<?xml version="1.0"?>
<rss version="2.0"><channel><title>500S Shrike Aero Commander HD Series for FSX | P3D Latest Topics</title><link>https://dev.avsim.com/forums/forum/759-500s-shrike-aero-commander-hd-series-for-fsx-p3d/</link><description>500S Shrike Aero Commander HD Series for FSX | P3D Latest Topics</description><language>en</language><item><title>Any updates ,i don't know about?</title><link>https://dev.avsim.com/forums/topic/608554-any-updates-i-dont-know-about/</link><description><![CDATA[<p>
	I haven't flown this bird for about 4 years and want to get out of jets for a while. I found an updated file for dynamics on Avsim and put that one in. is there any thing like maybe Burt would of done to upgrade this 500?  Thanks Louis CYYC  
</p>]]></description><guid isPermaLink="false">608554</guid><pubDate>Tue, 12 Oct 2021 12:02:25 +0000</pubDate></item><item><title>Please help: Unexplained power loss</title><link>https://dev.avsim.com/forums/topic/594229-please-help-unexplained-power-loss/</link><description><![CDATA[<p>
	Hi All. Hoping someone can help me understand a recurring problem I'm having with the Shrike 500S (HD) in FSX. I keep losing power mid-flight and crashing. I'm closely following the procedures defined in the manual. Nothing I've tried seems to help. It happens at various power settings, various altitudes and in various weather conditions. It last happened at cruise power, at an altitude of 3,500 ft, cowl flaps closed, mixture set as appropriate (automix OFF). I watched the gauges and at the point I heard the engine tone shift, all gauges seemed to be giving optimal readouts. Manifold pressure then drops considerably, and I begin a gentle, but usually terminal descent <span class="ipsEmoji">😞</span> The engines never cut out altogether, and occasionally, the power will suddenly jump back up and I can resume normal flight. I've tried switching fuel boost on as soon as this happens, as suggested in the manual, but this has no effect.<br /><br />
	I'm absolutely baffled. This doesn't happen in any other aircraft I fly. Any guidance anyone can offer would be gratefully received, as in all other respects, I love flying the Shrike - but will have to abandon it if I can't trust it to stay airborne.
</p>]]></description><guid isPermaLink="false">594229</guid><pubDate>Sat, 23 Jan 2021 11:57:32 +0000</pubDate></item><item><title>Livery Request -SVG AIR</title><link>https://dev.avsim.com/forums/topic/488555-livery-request-svg-air/</link><description><![CDATA[
<p>Hi Folks,</p>
<p> </p>
<p>I was wondering if any of you talented painters would be willing to give this livery a try?</p>
<p> </p>
<p><a data-ipb="nomediaparse" href="http://www.jetphotos.net/photo/6196384" rel="external">http://www.jetphotos.net/photo/6196384</a></p>
<p> </p>
<p> </p>
<p>A google search for J8-VAY and J8-VBG will show some more detailed photos.</p>
<p> </p>
<p> </p>
<p>Also,</p>
<p> </p>
<p>Mustique Airways is also another good livery.</p>
<p> </p>
<p><a data-ipb="nomediaparse" href="http://www.airplane-pictures.net/photo/645781/j8-pug-mustique-airways-aero-commander-500/" rel="external">http://www.airplane-pictures.net/photo/645781/j8-pug-mustique-airways-aero-commander-500/</a></p>
<p> </p>
<p><a data-ipb="nomediaparse" href="http://www.aviacioncr.net/foto.php?id=43555" rel="external">http://www.aviacioncr.net/foto.php?id=43555</a></p>
<p> </p>
<p>As with SVG AIR, a search for J8-PUG and J8-MQS will show more photos.</p>
]]></description><guid isPermaLink="false">488555</guid><pubDate>Sat, 14 May 2016 21:55:22 +0000</pubDate></item><item><title>Aero Commander 500S (Interior Cleanup WIP)</title><link>https://dev.avsim.com/forums/topic/490718-aero-commander-500s-interior-cleanup-wip/</link><description><![CDATA[
<p>Hello Guys/Gals<br><br>This is my first attempt to clean up an aircraft. In this case the Shrike.<br>It is an old plane, but IMHO it was neglected.<br>I didn't make or aimed for a pristine interior, after all this is a 50 year old plane.<br><br>I cleaned the Panel, Carpet, Seats, Side &amp; Door Panels and something more here an there. Of course it has mistakes (I'm not a Painter)<br>Night textures included, but those are still in progress.<br><br>If You like what You see please download the zip file and read the Readme.</p>
<p>You can either place them in one of the Texture folders or in Texture.Common folder (Make Backups First)<br><br>I hope You like them<br>Place comments here or PM me.<br><br><a href="http://www.fsfiles.org/flightsimshotsv2/image/GFC6" rel="external"><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="2016-6-23_17-24-30-769.md.jpg" data-src="http://www.fsfiles.org/flightsimshotsv2/images/2016/06/23/2016-6-23_17-24-30-769.md.jpg"></a> <a href="http://www.fsfiles.org/flightsimshotsv2/image/GFCG" rel="external"><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="2016-6-23_17-24-37-792.md.jpg" data-src="http://www.fsfiles.org/flightsimshotsv2/images/2016/06/23/2016-6-23_17-24-37-792.md.jpg"></a><br><a href="http://www.fsfiles.org/flightsimshotsv2/image/GFCN" rel="external"><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="2016-6-23_17-24-44-80.md.jpg" data-src="http://www.fsfiles.org/flightsimshotsv2/images/2016/06/23/2016-6-23_17-24-44-80.md.jpg"></a> <a href="http://www.fsfiles.org/flightsimshotsv2/image/GFCT" rel="external"><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="2016-6-23_17-24-57-822.md.jpg" data-src="http://www.fsfiles.org/flightsimshotsv2/images/2016/06/23/2016-6-23_17-24-57-822.md.jpg"></a><br><a href="http://www.fsfiles.org/flightsimshotsv2/image/GFC0" rel="external"><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="2016-6-23_17-25-7-125.md.jpg" data-src="http://www.fsfiles.org/flightsimshotsv2/images/2016/06/23/2016-6-23_17-25-7-125.md.jpg"></a> <a href="http://www.fsfiles.org/flightsimshotsv2/image/GFCF" rel="external"><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="2016-6-23_17-25-39-648.md.jpg" data-src="http://www.fsfiles.org/flightsimshotsv2/images/2016/06/23/2016-6-23_17-25-39-648.md.jpg"></a><br><br>Thanks to Carenado, Ray Marshal, Bert Pieke and Richard Sennet.