December 14, 201510 yr Love your work Henrik! Thank you so much, I lost somehow the track of all packages (aware of the first page here :-)) any chance of one big package one day? Some other things, some wakes still are flickering, even with new wake effects.... Example Vortex with fx_wake_haa_vortex some are still using the fx_wake_1 which flickers also Example Caravelas Some ideas or hints? Thanks! McDan out
December 15, 201510 yr In my experience, the add-on works just fine in V3 and the performance impact is negligible. Make sure you use the fixed P3D 2.5 effects. The only issue I've noticed is that the "fx_wake_haa_orla.fx" file still causes the vertical wake issue, if it happens in your case, just delete the first two occurrences of: TempK=109.00 TempRate=0.01 Tym Where are these located?
December 15, 201510 yr Author Hi Jason, You find them in the effect folder in the effect fx_wake_haa_orla.fx - you can edit with notepad. If you are not familiar with the process - make a backup first, but it is simple. Search "TempK" - you will get several lines - just delete the two you see above. The corrected file text will look like the one below. Best regards Henrik [Library Effect]Lifetime=5Version=1.00Radius=-1Priority=0 [sound]FileName=kkgasturb.wavMinAttenuationDistance=20.00Looping=TRUE [Properties] //Wake aft [Emitter.0]Lifetime=0.00, 0.00Delay=0.00, 0.00Bounce=0.00Rate=1.00, 1.00X Emitter Velocity=0.00, 0.00Y Emitter Velocity=0.00, 0.00Z Emitter Velocity=0.00, 0.00Drag=0.00, 0.00X Particle Velocity=0.00, 0.00Y Particle Velocity=0.00, 0.00Z Particle Velocity=0.00, 0.00X Offset=0.00, 0.00Y Offset=1.00, 1.00Z Offset= 20.00, 20.00 [Particle.0]Lifetime=30.07, 30.07Type=21X Scale=50.50, 50.50Y Scale=50.50, 50.50Z Scale=0.00, 0.00X Scale Rate=0.04, 0.04Y Scale Rate=0.04, 0.04Z Scale Rate=0.00, 0.00Drag=0.00, 0.00Color Rate=0.11, 0.11Fade In=0.10, 0.10Fade Out=0.80, 0.80Ground Normal=1Shade=1Face=1, 0, 1 [ParticleAttributes.0]Blend Mode=1Texture=fx_wake_1.bmpBounce=0.00Color Start=255, 255, 255, 180Color End=255, 255, 255, 0Jitter Distance=0.02Jitter Time=1.00uv1=0.00, 0.00uv2=1.00, 1.00X Scale Goal=90.00Y Scale Goal=90.00Z Scale Goal=0.00Extrude Length=60.00Extrude Pitch Max=90.00Extrude Heading Max=10.00 [Emitter.1]Lifetime=0.00, 0.00Delay=0.10, 0.11Bounce=0.00Rate=1.00, 1.00X Emitter Velocity=0.00, 0.00Y Emitter Velocity=0.00, 0.00Z Emitter Velocity=0.00, 0.00Drag=0.00, 0.00X Particle Velocity=0.00, 0.00Y Particle Velocity=0.00, 0.00Z Particle Velocity=0.00, 0.00X Offset=0.00, 0.00Y Offset=1.00, 1.00Z Offset=135.00, 135.00 [Particle.1]Lifetime=20.07, 20.07Type=21X Scale=50.50, 50.50Y Scale=50.50, 50.50Z Scale=0.00, 0.00X Scale Rate=0.15, 0.15Y Scale Rate=0.15, 0.15Z Scale Rate=0.00, 0.00Drag=0.00, 0.00Color Rate=0.00, 0.00Fade