June 15, 20178 yr http://www.roadtovr.com/kopin-prototype-vr-headset-lightning-microdisplay/ EXCERPT: Kopin is touting a new prototype VR headset featuring their 4K OLED ‘Lightning’ microdisplay that they say is made specifically for VR. At nearly half the size of other headsets, and made from lightweight materials, the device feels featherlight compared to VR products on the market today. Kopin is a publicly traded display manufacturer that was founded in 1984. With the massive buzz generated by VR, the firm has turned developed a roadmap for manufacturing displays specifically for VR headsets. Microdisplays by their nature are small and incredibly pixel dense, and also capable of high refresh rates. The first microdisplay that Kopin is positioning for VR is what they’re calling ‘Lightning’, a 1-inch display with 2,048 x 2,048 per-eye resolution and running at a whopping 120Hz. With the Rift and Vive using displays of 1,080 x 1,200 pixels, Kopin’s Lightning display has just over 3.2 times as many pixels, and runs substantially faster than the 90Hz refresh rate of those headsets. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
June 15, 20178 yr Commercial Member Looks promising. As the article states though they really need to produce slightly bigger ones and it is a bit of a race as to who gets here first, micro displays being made larger or 'normal' displays being made smaller and higher resolution. It seems Samsung are pretty much there already with this http://www.roadtovr.com/samsungs-new-vr-display-nearly-3-5x-pixels-rift-vive/ By the time we are looking at generation 2 the screen tech will be there even if the computing power isn't. Look into light field displays too.... very interesting as it feels more natural. You focus on different things at different distances as in real life. Current vr is a fixed focal length no matter if something is close up or far away. This is ar but same applies to vr. Chris Owner, Fulcrum Simulator Controls. fulcrumsim.com facebook.com/fulcrumsimulatorcontrols instagram.com/fulcrumsimulatorcontrols twitter.com/Fulcrum_SC
Archived
This topic is now archived and is closed to further replies.