<br><br>Download: <a href="https://1drv.ms/u/s!Ajmat75fR-VAskIgu-tG08VCANM2" rel="external">Aero Commander 5002 (Cleanup 1.09).zip</a><br><br>Cheers<br>Ramón</p>
]]></description><guid isPermaLink="false">490718</guid><pubDate>Fri, 24 Jun 2016 00:07:17 +0000</pubDate></item><item><title>AC 500 Dome light fix download</title><link>https://dev.avsim.com/forums/topic/488777-ac-500-dome-light-fix-download/</link><description><![CDATA[
<p>Just a quick edit - original dome light was over the top imo so heres a new one  :wink:</p>
<p> </p>
<p>Backup your original file in your common texture folder then replace with this one </p>
<p> </p>
<p>Link:</p>
<p><a href="https://drive.google.com/file/d/0B-cAHnyMVBgfTVJzWnlyVUk0LTg/view?usp=sharing" rel="external">https://drive.google.com/file/d/0B-cAHnyMVBgfTVJzWnlyVUk0LTg/view?usp=sharing</a></p>
<p> </p>
<p> </p>
<p>Original Version</p>
<p> </p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="106g5xe.jpg" data-src="http://i68.tinypic.com/106g5xe.jpg"></p>
<p> </p>
<p> </p>
<p> </p>
<p>New Version</p>
<p> </p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="nn9xfq.jpg" data-src="http://i66.tinypic.com/nn9xfq.jpg"></p>
]]></description><guid isPermaLink="false">488777</guid><pubDate>Thu, 19 May 2016 00:49:51 +0000</pubDate></item><item><title>Bug List</title><link>https://dev.avsim.com/forums/topic/488461-bug-list/</link><description><![CDATA[
<p>After a short shake down flight I've seen a few things that have not been mentioned in other threads yet.</p>
<p> </p>
<p>1. Hideous interior engine sound glitch that repeats when engines are at idle.</p>
<p> </p>
<p>2. Sim starts with engines running with both overhead fuel shutoff switches in the off position. Even after selecting ready to taxi. </p>
<p> </p>
<p>3. Lettering on overhead panel that says "Elevador Trim"</p>
]]></description><guid isPermaLink="false">488461</guid><pubDate>Thu, 12 May 2016 23:29:05 +0000</pubDate></item><item><title>Alaska Sate Forestry Shrike Released</title><link>https://dev.avsim.com/forums/topic/491611-alaska-sate-forestry-shrike-released/</link><description><![CDATA[
<p>Never again lol hope you like it  :wink:</p>
<p> </p>
<p> </p>
<p>                           </p>
<p>                             <img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="2zo9erk.jpg" data-src="http://i67.tinypic.com/2zo9erk.jpg"></p>
<p> </p>
<p> </p>
<p>Link to file:</p>
<p> </p>
<p><a href="https://drive.google.com/file/d/0B-cAHnyMVBgfMXlUa2wzMUE2dGc/view?usp=sharing" rel="external">https://drive.google.com/file/d/0B-cAHnyMVBgfMXlUa2wzMUE2dGc/view?usp=sharing</a></p>
<p> </p>
<p> </p>
]]></description><guid isPermaLink="false">491611</guid><pubDate>Mon, 11 Jul 2016 06:07:51 +0000</pubDate></item><item><title>AC 500S to the MRO (minor overhaul) - WIP</title><link>https://dev.avsim.com/forums/topic/488487-ac-500s-to-the-mro-minor-overhaul-wip/</link><description><![CDATA[
<p>It certainly is a fantastic looking aircraft. Had been on my wish list for years.</p>
<p> </p>
<p>I know its and old model, but it does not deserve to be neglected, so I sent it to the MRO for an</p>
<p>interior overhaul. Won't be immaculate, though.</p>
<p>This is WIP, not done yet.</p>
<p> </p>
<p>Before Cockpit</p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="BEFORECO2016-5-13_0-45-15-466.jpg" data-src="http://fsfiles.org/flightsimshotsv2/images/2016/05/13/BEFORECO2016-5-13_0-45-15-466.jpg"></p>
<p> </p>
<p>Before Cabin</p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="BEFORECA2016-5-13_0-46-1-739.jpg" data-src="http://fsfiles.org/flightsimshotsv2/images/2016/05/13/BEFORECA2016-5-13_0-46-1-739.jpg"></p>
<p> </p>
<p> </p>
<p>WIP Cockpit (Still needs sandblasting oxide and some paint, here and there)</p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="AFTERCO2016-5-13_1-0-44-746.jpg" data-src="http://fsfiles.org/flightsimshotsv2/images/2016/05/13/AFTERCO2016-5-13_1-0-44-746.jpg"></p>
<p> </p>
<p>WIP Cabin</p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="AFTERCA2016-5-13_0-57-17-909.jpg" data-src="http://fsfiles.org/flightsimshotsv2/images/2016/05/13/AFTERCA2016-5-13_0-57-17-909.jpg"></p>
<p> </p>
<p>Thanks for watching.</p>
<p> </p>
<p>Will advise when ready.</p>
<p> </p>
]]></description><guid isPermaLink="false">488487</guid><pubDate>Fri, 13 May 2016 15:28:47 +0000</pubDate></item><item><title>Commander Merlyn Turbo Charger conversion</title><link>https://dev.avsim.com/forums/topic/489737-commander-merlyn-turbo-charger-conversion/</link><description><![CDATA[
