September 23, 20205 yr Author Dear Customers, Today we release the Open Beta with several high priority issues for the Hornet AIM-9 family which were discovered yesterday. However, I decided to release this OB because it delivers significant changes made by our partners to the aircraft that are very important for you and we prepared new features for Hornet and Viper. The issues will be fixed and updated during the coming week. Sincerely, Kate Perederko Chief Operating Officer DCS World AIM-120 missile. The probability of countermeasure spoofing returned to the old value. Replay system. User tracks in some condition replay with very low FPS - fixed. Infantry not engaging each other - fixed. AI aircraft using high drag MK 82 Snakeye not below 1000ft - fixed. Crash to desktop on wingman actions - fixed. Ground AI vehicles no longer move on their own to use weapons - fixed. Piston engine fire effect is fixed. Enabled all aircraft types to rearm from friendly FARP objects. Decreased range opens fire Soldier with M1 Garand from 1200 to 500 meters. F-14 AI will operate on the ground parkings with folded wings. Web RTC. Updated GUI. AI Ju-88 and A-20 ignore reaction to threat settings - fixed. ME. Metric and imperial sometimes displayed incorrectly - fixed. Third Reich pilot model. Remove Swastika from Iron Cross. Increased g-tolerance of pilot. Effects. The Speed smoke and fire was improved. Sound. Added a more robust workaround for broken drivers. Mouse input. Added ability to assign commands to extra mouse buttons. Modern SAMs (S-300, Patriot, Tor, SM etc.) have to engage aircraft weapons like ARM, tactical and cruise missiles. Restored ability. Starting WP for ships has a speed of 0 km\h by default. Western RWR: Added symbol for new Kuznetsov (2017) - SW Changed indications of SAM search RADARs DCS MiG-21bis by Magnitude 3 Tuned ARU to measure speed and altitude more accurately. Tuned AA missile range and tracking features for the R-3S/R, R-13M/M1, and R-60. Tuned RS-2US and R-55 missiles ranges and tracking features to a limited extent, according to little available credible data. Fixed AA missile IR sensors from targeting the sun below the horizon and behind obstacles. Increased the front leg spring force to improve shimmy dampening. Adjusted Syria instant action missions. DCS AJS-37 by Heatblur Simulations Added Roadbase mission for Syria Map. Added more Quickstart missions for Syria Map. Reduced opacity of HUD and Canopy glass. Increased night illumination of ADI. Tweaked wheel brake effectiveness. Fixed RB-05 Flare visibility. Updated RB-24J to sync with ED AIM-9P. Fixed RB-05 Cover appearing after missile is fired, instead of before. DCS F-14B by Heatblur Simulations NEW! Added ability to hide HUD Camera: click the HUD camera in the cockpit to remove it. (F-14 pilots could carry hex wrenches to remove the HUD camera, especially for landing). Fixed ARC-159 keybinds (and reverted preset/guard being switched). Fixed “stab in, else out” and “stab out, else in” keybinds for the radar control panel. Fixed Syria Instant Action mission issues. Synced AIM-7 data to latest ED AIM-7 changes. Tweaked AIM-54 PN coefficients for smoother transitions and a slightly better effect at long range (to try and counter the disadvantages of the current terminal guidance compromise). Added preliminary/ rudimentary TCS trim support (just works visually for now and remains WIP). Fixed AIM-54 Logic regarding TCS Target tracking. Taught JESTER to turn on AWG-9/AIM-54 cooling as appropriate during poststart procedure. (Fixes cooling light not going off unless it was cycled to off and on again). Fixed Cmptr/Target designator sometimes jumping slightly on HUD when designating a Ground Point. Added textures to intake covers for static F-14. Fixed broken shading near airbrake on top rear fuselage. Fixed broken shading, AO and RoughMets on spine GPS antenna. Tweaked intensity of landing light slightly. Fixed lack of night illumination on RIO TID rollers. Partial fix to lack of night illumination on Weapon selection roller. (Known bug: illumination shows only “turn” at the moment). Fixed lack of night illumination on AWG-9 Range Gauge. Flipped green/amber lights on RIO Advisory panel. Fixed Ejection seat arming lever remaining after RIO Ejects. Fixed possible cause for CTD during compressor stalls. DCS AV-8B NA by RAZBAM Added vertical tail damage parts and fragments. Fixed damage model issue where parts would not fragment off. Fixed damage model issue where weapons would sometimes remain on destroyed wings. Added INS course set keybinds. Added DMT now slaved to AIM-9 seeker. Fixed erratic control functionality with altimeter adjustments. Fixed erratic control functionality with CRS knob adjustments. Fixed Comm channel selector not sequencing correctly. Fixed TPOD still in power-up mode when starting initial conditions to in-air or engines on. Fixed inverted HUD reject logic. Fixed AGM-122 Sidearm seeker not aligning with RWR source signal. Removed incorrect HUD limitations for AGM-122 Sidearm ready-for-release. Fixed AIM-9 incorrectly firing when cycling from AG to AA then back to AG. Added ADI cage toggle keybind. Added ADI pitch adjust keybind. Added GBU-32 JDAM. Added GBU-54 Laser JDAM. Replaced USAF AGM-65G with USN AGM-65F. Fixed rudder trim in-cockpit switch not operating. Fixed rudder trim indication in cockpit and in controls indicator. Fixed SSS Left should now sequentially cycle between EHSD centered, EHSD decentered, and ECM pages. Fixed ECM page not returning to the original MPCD format. Fixed EHSD course over ground incorrect in Mag heading mode. Fixed EHSD decenter display overlay getting mis-placed. Fixed EHSD moving map on MPCD too bright. Fixed EHSD resulting in symbology misplaced when zoom set to AUTO. Fixed Course Error not showing in the EHSD. Fixed font for EHSD to be correct size. Fixed inverted default rocket range profile values. Fixed Left MPCD brightness control not operating correctly. Fixed Right MPCD brightness control not operating correctly. Fixed RWR still partially functioning when turned off. Fixed RWR minimum volume too loud. Fixed missing RWR power/volume knob adjustment increments. Added RWR Declutter option: When selecting LIM only contacts that are locked, guiding weapons or that are inside the LETHAL ring will appear. Fixed pull-up cue not occuring when selected. Fixed dual rack bombs not releasing in the correct order. Fixed top-right rocker switch on left MPCD bleeding into bezel. Fixed scaling of HUD repeater on MPCD to be correct size. Fixed engine efficiency table error at very high altitudes that was resulting in higher than expected thrust loss. Fixed SAAHS paddle disable incorrectly resetting stick trim position and not resetting rudder trim and will now correctly restore rudder trim when released. Fixed Speedbrake logic based on SME information to extend as long as OUT is pressed and will fully retract when IN is pressed (Allows for partial extension but will always fully retract). Fixed aircraft diverting in some cases prior to maneuvering tone envelope. Fixed infinite coefficient values in some conditions of large body angular rates (out of control). Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure. Modified TPOD axis dead-zone to be slightly reduced. Added missing white indication on Emergency Battery Handle. Added Emergency Gear rotation and pull in Cockpit Model. Added emergency gear deployment logic. Added emergency gear battery logic. Updated gear handle logic. Gear handle light logic corrections. Added gear DN LOCK OVRD button logic. Added keybinds for gear DN LOCK OVRD. Added keybind for Gear Emergency Deployment. Added keybind for Gear Emergency Battery Activate. Corrected flat black background on some MPCD pages. Corrected HUD pitch ladder behavior. Corrected HUD flight path marker behavior Updated TTT/TOT function to continuously calculate Command Speed (CS). Added Weapons Release Tone. Fixed missing seat height adjustment control. Seat model animation work-in-progress. Added ejection seat ground safety handle arming logic. Ejection will not happen unless the seat is armed. DCS M-2000C by RAZBAM Added vertical tail damage parts and fragments. Added support for more RWR codes. Added ability to modify RWR codes dynamical via cockpit/scripts/SERVAL.lua Added RWR code documentation at doc/M-2000C RWR Threat Codes.pdf Fixed damage model issue where parts would not fragment off. Fixed damage model issue where weapons would sometimes remain on destroyed wings. Fixed S/P lights turning on where a PCA button is empty. Fixed GBUs not appearing on the PCA when loading S530Ds on the wings. Fixed gear handle should now blink when test light button is on the 1 position. Modified autopilot roll logic improved based on updated documentation and SME input. Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure. DCS MiG-19P by RAZBAM Fixed sudden zoom out that would occur sometimes when in external aircraft view. Fixed pilot hand going through canopy glass when closing the helmet visor. Modified aileron damage tolerance at high speed from 120 deg/sec to greater than 150 deg/sec sustained for more than 0.5 sec. Fixed damage model issue where parts would not fragment off. Fixed damage model issue where weapons would sometimes remain on destroyed wings. DCS JF-17 by Deka Ironwork Simulations Added HOTAS T5 TDC re-center for CM-802AKG when releasing the key (NOTE: need to rebind the T5 up/down/left/right keys on device and keyboard if you bound it before!! Axis should not be affected). Added canopy glass fog effect (defog button also functional). Added special option to select cockpit model between visual quality and performance (big fps drop when warning light test on, etc). Added weapon quantity limitation when set manually in SMS Load page. Added UTC for Syria and Channel maps. Added 07-09 missions to free campaign (full campaign plans to have 12-14 missions). Added 4 quickstart missions for Syria map. Added 1 multiplayer mission. Fixed WMD7 BIT skip issue in cold start. Fixed HUD TDC axis control. Updated radar antenna scan speed for INTC/DGFT/AG. ChinaAssetPack by Deka Ironwork Simulations 093: Temp fixed torpedo explosion issue. 