In=0.05, 0.05Fade Out=0.60, 0.60Ground Normal=1Shade=1Face=1, 0, 1 [ParticleAttributes.1]Blend Mode=1Texture=fx_wake_2.bmpBounce=0.00Color Start=255, 255, 255, 160Color End=255, 255, 255, 0Jitter Distance=0.02Jitter Time=1.00uv1=0.00, 0.00uv2=1.00, 1.00X Scale Goal=110.00Y Scale Goal=110.00Z Scale Goal=0.00Extrude Length=80.00Extrude Pitch Max=90.00Extrude Heading Max=10.00 //Green [Emitter.2]Lifetime=2.00, 2.00Delay=0.00, 0.00Bounce=0.00No Interpolate=1Rate=1.00, 1.00X Emitter Velocity=0.00, 0.00Y Emitter Velocity=0.00, 0.00Z Emitter Velocity=0.00, 0.00Drag=0.00, 0.00X Particle Velocity=0.00, 0.00Y Particle Velocity=0.00, 0.00Z Particle Velocity=0.00, 0.00X Rotation=0.00, 0.00Y Rotation=0.00, 0.00Z Rotation=0.00, 0.00X Offset=11.80, 11.80Y Offset=13.55, 13.55Z Offset=26.55, 26.55Pitch=0.00, 0.00Bank=0.00, 0.00Heading=0.00, 0.00 [Particle.2]Lifetime=0.00, 0.00Type=19X Scale=2, 2Y Scale=2, 2Z Scale=0.00, 0.00X Scale Rate=0.00, 0.00Y Scale Rate=0.00, 0.00Z Scale Rate=0.00, 0.00Drag=0.00, 0.00Color Rate=0.00, 0.00X Offset=0.00, 0.00Y Offset=0.00, 0.00Z Offset=0.00, 0.00Fade In=0.00, 0.00Fade Out=0.00, 0.00Rotation=0.00, 0.00Static=1Face=1, 1, 1 [ParticleAttributes.2]Blend Mode=2Texture=fx_2.bmpBounce=0.00Color Start=0, 200, 50, 150Color End=0, 200, 50, 150Jitter Distance=0.00Jitter Time=0.00uv1=0.00, 0.00uv2=0.50, 0.50X Scale Goal=0.00Y Scale Goal=0.00Z Scale Goal=0.00Extrude Length=0.00Extrude Pitch Max=0.00Extrude Heading Max=0.00 //Red [Emitter.3]Lifetime=2.00, 2.00Delay=0.00, 0.00Bounce=0.00No Interpolate=1Rate=1.00, 1.00X Emitter Velocity=0.00, 0.00Y Emitter Velocity=0.00, 0.00Z Emitter Velocity=0.00, 0.00Drag=0.00, 0.00X Particle Velocity=0.00, 0.00Y Particle Velocity=0.00, 0.00Z Particle Velocity=0.00, 0.00X Rotation=0.00, 0.00Y Rotation=0.00, 0.00Z Rotation=0.00, 0.00X Offset=-11.80, -11.80Y Offset=13.55, 13.55Z Offset=26.55, 26.55Pitch=0.00, 0.00Bank=0.00, 0.00Heading=0.00, 0.00 [Particle.3]Lifetime=0.00, 0.00Type=19X Scale=3, 3Y Scale=3, 3Z Scale=0.00, 0.00X Scale Rate=0.00, 0.00Y Scale Rate=0.00, 0.00Z Scale Rate=0.00, 0.00Drag=0.00, 0.00Color Rate=0.00, 0.00X Offset=0.00, 0.00Y Offset=0.00, 0.00Z Offset=0.00, 0.00Fade In=0.00, 0.00Fade Out=0.00, 0.00Rotation=0.00, 0.00Static=1Face=1, 1, 1 [ParticleAttributes.3]Blend Mode=2Texture=fx_2.bmpBounce=0.00Color Start=255, 0, 0, 150Color End=255, 0, 0, 150Jitter Distance=0.00Jitter Time=0.00uv1=0.00, 0.00uv2=0.50, 0.50X Scale Goal=0.00Y Scale Goal=0.00Z Scale Goal=0.00Extrude Length=0.00Extrude Pitch Max=0.00Extrude Heading Max=0.00 //WHite [Emitter.4]Lifetime=2.00, 2.00Delay=0.00, 0.00Bounce=0.00No Interpolate=1Rate=1.00, 1.00X Emitter Velocity=0.00, 0.00Y Emitter Velocity=0.00, 0.00Z Emitter Velocity=0.00, 0.00Drag=0.00, 0.00X Particle Velocity=0.00, 0.00Y Particle