<p>I am thoroughly pleased with the handling characteristics of the AC 500S as released. I am no Bob Hoover or Dave Womacks but aerobatics in the Shrike are superb. However, just as in real life, we always want more performance for our aircraft. Merlyn Products have been making  after market turbo charger for decades. They have  290HP, 300HP, 320 HP and even a 350HP conversions available. Here is their information on the 320HP conversion:</p>
<p> </p>
<p style="text-align:center;"><strong><span style="color:#000000;"><span style="font-family:'exchequer script', serif;"><span style="font-size:18pt;">Merlyn Shrike</span></span></span></strong><strong><span style="color:#000000;"><span style="font-family:'times new roman', serif;"><span style="font-size:18pt;"> 320 Hp conversion</span></span></span></strong></p>
<p><span style="color:#000000;"><span style="font-family:'times new roman', serif;"><span style="font-size:13.5pt;">Merlyn products newest Commander program provides dramatic increases in performance and payload for the 500B, S, and U at a moderate price. The opportunity presents itself as current production Lycoming TIO-540-AE2A engines have become available to us. MPi converts the engines by installing a single high efficiency turbo, new cylinder, valve, and piston assemblies and gives it a rating of 320 Hp. No modification is necessary to the existing airframe and your current HC-C3YR compact hub props are applicable. Along with a host of updated accessories and components, this conversion offers the Commander owner outstanding performance with new parts availability for years to come. If you are looking for versatility, the 320 is the best value for the buck!</span></span></span></p>
<p> </p>
<p><strong><span style="color:#000000;"><span style="font-family:'times new roman', serif;"><span style="font-size:13.5pt;">Some Benefits:</span></span></span></strong></p>
<ul><li><span style="font-family:'times new roman', serif;"><span style="font-size:13.5pt;">Low time TIO-540-AE2A turbocharged engines</span></span></li>
<li><span style="font-family:'times new roman', serif;"><span style="font-size:13.5pt;">Full 320hp @ 18,000 ft.</span></span></li>
<li><span style="font-family:'times new roman', serif;"><span style="font-size:13.5pt;">41” Maximum MAP</span></span></li>
<li><span style="font-family:'times new roman', serif;"><span style="font-size:13.5pt;">2000 hr TBO!</span></span></li>
<li><span style="font-family:'times new roman', serif;"><span style="font-size:13.5pt;">Single engine service ceiling to 16,000 ft.</span></span></li>
<li><span style="font-family:'times new roman', serif;"><span style="font-size:13.5pt;">450 lb gross weight increase (650 lb with MPi 70 gallon fuel system)</span></span></li>
<li><span style="font-family:'times new roman', serif;"><span style="font-size:13.5pt;">204 KTAS @ 12,000 ft. and 70% power</span></span></li>
<li><span style="font-family:'times new roman', serif;"><span style="font-size:13.5pt;">Increased takeoff and climb performance</span></span></li>
<li><span style="font-family:'times new roman', serif;"><span style="font-size:13.5pt;">Engines are fully supported Lycoming</span></span></li>
<li><span style="font-family:'times new roman', serif;"><span style="font-size:13.5pt;">Reliability</span></span></li>
<li><span style="font-family:'times new roman', serif;"><span style="font-size:13.5pt;">STC SA01212SE</span></span></li>
</ul><p><span style="font-size:13.5pt;">As Merlyn  stated, this </span><span style="font-size:18px;">makes</span><span style="font-size:13.5pt;"> a huge </span><span style="font-size:18px;">difference</span><span style="font-size:13.5pt;"> in high altitude operations and climb. It is easy to do in FSX or PD3V3. So that you can have the released version and a converted version, I suggest you copy your entire Commander folder and rename it to Carenado Aero Commander 500S TC. It is very important that you rename the title of each livery by including a TC in its name in the aircraft cfg. Example follows:</span></p>
<p> </p>
<p>[fltsim.1]</p>
<div>title=Carenado 500S TC Aero Commander N786E</div>
<div>sim=500S</div>
<div>model=</div>
<div>panel=</div>
<div>sound=</div>
<div>texture=N786E</div>
<div>kb_checklists=</div>
<div>kb_reference=</div>
<div>atc_id=N786E</div>
<div>ui_manufacturer="Carenado"</div>
<div>ui_type=500S TC Aero Commander</div>
<div>ui_typerole="Twin Engine Prop"</div>
<div>ui_createdby="Carenado"</div>
<div>ui_variation=N786E TC</div>
<div>description="500S Aero Commander Merlyn Products 320 HP Turbo System"</div>
<div>atc_heavy=0</div>
<div>atc_airline=</div>
<div>atc_flight_number=</div>
<div>atc_id_color=0000000000</div>
<div>visual_damage=1</div>
<div> </div>
<p> </p>
<p><span style="font-size:13.5pt;">The engine and prop changes are noted below:</span></p>
<p> </p>
<div>[piston_engine]</div>
<div>power_scalar =            1.2 // was 1.0                     //Piston power scalar</div>
<div>cylinder_displacement= 91.7                     //Cubic inches per cylinder</div>
<div>compression_ratio= 8.0                          //Compression ratio</div>
<div>number_of_cylinders= 6                          //Number of cylinders</div>
<div>max_rated_rpm=   2575                           //Max rated RPM                                         </div>
<div>max_rated_hp=     320 // was 290                          //Max rated HP                                                </div>
<div>fuel_metering_type= 0                           //0=Fuel Injected, 1=Gravity Carburetor, 2=Aerobatic Carburetor</div>
<div>cooling_type=       0                           //0=Cooling type Air, 1=Cooling type Liquid</div>