093: Torpedo launch angle (gyro angle) now is slaved to periscope azimuth (controlled by player), therefore need to do all calculations manually by player. SD-10: use aa_missile_amraam scheme (A walkaround solution of TWS launch warning for F-16/F-18). More detailed explanation. DCS C-101 Aviojet by AvioDev Fixed GPS position. (Already committed in previous revision but was not added to changelog). Improved WARNING, FIRE, ANTISKID OFF, ANTISKID FAIL and CAUTION lights brightness. Improved FD buttons brightness of C-101EB forward cockpit. Improved AOA indexer light brightness. Fixed brightness of priority transfer korry dots. Both for C-101EB and C-101CC. Adjusted the following lights brightness: Fuel available indicators, fuel transfer pressure indicator, fuel FUS quantity selector, boost pump korry, fuel shutoff valve korry, engine anti-ice korry, engine computer korry, battery L and battery R korries. Fixed the following lights brightness, they are now dimmed with consoles lights knob: aileron servo-actuator cutout korry, emergency fuel valve korry. Labels of priority transfer korries (UHF, VHF and NAV) are now always on when electrically energized. Both for C-101EB and C-101CC. Batteries temperature red lights will be off now when there is no electrical power available (this issue had been introduced recently after textures rework). Minor: Removed looped cell links in aircraft setup. Fixed parachute texture. Added Syria map quickstart and single missions (EN and ES localizations). Fixed handling of frequency set in V/TWU-740 radio of C-101CC, as there was an issue with the 0.05 digits selector. DCS P-47D Thunderbolt by ED Added 2 additional modifications: P-47D-30 (early) and P-47D-40. Added new bombs and rockets for using on the aircraft. Added external fuel tanks and the M10 smoke tank. Updated bombs delivery procedure. Updated damage visualisation. Flight manual EN, RU. Log book not recording P-47 stats - fixed. Known issue - AI controlled aircraft have problems when aiming M8 rockets. DCS P-51D Mustang by ED Starter sound can be heard even without spinning propeller - fixed. DCS UH-1H Huey by ED Co-pilot not firing miniguns at targets - fixed. DCS Ka-50 Black Shark by ED Cockpit. Corrected OPER and OFF text on L-140 panel. DCS MiG-15bis by ED Tracer not seen on 23mm cannon - fixed. DCS A-10C Warthog by ED HUD goes to A-A mode without any Electrical power - fixed. DCS F-16 Viper by ED Added AGM-65D/G/H/K. W.I.P (Add to the next OB): BSGT option. Uncage. LOS with successful handoff on HUD. It is possible to lock on with two missiles prior to launching the first missile. TMS-right re-command handoff. ASL on HUD for BORE mode. Added AGM-88C (HAS Mode). AGM-88 Threats table Optimize F-16 livery files - fixed. SYM Rocker No Longer Working - fixed. Some liveries lack textures - fixed. Scan Broke for Boresight & Vertical Scan - fixed. Radar: Loss of track from SAM to TWS - fixed. Helmet mounted device change: Added option in the ME aircraft property tab Added ground crew comm G Tolerance - Open Beta vs Dev Trunk - fixed. Litening Phase II: Current coordinate display is not looks like in design doc and original source - fixed. F-16CM TGP Will Not Power On After Takeoff - fixed. Updated F-16 Guide with newly added features as required. Changes are noted on the Latest Changes page. HMD Boresight ellipse displayed all time - fixed. DCS F-18 Hornet by ED Added AGR Mode. Added FTT Mode (Without tracking moving target. Moving target - w.i.p). Added Mark Point option. Incorrect HOTAS Command for Castle Switch aft - fixed. ZTOD on UFC Error - fixed. Radio volume ISSUE - fixed. Broken fuel transfer from external tanks - fixed. SA page SAM threat rings draw order - fixed. Master mode buttons A/A and A/G are pressed at mission start - fixed. MK-82 Auto mode dropping long - fixed. Threat circles on SA page only show if threat Icon is visible - fixed. AGM-65 IR Display and SLAM display very dark - fixed. Hot start should have INS selector knob in IFA - fixed. EXP render issues - fixed. HUD Sidewinder count does not update until zero missiles remaining - fixed. Firing AIM-7F causes switch to other AIM-7 type - fixed. AIM-9 HUD Count does not change until all missiles expended - fixed. SELECTIVE JETTISON in STORES mode not working correctly for some stores. - fixed. AIM-9 seeker and TD lock onto different targets - fixed. Strange behavior when switching between A/G radar EXP modes and A/A radar - fixed. With stick hidden NWS/Undesignate click spot remains and creates problems for some users - fixed. AG radar EXP2-3 beam jump on first pass - fixed. AG radar heading figures overlap on switch from Map to EXP1-2-3 - fixed. Check UFC and radio button pushes change AM / FM status - fixed. Unlimited weapons - does not respect salvo / ripple after replenishment - fixed. AGM-65 A/G RDY not indicated on HUD in certain condition - fixed. GACQ and VACQ Scan patterns broken - fixed. COMM was turned off, new channel applied right after COMM powered up - fixed. Radio volume does not turn off radio when at minimum - fixed. AGM-88C disappear after launch - fixed. Radar elevation coverage is incorrect - fixed. TWS antenna slew messing with RWS - fixed. Refueling Floodlight isn’t bright enough - fixed. TGT steering is not selected after HUD, FLIR or A/G radar cursor designation - fixed. HSI/SA page A/G designation diamond missing for FLIR and HUD designations - fixed. Added Winwing HOTAS Hornet Files. Incorrect coordinates format in Litening output in current build (decimal, but need to be precise classic one) - fixed. INS Alignment: Moving aircraft should require manual waypoint 0 update - fixed. Helmet mounted device change: Added option in the ME aircraft property tab. Added ground crew comm. Added HMD EW Symbols. AIM-9L & AIM9-M losing lock with control input - fixed. IFA Alignment has strange effect on velocity vector and CCIP CCRP fall lines - fixed. Known issues: AIM-9L & AIM-9M Tone loss. AIM-9X ‘jittering’ with radar lock. DCS Supercarrier by ED Added CVN-75. Arleigh Burke. Added liveries. DCS Combined Arms by ED Fixed delay before deleting an assigned target in F10 view. Fixed incorrect fire solution for controlled FLAK. Running infantry not firing - fixed. Fixed incorrect movement of units with type “on road” when rounding the road. Added auto-turning on the stabilizer during auto tracking (ctrl+F10) for gun 2S6 Tunguska. Fixed armor Armed Speedboat (20mm HE shells can’t damage). Infantry ignoring WP in mission - fixed. MLRS cannot turn to use weapons - fixed. Improved visibility range for infantry. Campaigns F/A-18C Raven One campaign by Baltic Dragon General: Added “mission complete” message to each of the missions. Updated E2-C and Iranian AH-1 skins, they should be displayed correctly now. Added new skin for UH-60s (Golden Angels). Added briefings for all missions in PDF format to DOCS folder. Updated Raven One Guide Missions: Mission 01: Prevented USS Vincent Aiello from shooting at Iranian patrol boat. Added information about the campaign guide to the briefing. Fixed rare issue where SPACE BAR command for radio check would not work (replaced with F-10 menu instead). Mission 02: Updated kneeboard page with codewords. Updated designer’s notes (Smoke has to take off first). Mission 03: Adjusted part with enemy MANPAD shooting at player’s wingman. Updated victory condition to correctly award points for destroying weapons stash / truck. Mission 05: Added explanation about enabling Guard channel to Designer’s Notes. Prevented a rare occurrence where UAE M-2000 would slam into player when refueling. Iranian aircraft skins should now show properly. Mission 06: Updated kneeboard (added Marshal frequency). Mission 07: Updated speed and position of recovery helo. Mission 08: Updated starting location of Raven 12 - she is no longer blocked by static aircraft. Mission 10: Removed helo sitting on the deck at mission start. Fixed issue where campaign would not progres if player didn’t refuel. Mission 12: Adjusted player’s loadout. Fixed rare issue where despite mission success the result would be 50 points. Mission 13: Updated kneeboard and waypoint number (Topaz 1). Fixed faulty trigger detecting when player lands. Mission 14: Fixed problem with campaign pushing back to M13 after completing M14. A-10C BFT Campaign by Maple Flag: Missions BFT02, BFT03, BFT11: Updated AI vehicle paths to avoid collisions. 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
