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Xplane Next Generation (FSexpo)

Featured Replies

8 minutes ago, abrams_tank said:

I agree with you that as of now, MSFS clouds are still better.

it is not only how the clouds look, but their effect on lighting or casting shadows underneath.  If I fly into or under a MSFS cloud deck, I can feel how it gets dark in and around the cockpit. in the x-plane video that effect was totally missing. In real life and in MSFS though, descending and flying through a hole in otherwise bright clouds can be terrifying and frightening if it suddenly gets truly dark and black like descending down into Hades (underworld). that effect is very convincing in MSFS, I have not seen that in any other simulator.

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

  • Replies 446
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6 minutes ago, turbomax said:

it is not only how the clouds look, but their effect on lighting or casting shadows underneath.

I suppose you haven't seen this yet.

Or this...

A.png

 

Always happy to throw in more screenshots if you remain unconvinced and want to keep mentioning MSFS in an X-Plane forum.

 

Edited by GoranM

54 minutes ago, Ianrivaldosmith said:

Really, who cares? It’s a game. I couldn’t care less. 

Thats why so many peoples info gets sold. Once upon a time the had to crawl through your garbage bin, Xplane a game you might upset a few.

25 minutes ago, GoranM said:

Ok, but that wasn't the point.

it was my point and the original poster's when he said "If this is a preview screenshot, wow", so the point was indeed graphics. 

 

8 minutes ago, GoranM said:

I suppose you haven't seen this yet.

Or this...

A.png

better than xplane11 no doubt about it, but I meant the light effects while "In real life and in MSFS though, descending and flying through a hole", that's were MSFS is shockingly real.

 

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

  • Commercial Member
3 minutes ago, turbomax said:

but I meant the light effects while "In real life and in MSFS though, descending and flying through a hole", that's were MSFS is shockingly real.

Actually, no...it isn't.  It might look good.  But MSFS does not have PBL (physically based lighting).  PBL takes REAL world values of real world lighting and is implemented in the sim.  XP12 now does that.  Meaning it casts realistic shadows using real world lighting physics.  MSFS takes values from, for example, 0 to 1 (0 being fully dark or black  and 1 being full brightness).  This is NOT realistic.  

Edited by GoranM

4 minutes ago, GoranM said:

PBL takes REAL world values of real world lighting and is implemented in the sim.

PBL, PBR whatever the underlying technology may be. it is the effect and immersion that counts. If xplane12 gets lighting in and under a cloud deck around the aircraft right this time, more power to them. I just have not seen that in any of their videos of xp12.

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

  • Commercial Member
1 minute ago, turbomax said:

PBL, PBR whatever the underlying technology may be. it is the effect and immersion that counts. If xplane12 gets lighting in and under a cloud deck around the aircraft right this time, more power to them. I just have not seen that in any of their videos of xp12.

Did you not look at the images I posted??  Can you not see cloud shadows there with the light reflecting off the ground from the gap in the clouds?  Would you like me to circle them for you?

3 hours ago, GoranM said:

Does MSFS use physics based lighting?  The lighting looks vastly different in MSFS, and I'm thinking the colors are overly saturated and occlusion overly done just to make it look better.  Physics is physics, and the lighting can't look different between sims if they BOTH use PBL.

Yes it does - it is pretty much standard practice today. The difference in lighting is caused by post-processing. In short, after all of the physically based lighting calculations, the resulting brightness values are all over the place, ranging from a few nits to several million. Obviously you cannot put that into a monitor as it can only display a fixed range (SDR), so a process called tonemapping is used. Tonemappers map the HDR values (which have no fixed range) into SDR values (which are between 0-1) monitors can display. It is quite clear that MSFS and X-Plane are using different tonemappers, causing the difference. Another thing that adds to the difference is color grading, which is used to further tweak colors after tonemapping as some information always lost during tonemapping, for a simple reason - one cannot squeeze the infinite brightness range of HDR to SDR. Even simply looking at their sky colors and cloud lighting, it is quite obvious that they are using physically based lighting. They have had mentioned that in their several streams as well.

Edited by BiologicalNanobot

PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM.

Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.

16 minutes ago, GoranM said:

But MSFS does not have PBL (physically based lighting).

It does, read above for more details.

Edited by BiologicalNanobot

PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM.

Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.

  • Commercial Member

Then it's a case of being told 2 different things from 3 different people.  1 of them a scenery dev for MSFS.

8 minutes ago, GoranM said:

Then it's a case of being told 2 different things from 3 different people.  1 of them a scenery dev for MSFS.

did a search on google couldnt find any reference to such Any one got a link?? Probably a myth.

4 hours ago, GoranM said:

Just a guess, but this could be a performance saver.  swaying trees take up CPU usage.  Reverting to billboard trees past a certain radius will keep performance far better than having all trees in an infinite distance moving dynamically.

That is true but it shouldn't matter for us end users - you will not be able to make out the difference between billboard and 3D trees when you are far enough. They have mentioned that they revert to billboard drawing themselves too, but it is again perfectly fine as the difference is only obvious when you are close.

PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM.

Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.

Lighting in V12 looks great, not sure what the criticism is about, can't wait to watch how this looks with a 4K HDR monitor:

614f9be68bf42581e4269371_Bfjd7mrXTyUUhh-ApgvtyddwygQSJ1JB1nX0libF81A01zlGFudR2Io1UtheQCesw2LAR_Z4rWaxgzPQxAbvqczEoVMDycR63rllJ8MOSG0It1i94OURO4uHs-XjeC7sLy833xST%3Ds0.png

614f9be6b5354bfa6a063edd_w5f1CVD37MDPfBa-19pasnvklB2laWConA9GEte5Yx69SSdmNS5xgz7pqXAr0x_bnEKgVwlODGsLKxsQmsx-ou8Snzd3jVvCqPvkxm1RKV5Y2KL5zj682ncoq7zkmMZVDlswTpLg%3Ds0.png

614f9be6afb79daddd3d6741_1OxngFauo3HgsFyWY-Dx7sy5HAHzfm_S-hug4KR4pXt3dXaCRE6w3fp3Ln3G4EGd5RtBCceMkvm8DLS4JPZwtOqa-3SzrvK-xBML_mMesTe5lXXHTIz21HAqWefaPf1-rPK1FGvY%3Ds0.png

 

Edited by akita

2 minutes ago, akita said:

Lighting in V12 is great, not sure what the criticism is about, can't wait to watch how this looks with an 4K HDR monitor:

614f9be68bf42581e4269371_Bfjd7mrXTyUUhh-ApgvtyddwygQSJ1JB1nX0libF81A01zlGFudR2Io1UtheQCesw2LAR_Z4rWaxgzPQxAbvqczEoVMDycR63rllJ8MOSG0It1i94OURO4uHs-XjeC7sLy833xST%3Ds0.png

614f9be6b5354bfa6a063edd_w5f1CVD37MDPfBa-19pasnvklB2laWConA9GEte5Yx69SSdmNS5xgz7pqXAr0x_bnEKgVwlODGsLKxsQmsx-ou8Snzd3jVvCqPvkxm1RKV5Y2KL5zj682ncoq7zkmMZVDlswTpLg%3Ds0.png

614f9be6afb79daddd3d6741_1OxngFauo3HgsFyWY-Dx7sy5HAHzfm_S-hug4KR4pXt3dXaCRE6w3fp3Ln3G4EGd5RtBCceMkvm8DLS4JPZwtOqa-3SzrvK-xBML_mMesTe5lXXHTIz21HAqWefaPf1-rPK1FGvY%3Ds0.png

 

Clouds look ‘ok’. But that runway looks stunning. I wonder if the wheels interact when going through the puddles

2 hours ago, Ianrivaldosmith said:

Didn’t except anything else. I’ve just logged on this morning and read all of this and just watched the XP-12 videos. It looks pretty good. Really hard to judge though until one actually has it running on their PC.
Of course you have the hardcore XP fans in here, xplane till I die type. And then the same MsFs till I die fans. I am not sure why the two have to argue. Complete waste of energy. 

😂 😂 😂 Its funny watching the usual suspects 

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