December 6, 201510 yr Moderator http://www.mediafire.com/view/61il531n1o1tz7b/2015-12-5_16-21-53-150.jpghttp://www.mediafire.com/view/rpxsgi8jf2ysyy9/2015-12-5_16-21-52-543.jpghttp://www.mediafire.com/view/y4simx0erre3yys/2015-12-5_16-33-51-979.jpg These are in P3D3 - the elevation of the water is strange. Is this your problem or something else? The area is Africa around Gabon & Port Gentil, if you zoom in you can read the coordinates. Thanx, Vicedit: I just noticed there is a 1.05 patch - this is with 1.04 RIG#1 - 7700K 5.0g ROG X270F 3600 15-15-15 - EVGA RTX 3090 1000W PSU 1- 850G EVO SSD, 2-256G OCZ SSD, 1TB,HAF942-H100 Water W1064Pro 40" 4K Monitor 3840x2160
December 6, 201510 yr That looks to be a water body vector problem that is related to mesh. With any mesh, the water bodies need to be set at an elevation that will align correctly with the new mesh. For areas where the improved mesh varies significantly from the stock mesh, the stock vector information may produce water bodies that are quite a bit above or below the surface. For SRTM based meshes like FS Genesis, FS Global, or FreeMeshX, you'll probably want updated vector information that is designed specifically for SRTM elevation meshes. This way water bodies are put at the correct elevation. FTX Vectors does this quite well, and covers most of the water bodies over the globe, although some are missed. Daniel Moser
December 6, 201510 yr Author Moderator ok. I understand. I don't use FTX Vector as I prefer UTX but they don't have Africa as yet. I'll post this also on their forum so they can keep an eye on it when they release a version. Thanx! Vic RIG#1 - 7700K 5.0g ROG X270F 3600 15-15-15 - EVGA RTX 3090 1000W PSU 1- 850G EVO SSD, 2-256G OCZ SSD, 1TB,HAF942-H100 Water W1064Pro 40" 4K Monitor 3840x2160
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