October 2, 20205 yr Author ****weekend news**** Dear Fighter Pilots, Partners and Friends, We are pleased to announce that DCS: A-10C II Tank Killer is now airborne. After substantialinternal testing, we are confident the flight model and weapons will surpass your expectations.The HMCS consists of several sub-systems, in this video, we’ll focus on the Helmet MountedDisplay (HMD) and the Profile Editor: DCS: A-10C II Tank Killer | Helmet Mounted Cueing System (HMCS).We would like to share our development progress on DCS: Supercarrier. In Open Beta 2.5.6we added CVN-75 Harry S. Truman. We are currently finalising the key commands to activatecut lights and wave off lights from the LSO station. We are also working on new pilot flight suitsand more fluid animations.A new 12 mission historical campaign based in 1944 is now available for DCS: Fw 190 A-8 Anton.This campaign includes historically accurate liveries, detailed briefings and mission specific kneeboardcards and checklists. Complete missions such as patrol, intercept, bomber escort and ground attack.Thank you for your passion and support.Yours sincerely,Eagle Dynamics TeamA-10C II Tank KillerReleased to Open BetaDCS: A-10C II Tank Killer adds new weapons such as; the Advanced Precision Kill WeaponsSystem (APKWS), AGM-65L laser-Maverick, and GBU-54 laser-guided JDAM. A completelyremodelled cockpit with options for factory-fresh and weathered textures. The “Scorpion”Helmet-Mounted Integrated Targeting (HMIT) system used to train the 355th Wing cadetsand the updated external model now set the bar for our future releases.We have updated the preset key commands for HOTAS hardware to make new users feelmore comfortable learning this in-depth system. The fully interactive Forward Air Controller(FAC) will also help you find and engage enemy targets, cooperative target engagement hasbeen taken to a new level.With the improved ability to command ground forces, the vast number of land, air and sea unitsas well as feature-rich cooperative missions and head-to-head multiplayer; We are proud to saythis is the most realistic model ever done for PC simulation.Pricing PolicyDCS: A-10C II Tank Killer is available now for $79.99. If you own DCS: A-10C Warthog, you canupgrade to DCS: A-10C II Tank Killer for only $9.99 until the 31st of October 2020. After that,the upgrade will cost $19.99.The upgrade option and module are both available on Steam and Eshop now.A new addition to the renowned A-10C is the Helmet Mounted Cueing System (HMCS). It providesexcellent situational awareness and the ability to cue weapons and sensors by just looking at thetarget and setting a designation. Please note that this is not the same helmet implementation asfor the Viper and Hornet systems; it is in many ways far superior.Watch the last video in the DCS: A-10C II Tank Killer Preview Series:DCS: A-10C II Tank Killer | Helmet Mounted Cueing System (HMCS).Learn and fly whilst using the updated Tank Killer Manual.SupercarrierDevelopment ProgressWe are currently working on the animation engine capabilities. We have added additional animationsto vary operations phases on-board DCS: Supercarrier. A new skeleton that better matches humananatomy is in progress, this will improve realistic deck crew movement.We are also working on improving the catapult launch animation for the DCS: F/A-18C Hornet pilot.The hand models have been corrected whilst we continue to develop Nomex® flight gloves. We arealso using highly detailed 3D scanning technology to better model the pilot for point-of-view experience.When complete, the CWU-27 / p Flight Suit and the CSU-13 / p Anti-G Suit will be available.Fw 190 A-8 Horrido!Campaign by Reflected SimulationsAugust, 1944. You arrive in Merville-Calonne to take on leadership of 7./JG26 flying Focke Wulf 190A-8s.Most of the pilots are mere teenagers with only a few flying hours, and your job is to turn them into anefficient fighting unit under the ever-increasing pressures of the war. The Allies have gained complete airsuperiority over the continent, and their ground forces are advancing rapidly through France.Experience the thrill of attacking large bomber formations head-on and the terror of taking off amid thebullets of low flying Mustangs. Download DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations now.Thank you again for your passion and support,Kind regards,Eagle Dynamics Team 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
October 9, 20205 yr Author Weekend News 09 October 2020 Dear Fighter Pilots, Partners and Friends, We are currently working on improving AI logic and in particular Air to Air combat behaviour. This results in a revised set of combat rules and more human-like outcomes while in offensive and defensive maneuvers. The new World War II airframe Damage Model will now take into account more detailed principles such as: load-bearing elements, their material, control systems, electrical systems, geometric dimensions and explosive characteristics of various ammunition types. Raven One is a new DCS World Campaign developed with help from former U.S Navy pilots, both with over 3,000 career flight hours and numerous overseas deployments. Download it now on Steam and our Eshop. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Team Air Combat New Features Our improved AI will encompass variable decision making protocols dependent on a continuously calculated environment in order to enhance fight/disengage/run behaviour. The AI will make emergency landing decisions on land or water (ditch), it can also react in case of sudden attacks even if the attacker is not visible. If there is light damage, it will attempt to evade the ‘unseen attack’ and search for the attacker. When damage is more serious, it will evade and RTB where and when possible. Potentially the damage can be too high and the only solution is bailing out. Damage Model Development Progress Closed beta testing is now in final stages as we plan to release for public testing at the end of this month. The new damage model will also be integrated into WWII AI bombers. Each aircraft has unique hydraulics, pneumatic and electrical systems and materials. As a result, the predicted damage depends on the type of munition, munition velocity dependent on distance and location of impact. The internal effects such as engine/radiator damage, coolant or oil tempe- rature variation, loss of pressure, loss of control or other effects will generate the corresponding internal and/or external visual effects. We have deployed this technology to all our World War II fighters, and we trust that the long wait will be worth it and we hope that it will be to your demanding expectations. Check our latest In Development screenshots. Raven One By Baltic Dragon This campaign has been developed by our third party partner Baltic Dragon in close cooperation with two experienced former Hornet pilots: Vincent Aiello, host of the Fighter Pilot Podcast, and Kevin Miller, author of the Raven One trilogy. Throughout 15 missions and 2200 custom voiceovers; get into the boots of James ‘Flip’ Wilson of the VFA-64 Ravens squadron and fly memorable sorties that closely resemble real life procedures and operations. Thank you again for your passion and support, 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
October 23, 20205 yr Author ****Weekend News**** 23 October 2020Dear Fighter Pilots, Partners and Friends, We are pleased to announce that our special DCS World Halloween Sale is starting today and will run until the 8th of November. For our friends who fly on Steam, a shorter but nevertheless substantial sale will take place from the 29th of October until the 2nd of November. In the upcoming DCS World Open Beta update, we plan to deliver the possibility of selecting desired impact conditions for the GBU-54 bomb via the DSMS page for DCS: A-10C II and via the JDAM MSN page in DCS: F/A-18C. A whole raft of additional features and bug fixes will also be delivered. Stay tuned. After the initial release of the AGM-65 Maverick for the DCS: F-16C Viper, multiple bugss were identified during the beta-testing period. The next Open Beta will resolve most of the more pressing issues. Thank you for your passion and support. Yours sincerely,Eagle Dynamics Team Halloween2020 SaleWe are pleased to announce our spooky Halloween Sale. Our EShop sale starts today at 08:00 PSTand will run until the 8th of November with most of our products seeing up to 50% discount.On Steam, the Halloween Sale will start on the 29th of October at 10:00 PST and end on the 2nd of November.Modules with a 30% discount P-47D Thunderbolt The Channel F/A-18C Hornet F-16C Viper Exceptions The F-14A/B Tomcat will have a 15% discount The JF-17 Thunder will be only $64.99 Modules that do not participate in the Halloween Sale A-10C II Tank Killer Supercarrier Syria Mi-8MTV2 Crew Part 1 Campaign F/A-18C Raven One Сampaign We hope this will give you an opportunity to grab some hot deals and add some serious fightersto your hangar.GBU-38Development ReportThe key feature for this updated JDAM is the new autopilot. This weapon now incorporates enhancedtrajectory laws and provides the capability of programming for an impact with a specific terminal headingand vertical angle. These options are designed to improve weapon effectiveness depending on the typeof target. The graph below demonstrates this effect.Effect of desired terminal vertical angle on GBU-38 bomb pathDue to aerodynamic restrictions precise impact points are not always possible, in this case, JDAM usesan algorithm to check the impact heading and vertical angle. If the check indicates a noticeable miss,the algorithm will seek for conditions that will allow for an on target hit. In addition, to reduce the probabilityof a near miss and to improve ballistics penetration, the autopilot will command a zero angle of attack duringthe last seconds of flight.Viper AGM-65UpdatesWe encountered a target lock issue with objects in close proximity to the desired enemy. Symbology errorson the WPN page will be fixed in the next update. The seeker depression angle markers are currently beingadjusted as well as the Sensor of Interest (SOI).In the next Open Beta update, the addition of the BSGT option and uncage ability will be added. The LOShandoff indication on HUD can also be expected. The possibility to engage target lock with two missilesprior to launching the first will also become available. It will be possible to ripple fire two locked-on missileswith RP 2 option. We are also working on the TMS-right re-command handoff.Thank you again for your passion and support,Kind regards, 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
