December 5, 20196 yr 11 minutes ago, HughesMDflyer4 said: It's already been confirmed many times that they built it off of FSX. What the OP is talking about isn't FSX specific and is not an indicator of it being used. It's simply perspective/distortion. It exists in all games that aren't 2D, and in real life (cameras and even your eyes have the same effect). Yes of course but the wide angle implementation was clearly by design in FSX (I.e. you can compensate using barrel distortion techniques etc) and the behavour is also seen here. Thanks for clarifying though Brandon, as always very helpful.
December 5, 20196 yr 8 hours ago, untel123 said: Hello, Am I the only one to find that wings perspective seem false ? I've looked at many airplane pictures and all of them have the same 3D model problem : when airplane is turning the farthest wing is way too short and/or the closest one seems way too long. Look at X019 video trailer starting at 1:27 sec, you'ill understand my point. The closest wing is way too long compared to the other one. I suspect this wing is too stretched or that's a strange airplane ! Something is wrong, it's not looking good. J Guy J, it's a lens distortion, using a spherical,lens that creates barrel or pincushion distortion Edited December 5, 20196 yr by Elwyn
December 5, 20196 yr 3 hours ago, roarkr said: This is the worst perspective problem I have seen so far in all released materials. The grass blades look like to be around 1-2 meters long. Compare it with the size of the guy in the cockpit. looks like RC plane to me...
December 6, 20196 yr None of you have noticed that if you keep the camera still and simply zoom out, the image becomes distorted? I hate when people take screenshots like that. The fix is simple: physically move the camera back away from the airplane instead of using negative zoom. It's a technique problem, not a simulator problem.
December 7, 20196 yr On 12/6/2019 at 12:15 AM, Noodle said: None of you have noticed that if you keep the camera still and simply zoom out, the image becomes distorted? I hate when people take screenshots like that. The fix is simple: physically move the camera back away from the airplane instead of using negative zoom. It's a technique problem, not a simulator problem. If you're suggesting the simulator should do that, no, some pictures do need negative zoom - and I say pictures because they'll probably have a photo mode in FS2020. During actual gameplay, it shouldn't zoom by default. If you're suggesting the simmer should do that, yes, like in the game settings.
December 7, 20196 yr I'm suggesting the way to make screenshots look jacked up--as in the OP's complaint--is to zoom out when the camera is too close to the airplane. It's been like this in every game ever, and I assume it's just how camera systems work in games. I see the same word not allowed in DCS screenshots: warped/distorted airplanes and fisheye backgrounds. People should stop using FOV as a substitute for camera position.
December 7, 20196 yr Here's a quick screenshot comparison in Flight Simulator X to showcase what Noodle is talking about. Top is fully zoomed out, bottom is zoomed in. As you can see, there is much less distortion in the bottom screenshot. The top one resembles the distortion in that trailer shot the original poster was talking about.
December 7, 20196 yr Commercial Member That only works for showing off the aircraft. Generally if you want to show off scenery then that doesn't work. Sometimes you have to use zoom because you want a wider field of view. The trade off is distortion. Your screen shots actually demonstrate the reason why fov changes ARE needed. If you compare the amount of scenery visible behind the aircraft you can see that just camera position is not the answer. Compare the peaks behind and you are only showing about half the scenery in the zoomed in one. If you tried to capture that amount of scenery by just moving the camera then you would be so far back that the aircraft would be a dot. This is nothing to do with problems in Microsoft Flight Simulator or FSX or other games or 3d/2d modelling or anything else. It is a very real world photographic problem that photographers have to deal with all the time. Ignoring exposure/shutter speed/apature, photography is always a compromise between fov, depth of field and composition. Edited December 7, 20196 yr by tutmeister Owner, Fulcrum Simulator Controls. fulcrumsim.com facebook.com/fulcrumsimulatorcontrols instagram.com/fulcrumsimulatorcontrols twitter.com/Fulcrum_SC
December 7, 20196 yr I think this is all pretty much just common sense isn't it? If you're shooting pictures (or screenshots) of scenery, then panoramic shots make sense. But if you have an object in the foreground, like an airplane, then things get wonky. My interpretation of this thread is that people are dissatisfied with the weird visual effects in some of the marketing shots. My opinion is that these effects result from using FOV to control framing vice moving the camera and tweaking FOV for a desired effect. Some of the marketing shots and clips have been remarkably well composed, with more of a "telephoto" effect of a distant camera with a narrow FOV. Some of the TBM shots were like this.
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