June 26, 20196 yr Commercial Member I watched the entire video. Great insight from someone who knows what he is talking about instead of wild claims by people that have too much time on their hands during the workday and fill the forum with silly pronouncements. REX AccuSeason Developer REX Simulations
June 26, 20196 yr Looks like you will be logged into the Cloud and streaming based on his opinion. Raymond Fry.
June 26, 20196 yr 6 hours ago, ckyliu said: Have watched and he's picked out some more technical aspects I haven't seen observed previously. A highlight for me was procedural based/tiled texturing on the interiors instead of flat texture sheets, ostensibly to reduce memory requirements for console porting. Everybody seemed worried about what console compatibility might mean, but the first thing I've seen that could be related to it is a positive! Yes, that’s the one thought I’ve had about them at least having consoles in mind, even if not the lead platform - it should lead to more efficiency which will in turn give a benefit to pc users too. Really good video.
June 26, 20196 yr 7 hours ago, ryanbatcund said: Thank you for the headup, Ryan. Worth watching. On a trivial note, it seems that the last frontier of scenery design is to get rid of these pesky baked shadows conflicting with real- time generated ones 😏. Edited June 26, 20196 yr by domkle Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
June 26, 20196 yr 6 hours ago, Paraffin said: Thanks for the info. No reason they couldn't use the same 3D model for the Super Cub if it's still in good shape with textures for 4k/8k. The meat and bones will matter though. It will be fascinating to see if MS actually wrote a new flight model from scratch, ground up, or they're using an "evolved" version of the code used in MS Flight. I think he was off on that. It isn't a Super Cub, It's a brand new (revealed for the first time in 2016) CubCrafters CC19-180 XCub, and since they probably use procedural modelling, I'm guessing they use a completely new model built from scratch. Simmerhead - Making the virtual skies unsafe since 1987!
June 26, 20196 yr Orbx shadowblaster deluxe 2020 incoming, all for the measly sum of $150 dollars per country.
June 26, 20196 yr Absolute thumbs up to this video! Generally I have a difficult time giving my attention for that long while watching videos, but this one was educational and professionally presented. And no annoying music, YAY! Thanks for the link Ryan... Greg G i7-9700K, MSI Z370, PNY 4070 Super, GTX 750Ti, 32GB GSkill, 43" curved Samsung, 32" BenQ, 11" LED, RealSImGear GTN750, Win10, P3DV5.4/P3DV6 and MSFS, several GoFlight modules, Saitek radio, Brunner CLS-E NG Yoke, Virtual Fly TQ6.
June 26, 20196 yr 5 hours ago, rjfry said: Looks like you will be logged into the Cloud and streaming based on his opinion. Isn't that the general assumption, based on current information anyway? 2 petabytes ain't gonna be stored locally Edited June 26, 20196 yr by ErichB
June 26, 20196 yr 6 minutes ago, ErichB said: 2 petabytes ain't gonna be stored locally I would say that was just a marketing claim. They could have said the same for FSX, then of course all t hose datas are compressed into smaller databases (which lead to a 15gb FSX). Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."
June 26, 20196 yr Excellent and very informative video, thank you for posting this Ryan! Kevin Miller is correct about photogrammetry having difficulty with latticework structures. When we look at for instance the High Roller (a giant ferris wheel) on the Las Vegas strip using bing maps 3d, we see that it is not modeled correctly and is just flat from some angles and from other angels it doesn't show up at all. Still, this new scenery is so far beyond what we have now it just boggles the mind how far how far it has come.
June 26, 20196 yr I find photogrammetry artefacts most prevalent with steel lattice electricity pylons in Google Earth, it makes a real mess of them! Edited June 26, 20196 yr by ckyliu ckyliu, proud supporter of ViaIntercity.com. i5 12400F, 32GB, RTX4070, more in "About me" on my profile.
June 26, 20196 yr Regarding the procedural based texturing he describes in the video: From Wikipdia-" In computer graphics, a procedural texture is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping.[1] These kinds of textures are often used to model surface or volumetric representations of natural elements such as wood, marble, granite, metal, stone, and others. Usually, the natural look of the rendered result is achieved by the usage of fractal noise and turbulence functions. These functions are used as a numerical representation of the "randomness" found in nature." This also brings up the question of what implications this method will have on the aircraft we currently use if indeed they are able to be ported over? Will all modeled objects use procedural based texturing or will the textures we now use be usable? So many questions. Very exciting times ahead!
June 26, 20196 yr I would expect conventional texturing to be supported, there are still places it will be useful (like most of the exterior because of liveries). But there will be a performance penalty using a high resolution flat texture versus a procedural texture. ckyliu, proud supporter of ViaIntercity.com. i5 12400F, 32GB, RTX4070, more in "About me" on my profile.
June 26, 20196 yr 1 hour ago, france89 said: I would say that was just a marketing claim. They could have said the same for FSX, then of course all t hose datas are compressed into smaller databases (which lead to a 15gb FSX). I agree in general. It's not going to actually be 2PB. But you can't just compress orthos of the magnitude and resolution they are shown using in the trailer down to 20GB. They've got something up their sleeve, whether it's streaming, being able to download specific areas for off-line play, etc.
June 26, 20196 yr Photogrammetry can give some pretty...ummm...interesting results. But honestly, I'll take it warts and all, over "kinda, sorta, looks a little like" city x...or (*ahem*) some other "plausible" approach 😉. Chris
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