October 30, 20205 yr Author ***Weekend News*** Today, 03:20 PM 30 October 2020Dear Fighter Pilots, Partners and Friends, This week we are pleased to share some new features for DCS: F/A-18C Hornet coming in next Open Beta. We are finalising work on the data link information that displays friendly, unknown and hostile air contacts to the Helmet Mounted Display. Once completed, we will also add the Air-to-Ground mode. We would like to share the current development progress of DCS: Mariana Islands. The civilian building assets have been finalised and we are currently working on finalising airfields and military installations, including storage bunkers, radars and hangars. We kindly remind you this is your last chance to get DCS: A-10C II Tank Killer Upgrade for only $9.99. Check out the new updates in the DCS: A-10C II Tank Killer November Update. Thank you for your passion and support. Yours sincerely,Eagle Dynamics Team F/A-18C HornetNew Features The new GRID function will allow you to edit and create waypoints using coordinates, this is particularly useful when working with a JTAC. The new Azimuth / Elevation (AZ/EL) air-to-air radar page will display contacts and their relative elevation. Later, we will add the automatic-IFF and FLIR elements to this page. We are also working on the ground effect for the Hornet and have corrected lofting for the HARM. A bug when using IR-maverick for the first time has also been resolved as well as many more improvements.GuamDevelopment Progress Real geographic data is used to create the initial topography layer and road networks. The placement of civilian housing assets and vegetation is now also complete. We encourage you to check out the In Development Screenshots. Antonio B. Won Pat airport in Guam is now in its final stages. We are also working on the Andersen Air Force base. We look forward to sharing more information in the new year.A-10C IITank Killer Upgrade After recent improvements to the exterior sound effects, the cockpit has also been tuned. The updates will become available as part of our next Open Beta Update on the 4th of November.F/A-18CHornet In addition to the improvements on the A-10C flight model, our team has also been working on DCS: F/A-18C Hornet and DCS: F-16C Viper.F-16CViper We understand that the targeting pod and pre-planned mode of the Maverick is not working as desired. This is not a malfunction of either the targeting pod or Maverick, but rather the Sensor Point of Interest (SPI) logic in the Viper. This is a high priority for the team to address, but it will not be ready for the November Open Beta update. However, the next update will include a significant improvement to ground handling, non-PRE mode Maverick improvements, refinements to the HARM, and more. Both of these modules have a massive 30% Halloween Sale 2020 discount. We hope this will give you a chance to kick start your learning of these complex weapon systems. Thank you again for your passion and support. Kind regards, 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
November 5, 20205 yr Author ***Huge Open Beta Patch this week*** CS 2.5.6.57264 Open Beta 2020-11-04DCS World The new Damage Model WWII code with all last fixes is uploaded to build to start Open Public tests on the ED servers shortly. The information about how to connect to test servers will be placed on the forum soon. Terrain: improved background preload for less stutters Terrain surface textures: improved details at altitude for HIGH terrain texture option Terrain: improved loading resources and memory management Terrain: fixed excessively curved paths Terrain: fixed leak after destroying scene object Terrain: fixed civil traffic disappearing Terrain: fixed grass disappearing Trees: improved far LOD rendering Trees: fixed mirroring far LOD (may break user MOD) DCS crash when Land Rover 101 died - fixed Big formation task aircraft placement doesn't work as intended - fixed Behaviour of the AI gunners on bombers improved AI Pilot Bailout Procedures were improved Behavior with WGr-21 improved: fire to targets in formation only, dropped the rockets (or launchers) when engaging the dogfight WWII bomber formation keeps mission set altitude during threat of AAA AI Emergency Procedures - ditching on water is added WWII torpedoes have better destruction force against ships now Mission Editor: Added ability to Show/Hide all units of coalition (found in map options) Corrected Historical Mode database AI F-14s don't use TWS with AIM-54 missiles - fixed MP. Dedicated Server. Client stopped on black screen when server restarted mission - fixed AI MLRS do not rearm and continue to fire - fixed AI Tornado GR.4 unable to mid-air refuel - fixed ME. Fix displayname tasks: 'WW2 big formation' –> 'Big formation' 'WW2 Carpet bombing' –> 'Carpet bombing' GUI. Name of the mission file will be taken from mission description if omitted in description .lua MP. Servers are complaining of strange behaviour when RegMapStorage has no more IDs starts to log - got experimental solutions Sound. Support mono USB headsets Sound. Update for new sound feature Origin Sphere (wip) - P-51, Spitfire, Bf 109, Yak-52, Fw 190, and others Sound. Added global origin-sphere around spatial sources JDAM. Fixed satellite seeker error JDAM. CEP for JDAM is equals 5 meters now JDAM. Possible fix for MP sync of satellite guided weapons JDAM. New features. Added onboard algorithm for finding optimal impact parameters and flightpath. Improved terminal guidance accuracy. Added zero AoA command for the last second of flight to reduce the probability of slap and to improve penetration (as on the real bombs) JDAM. Improved pathfinding algorithm (+-2 degree accuracy for desired vertical angle). Improved guidance (autopilot accounts for additional path curvature due to AoA and eliminates it now). Additional autopilot adjustment JDAM. Fixed g-load "freeze" bug JDAM. GBU-38/54 supersonic lift correction JDAM GBU-54. Fixed guidance law switching if laser spot disappears. Set laser spot lock distance to 4.5km, seeker FOV 35 degree JDAM. Stiffer restrictions on miss for JDAM. JDAM launch distance tables corrected Added new AGM-65L model JDAM. A JDAM bomb without GPS navigation flies only by INS without SatNav correction. So it will have CEP about 5 times more AGM-84A/D Harpoon. Increase seeker search range from 28 to 45km AGM-84H terminal stage parameters update CBU-87/97/103/105. Reduced the influence of the wind SEAD task. AIs will try not to enter the lethal zone of SAMs and will not attack SAMs with guns AI unable to drop multiple JDAMs on a single attack run - fixed AIs optic sensors will take into account the blindness by sun AI. Reduced the probability of AI planes falling into the water during air combat AI. Air combat improvement when the wingman has BVR missile and opportunity to shoot AI. Fixed a bug leading to incorrect placement of AI aircraft on the surface when activated during a mission AI goes to ground collision when used Mk-82 AIR "Ballute" - fixed AI. Two runways blocked by unit one clear's but other which is blocked allows clearance - fixed AI aircraft stuck on some runways before takeoff - fixed AI. Corrected the helicopter group landing AI. Mi-8 jitters during taxi to takeoff - fixed AI. Improved Supercarrier compatibility of Heatblure F-14. Wing config during ship taxi fixed AI WWII. AI pilots will go bail-out faster. Added dead AI pilot lean head animation Aerobatics task. Added Horizontal Eight AI Mi-24. The argument for opening the optics doors is not transmitted in MP - fixed AI will not go to takeoff with significant damages AI with damage after landing will not remain on the runway AI. Aircraft wreckage destroyed on the ground will be removed in 3 minutes Radio. WWII. Restored radiocommand “Cover Me” AI behaves incorrectly during a follow task in some cases - fixed Update of Russian Localization (GUI mission list) AI aircraft goes to collision during taxiing to the runway in some cases - fixed AI. Carrier based aircraft unable to find the parking spot in ME if landing at an airbase - fixed MP. Dedicated Server. Neutral units appear as RED on client - fixed ME. Unable to move the first unit of a group, without moving the entire group - fixed. Moving the first unit is possible with Left Ctrl ME. Loading Static template with higher unit/groupIds makes new Ids larger - fixed ME. After saving the mission aircraft start up heading changes to heading to the first waypoint - fixed Mission generator. The player will be able to rearm and refuel at his airbase in the generated mission MP. Multiplayer: Airfield doesn't turn runway light after changing night-day-night - fixed ME. Added ability to set engagement range for SAMs in percent of full range. Advances Actions -- Set Option -- Interception range ME. The mission editor will generate an error while loading a mission if a unit has a linkUnit assigned to it and the object type does not exist - fixed SSE. When using the scripting function coalition.addGroup the groupId value passed within the table is ignored and a value is automatically assigned - fixed MP. Select Role