Toliss planes, please download zip file Replace xmcTolA3X.dll in \X-Plane\MCE dlls\64 Bit\ folder
  13. All good now up to and including latest C-Plane 12.4.1 using MCE for X-Plane updated V1.8.0.2 For Toliss planes, please download zip file Replace xmcTolA3X.dll in \X-Plane\MCE dlls\64 Bit\ folder
  14. New Multi Crew X-Planepackage V1.8.0.2 has just been release. Requires full install. Fully adjusted to very latest X-Plane 12.4.1 Grab it from your usual download link or ask [email protected] if you lost it.
  15. The issue with revised C-Plane version and the new estrictions is now unferstood. No worries, will be looked at next Monday. with a fix the same week. Thanks for your patience.
  16. Good to hear there are still people out there using good old Radar Contact 4, more so in X-Plane. Multi Crew for X-Plane was a priority job and about to be sorted by the end of this week. Next week, we'll update both RC4toXPlane and PFEtoXPlane. Thanks for your patience.
  17. Runs fine on Windows 11 with all updates (version: 10.0.26200 Build 26200), at least using Nvidia GeForce card, unless I missed some Beta update not yet available.
  18. Laminar re-wrote parts of X-Plane to make it more multi-threaded, as a result it broke how the "XpInsider64.xpl" plugin gets and sets data in the sim. We are in the process of addressing that. Requires a substantial edit to the plugin, but it will be there hopefully within a week, maybe two at most.
  19. I see Laminar has just released a new update with 2.6 GB download. Is the issue introduced in previous Beta sorted now? Thanks
  20. Videos (and online accomplices "pushing" the product) can be deceiving. This is why we offer a Demo to make your own mind about it. Request a download link from [email protected] and specify the planes(s) you're flying and in which simulator. This isn't a "scripted adventure" where you sit there like a duck and needing a manual beside you so you can find out what to say and when to fit into someone else idea of a 727 crew. And have to do the exact same thing on every flight until you get tired of it. Instead, the software works around you. You can ask co-pilot, flight engineer and pursers, to perform what you want, when you want and even using your own custom speech commands if the odd built-in speech command doesn't spring to your mind naturally. This means, if you have flown the 727 for real, you could replicate the exact flows for the airline you're used to. That also means, using the checklist from that airline (not the one provided by default). You cannot get closer to "recurrent training" than that. May want to read this thread applies to all fully supported planes. https://www.avsim.com/forums/topic/631481-new-user-questions/
  21. Just released Both co-pilot and flight engineer at your service, not to mention pursers and ramp agents. Details here.
  22. Normally, the ground mechanic only pops-in when you ask him to with "cockpit to ground" or "ground from flight deck". If you hear him chime in without saying anyting, it can only be due to such command, perhaps included in a flow. Just inspect all of your cusatom flows and delete such commands. In case it happens by accident, and want him to go away, just say "ground you may leave" and he'll do just that. Since MCE gives you the opportunity to create custom commands, you can have a custom one that will spring to yur head naturally, instead of memorizing the above that will be interpreted as if you spoke "ground you may leave". See this thread on how to do that. https://www.avsim.com/forums/topic/630003-command-for-terrain-radar/
  23. Package now updated to V3.1.4.8 and ready for AI voice pack.
  24. If you are a registered user, get in touch with support. Thanks

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