<div>normalized_starter_torque= 0.3                  //Starter torque factor</div>
<div>turbocharged=       1 // was 0                          //Is it turbocharged? 0=FALSE, 1=TRUE                      </div>
<div>max_design_mp=      41  // was 0                         //Max design manifold pressure, (inHg)                     </div>
<div>min_design_mp=      1  // was 0                         //Min design manifold pressure, (inHg)</div>
<div>critical_altitude=  18000                           //Altitude to which the turbocharger will provide max design manifold pressure (feet)  0000</div>
<div>emergency_boost_type= 0                         //0=None, 1=Water Injection, 2=Methanol/Water injection, 3=War Emergency Power</div>
<div>emergency_boost_mp_offset=   0                  //Additional manifold pressure supplied by emergency boost</div>
<div>emergency_boost_gain_offset= 0                  //Multiplier on manifold pressure due to emergency boost</div>
<div>fuel_air_auto_mixture= 0                        //Automixture available? 0=FALSE, 1=TRUE</div>
<div>auto_ignition= 0                                //Auto-Ignition available? 0=FALSE, 1=TRUE</div>
<div>max_rpm_mechanical_efficiency_scalar= 1.0       //Scalar on maximum RPM mechanical efficiency</div>
<div>idle_rpm_mechanical_efficiency_scalar= 1.0      //Scalar on idle RPM mechanical efficiency</div>
<div>max_rpm_friction_scalar= 1.0                    //Scalar on maximum RPM friction</div>
<div>idle_rpm_friction_scalar= 1.0                   //Scalar on idle RPM friction</div>
<div> </div>
<div>[propeller]</div>
<div>thrust_scalar = 1.1 // was 1.0                             //Propeller thrust scalar</div>
<div>propeller_type= 0                               //0=Constant Speed, 1=Fixed Pitch</div>
<div>propeller_diameter= 6.4                         //Propeller Diameter, (feet)</div>
<div>propeller_blades= 3                             //Number of propeller blades</div>
<div>propeller_moi= 4.0                              //Propeller moment of inertia</div>
<div>beta_max= 45.0                                  //Maximum blade pitch angle for constant speed prop, (degrees)</div>
<div>beta_min= 15.2                                  //Minimum blade pitch angle for constant speed prop, (degrees)</div>
<div>min_gov_rpm=       1900                         //Miminum governed RPM</div>
<div>prop_tc= 0.1                                    //Prop time-constant</div>
<div>gear_reduction_ratio= 1.0                       //Propeller gear reduction ratio</div>
<div>fixed_pitch_beta= 0.0                           //Fixed pitch angle of fixed pitch prop, (degrees)</div>
<div>low_speed_theory_limit= 80.0                    //Speed at which low speed theory becomes blended in (feet/second)</div>
<div>prop_sync_available= 1                          //Prop synchronization available? 0=FALSE, 1=TRUE</div>
<div>prop_deice_available= 1                         //Prop de-icing available? 0=FALSE, 1=TRUE</div>
<div>prop_feathering_available= 1                    //Prop feathering available?  0=FALSE, 1=TRUE</div>
<div>prop_auto_feathering_available= 0               //Prop auto-feathering available?  0=FALSE, 1=TRUE</div>
<div>min_rpm_for_feather=                1000        //Minimum RPM for prop feathering                           700</div>
<div>beta_feather= 82.5                              //Feathering pitch angle (degrees)</div>
<div>power_absorbed_cf= 0.9                          //Coefficient of friction for power absorbed by propeller</div>
<div>defeathering_accumulators_available= 0          //Defeathering accumulators available? 0=FALSE, 1=TRUE </div>
<div>prop_reverse_available= 0                       //Prop reverse available?  0=FALSE, 1=TRUE</div>
<div>minimum_on_ground_beta= 0.0                     //Miminum pitch angle on ground, (degrees)</div>
<div>minimum_reverse_beta= 0.0                       //Minimum pitch angle in reverse, (degrees)</div>
<div>propeller.0= 4, -1, -1</div>
<div>Propeller.1= 4,  1, -1</div>
<div> </div>
<div> </div>
<p> </p>
<div><span style="font-size:18px;"> Please back up your aircraft cfg prior to making the changes!</span></div>
<div> </div>
<div><span style="font-size:12px;">No changes are required to the air file.</span></div>
<div> </div>
<div><span style="font-size:12px;">Enjoy,</span></div>
<div> </div>
<div><span style="font-size:12px;">Greg</span></div>
<div> </div>
<div> </div>
<p> </p>
]]></description><guid isPermaLink="false">489737</guid><pubDate>Sun, 05 Jun 2016 13:32:06 +0000</pubDate></item><item><title>A sound experiment</title><link>https://dev.avsim.com/forums/topic/521437-a-sound-experiment/</link><description><![CDATA[
<p>
	I was thinking about the engine sounds in FSX/P3D on constant speed prop airplanes.  The sound pitch always changes with throttle changes like the airplanes have fixed pitch props.  Then it dawned on me that a sound file that changed pitch with prop RPM and changed volume with throttle setting is what is needed to make a proper sound configuration file for a constant speed prop.  Problem is.....FSX/P3D doesn't allow that.  So....it got me thinking.  Could I move some of the engine sounds from the combustion section into the prop section and would it make it more realistic.  I have done a couple of airplanes now and one of them is the 500S.  I think it is much more realistic.  Here is the modified sound.cfg file.  See what you think.
</p>