window. Added filters and search box for slots AI. Crash on wcPlane::Select_Flight_Task - fixed AI. After taking damage and a decision to crash landing, the plane became immune to further damage and could fly without wings - fixed AI. Strange oscillation behaviour of planes in Syria when trying to get to a set altitude - fixed Updated DE, CN, RU, FR localization DCS AJS-37 Viggen by Heatblur Simulations Fix to HUD shutting of in sidewinder fast select mode. Added invisible FARP object. Single parking spot. (I'll write up a guide on the new FARP mechanics) Added Caukasus short-field training instant action mission. Fix to CTD related to saved-games folder in non-latin script. DCS AV-8B NA by RAZBAM GBU-54 are now loaded on DITERs Removed all TERs with 3 bombs from Stations 3 and 5 Improved JDAM Relative targeting procedure. Now it is possible to do multiple JDAM relative releases Improved: High Drag bombs can now be released as Low Drag Improved: Ghost Velocity Vector on HUD will now flash when at limits of HUD display area Improved: Long Winc does not disable JDAM Relative Targeting (TOO mode). To disable you must undesignate Added flight control system joystick switch abstraction keybinds Fixed: FPM erratic behavior in NAV or AG mode when total velocity close to zero Fixed: TPOD/JDAM CTD when releasing the bombs Fixed: TPOD erratic behavior when using JDAMs Fixed GBU-32 not tracking Fixed Waypoint Icon not visible if designated and NWS is pressed Fixed Com channel selector keybind incorrect behavior Fixed LAR rings not showing on EHSD for GBU-54 Fixed EHSD ground track digits still use TRUE when EHSI is set to MAGNETIC Fixed: No markpoint menu option in AG mode Fixed: DMT roll stabilization when in A/A mode Fixed: AGM-65F internal handling inconsistency Fixed: HUD Velocity Vectors going invisible at some limits of HUD display area Fixed: Release tone to sound after each release Fixed: NSW not changing IRMAV FOV when missile is uncaged Fixed: AAR zone circle out of position when EHSD is decentered Fixed: Various issues with the caged velocity vector Updated: AUTO release mode. New procedure is in the Forums Updated: TPOD Functionality for G4 integration with aircraft systems: TDC button (PB14) has been deleted. TDC modes are now only two: AC TDC and HTS HTS TDC now updates System Designation Super Wide FOV (SWFV) mode has been enabled (PB10) LSS/LST Mode has been improved. To enable LSS/LST you must long press PB19 (INR) Zoom factor has been incremented from 10x to 16x. Zoom factor increases/decreases by 0.3X Zoom factor now changes when long pressing PB3 or PB4 New laser modes have been added Tracking has been modified: AR (Area Track) only locks a ground position. PT (Point Track) can lock a moving target. MT (Moving Target) works the same as PT When the TPOD is the SOI, NWS slaves the sensor to the aircraft system designation DCS M-2000C by RAZBAM Fixed: Missing wheels Fixed: left/right wheel brake combined axis command not working Fixed: throttle deadzone at high throttle Fixed: Various issues with the caged velocity vector DCS C-101 Aviojet by AvioDev Fixed and improved startup training missions (EN, ES and CN) Fixed basic visual flight training mission (EN and ES) Fixed radios and navaids lesson 1 (EN, ES and CN) Fixed IFR Flight training mission (EN, ES and CN) Fixed Guns and Rockets training mission Changed direction of engine y moment (pitch moment) Fixed Bombs training missions, EN and ES Fixed Sea Eagle training missions, EN and ES Fixed Air Combat training mission, both EN and ES. Fixed typo in EN version of that mission name too C-101 mach number indicator scale reaches now 1.0 Cockpit lighting knobs do not deploy the gear anymore when flying multicrew Updated fuel selector switches sync in multicrew, now the cockpit switch is moved, instead of directly setting the variable for Flight Model Now Flight Model takes into account rear cockpit fuel transfer switches positions (manual or forward cockpit priority) Added lighting to OFF labels in forward cockpit fuel panel Fixed sound error message at engine shutdown Improved aircraft stabilization at mission air start, since stabilizer position initialization was slightly off after latest flight model changes (WIP) Added Georgia fictional liveries Fixed trim system in multicrew (it doesn’t desynchronize now over time) Removed trim tone when acting on the trim if the aircraft is controlled from another seat in multicrew Electric load of batteries is now balanced according to their current capacities 'Sight Sun Filter' and 'Smoke On Ground' properties set in Mission Editor show now correctly to clients in multiplayer Improved synchronization of flight controls position in multicrew (when the client doesn’t have control, won’t be able to move the stick) DCS SA-342 Gazelle by Polychop Simulations Fixed RWR symbology Fixed TV targeting symbology Fixed laser rangefinder symbology DCS JF-17 by Deka Ironwork Simulations Added external fog and MFCD screen animations for player and AI Added 2 training missions Added more keyboard/device bindings Should fix slew axis reverse on C701 when zoomed in Fixed TOT desired speed Fixed T5 differences between axis and buttons Fixed inlet total pressure recovery coefficient at lower speeds Fixed gain/level value display in WMD7 page Fixed HUD brt/cont adjustment Fixed CM802AKG keeps tracking target even outside FOV, now will return to MITL mode, seeker returns to search mode Fixed wheel brake axis first half no effect issue (general rudder axis should give -1 ~ 1 input) Removed blank angle for AG radar (because no SAR feature) Adjusted actuator rate or Elevator and ailerons Adjusted WMD7 IR WH/BH effect (still WIP) Adjusted deadzone for antenna axis Revised landing gear drag & damage model If born on ground, force WOW to true during the first few seconds to avoid gear up due to improper external device switch position If hpt/spt is notching, hpt/spt position will be predicted and target box on HUD blinking ChinaAssetPack by Deka Ironwork Simulations Fixed zbd-04, hq-7 collision models Fixed C-802AK crashed into sea issue Fixed static warning board missing in game issue Adjusted BRM-1 engine for reasonable range DCS F-18C Hornet by ED Added Azimuth / Elevation Radar Sublevel (FLIR Sublevel/AUTO IFF/MIDS - W.I.P) Added PRECISE and GRID Coordinate Entry Added Datalink Symbols on HMD Added HMD control page from SUPT Added IN LAR indication Added FTT mode for moving targets JDAM: Added input of terminal parameters. (DLZ for terminal data - W.I.P) DCS Hang / crash with jettison procedure - Fixed AACQ mode - Correction of the logic of work (W.I.P) Datalink in the Hornet only works in the day, not at night - Fixed HMD A/A indicators don't match HUD A/A Indicators (Added IN LAR/SHOOT indication, DT2 symbol) - Fixed Missing Course Line Option for TGT (HSI and SA Page) - Fixed Automatic IFF disabled in LTWS COMM window illuminates whenever transmissions are received on COMM 1 and COMM 2,respectively - Fixed Radio digits corrupt during cold start - Fixed AGM-65F resets after shooting all AGM-65E's - Fixed Laser mavs will not fire after IR mavs used - Fixed Added Angle of Attack (AoA) steady tone for certain conditions: FLAP AUTO AoA above 35 and below 7 degrees FLAP FULL AoA above 32 degrees FLAP HALF AoA above 35 degrees With stores AoA above 25 degrees AGM-84E - PP mode unable to set target elevation - Fixed PRF should not be pilot selectable in ACM modes - Fixed TDC over Azimuth hides the setting - Fixed STEP cursor fixed when using EXPAND RDDI will display the AGR page in A2G mode when the lightning is changed from NIGHT to DAY - Fixed Corrected guns and rockets HUD / STORES symbology EW symbols on SA always show upright - Fixed SURV still contributes to ROE ID criteria when SURV is deselected in SA SENSR subpage - Fixed Removed LOFT for HARM in TOO and SP modes (same way as F-16C) IN RANGE notification in HUD with no target data - Fixed Mark points become corrupted when using WPDSG - Fixed Fixed indication of JDAM and cannon on HUD AGM-65E Will not fire on a building if the MAV is SOI - Fixed Weapon volume for AIM-9X adjustment - Fixed FPAS descent distance - Fixed Paddle switch and Pinkie button animation switched - Fixed TAC Menu does not show the weapon option unless the stores page has been selected - Fixed Fixed indication of AGM-65E COMM control does not work while the radios are not powered - Fixed UFC Scratchpad Error input - Fixed ACM and SIL mode crossing - Fixed Reversed ground effect at high speed is fixed T UP is using heading and not track in HSI Aircraft symbol is aligned with the heading in HSI and SA - Fixed Mark point cannot be displayed in feet - Fixed If waypoints are cycled after using WPDSG, laser Maverick seeker will wander - Fixed A-G/A-A radar page shows true heading - Fixed TWS still functions on ground - Fixed AG radar. Functions on the ground at zero speed and WoW - Fixed STT acquisition always uses the current PRF in INTL - Fixed DDI#7 function during TDC designation - Fixed Harpoon HUD intersection indication - Fixed Loud "fluttering" sound inside the cockpit when speed > 200 KIAS - Fixed AACQ with TDC over different track than L&S - Fixed AACQ/FACQ command is always SCS right instead of SCS towards the radar page - Fixed Player's ladder at cold start moves - Fixed HUD TD Diamond not ground stabilized - Fixed DCS F-16C Viper by ED Added HARM loading option on stations 4 and 6 Added HQ-7 and Roland to HARM sensor database Waypoints are disappears after switching to A-G and back to NAV - Fixed Adjusted landing behavior in crosswind (adjusted side friction factor for