December 20, 201114 yr Is it possible to download and get a choice option when installing ADE afcad programme just only for FS9?Only interested in changing gate sizes or airline allocations.
December 20, 201114 yr Nope.ADE9X does both. The question's a bit like asking for a copy of Word that only does .doc files and not .txt. files...During the set up process, when you first run ADE it will find your installation of FS9 and your installation of FSX. Afterwards it will handle whichever airport you open with it, it doesn't care, it's not proud, and it will allow you to alter gates too.D
December 20, 201114 yr If you have both FS9 and FSX (with the FSX SDK installed) you are given the option to choose which sim you are working on when you start ADE9X.regards,Joe The best gift you can give your children is your time.
December 21, 201114 yr Author Thanks for your replies.When installing it asked which versions I wanted, only checked FS9. I presume that I can install FSX at a later dateDownloaded FS9 version and tested this at KMIA from Latin VFR by changing a gate size.Then compiled the Afcad and save it, when I wanted to exit the I am asked is I want to save this airport, when checking yes an AD2 file was made and sent to my documentsDo I need to do this with every airport as I am only interested in gate size or airline codes, and maybe a runway altered to/from take-off instead of landing.Can I delete this AD2 file without causing any problems.Also can I change every FS9 Afcad file made with AFX, ADE and Lee Swordy.programme.
December 21, 201114 yr Hi.The *.ad2 is only useful to me as a temporary save while I am part of the way through a long series of modifications. Generally I only compile to a *.bgl at the end of my work. An *.ad2 may save things like reference marks and lines ready for your next session though I've never noticed. You can open *.ad2 directly by double-clicking (though you will have to associate the type with ADE9X first). This doesn't work with *.bglWhen you have completed your work and compiled to a *.bgl you can delete the *.ad2You can work on any FS9 airport, and I suppose any FSX airport too but be aware that when Lee Swordy released Afcad221 a lot of things were still unknown about the structure of airport files. That sometimes stops ADE from compiling them. Often it's something simple like a negative heading for a parking spot, or a bad comms frequency. Some such things don't show up in the Fault Finder.If you intend to modify such an airport do two things before settling down to making the modifications:1. Recompile as soon as you have opened the airport, just to be sure it will work.2. Use the Fault Finder that is built into ADE (it's in one of the drop-down menus but I can't remember which one) to tidy up any simple errors.Kind regards,D
December 21, 201114 yr In using the ADE fault finder be aware that it can point out fatal errors and cautionary errors. As an example parking spots exceeding 255 with parking codes will not compile with the codes beyond that number but will not force a compile abort.ADE also uses a default delete airport structure property command that deletes airport comm frequencies. If the imported afd does not have those frequencies they either have to be imported from stock or other source or redefined. Alternately you can elect to get a pro-certificate (about US$10) that lets you carefully change some XML code statements from TRUE to FALSE before compiling.In editing AFX produced files I noticed they did not contain the comm frequencies and I had to reintroduce them. It is not hard.One plus feature of ADE is adding LOC/ILS runway navaids. In AFCAD if you do this your aircraft will recognize a new ILS but ai will not nor will the ILS wedge show up on the default GPS. In ADE the new navaid is added to the approach layer as well and will show in the default GPS display. As far as ai goes this has an effect on runway scoring whether or not they see an ILS particularly in IMC conditions for runway preference.
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