December 19, 20196 yr All, Environment: Windows, XP-11.41, Nvidia - Desktop GTX 1080, GNS 530, HTC Vive VR running under STEAM w/ Saitek flightstick as controller. With VR NOT running, placing the GNS 530 and sizing it works well in both 2D and 3D cockpits. But with VR Steam enabled, with the .ini specifying the position and size of the GNS_530_1, the GNS530 appears but it is following my eye, not sticking to the panel. Its focal distance is also much closer to my eye than the panel is. I have looked at others .ini's but don't see which parameter(s) are involved in gluing the GNS 530 to the panel. I have tried all combinations of freeze, hide, reset, popup & stack (and they all do what they should) but don't seem to have part in it. So without going into detail - which I can work out, could someone point me to which parameters in the .ini are involved in the 530 following the panel (glued to the panel) rather than tracking my eye. Thank you, Peter Schwenn University Park MD
December 19, 20196 yr Hi, I'm not sure how the best to answer but this: XP11 VR mode always display popup windows in front of your eyes. It has been designed this way and documented in the XP11 developer blog in the past. Some call it a feature, others a limitation... The .ini file VR related parameters are meant to restore the window size only, not the position which is out of plugin reach. Regardless, our plugin window is an XPlane managed window which therefore works like XP11 wants to. However, although the VR popup window appears in front of your eyes first, you should be able to drag and resize it to some other place isn't it?
December 21, 20196 yr Author RXP Thank you for taking a look at my question. I'm not talking about when or where it first appears. (As you say I can easily move it.) The problem is that it continues to move to wherever my eyes look (wherever my head points); if I look at another instrument or at something outside the airplane, the instrument image there so that I cannot see whatever I meant to look at. I guess the problem is so severe - preventing any use, and probably happens to so few users - that it's hard to understand immediately. regards, Peter Schwenn
December 21, 20196 yr Author I have found a way to cause the image of the 530 to stop following my eye (head) - just by adjusting one edge (for example). Now I need to find a way to get the the panel and the 530 to be the same distance from my eye, so that the 530 is (at least close to being) glued to the panel. As it stands, the 530 is quite close to my eye.. Peter Schwenn
December 21, 20196 yr 11 hours ago, pschwenn said: I have found a way to cause the image of the 530 to stop following my eye (head) - just by adjusting one edge (for example). This sounds like a bug in XPlane. IIRC, when first introducing VR popup windows support, they were displaying the VR window in front of you and when you move it it would then stick there. Now you're reporting it does so but only if you resize it, not move it only. It could be it as always been the case but I don't remember if it needed resizing to stick around, or if move only was enough. What about trying any other plugin displaying a VR window to compare? I'm thinking of MoveVR for example.
December 21, 20196 yr Author Thanks for the info and hints. I will try MoveVR. I've found that I can at least get the panel and 750 or 530 at about the same eye distance by moving the pilot's head in Plane-Maker until the panel is just behind the 530 or 750 image. That's better, but they are close enough to the eye that they are BIG and the focal shift to outside the plane is great. Thanks again for your help. Peter Schwenn n.b. Over the years two progressive changes: towards visual interior realism (e.g. no transparent cockpit, realistic specific autopilot behavior, more files of a given name required for one acf, ...) more complexity period, and accomodations to SOME third party providers, has made X-Plane more something one adjusts and purchases for, rather than fly. Comically this is realistic too; as with boats and motorcycles and sports cars, one spends most of the time getting them to work properly. The realism in the flight model and environmental graphics is much appreciated and does not interfere with flying. The rest has made X-Plane unwieldy - simple things becoming harder, and experimenting/designing much harder. A design tool needs to be schematic not visually realistic. A quasi realistic 737 MAX Cockpit is impressive, but neither useful nor real in behavior.
Archived
This topic is now archived and is closed to further replies.