March 5, 20206 yr On 3/4/2020 at 9:48 AM, Dietmar said: My simple question regarding Blender is this: Will the new MSFS provide a Gamepack for Blender or a toolset for Blender which allows the use of Blender to develop models for aircraft, and the scenery. Or will GMAX still be the the toot for it ?? Gmax is obsolete as Autodesk discontinued it in 2005. Blender is the best open source 3D app out there without any doubt... I use Sketchup for my low poly scenery architecture... We never know if the old MDL format will or will not be supported. They mentioned in-sim aerodynamic editing capability and we know that legacy (FSX) flight models are supported. It could be that the logic of linking an aerodynamic table to any 3D object remains the architecture of flying objects. Thus any supported 3D format will be linked to an aerodynamic file that is editable within the simulator or manually. But then the Airport Video shows the typical in-sim/in-engine powerful editors of the modern engines (as mentioned above) and hopefully these type of editors will be available for everything we can improve and modify in the sim. Edited March 5, 20206 yr by Claviateur ________________________________LEBOR SIMULATIONSScenery for Flight Simulators since 1998
Archived
This topic is now archived and is closed to further replies.