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99% GPU Usage?!

Featured Replies

I'm ready for Dual SLI 3080TI's!!!!

 

Wish they would release already!

 

Will be the best 6k I've ever spent!

Chris Camp

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Quite a while back one of the developers in an interview said the game uses the GPU for calculating the atmosphere, flight models and water. I think his words were, "there's not much else for the CPU to do". So for this title, the GPU is not just the graphics, it's also the physics, etc. That's because the GPU is optimised for those types of calculations and probably the reason why the performance is so good relatively speaking. I wonder if they have an off-loading function so that when the GPU is maxed out, it moves some of the non-graphical calculations to the CPU as is traditional. 

Also keep in mind....NVidia driver update.

17 minutes ago, DylanM said:

Given current RAM prices, definitely a worthy upgrade @ not too much of a cost...

 

58 quid would get me to 32GB. 

16 minutes ago, Kilo60 said:

I'm ready for Dual SLI 3080TI's!!!!

 

 

 

Didn't think SLI did anything these days. Is that a waste of dosh? 

SLI is dead. 

Edited by martin-w

13 minutes ago, Bottle said:

Quite a while back one of the developers in an interview said the game uses the GPU for calculating the atmosphere, flight models and water. I think his words were, "there's not much else for the CPU to do". So for this title, the GPU is not just the graphics, it's also the physics, etc. That's because the GPU is optimised for those types of calculations and probably the reason why the performance is so good relatively speaking. I wonder if they have an off-loading function so that when the GPU is maxed out, it moves some of the non-graphical calculations to the CPU as is traditional. 

 

Looks like overclocking our CPU's wont be a priority then. 

Just now, martin-w said:

 

Didn't think SLI did anything these days. Is that a waste of dosh? 

For games, it pretty much is. Most developers don’t even bother to implement it on their games nowadays. Directx 12 and Vulkan were supposed to make it easier to use multi-gpu setups, but apparently we didn’t get there.

Also Nvidia is pretty much killing it, generation after generation, driver after driver.

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3 minutes ago, ca_metal said:

For games, it pretty much is. Most developers don’t even bother to implement it on their games nowadays. Directx 12 and Vulkan were supposed to make it easier to use multi-gpu setups, but apparently we didn’t get there.

Also Nvidia is pretty much killing it, generation after generation, driver after driver.

 

Yep. Cant see it being beneficial in the new sim. Don't know if anyone has given it a bash. 

2 minutes ago, martin-w said:

Looks like overclocking our CPU's wont be a priority then.

I don't think so, but study level aircraft might benefit (time will tell how much they use the CPU). What seems to be becoming clear (and again this was alluded to by a developer some time ago) is that the number of cores you have will be of benefit to you. I currently have an i7-6700K 4.0 GHz which is only quad core. I would expect a slower CPU but with 6 or more cores with give me much better bang for buck than a faster 4 core or overclocking my current CPU. So I'm waiting until the new year when hopefully next gen AMD CPUs will be available.

26 minutes ago, martin-w said:

 

Didn't think SLI did anything these days. Is that a waste of dosh? 

SLI is dead. 

Misnomer, the correct term for the 2080 series and up is Nvlink, not sli.  Nvlink isn’t based on the master/slave concept of sli, it is a huge bridge between the cards and acts like a mesh to share resources of the two cards.  It doesn’t have to be programmed to work, it simply works by default.  Even fsx worked with Nvlink.

Edited by FrankR409

I9-13900kf - rtx4090

32gb ddr5 4800mhz, 2TB M.2 PCIe NVMe SSD

internet - 300+ mbs / Honycomb Alpha yoke / Saitek Throttle

Dell 43” 4K 

  • Commercial Member

It is a good thing, not bad. X-Plane users (including myself) cry for better GPU utilization. 98% means the sim fully uses your GPU to the best of its potential, which is what you want in any game. You will be getting your GPU price/performance, every penny of it. I think it's a great achievement. Whataver GPU is not used is wasted.

Edited by romandesign

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2 hours ago, FrankR409 said:

Misnomer, the correct term for the 2080 series and up is Nvlink, not sli.  Nvlink isn’t based on the master/slave concept of sli, it is a huge bridge between the cards and acts like a mesh to share resources of the two cards.  It doesn’t have to be programmed to work, it simply works by default.  Even fsx worked with Nvlink.

 

Works in FSX you say. Got any reviews of that, in FSX? 

9 minutes ago, martin-w said:

 

Works in FSX you say. Got any reviews of that, in FSX? 

Yes..check out youtube for one.  I will open a thread on my results Tuesday or Wednesday on my dual 2080ti setup as well.

 

I9-13900kf - rtx4090

32gb ddr5 4800mhz, 2TB M.2 PCIe NVMe SSD

internet - 300+ mbs / Honycomb Alpha yoke / Saitek Throttle

Dell 43” 4K 

99% GPU usage is what we've been asking for all these years to unload the CPU so it is a good thing IMO.

Cheers

bs

AMD RYZEN 9 5900X 12 CORE CPU - ZOTAC RTX 3060Ti GPU - NZXT H510i ELITE CASE - EVO M.2 970 500GB DRIVE - 32GB XTREEM 4000 MEM - XPG GOLD 80+ 650 WATT PS - NZXT 280 HYBRID COOLER

Heh, remember all the threads in the P3D forums where people were frustrated because their cards and hardware wasn't being maxed out, sitting at 50-60%

Now it's finally being maxed out, then that's a point of worry too.

[MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]

 

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