<p>
	//*********************************************************<br />
	// Aero Commander 500S FSX/P3D<br />
	//*********************************************************
</p>

<p>
	 
	</p>
<p>
		[FLTSIM]<br />
		product_code=FSIM
	</p>


<p>
	[SOUND_ENGINE]<br />
	number_of_engines=2<br />
	eng1_combustion=COMBUSTION.1.00<br />
	eng2_combustion=COMBUSTION.2.00<br />
	eng1_prop=PROP.1.00<br />
	eng1_starter=starterA<br />
	eng2_starter=starterB<br />
	eng1_shutdown=shutdownA<br />
	eng2_shutdown=shutdownB<br />
	eng1_combustion_start=combstartA<br />
	eng2_combustion_start=combstartB<br />
	eng2_prop=PROP.2.00
</p>

<p>
	[STARTERA]<br />
	filename=CARAC500Sstarter_left<br />
	viewpoint=1<br />
	link=starterA.1
</p>

<p>
	[STARTERA.1]<br />
	filename=CARAC500Sxstarter_left<br />
	viewpoint=2
</p>

<p>
	[STARTERB]<br />
	filename=CARAC500Sstarter_right<br />
	viewpoint=1<br />
	link=starterB.1
</p>

<p>
	[STARTERB.1]<br />
	filename=CARAC500Sxstarter_right<br />
	viewpoint=2
</p>

<p>
	[SHUTDOWNA]<br />
	filename=CARAC500Sshutdown_left<br />
	viewpoint=1<br />
	link=shutdownA.1
</p>

<p>
	[SHUTDOWNA.1]<br />
	filename=CARAC500Sxshutdown_left<br />
	viewpoint=2
</p>

<p>
	[SHUTDOWNB]<br />
	filename=CARAC500Sshutdown_right<br />
	viewpoint=1<br />
	link=shutdownB.1
</p>

<p>
	[SHUTDOWNB.1]<br />
	filename=CARAC500Sxshutdown_right<br />
	viewpoint=2
</p>

<p>
	[COMBSTARTA]<br />
	filename=CARAC500Sstartup_left<br />
	viewpoint=1<br />
	link=combstartA.1
</p>

<p>
	[COMBSTARTA.1]<br />
	filename=CARAC500Sxstartup_left<br />
	viewpoint=2
</p>

<p>
	[COMBSTARTB]<br />
	filename=CARAC500Sstartup_right<br />
	viewpoint=1<br />
	link=combstartB.1
</p>

<p>
	[COMBSTARTB.1]<br />
	filename=CARAC500Sxstartup_right<br />
	viewpoint=2
</p>

<p>
	[COMBUSTION.1.00]<br />
	filename=CARAC500Srpm1_left<br />
	flags=0<br />
	viewpoint=1<br />
	rparams=0.002208,0.957447,0.600442,1.404255<br />
	vparams=0.002208,97.872337,0.050773,94.680855,0.176600,88.297874,0.280165,63.967613,0.372727,35.627529,0.474380,10.121457,0.512397,5.870445,0.602479,0.000000<br />
	link=COMBUSTION.1.01<br />
	ConePitch=0.000000<br />
	ConeHeading=0.000000<br />
	InsideConeAngle=360<br />
	OutsideConeAngle=360<br />
	OutsideConeVolume=10000
</p>

<p>
	[COMBUSTION.1.01]<br />
	filename=CARAC500Srpm2_left<br />
	flags=0<br />
	viewpoint=1<br />
	rparams=0.101545,0.851064,0.785872,1.340425<br />
	vparams=0.090508,0.000000,0.194260,3.191489,0.264901,19.148935,0.328918,62.765957,0.381898,94.680855,0.483444,95.744682,0.668874,18.085106,0.807947,2.127660<br />
	link=COMBUSTION.1.04<br />
	ConePitch=0.000000<br />
	ConeHeading=0.000000<br />
	InsideConeAngle=360<br />
	OutsideConeAngle=360<br />
	OutsideConeVolume=10000
</p>