Velocity=0.00, 0.00Z Particle Velocity=0.00, 0.00X Rotation=0.00, 0.00Y Rotation=0.00, 0.00Z Rotation=0.00, 0.00X Offset=0.00, 0.00Y Offset=18.70, 18.70Z Offset=136.00, 136.00Pitch=0.00, 0.00Bank=0.00, 0.00Heading=0.00, 0.00 [Particle.4]Lifetime=0.00, 0.00Type=19X Scale=3, 3Y Scale=3, 3Z Scale=0.00, 0.00X Scale Rate=0.00, 0.00Y Scale Rate=0.00, 0.00Z Scale Rate=0.00, 0.00Drag=0.00, 0.00Color Rate=0.00, 0.00X Offset=0.00, 0.00Y Offset=0.00, 0.00Z Offset=0.00, 0.00Fade In=0.00, 0.00Fade Out=0.00, 0.00Rotation=0.00, 0.00Static=1Face=1, 1, 1 [ParticleAttributes.4]Blend Mode=2Texture=fx_2.bmpBounce=0.00Color Start=255, 255, 255, 255Color End=255, 255, 255, 255Jitter Distance=0.00Jitter Time=0.00uv1=0.00, 0.00uv2=0.50, 0.50X Scale Goal=0.00Y Scale Goal=0.00Z Scale Goal=0.00Extrude Length=0.00Extrude Pitch Max=0.00Extrude Heading Max=0.00 [Emitter.5]Lifetime=0.00, 0.00Delay=0.00, 0.00Bounce=0.00Rate=1.00, 1.00X Emitter Velocity=0.00, 0.00Y Emitter Velocity=0.00, 0.00Z Emitter Velocity=0.00, 0.00Drag=0.00, 0.00X Particle Velocity=0.00, 0.00Y Particle Velocity=0.00, 0.00Z Particle Velocity=0.00, 0.00X Rotation=0.00, 0.00Y Rotation=0.00, 0.00Z Rotation=0.00, 0.00X Offset=0.00, 0.00Y Offset=0.00, 0.00Z Offset=50.00, 50.00Pitch=0.00, 0.00Bank=0.00, 0.00Heading=0.00, 0.00 [Particle.5]Lifetime=50.00, 50.00Type=21X Scale=65.00, 70.00Y Scale=65.00, 70.00Z Scale=0.00, 0.00X Scale Rate=0.05, 0.06Y Scale Rate=0.05, 0.06Z Scale Rate=0.00, 0.00Drag=0.00, 0.00Color Rate=0.11, 0.11X Offset=0.00, 0.00Y Offset=0.00, 0.00Z Offset=0.00, 0.00Fade In=0.05, 0.05Fade Out=0.50, 0.50Ground Normal=1Shade=1Face=1, 0, 1 [ParticleAttributes.5]Blend Mode=1Texture=fx_wake_1.bmpBounce=0.00Color Start=255, 255, 255, 100Color End=255, 255, 255, 0Jitter Distance=0.02Jitter Time=1.00uv1=0.00, 0.00uv2=1.00, 1.00X Scale Goal=280.00Y Scale Goal=280.00Z Scale Goal=0.00Extrude Length=30.00Extrude Pitch Max=90.00Extrude Heading Max=10.00 [Emitter.6] Lifetime=0.00, 0.00Delay=0.00, 0.00Bounce=0.00Rate=30.00, 30.00 X Emitter Velocity=0.00, 0.00Y Emitter Velocity=0.00, 0.00Z Emitter Velocity=0.00, 0.00Drag=-1.00, -1.00 X Particle Velocity=-6.00, 5.00 Y Particle Velocity=0.00, 1.50 Z Particle Velocity=-5.00, -5.00 X Rotation=0.00, 0.00 Y Rotation=0.00, 0.00Z Rotation=0.00, 0.00X Offset=0.00, 0.00 Y Offset=-1.00, 2.00 Z Offset= 147.00, 147.00 [Particle.6]Lifetime=0.75, 2.30 Type=19 X Scale=5, 7 Y Scale=6, 8Z Scale=0.00, 0.00X Scale Rate=0.10, 0.10 Y Scale Rate=0.10, 0.10 Z Scale Rate=0.00, 0.00 Drag=0.00, 0.00Color Rate=0.20, 0.90 X Offset=0.00, 0.00Y Offset=0.00, 0.00Z Offset=0.00, 0.00 Fade In=0.10, 0.10 Fade Out=0.20, 0.21 Rotation=-20.00, 20.00Shade=1 Face=1, 1, 1 [ParticleAttributes.6] Blend Mode=1Texture=fx_1.bmpBounce=0.00 Color Start=253, 255, 254, 255 Color End=200, 