December 4, 20223 yr 1 hour ago, Greazer said: FSLTL Injector v1.3.2 now available for update from the FBW installer. Those release notes are already posted in page 2 of this thread. Version 1.3.2 released yesterday was just a hotfix to address an issue with static aircraft injection for FSHud users. 😉 Edited December 4, 20223 yr by Alvega Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
December 4, 20223 yr 2 hours ago, Greazer said: FSLTL Injector v1.3.2 now available for update from the FBW installer. SU11 Specific Workarounds * Sound workaround that forces the N1/N2 to 35%/60% respectively while AI is taxiing. This is still fighting with Adobo's 100% values so you may get a subtle variation in sound but much better than when at 100%. * Traffic close to airports should now land without going back to the STAR transition. They will all follow vectors by ATC. This is close to the SU10 experience with respect to landing volume. General Improvements * Injector had been rewritten to optimise the code base and ease maintenance, plus removing the dependency on simconnect.dll. * Improved start up time to injection, with less of a wait until the first plane is injected. * Parking space counts for static aircraft are now dynamic based on the scenery in the sim - so this will correctly include parking from 3rd party scenery. * Substantial matching improvements for model matching * VFR traffic now use waypoints for navigation and will track alt, heading, speed close to FR24. (They still do not land) Known issues * Altitude on approach may be wrong and cause go arounds. This is particularly bad when MSFS is using the incorrect runway direction compared to real life. This is an SU11 change that is yet to be resolved. * Aircraft on approach climb before circling to land, this is an SU11 change that is yet to be resolved. * If you are using GSX Pro and have invisible AI aircraft, this is because GSX pushed too many sim objects into the sim hitting the fixed limit. Make sure you disable the ‘Extra ground clutter’ option in the GSX installer to help with this. Further improvements are in the works with respect to SID / STAR usage. Unfortunately still nothing landing with this new version so I guess it's an issue we will have to wait for Asobo to fix, although I have my doubts that will happen any time soon.
December 4, 20223 yr Nothing lands as can be seen from the approaching aircraft just being parked without actually landing. 14:01:06 NCA101 - B748 - JA14KZ @ KLAX -> RJAA| id 16077 | Counts IFR-A..2:G..3 VFR..0 | Enroute to Narita Intl at 3675ft IFR, 23km remaining 14:01:06 NCA101 - B748 - JA14KZ @ KLAX -> RJAA| id 16077 | Counts IFR-A..3:G..3 VFR..0 | Enroute parked by sim as close to destination 14:01:08 JAL540 - B738 - JA321J @ RJCK -> RJTT| id 16115 | Counts IFR-A..3:G..4 VFR..0 | Enroute to Tokyo (Haneda) Intl at 2975ft IFR, 20km remaining 14:01:08 JAL540 - B738 - JA321J @ RJCK -> RJTT| id 16115 | Counts IFR-A..3:G..4 VFR..0 | Enroute parked by sim as close to destination
December 4, 20223 yr Still nothing landing? This is gut wrenching! Sure you guys have the latest release?? http://youtube.com/c/Greazer
December 4, 20223 yr 1 hour ago, Alvega said: Those release notes are already posted in page 2 of this thread. Version 1.3.2 released yesterday was just a hotfix to address an issue with static aircraft injection for FSHud users. 😉 This is still a different version to page 2. Worth trying a retest to check everything for this release. http://youtube.com/c/Greazer
December 4, 20223 yr They are landing here, not all of them though. Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
December 4, 20223 yr 5 minutes ago, Greazer said: Still nothing landing? This is gut wrenching! Sure you guys have the latest release?? Nothing for me. Using the latest version, in fact I uninstalled it and did a fresh install however still no luck. See perhaps one landing and that's it. Most of them just go around or are "parked" by the sim without actually landing. I'm using both default settings and ones that other's in this forum are using. I don't have GIAST or GSX Pro either. SU11 really buggered it up.
December 4, 20223 yr 4 minutes ago, Echoes said: Nothing for me. Using the latest version, in fact I uninstalled it and did a fresh install however still no luck. See perhaps one landing and that's it. Most of them just go around or are "parked" by the sim without actually landing. I'm using both default settings and ones that other's in this forum are using. I don't have GIAST or GSX Pro either. SU11 really buggered it up. What value do you have in the injector for parked aircraft? Edited December 4, 20223 yr by Alvega Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
December 4, 20223 yr 3 minutes ago, Alvega said: What value do you have in the injector for parked aircraft? Currently default (3). Tried 0 earlier however made no difference.
December 4, 20223 yr 3 minutes ago, Echoes said: Currently default (3). Tried 0 earlier however made no difference. Did you check Flight Radar 24 to make sure there are planes landing in the airport where you are testing? Many airports don't have traffic during night hours. Edited December 4, 20223 yr by Alvega Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
December 4, 20223 yr 1 minute ago, Alvega said: Did you check Flight Radar 24 to make sure there are planes landing in the airport where you are testing? Many airports don't have traffic during night hours. Of course, it's busy here in Sydney (where I live) at the moment and likewise at Narita. Tried Heathrow earlier when it was still daytime and busy however only saw one land even though FR24 showed a whole lineup and so did the FSLTL injector. Problem is they get go-arounds or just parked all the time
December 4, 20223 yr 3 minutes ago, Echoes said: Of course, it's busy here in Sydney (where I live) at the moment and likewise at Narita. Tried Heathrow earlier when it was still daytime and busy however only saw one land even though FR24 showed a whole lineup and so did the FSLTL injector. Problem is they get go-arounds or just parked all the time Strange, it's working for me. Try posting in their Discord, with your log they can help you better. Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
December 4, 20223 yr 1 minute ago, Alvega said: Strange, it's working for me. Try posting in their Discord, with your log they can help you better. Yeah, may have to. Also noticed I just got a whole lot of "Removed by MSFS Traffic Engine" come up in the injector. About 12 of them in a row, very strange
December 4, 20223 yr 4 minutes ago, Echoes said: Yeah, may have to. Also noticed I just got a whole lot of "Removed by MSFS Traffic Engine" come up in the injector. About 12 of them in a row, very strange The devs said that happens when there are not enough free gates for the aircraft. That's why you should use parked=0 in the injector and if possible try with an add-on scenery, which has more gates than default scenery. My tests were all with parked set to zero on add-on scenery. Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
December 4, 20223 yr 2 minutes ago, Alvega said: The devs said that happens when there are not enough free gates for the aircraft. That's why you should use parked=0 in the injector and if possible try with an add-on scenery, which has more gates than default scenery. My tests were all with parked set to zero on add-on scenery. Yeah, tried it with 0 at these three airports (Sydney, Narita and Heathrow). All of which are add-on airports.
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