<p>
	[COMBUSTION.2.00]<br />
	filename=CARAC500Srpm1_right<br />
	flags=0<br />
	viewpoint=1<br />
	rparams=0.002208,0.957447,0.600442,1.404255<br />
	vparams=0.002208,97.872337,0.050773,94.680855,0.176600,88.297874,0.280165,63.967613,0.372727,35.627529,0.474380,10.121457,0.512397,5.870445,0.602479,0.000000<br />
	link=COMBUSTION.2.01<br />
	ConePitch=0.000000<br />
	ConeHeading=0.000000<br />
	InsideConeAngle=360<br />
	OutsideConeAngle=360<br />
	OutsideConeVolume=10000
</p>

<p>
	[COMBUSTION.2.01]<br />
	filename=CARAC500Srpm2_right<br />
	flags=0<br />
	viewpoint=1<br />
	rparams=0.101545,0.851064,0.785872,1.340425<br />
	vparams=0.090508,0.000000,0.194260,3.191489,0.264901,19.148935,0.328918,62.765957,0.381898,94.680855,0.483444,95.744682,0.668874,18.085106,0.807947,2.127660<br />
	link=COMBUSTION.2.04<br />
	ConePitch=0.000000<br />
	ConeHeading=0.000000<br />
	InsideConeAngle=360<br />
	OutsideConeAngle=360<br />
	OutsideConeVolume=10000
</p>

<p>
	[PROP.1.00]<br />
	filename=CARAC500Sprop_left<br />
	flags=2<br />
	viewpoint=1<br />
	rparams=0.004415,1.106383,1.000000,2.000000<br />
	vparams=0.000000,100.000000,0.364238,100.000000,0.415011,87.234039,0.580574,20.212767,0.637969,10.638298,0.823400,0.000000,0.898455,0.000000,1.000000,0.000000<br />
	link=PROP.1.01
</p>

<p>
	[PROP.1.01]<br />
	filename=CARAC500Sxprop_left<br />
	flags=2<br />
	viewpoint=2<br />
	rparams=0.004415,1.106383,1.000000,2.000000<br />
	vparams=0.000000,100.000000,0.364238,100.000000,0.415011,87.234039,0.580574,20.212767,0.637969,10.638298,0.823400,0.000000,0.898455,0.000000,1.000000,0.000000<br />
	link=PROP.1.02
</p>

<p>
	[PROP.1.02]<br />
	filename=CARAC500Srpm3_left<br />
	flags=2<br />
	viewpoint=1<br />
	rparams=0.245033,0.765957,1.000000,1.319149<br />
	vparams=0.237037,0.201207,0.406181,0.000000,0.580574,19.148935,0.666667,42.553192,0.741722,79.787231,0.788079,94.680855,0.871774,100.000000,1.000000,100.000000<br />
	link=PROP.1.03<br />
	ConePitch=0.000000<br />
	ConeHeading=0.000000<br />
	InsideConeAngle=360<br />
	OutsideConeAngle=360<br />
	OutsideConeVolume=10000
</p>

<p>
	[PROP.1.03]<br />
	filename=CARAC500Srpm4_left<br />
	flags=2<br />
	viewpoint=1<br />
	rparams=0.697572,0.638298,1.000000,0.829787<br />
	vparams=0.156733,0.000000,0.735099,0.000000,0.841060,1.063830,0.871965,9.574468,0.907285,24.468084,0.940397,58.510639,0.962472,86.170212,0.999167,99.054817<br />
	ConePitch=0.000000<br />
	ConeHeading=0.000000<br />
	InsideConeAngle=360<br />
	OutsideConeAngle=360<br />
	OutsideConeVolume=10000
</p>

<p>
	[COMBUSTION.1.04]<br />
	filename=CARAC500Sxrpm1_left-f<br />
	flags=0<br />
	viewpoint=2<br />
	rparams=0.000000,1.042553,0.547383,1.446808<br />
	vparams=0.002208,98.936172,0.039735,100.000000,0.125828,98.936172,0.227373,92.553192,0.332390,67.518250,0.429986,17.518248,0.509194,5.109489,0.595474,0.000000<br />
	link=COMBUSTION.1.05<br />
	ConePitch=0.000000<br />
	ConeHeading=0.000000<br />
	InsideConeAngle=90<br />
	OutsideConeAngle=360<br />
	OutsideConeVolume=9500
</p>

<p>
	[COMBUSTION.1.05]<br />
	filename=CARAC500Sxrpm2_left-f<br />
	flags=0<br />
	viewpoint=2<br />
	rparams=0.198675,1.000000,0.900662,1.510638<br />
	vparams=0.030905,1.063830,0.103753,11.702127,0.357616,62.765957,0.467991,72.340424,0.589404,71.276596,0.677704,58.510639,0.816777,7.446808,0.922737,1.063830<br />
	link=COMBUSTION.1.06<br />
	ConePitch=0.000000<br />
	ConeHeading=0.000000<br />
	InsideConeAngle=90<br />
	OutsideConeAngle=360<br />
	OutsideConeVolume=9500
</p>

<p>
	[COMBUSTION.1.06]<br />
	filename=CARAC500Sxrpm3_left-f<br />
	flags=0<br />
	viewpoint=2<br />
	rparams=0.068433,0.638298,1.000000,1.148936<br />
	vparams=0.068433,1.063830,0.275938,10.638298,0.366446,30.851065,0.467991,70.212769,0.523179,90.425529,0.609272,98.936172,0.863135,98.936172,1.000000,100.000000<br />
	link=COMBUSTION.1.08<br />
	ConePitch=0.000000<br />
	ConeHeading=0.000000<br />
	InsideConeAngle=90<br />
	OutsideConeAngle=360<br />
	OutsideConeVolume=32500
</p>

