October 13, 20196 yr I've had the problem of the marshaller disappearing (and also in a few rare occasions the pushback truck) . After selecting the gate for marshalling, he appears for a few seconds and is then removed. Since no one else was reporting this, I didn't think it was a bug. UGCX models the marshaller as ai (in contrast to GSX) which got me thinking it might have something to do with this. I limit the number of ai with fsuipc, so now I suspect that it is fsuipc that is removing the UGCX objects when the ai limit is already reached (it is set quite low for me to gain some fps). Is there is an easy workaround for this (except temporarily increasing the allowed fsuipc ai number) ? I also have an unrelated request/feature suggestion, for some airports if there is a nearby airport/helipad, the wrong afcad can be used by UGCX. Would it be possible to exclude certain airports without having to disable them in the sim? (similar to gsx where you can disable airports in an .ini file) Thanks !
October 14, 20196 yr Commercial Member 6 hours ago, ai1 said: Since no one else was reporting this, I didn't think it was a bug. UGCX models the marshaller as ai (in contrast to GSX) Yes we do, the rampers appears as AI. 6 hours ago, ai1 said: the ai limit is already reached What's the limit of AI you have? (the number?). Those this applies only to AI aircrafts? or also ground vehicles? 6 hours ago, ai1 said: the wrong afcad can be used by UGCX. Could happen, but it did happen to you also? Yes we could add a exclusion of airports IDs...I really didn't came across that situation before Cheers, Manuel
October 14, 20196 yr Commercial Member Does this help? Using WAMA? Problem: Sometimes the UGCX vehicles disappear. Solution: From a user: "I use WAMA. WAMA has an option to reserve the gate for departure and arrival and keep it clear of AI traffic. It does so by placing an invisible object at the parking spot so that AI traffic thinks that the gate is occupied and keeps it free. So during pushback I think as soon as I leave the parking spot WAMA places the object there. That apparently leads not only to AI aircraft getting deleted (sometimes UTL spawns an AI aircraft right into the parking spot I am pushed away from and WAMA deletes it within a second) but also to the UGCX objects getting deleted at that moment because of the invisible object placed there. I repeated that several times and could reproduce it everytime. When I reserve the parking spot with WAMA the UGCX vehicles disappear during pushback. When I do not reserve that parking spot, UGCX vehicles stay there." B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
October 14, 20196 yr Author The number of AI I use as max in FSUIPC is 80. I have traffic global from just flight and the reason I use fsuipc to limit the ai is that I can set max flight plans and max ai in P3D so I'm sure I'll have at least some traffic at all airports. I don't think the fsuipc limit applies to ground vehicles. I'm not sure if it was always the cause for the marshaller disappearing, but I was able to make the marshaller disappear, when present, by decreasing the max ai number so it seems likely. Concerning the wrong afcad, yes it happened to me. Mainly due to traffic global installing some helipad afcads near other airports. I deleted the bgl for the helipad and it was solved. I do not use WAMA, but it sounds more like the user is describing a related problem, not a solution ?
October 14, 20196 yr Commercial Member 1 hour ago, ai1 said: I don't think the fsuipc limit applies to ground vehicles. Based on what you say, I'll do a test with a change on the ramp agent to see if I can make it look like a ground vehicle to the sim, and see what happens. 1 hour ago, ai1 said: I'm not sure if it was always the cause for the marshaller disappearing If FSUIPC is deleting AIs, then most likely it's the cause, but I's not sure. The reason of why, is because WAMA does almost same thing, and it was deleting our models also. 1 hour ago, ai1 said: Mainly due to traffic global installing some helipad afcads near other airports. I deleted the bgl for the helipad and it was solved Then we would have to perform some exclusion also. But the only thing is that in the BGL that contains the helipad, I don't think it's only the helipad alone in that BGL, so if you attempt to exclude the BGL then I guess it would exclude the entire BGL with all airports inside it?..isnt it?...hhhmm...
April 25, 20206 yr Me...the same problem of ai1: marshal appear at gate when I call him standing in front the gate, and then after 2 seconds disappear I limit traffic too with fsuipc, and before that I limited it with AirTrafficManager. Same thing
April 26, 20206 yr Hi, there might be a solution with FSUIPC. I don't know what parameters you use currently, but in FSUIPC you can remove AI conditionally. You can use at least these parameter (this is just an example, adjust to your own situation) [Traffic Limiter] TrafficLimit=100 GroundPreference=50 AirportPreference=20 NearerPreference=10 in your fsuipc.ini file so maybe you can play around with it and see what is the best setting. I would try the "NearerPreference" to see if you can fix it with that. (Please refer to the FSUIPC user guide.) I don't think WADA would be of any help because it will keep your parking space "free" of AI, so actually make it worse. Cheers, Luc Edited April 26, 20206 yr by seahorse Luc Jonckheere MSI Z97 GAMING 5 - Intel Core i7 4790K / 4.4GHz - Cooler Master Hyper TX3 EVO - Kingston HyperX Beast 16GB - Samsung 840 EVO 120GB - 2 x Western Digital Black, 2 TB MSI GeForce GTX 780 Ti Gaming - Cooler Master V1000 Windows 7 prof/ 64b - FSX sp2 - UTX eur - GEX eur - PMDG 737NGX
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