May 16, 200521 yr Here's something that may be of interest to any military 'pit builders out there.I've been working with a couple of F-16 sim builders to develop an interface to a real RWR display. This is part of the threat warning system that keeps the pilot informed of radar-emitting threats pointed his way. The display is a 3" round CRT that shows the 16 most important threats.This is an in-process project. We're about to start building some prototype hardware. Here's a block diagram:There's a much more detailed description of the project here http://www.mikesflightdeck.com/rwr_project.htmMikewww.mikesflightdeck.com
May 16, 200521 yr Very impressive! It's certainly a challenge developing an interface for someone else's hardware development schema. Especially when information is scarse. Please keep us posted!Roberthttp://777Simulator.comhttp://HSBRegistry.com
May 16, 200521 yr Interesting Mike.But as long as i know the RWR does not simply draw a spot or a point, it is able to differentiate between different types of radar emitters.Ie: naval, aero, sam, etc...The above scheme seems to directly control the coils of a TV style display...In that case, are you even going to plot different graphical symbols on the scope?That sounds really impressive...Very fast complex matrix transformations...
May 16, 200521 yr Claudio,We expect to be able to draw a number of different symbols on the display. I think it sounds more impressive than it really is. We will be using a fixed set of symbols. We don't have to rotate or scale them, so can make do without matrix operations. Because the position of the symbol is loaded with the command to draw it, we don't even have to worry about that. We just load the symbol position coordinates into the position DACs.Basically, what we have here is a very simple vector graphics engine that displays a limited set of simple symbols. Of course, when we get it working it will look like wizardry, and we will expound in great detail what an impossible task it was to complete. :) Mikewww.mikesflightdeck.com
May 17, 200521 yr >Basically, what we have here is a very simple vector graphics>engine that displays a limited set of simple symbols. Of>course, when we get it working it will look like wizardry, and>we will expound in great detail what an impossible task it was>to complete. :) LOL :D
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