<p>
	[COMBUSTION.2.04]<br />
	filename=CARAC500Sxrpm1_right-f<br />
	flags=0<br />
	viewpoint=2<br />
	rparams=0.000000,1.042553,0.547383,1.446808<br />
	vparams=0.002208,98.936172,0.039735,100.000000,0.125828,98.936172,0.227373,92.553192,0.332390,67.518250,0.429986,17.518248,0.509194,5.109489,0.595474,0.000000<br />
	link=COMBUSTION.2.05<br />
	ConePitch=0.000000<br />
	ConeHeading=0.000000<br />
	InsideConeAngle=90<br />
	OutsideConeAngle=360<br />
	OutsideConeVolume=9500
</p>

<p>
	[COMBUSTION.2.05]<br />
	filename=CARAC500Sxrpm2_right-f<br />
	flags=0<br />
	viewpoint=2<br />
	rparams=0.198675,1.000000,0.900662,1.510638<br />
	vparams=0.030905,1.063830,0.103753,11.702127,0.357616,62.765957,0.467991,72.340424,0.589404,71.276596,0.677704,58.510639,0.816777,7.446808,0.922737,1.063830<br />
	link=COMBUSTION.2.06<br />
	ConePitch=0.000000<br />
	ConeHeading=0.000000<br />
	InsideConeAngle=90<br />
	OutsideConeAngle=360<br />
	OutsideConeVolume=9500
</p>

<p>
	[COMBUSTION.2.06]<br />
	filename=CARAC500Sxrpm3_right-f<br />
	flags=0<br />
	viewpoint=2<br />
	rparams=0.068433,0.638298,1.000000,1.148936<br />
	vparams=0.068433,1.063830,0.275938,10.638298,0.366446,30.851065,0.467991,70.212769,0.523179,90.425529,0.609272,98.936172,0.863135,98.936172,1.000000,100.000000<br />
	link=COMBUSTION.2.08<br />
	ConePitch=0.000000<br />
	ConeHeading=0.000000<br />
	InsideConeAngle=90<br />
	OutsideConeAngle=360<br />
	OutsideConeVolume=32500
</p>

<p>
	[COMBUSTION.1.08]<br />
	filename=CARAC500Sxrpm1_left-r<br />
	flags=0<br />
	viewpoint=2<br />
	rparams=0.000000,1.042553,0.547383,1.446808<br />
	vparams=0.002208,98.936172,0.039735,100.000000,0.125828,98.936172,0.227373,92.553192,0.332390,67.518250,0.429986,17.518248,0.509194,5.109489,0.595474,0.000000<br />
	link=COMBUSTION.1.09<br />
	ConePitch=0.000000<br />
	ConeHeading=-179.999985<br />
	InsideConeAngle=90<br />
	OutsideConeAngle=360<br />
	OutsideConeVolume=9500
</p>

<p>
	[COMBUSTION.1.09]<br />
	filename=CARAC500Sxrpm2_left-r<br />
	flags=0<br />
	viewpoint=2<br />
	rparams=0.198675,1.000000,0.900662,1.510638<br />
	vparams=0.030905,1.063830,0.103753,11.702127,0.357616,62.765957,0.467991,72.340424,0.589404,71.276596,0.677704,58.510639,0.816777,7.446808,0.922737,1.063830<br />
	link=COMBUSTION.1.10<br />
	ConePitch=0.000000<br />
	ConeHeading=-179.999985<br />
	InsideConeAngle=90<br />
	OutsideConeAngle=360<br />
	OutsideConeVolume=9500
</p>

<p>
	[COMBUSTION.1.10]<br />
	filename=CARAC500Sxrpm3_left-r<br />
	flags=0<br />
	viewpoint=2<br />
	rparams=0.068433,0.638298,1.000000,1.148936<br />
	vparams=0.068433,1.063830,0.275938,10.638298,0.366446,30.851065,0.467991,70.212769,0.523179,90.425529,0.609272,98.936172,0.863135,98.936172,1.000000,100.000000<br />
	ConePitch=0.000000<br />
	ConeHeading=-179.999985<br />
	InsideConeAngle=90<br />
	OutsideConeAngle=360<br />
	OutsideConeVolume=32500<br />
	link=COMBUSTION.1.11
</p>

<p>
	[COMBUSTION.1.11]<br />
	filename=CARAC500Sxrpm4_left-f<br />
	flags=0<br />
	viewpoint=2<br />
	rparams=0.838852,0.872340,1.000000,0.936170<br />
	vparams=0.143488,0.000000,0.631347,0.000000,0.673289,0.000000,0.741722,0.000000,0.849890,1.063830,0.909492,8.510638,0.969095,50.000000,1.000000,98.829041<br />
	ConePitch=0.000000<br />
	ConeHeading=0.000000<br />
	InsideConeAngle=90<br />
	OutsideConeAngle=360<br />
	OutsideConeVolume=9500<br />
	link=COMBUSTION.1.12
</p>