235, 237, 0 Jitter Distance=0.03Jitter Time=0.30TempK=70.00TempRate=-1.01uv1=0.50, 0.75 uv2=0.75, 1.00 X Scale Goal=25.50 Y Scale Goal=25.50 Z Scale Goal=0.00Extrude Length=0.00Extrude Pitch Max=0.00Extrude Heading Max=0.00 //Smoke [Emitter.7]Lifetime=0.00, 0.00Delay=0.00, 0.00Bounce=0.00Rate=40.00, 60.00X Emitter Velocity=0.00, 0.00Y Emitter Velocity=0.00, 0.00Z Emitter Velocity=0.00, 0.00Drag=-1.00, -1.00X Particle Velocity=-2.00, 2.00Y Particle Velocity=8.00, 17.00Z Particle Velocity=-2.00, 2.00X Rotation=0.00, 0.00Y Rotation=0.00, 0.00Z Rotation=0.00, 0.00X Offset=0.00, 0.00Y Offset=24.50, 24.50Z Offset=11.30, 11.30 [Particle.7]Lifetime=3.5, 6.0Type=19X Scale=2.00, 2.50Y Scale=2.00, 2.50Z Scale=0.00, 0.50X Scale Rate=0.15, 0.15Y Scale Rate=0.15, 0.15Z Scale Rate=0.00, 0.00Drag=-1.00, -1.00Color Rate=0.40, 0.50X Offset=0.00, 0.00Y Offset=0.00, 0.00Z Offset=0.00, 0.00Fade In=0.00, .00Fade Out=0.60, 0.90Rotation=-20.00, 20.00Shade=1Face=1, 1, 1 [ParticleAttributes.7]Blend Mode=1Texture=fx_1.bmpBounce=0.00Color Start=30,30,30,30Color End=40, 40, 40,250Jitter Distance=.030Jitter Time=0.30TempK=107.00TempRate=0.01uv1=0.50, 0.75uv2=0.75, 1.00X Scale Goal=1.70Y Scale Goal=1.70Z Scale Goal=1.00Extrude Length=0.00Extrude Pitch Max=0.00Extrude Heading Max=0.00
December 24, 201510 yr Important information from Rob for your work, p3d v3.1, it looks really good with new water effects! If you want boat/ship wakes following 3D waves (and you have NOT installed the Content.msi, Client only), you'll need to adjust those wake*.fx files for any 3PDs content beyond or wait and hope 3PDs adjust their FX files and release an update. in ...\Effects\fx_wake*.fx for every [Particle.x] entry you need to add Ground Decal=1 [Particle.0] Lifetime=7.07, 7.07 Type=21 X Scale=5.30, 5.30 Y Scale=5.30, 5.30 Z Scale=0.00, 0.00 X Scale Rate=0.20, 0.20 Y Scale Rate=0.20, 0.20 Z Scale Rate=0.00, 0.00 Drag=0.00, 0.00 Color Rate=0.11, 0.11 X Offset=0.00, 0.00 Y Offset=0.00, 0.00 Z Offset=0.00, 0.00 Fade In=0.10, 0.10 Fade Out=0.60, 0.60 Ground Normal=1 Shade=1 Face=1, 0, 1 Ground Decal=1 You can also do the same for any 3PDs custom ships/boats wake effects, but you'll have to find them and adjust them.
December 25, 201510 yr Thanks for the tip but what is content.msi for? Is it an optional install, what does it add? ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
December 25, 201510 yr Hello, have an problem in P3Dv3.1: some ships getting wrong, the Fix for wakes to P3D is installed, the most ships are right, but: http://fsfiles.org/flightsimshotsv2/images/2015/12/25/SchiffError.jpg
December 25, 201510 yr http://www.fsfiles.org/flightsimshotsv2/image/7cj Just took off from Catalina facing towards Los Angeles I noticed 3 boats all duplicate. any thoughts?