crosswind landing and takeoff/nose gear absorber updated) Nosewheel steering gains - sensitivity adjusted AGM-65 D, G, and H, K Maverick non-consistent lock on - Fixed AGM-65G/D/H/K adding missing options: Boresight (BSGT) option Uncage (allow Maverick gyro to complete 30 seconds earlier) It is possible to lock on with two missiles prior to launching the first missile Generator stops and FCR alignment turns off after being idle for too long - Fixed NOT SOI for HSD - Fixed AGM-65 WPN Page symbology errors - Fixed Check Exterior lights COVERT modes - Fixed HARM HAS - redesigned logic - Fixed Switching Master Modes PWR OFF HARM's - Fixed Mavericks should already be powered on and warmed up on air start - Fixed Livery names are incorrectly formatted - Fixed EO submodes not remembered - Fixed Aerodynamic forces on gear posts inverted - Fixed Selected station number must be highlighted, not boxed - Fixed Fix for fuel flow indicator, hydraulic pressure indicators, oil pressure indicator, nozzle position indicator Updated DE Viper manual DCS Supercarrier by ED Static crew men have collision - Fixed "See you at 10" stays after used - Fixed AI F-14 In user mission gets stuck in middle of deck then vanishes - Fixed Added more Variance in AI Carrier Approach Speed SU-33 and Kuznetzov abort take off - Fixed Lights are turned on on bridge and opened spaces below flight deck day time - Fixed All aircraft spawn from runway - Fixed Deck crew disappears on game PAUSE - Fixed DCS A-10C II Tank Killer by ED Available for all countries in the Mission Editor Animation of opening of aircraft canopy has been improved Loadouts with triple SUU-25x8 aren't visible in simulation - Fixed "Hide stick" feature is added Aircraft skins are restored in all training missions Flashing for navigation lights - fixed Setting Chaff or flare above 255 and releasing crashes DCS - Fixed Flare count updated. Flares count increased up to 480 Adjust Coolie Hat HOTAS functions: Coolie Hat Up: HUD as SOI; Coolie Hat Down: HMD SOI China Hat HOTAS changes. Regardless of what is Sensor of Interest (SOI), China Hat Aft Long always slaves the Targeting Pod to the current Steerpoint and not the Sensor Point of Interest (SPI). China Hat Forward Long slaves all sensors and weapons to SPI instead Sounds for the GAU8 gun are updated Updates to Thrustmaster Warthog HOTAS Profile (Profiles edited) HUD frame size and HUD projection - fixed (Original A-10C only, fix for A-10C II coming) A-10C II Canopy damage now visible in the external view and cockpit both UFC Panel Labels updated Radio Call placard matches ACFT Tail number now Nose gear strut compression improved NS 430 navigation system isn’t available for A-10C II further HMCS. Implemented blue line connecting mini-SPI and PPLI symbols: solid for flight members, and dashed for other flights Fixed Fuel Selector Knob position at start - it was not “lined up” correctly HUD CCRP mode was disabled for APKWS rockets HMCS brightness control was updated: both DAY and NIGHT modes have the range of 100% with 5% increments. Current brightness value is displayed for 3 seconds after last change HMCS SADL assigned target shape was changed to the red solid triangle Fixed sporadic crash in HMCS related to symbology occlusion by maximum range (the one set in the HMCS profile) Fixed slight roll of the entire HMCS symbology when VR headset is used - it directly affected horizon line, as well as spatial symbols positions Added ‘Default Gun Mode' and ‘HMD render eye’ options for A-10C II Improved HMCS Line-of-Sight computation when DTSAS is not available. Now radar altitude is taken into account, when available TGP boresight option was added to TGP OSB5, with the ability to set boresight elevation via scratchpad Tweaks to Russian HOTAS input translations for A-10C A-10C Shturmovik campaign. Mission 5. There is no task to return to targets if enemy fighters are not destroyed - fixed Joystick VKB Gunfighter. Renamed correctly in customized profiles Fixed CTD on Transport.dll DCS P-47D Thunderbolt by ED Water injection system is added Engine improvements based on water injection system Air cooling model improved Fixed a bug with displaying some elements after destruction of wings Rudder plate at max deflection angles intersects with other elements - fixed Cowl flaps control rod model improved DCS FW 190 A-8 by ED Smoke screen button assignment - fixed Oil temperature - fixed DCS FW 190 D-9 by ED Corrections to the cooling model DCS Spitfire LF Mk IX by ED When leaving aircraft to AI it’s tail sinks into the ground - fixed Added the burned model Some visual gaps between cockpit and the external model are closed DCS Flaming Cliffs by ED MiG-29G. Cockpit indication doesn't work - fixed MiG-29. Large bounce after a heavy landing, no nose gear damage - fixed Su-25. Added single mission to Syria map SU-25T. SPPU-22-1 gunpad not doing any damage to light armor - added some armor piercing shells into the round rack Updated / added Instant Action missions DCS Ka-50 Black Shark by ED The elevation of the Vikhr ATGM does not correlate with the sight - fixed DCS WWII Assets pack by ED New units are added to the pack: M1 37mm AAA M45 quadmount AAA QF 3.7-inch AAA Daimler Armoured Car M4 High-Speed Tractor Light Tank Mk VII Tetrarch FuMG 401 Freya LZ radar MG shoots higher on sd234\2 Puma. Sight reticle has been changed A-20G behavior is changed to attack aircraft/bomber The AI A-20G seems to ignore CAS / Bombing / Carpet Bombing tasking - fixed AI Gunners on Bombers are too accurate A-20G and Ju-88 effective turret range reduced Evasion maneuvers for WWII bombers improved The following units have been made available free for all users: A-20G bomber Flak 18 Bofors 40mm Panzer IV Sherman Sd.Kfz.251 M2A1 Blitz 3.6-6700A Bedford MWD DCS Combined Arms by ED Paratroopers don't move after landing - fixed Improved AI movement along the route Fixed infantry stuck Units "on road" are directed to the next WP - fixed DCS The Channel Map by ED Optimized surface details Fixed: unable to set temperature Improved TAD textures Made birds' ambient sounds less annoying DCS Syria Map by Ugra Media Optimized surface details Eliminated AIs traffic jam on some airport runways during takeoff CampaignsThe Border Campaign by Armen Murazyan: The work of the nondirectional radio beacon, which was lost after updates in the mission editor, has been restored FW-190A-8 Horrido! campaign by Reflected Simulations: Temperatures adjusted New assets added Spitfire IX The Big Show campaign and P-51D Blue Nosed word not alloweds of Bodney campaign by Reflected Simulations: Various bug fixes and improvements New assets added UH-1H Argo Campaign by by 373vFS Greg: Mission 6: Fixed trigger zone bug that was not allowing the mission to continue after the first minutes F/A-18C Raven One campaign by Baltic Dragon: Mission 3. Fixed foul deck conditions in M03A and 03B Mission 4. Updated kneeboard page and fixed wrong codeword for Sirri island Mission 7. Fixed again problems with Psycho dropping the smoke mark. Fixed typo in recovery coordinates in the briefing Mission 9. Fixed the triggers and problems with Raven 11 flight taking off too early and then things happening too quick (it was linked to two overlapping space bar calls). Added safeguards making it much more difficult for Tor to shoot down all the Mavericks. Changed the loadout, removing one tank for the player and adding one GBU-12 (double ugly config). Added safeguards, so whenever enemy sniper or his support are wounded / damaged, it would count as a kill. Maintained attack option for Dutch even if player chooses he will attack Mission 11. Updated triggers for Spades attack on Silkworms. Other minor corrections Mission 14. Removed debugging messages A-10C The Enemy Within campaign by Baltic Dragon: Added campaign of A-10C II L-39 Albatros: Kursant Campaign by ED Mission 08: The logic of the final message in the unsuccess has been improved Thank your for your passion and support, we hope you all enjoy the new update 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
November 18, 20205 yr Author OB Changelog Up nov 2020 DCS 2.5.6.57949 Open Beta DCS World Added the bomb speed indication into the object panel of the F10 map. Triggered action ‘Load Mission’ only functions will work not only for missions from Saved Games/DCS/Missions folder. Syria Map. Rearming and refueling on Syria map doesn’t work in MP - fixed. R-27T/ET missile. Decreased the delay of control after launch from 1.0 to 0.4 second. R-27R/ER missile. Decreased the delay of control after launch from 1.5 to 1.0 second. MP. Dedicated server crash in lua.dll when some client connected - probably fixed. Upgrade cockpit kneeboard. Mouse drag and resize. Added clickable buttons for navigation and making bookmarks. Each new bookmark - new color. Route UI buttons callbacks to track. Mig-29 AI will not use air break when the centre fuel tank is fitted. AI aircraft. Persian Gulf Al Dhafra AI stuck on 31L - fixed. AI aircraft. Large aircraft (E-3, KC-135) unable to taxi to the runway in Sukhumi - fixed. ME. Added Logbook option into Customize menu. Infantry ground collision with aircraft can do massive aircraft damage - fixed. AI B-17. Wingmen do not open bay doors, only lead aircraft - fixed. AI AV-8B. Fixed crash in the game if AV-8B landing point was assigned to Ticonderoga, Oliver Perry, Arleigh Burke. AI AV-8B. When assigned a landing on ships such as Ticonderoga, Oliver Perry, Arleigh Burke, the plane first flies to the airfield, and then returns to the ship - fixed. Sound. Support mono sound devices. Fixed crash on terrain preload. Reduced