January 9, 20215 yr The glass cockpit planes seems to draw the very most performance in VR. Whatever gpu setting I choose, non of it is giving me so much performance than just fly with an non glass cockpit plane. Taking f.e. one of the Robins or C152 i can put everything on high and fligh 500 feets over New York and its absolutely smooth. If I take the TBM or Cessna 172S its even stuttering over smaller cities. Although it seems to be ok with an glass cockpit plane if I fly over 20k feet, so longer flights with the Beechcraft, TBM or even Airbus are doable in higher flight levels, but on landing it will stutter. I think there is something fundamentally wrong in the way the glass cockpit is integrated into the game, there were no performance problems with these in Xplane11 VR at least. At this point I only wished that I had access to an non-glass cockpit plane which has an Autopilot, like the C172S with classic gauges (unfortunately I have MSFS2020 only on MS Gamepass, so no access to that plane, with which is used to fly the most hours in xplane). BTW, from my testing with the GPU settings, pretty much no setting doesnt change much to fps and smootheness in VR, only clouds and resolution seems to have an bigger impact. I have resolution on 100% (and no super sampling like in oculus tracer tool or something) and clouds I like to have on high as the difference between mid and high is really huge in vr. But maybe for higher flight levels with glass cockpit planes, if you have bad performance you might want to use clouds on mid instead. Intel 8600K 1070Ti 16GB Ram Oculus Rift
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