December 26, 201510 yr Author Just took off from Catalina facing towards Los Angeles I noticed 3 boats all duplicate. any thoughts? Hi - this is typically caused by changing plane during flight or after start-up from a saved flight. Hello, have an problem in P3Dv3.1: some ships getting wrong, the Fix for wakes to P3D is installed, the most ships are right, but: http://fsfiles.org/f...SchiffError.jpg Hi If everything is correctly installed this problem only relates to the ship AI_Orla (and repaints of this) - for the solution check post #573 above. Important information from Rob for your work, p3d v3.1, it looks really good with new water effects! If you want boat/ship wakes following 3D waves (and you have NOT installed the Content.msi, Client only), you'll need to adjust those wake*.fx files for any 3PDs content beyond or wait and hope 3PDs adjust their FX files and release an update. in ...\Effects\fx_wake*.fx for every [Particle.x] entry you need to add Ground Decal=1 [Particle.0] Lifetime=7.07, 7.07 Type=21 X Scale=5.30, 5.30 Y Scale=5.30, 5.30 Z Scale=0.00, 0.00 X Scale Rate=0.20, 0.20 Y Scale Rate=0.20, 0.20 Z Scale Rate=0.00, 0.00 Drag=0.00, 0.00 Color Rate=0.11, 0.11 X Offset=0.00, 0.00 Y Offset=0.00, 0.00 Z Offset=0.00, 0.00 Fade In=0.10, 0.10 Fade Out=0.60, 0.60 Ground Normal=1 Shade=1 Face=1, 0, 1 Ground Decal=1 You can also do the same for any 3PDs custom ships/boats wake effects, but you'll have to find them and adjust them. Hi McDaniel, Thanks for pointing to this :smile: I hope to install P3Dv3.1 in the next coming days and then I will take a look at it. News from P3Dv3.1 on the ships are mixed - improvements include improved wake display and that the ships move with the waves. On the negative side some ships have been seen sinking with water settings at extreme... But all in all I believe the update has a great potential for ships in P3D, but to take advantage of it might mean a lot of work - just the small addition to the effects that you indicate means checking more than a 100 effect files each consisting of up to 12 - 14 particles... And each file has to be tested properly afterwards... Count 20 minutes per file minimum...
December 27, 201510 yr Thank you for Help: i´ve corrected the "AI_Orla" -ship and this error is gone!
December 28, 201510 yr Hi McDaniel,Thanks for pointing to this :smile: I hope to install P3Dv3.1 in the next coming days and then I will take a look at it. News from P3Dv3.1 on the ships are mixed - improvements include improved wake display and that the ships move with the waves. On the negative side some ships have been seen sinking with water settings at extreme... But all in all I believe the update has a great potential for ships in P3D, but to take advantage of it might mean a lot of work - just the small addition to the effects that you indicate means checking more than a 100 effect files each consisting of up to 12 - 14 particles... And each file has to be tested properly afterwards... Count 20 minutes per file minimum... Hey Hendrik I tought that it will be time intensiv, do you have something like a test enviroment to do that? No stress here, love the ai ships as they are now! Thanks again McDan out
December 30, 201510 yr Found something interessting. The Berge-Fjord-Tijuca starts sinking, flips up to 90 degrees and sails backwards to the coast of Istanbul. Location is just in front of LTFJ, date 29.12.2015, time 15:27. http://www.file-upload.net/download-11165511/2015-12-30_13-31-28-198.bmp.html http://www.file-upload.net/download-11165514/2015-12-29_23-3-53-973.bmp.html
December 30, 201510 yr Author I guess you run P3Dv3.1 with water at ultra setting? There is a problem with certain ships if you run water at ultra. Some are litterally thrown out of the water.... Others are just sinking... The water also creates problems for some pilotable ships due to increassed drag. We are looking into it but for the moment the solution is to turn down your water display settings a bit.
December 30, 201510 yr I guess you run P3Dv3.1 with water at ultra setting? There is a problem with certain ships if you run water at ultra. Some are litterally thrown out of the water.... Others are just sinking... The water also creates problems for some pilotable ships due to increassed drag. We are looking into it but for the moment the solution is to turn down your water display settings a bit. You are right. Just turned water down to high and problem is gone. Happy new year to everybody!!!
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