memory consumption during clipmap textures loading. Tuned terrain lights visibility. The new Damage Model The new Damage Model is turned on by default for all WWII aircraft. Calculations based on internal structure added to WWII bombers. Not registered damage to landing gear is fixed. DCS C-101 Aviojet by AvioDev Updated handling of fuel system and masses of C-101EB as described below: Updated maximum fuel mass in lua to be exactly the same as the one in the Flight Model. This mass is also used by AI. Updated Empty aircraft mass. Subtracted unusable fuel, and added the mass of two pilots (160 kg). This mass is also used by AI. Updated maximum aircraft mass according to the mentioned fixes in empty aircraft and fuel masses. This mass is also used by AI. Fixed center of gravity change when one of the pilots ejects. Refueling and defueling update now fuel masses correctly. Unlimited fuel flag is correctly accounted now in the fuel system. Fixed center of gravity computation at aircraft rebirth in the same mission. Smoke system weight is correctly accounted now in the center of gravity computation. Improved smoke system. White color is properly disabled now when colorant is turned on. This means no more low FPS when using colored smoke in multiplayer. Improvements in fuel system. Now fuel transfer switches are off at mission start, if the corresponding fuel tank has no fuel. They should be set manually after in-game refueling. Synchronized parking brake handle in multicrew. Fixed animation of clock needles. DCS AV-8B NA by RAZBAM Removed all GBU-16 x 2 loads. GAU-12 gunpod engine based firing restrictions enabled. Fixed: cage/uncage behavior for rockets and AG gun. Now it toggles gunsight mode between CCIP (default) and DSL (manual). Fixed: DSL (1) release mode. Fixed: Missing switches sounds in the cockpit. Fixed: EHSD DESG behavior when using AUTO release mode. Fixed: AA Gunsight’s BFP. Now it accurately shows the bullet stream from the selected gunsight distance, 1200ft (365m) or 2400ft (731m), to 4800ft (1463m). Improvement: HUD updated to SVG. Note: FLIR video output is disabled for the MPCD HUD repeater. Added: Ottoman Courier Campaign by Baltic Dragon. DCS JF-17 by Deka Ironwork Simulations Fixed: support unlimited ammo. Fixed: hand tremble during defog. Fixed: removed deadzone for HOTAS T6 slide axis. Fixed: too long defog time. Fixed: BRM1 “INRNG” notification. Adjusted: all MFCD/HUD TDC share same axis deadzone (set in special option). Added more key bindings. Added one training: anti-ship missile. Updated CN locales. ChinaAssetPack by Deka Ironwork Simulations Adjusted: ship collision parts life. Adjusted: brm1 max range value for DLZ calc. DCS A-10C II Tank Killer by ED HMCS TDC makes jumps after movement - fixed. A-10C II. HMCD overlaps HUD. Fixed dynamic symbols positions near edges of the display. TGP starts to drift after slaving to HMCS - fixed. Updated voice messages index - made A-10C II VMU messages audible. Corrected the Free flight mission on Caucasus to avoid message DTSAS OFF MAP. Added flashlight commands to joysticks profiles. Basic options like on/off and colors are working, but no control for brightness. Central payload drag position fixed. Default Laser Latch to ON. 3D model. Added name change and texture remapping for the pilot. 3D model. Removed unnecessary arguments on the second LOD. 3D model. Helmet system hangs after pilot ejection - fixed. 3D model. Corrected pilot textures. DCS F-18C Hornet by ED Added AG Mode for JHMCS. Completed HUD TD designation logic. Added GBU-32 and GBU-31V2 /V4. HUD TD Diamond not ground stabilized - Fixed. ASL blank in AUTO Mode - Fixed. REL indication missing in HUD designate - Fixed. Adjusted AIM-9 family missiles drag. Laser guided bombs crossed out in HUD but not DDI if laser code not set - Fixed. DL-13 Remains after rearm - Fixed. AGM-65F Sometimes wanders off target when MAV is made SOI - Fixed. Gear lights seem to have to much bloom on last LOD - Fixed. There is no reticle on HUD for Walleye. Updated Flight Manual in Chinese. DCS F-16C Viper by ED Added pylons mass accounting to FM. Adjust payloads drag AIM-9. 3 Syria mission have snap views included creating problems for users - Fixed. Added CN localization for QS and Single missions. UFC Training mission static aircraft placement issue - Fixed DCS F-5E Tiger II by ED Fixed Z fighting in main landing gears. Adjusted drag of AIM-9 payloads. DCS L-39 Albatros by ED Fixed the animation of the pilot’s hand in the rear cockpit. DCS UH-1H Huey by ED Fix altimeter. DCS P-47D Thunderbolt by ED Dive recovery flaps added to FM. Damage of structural elements from G-overload is tuned. DCS F-14A/B by Heatblur Simulations NEW Added F-14A Model Tomcat (F-14A-135GR, Late USN, ALR-67 Equipped Variant). New Systems and Changes include: TF30 engine model, including: Mid Compression Bypass Circuit Mach Lever Expanded compressor stall model Hydromechanical fuel control New thrust model New engine spool dynamics New afterburner model Updated nozzle logic New audio Reshaped engine nacelles and added new nozzles New - A specific liveries: VF-21 Freelancers 200 VF-111 Sundowners (200) VF-154 Black Knights 101 VF-211 Fighting Checkmates 105 NEW: Complete external sound overhaul (TF30 & F110). We’ve entirely overhauled the F-14’s exterior soundset, including the following changes: New rear aspect exhaust sounds New intake sounds New afterburner sounds New fly-by sounds New engine fan blade rattle sound (slow windmilling speeds) AB Zone lighting thump (internal) Fixed stall warning tone + new audio sample (internal) New compressor stall sounds Tuned engine start and idle sounds Adjusted all sdef files to improve directional sound and audible distance Complete overhaul of audio driver logic on code side Various other common sound fixes: Sounds now load quicker Tomcat is no longer unbearably loud at idle and at distance Reduced total number of sound samples being played in external view NEW Added simulated yaw string (A and B models) with corresponding wind simulation. NEW Fire Suppression System + keybinds. NEW Mid Compression Bypass Circuit Breaker keybind (F-14A only). NEW Afterburner Gate option + keybind. NEW Jester Features: JOKER callout BINGO fuel callout Fixed fuel shutoff handles not shutting down engines. Fixed engine stall/over temperature warning light logic. Added F-14A versions of Caucasus, PG and Syria Quickstart missions. Adjusted F-14B fuselage nacelle area for more roundness and visual fidelity. Adjusted afterburners to not show black streaks. Engine windmill speed now affected by relative wind direction. Adjusted F110 AB thrust below mach 0.7. Fixed crashes caused by visual effects during compressor stalls. Adjusted engine fire and compressor stall visual effects. Engine fire and compressor stall effects now synced over the network. Adjusted pitch damping and pitch with power effects per SME comments. Adjusted inlet aerodynamic performance per SME comments. Adjusted subsonic airframe drag per SME comments. Fixed TF-30 oil overheating. Misc potential crash fixes in engine code. Updated F-14B Syria Take-Off Instant Action mission. Painted air brake pistons white. Allow AIM-7MH to loft, except when fired in ACM or boresight modes. Added CVN-75 to the data link capable carriers. Flood antenna identifies as missile lock instead of STT to targets now, for consistency with other DCS modules. Enable sparrow flood antenna if STT is lost while sparrow is in flight. Update RWR threat library version. Fix RWR symbols for HQ-7. Fix ARC-159 (pilot radio) keybinds for OFF/MAIN/BOTH/ADF. Fixed VF-11 Red Rippers (1997)/description.lua to remove problematic Spec Map. Adjust AIM-54 chaff resistance after latest ED/DCS changes Add bindable input for pilot hydraulic hand pump. Use the DCS global gameplay option for hiding control stick. Fix typo in options dialog (butons-> buttons). Converted Bone Strike, Colorado River Time Trial, Debridging the River Ingur, Heatblurring the Lines, Kish Kat Attack, Protect the Viksburg, Rioni River Run, Seine River Endurance Run to F-14A compatible versions. Adjusted AIM-54 countermeasure resistance to revert to old ED System. Fixed TID STT strobe angle error when not flying level. Potentially fixed a case where TWS AIM-54 could erroneously track a target not receiving recent radar returns. Prevent RIO from using Pilot Controls from backseat. Fixed steering tee not displayed in weapon off mode. Fixed detached wing not disappearing in LoD1+. Fixed Pilots not disappearing in static aircraft in LoD1+. Fixed Pilots not disappearing after ejection in LoD1+. Shifted pilot stick neutral position slightly aft. Adjusted flap jamming logic - flap jamming is now more likely to occur. Added anhedral tilt to horizontal tailplanes. Fixed left horizontal tailplane being displaced along Z Axis. Fixed Fire Extinguisher Handles & made accessible to pilot only. Fixed TWS velocity vector sometimes getting stuck. Ensure missile loses tracking when switching between PD-STT and TWS post launch. Fixed AIM-54 RWR indications. Updated manual to include F-14A late specific sections. Campaigns DCS: F/A-18C Raven One Сampaign by Baltic Dragon Mission 03 & 03A. Fixed Smoke not engaging ground targets. Mission 05. Fixed instances where Prince would not end the exercise despite calling Joker. Improved Prince’s behaviour - he should not fall into the sea anymore Mission 06. Updated taxi instructions. Updated mission man (#3 will now leave the formation rather than #4). Mission 10. Updated location of player’s waypoint over target. Updated position of the guard helo. The Enemy Within 3.0 Campaign by Baltic Dragon General. Fixed wrong wingman spawn locations in missions: 2, 3, 5, 6, 7, 8, 10, 16, 21. Minor spelling mistakes fixes. Mission 19. Updated Player’s loadou 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
November 27, 20205 yr Author ***Weekend News***27 November 2020Dear Fighter Pilots, partners and friends, Migration to a new and improved forum engine is due, all forum services will be offline for 24 hours on Monday, November 30th. We apologise for any inconvenience but we are confident that the change is for the best. Thank you for your understanding. This week we would like to share development progress on DCS: Syria by our third party developers Ugra Media. Check out the In Development Screenshots, they look wonderful. Recently, new missions for DCS: Fw 190 A-8 Anton and DCS: Fw 190 D-9 Dora have been added to the Persian Gulf map. These fictional missions provide a great way to practice WWII aircraft bombing. As you are aware, all terrains are currently on sale during the DCS World Autumn Sale 2020, ending on the 7th of December at 15:00 GMT. Thank you for your passion and support. Yours sincerely,Eagle Dynamics TeamForumUpgradeAs you may be aware, in the last month we updated our forum software. The update caused someunforeseen disruptions and we apologise for any inconveniences.On Monday, we will make a major improvement by migrating to a new IPS-based forum engine.This is being done to iron out bugs in the current forum and to accommodate user traffic whilsttaking advantage of mobile viewing without the need for additional software.Please note that if you are not able to login, you will have to request a password reset. If youcan login, no further action is required.BBCode is a legacy markup language that was originally designed to allow users to submit richcontent prior to the advancement of WYSIWYG editors. BBCode will not be supported in thenew forum. All posts with deprecated BBCode will be converted over the next 3 days and afterthat, all BBCode support will be switched off forever. [YOUTUBE.] [/YOUTUBE] markup is notsupported by IPS, this BBCode content can not be converted automatically and will not show.DCS: Syria Development Progress Ugra Media is currently increasing DCS: Syria to a massive 800x600 km map size. The addition of 18 airfields is also in progress. The final version of DCS: Syria will have a total of 51 airfields including the United States Air Force base at Incirlik, the Russian Air Force base at Latakia, and the Royal Airforce bases on the island of Cyprus.Fw 190 Lone Wolf Raid RAF Luqa (Fictional) As a Lone Wolf Anton, you are to carry out a bombing raid on RAF Luqa airfield. Your primary target is an aircraft pan, housing Spitfires being readied to defend the island. You are armed with a bomb and air-to-ground ammunition belts to destroy the aircraft on the pan. Be prepared for potential interception. Good Luck! Four new Instant Action missions are now available for the Focke-Wulf Fw 190 on DCS: Persian Gulf. These missions provide a great environment and use our latest mission editor features. Thank you again for your passion and support, Kind regards, 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
December 6, 20205 yr Author ***WeekEnd News***4 December 2020Dear Fighter Pilots, partners and friends,We hope that you will enjoy our new forum engine and that it will significantly improve communication quality and access to resources. Thank you in advance for bearing with us whilst we fix any persisting concerns and bugs.We are actively working on the GBU-24 laser guided bomb as well as the AGM-84K SLAM-ER land attack missile. In addition to these new weapons, we are also finalising advanced modes for the AGM-88C HARM and AGM-84D Harpoon for DCS: F/A-18C Hornet. We would also like to take this opportunity to share our progress on new 3D modern era assets that will be added to DCS World core. Thank you for your passion and support.Yours sincerely, Eagle Dynamics TeamForumNewForum posts and search indexing have at last been rebuilt, however it is possible that some content still does not display as intended and we apologise for this inconvenience. Please note, [YOUTUBE] [/YOUTUBE] links will not work in the new engine.F/A-18C HornetDevelopment ProgressGBU-24 Paveway IIIThe GBU-24 is a 2,000 lbs-class laser-guided bomb with general purpose and penetrator warheads. It hasadvanced guidance over the Paveway II bombs and provides extended N range, maneuverability, and attack flexibility. It is designed to defeat high-value, protected targets. The Paveway III is planned for release in December 2020.AGM-84KThe SLAM-ER is the next land-attack cruise missile coming to the Hornet. Unlike the current AGM-84E SLAM, the SLAM-ER has greater range, a more advanced terminal seeker, a multi-steerpoint navigation system, stealthier radar cross section, as well as greater accuracy when human-in-the-loop guidance is not used. Unlike the GBU-24, the SLAM-ER has much greater range and the ability to alter terminal targeting. We are also developing the enhanced data link video transmission for these greater distances which we plan to deliver early next year. AGM-88C HARMIn addition to the current Self Protect (SP) and Target of Opportunity (TOO) HARM modes, we will be adding the Pre-Briefed (PB) mode later this month. This attack mode targets a geographic location and attempts to engage hostiles within range. Because the range is known, the HARM can be lofted and thus giving it greaterrange than SP and TOO modes.AGM-84D HarpoonWe will soon be adding the SEA mode to the Hornet’s radar. This will be an effective tool to acquire and engage moving naval targets. The Harpoon can take advantage of known target azimuth and range to use the Range/Bearing Launch (R/BOL) mode for more accurate attacks.Tin ShieldProgressWe are currently finalising the ST68U mobile three-coordinates radar station (Tin Shield NATO classification). This unit was designed to detect and track low-altitude targets in active and passive interference in the presence of intense reflections from the ground and in adverse weather conditions. It is in service with many CIS countries and the former Warsaw Pact countries.BTR-82ProgressThis is a seriously updated BTR-80 model. The armoured personnel carrier is equipped with the 30-mm 2A72 cannon and has been realised with the troop compartment. BTR-82A is actively used in Syria during patrols by the military police.Thank you again for all your passion and support,Kind regards, 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
December 11, 20205 yr Author 11 December 2020 Dear Fighter Pilots, partners and friends, Our DCS: P-47D Thunderbolt will be moving to release state in the coming update. This remarkably rugged and dependable aircraft offers superb gameplay over our World War II battlefields, especially as it was a successful escort fighter and highly-effective ground attack aircraft. We would like to share our progress on new air defense artillery units; the ZSU-57-2 and AZP S-60. Check out the In Development Screenshots, they are quite remarkable. The Virtual Airshow team will soon be running their now famous online event. VFAT 2020 will be held on the 11th and 12th of December, don’t miss it, as you will see some of the best flying in the world. We can assure you that online formation flying at this level is in many ways harder than the real thing! Watch the trailer. Thank you all for your passion and support and remember to stay safe. Yours sincerely, Eagle Dynamics Team P-47D Thunderbolt Release https://www.digitalcombatsimulator.com/en/shop/modules/thunderbolt/ Over the course of the Early Access period, we have been able to fine tune the unique hydraulics, oil, electrical systems, and flight model of the Jug.. We believe that this is our best World War II fighter to date and that it sets a new standard for all our future World War II aircraft. DCS: P-47D Thunderbolt was used extensively to test and tune our new Damage Model update. It provided a stable platform for general bug-fixing and creating engine damage effects caused by overheating and poor engine management. We have simulated almost all aspects of this aircraft to create the most accurate representation possible for PC. Don’t miss the last chance to benefit from the 20% Early Access discount and enjoy one of the most loved and iconic allied fighters of the second world war. Air Defense New Artillery Units https://www.digitalcombatsimulator.com/en/downloads/screenshots/ The ZSU-57-2 is a Soviet Self-Propelled Anti-Aircraft Gun (SPAAG) with twin S-68 57-mm autocannons that are recoil-operated. It supplements the shorter-range 23-mm gun systems like the ZU-23 and ZSU-23-4. These two 57-mm cannons have a range of 20,000 feet and a far larger blast radius. https://www.digitalcombatsimulator.com/en/downloads/screenshots/ The Soviet 57-mm AZP S-60 is a towed, road-transportable, short to medium range, single-barrel anti-aircraft gun from the 1950s. The S-60 and S-68 cannons both feature blast fragmentation warheads capable of bringing down enemy aircraft with a single round. VFAT 2020 Airshow https://www.youtube.com/watch?v=A67eManGfFs This weekend, tune it to watch the Virtual Festival of Aerobatic Teams. Watch renowned virtual teams replicate real-life routines and fictional teams showcase their creativity within DCS World. Watch the live event and view the schedule. Thank you again for all your passion and support, Kind regards, 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
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