<p>
	[COMBUSTION.1.12]<br />
	filename=CARAC500Sxrpm4_left-r<br />
	flags=0<br />
	viewpoint=2<br />
	rparams=0.838852,0.872340,1.000000,0.936170<br />
	vparams=0.143488,0.000000,0.631347,0.000000,0.673289,0.000000,0.741722,0.000000,0.849890,1.063830,0.909492,8.510638,0.969095,50.000000,1.000000,98.829041<br />
	ConePitch=0.000000<br />
	ConeHeading=-179.999985<br />
	InsideConeAngle=90<br />
	OutsideConeAngle=360<br />
	OutsideConeVolume=9500
</p>

<p>
	[COMBUSTION.2.08]<br />
	filename=CARAC500Sxrpm1_right-r<br />
	flags=0<br />
	viewpoint=2<br />
	rparams=0.000000,1.042553,0.547383,1.446808<br />
	vparams=0.002208,98.936172,0.039735,100.000000,0.125828,98.936172,0.227373,92.553192,0.332390,67.518250,0.429986,17.518248,0.509194,5.109489,0.595474,0.000000<br />
	link=COMBUSTION.2.09<br />
	ConePitch=0.000000<br />
	ConeHeading=-179.999985<br />
	InsideConeAngle=90<br />
	OutsideConeAngle=360<br />
	OutsideConeVolume=9500
</p>

<p>
	[COMBUSTION.2.09]<br />
	filename=CARAC500Sxrpm2_right-r<br />
	flags=0<br />
	viewpoint=2<br />
	rparams=0.198675,1.000000,0.900662,1.510638<br />
	vparams=0.030905,1.063830,0.103753,11.702127,0.357616,62.765957,0.467991,72.340424,0.589404,71.276596,0.677704,58.510639,0.816777,7.446808,0.922737,1.063830<br />
	link=COMBUSTION.2.10<br />
	ConePitch=0.000000<br />
	ConeHeading=-179.999985<br />
	InsideConeAngle=90<br />
	OutsideConeAngle=360<br />
	OutsideConeVolume=9500
</p>

<p>
	[COMBUSTION.2.10]<br />
	filename=CARAC500Sxrpm3_right-r<br />
	flags=0<br />
	viewpoint=2<br />
	rparams=0.068433,0.638298,1.000000,1.148936<br />
	vparams=0.068433,1.063830,0.275938,10.638298,0.366446,30.851065,0.467991,70.212769,0.523179,90.425529,0.609272,98.936172,0.863135,98.936172,1.000000,100.000000<br />
	ConePitch=0.000000<br />
	ConeHeading=-179.999985<br />
	InsideConeAngle=90<br />
	OutsideConeAngle=360<br />
	OutsideConeVolume=32500<br />
	link=COMBUSTION.2.11
</p>

<p>
	[COMBUSTION.2.11]<br />
	filename=CARAC500Sxrpm4_right-f<br />
	flags=0<br />
	viewpoint=2<br />
	rparams=0.838852,0.872340,1.000000,0.936170<br />
	vparams=0.143488,0.000000,0.631347,0.000000,0.673289,0.000000,0.741722,0.000000,0.849890,1.063830,0.909492,8.510638,0.969095,50.000000,1.000000,98.829041<br />
	ConePitch=0.000000<br />
	ConeHeading=0.000000<br />
	InsideConeAngle=90<br />
	OutsideConeAngle=360<br />
	OutsideConeVolume=9500<br />
	link=COMBUSTION.2.12
</p>

<p>
	[COMBUSTION.2.12]<br />
	filename=CARAC500Sxrpm4_right-r<br />
	flags=0<br />
	viewpoint=2<br />
	rparams=0.838852,0.872340,1.000000,0.936170<br />
	vparams=0.143488,0.000000,0.631347,0.000000,0.673289,0.000000,0.741722,0.000000,0.849890,1.063830,0.909492,8.510638,0.969095,50.000000,1.000000,98.829041<br />
	ConePitch=0.000000<br />
	ConeHeading=-179.999985<br />
	InsideConeAngle=90<br />
	OutsideConeAngle=360<br />
	OutsideConeVolume=9500
</p>

<p>
	[PROP.2.00]<br />
	filename=CARAC500Sprop_right<br />
	flags=2<br />
	viewpoint=1<br />
	rparams=0.004415,1.106383,1.000000,2.000000<br />
	vparams=0.000000,100.000000,0.364238,100.000000,0.415011,87.234039,0.580574,20.212767,0.637969,10.638298,0.823400,0.000000,0.898455,0.000000,1.000000,0.000000<br />
	link=PROP.2.01
</p>

<p>
	[PROP.2.01]<br />
	filename=CARAC500Sxprop_right<br />
	flags=2<br />
	viewpoint=2<br />
	rparams=0.004415,1.106383,1.000000,2.000000<br />
	vparams=0.000000,100.000000,0.364238,100.000000,0.415011,87.234039,0.580574,20.212767,0.637969,10.638298,0.823400,0.000000,0.898455,0.000000,1.000000,0.000000<br />
	link=PROP.2.02
</p>

<p>
	[PROP.2.02]<br />
	filename=CARAC500Srpm3_right<br />
	flags=2<br />
	viewpoint=1<br />
	rparams=0.245033,0.765957,1.000000,1.319149<br />
	vparams=0.237037,0.201207,0.406181,0.000000,0.580574,19.148935,0.666667,42.553192,0.741722,79.787231,0.788079,94.680855,0.871774,100.000000,1.000000,100.000000<br />
	link=PROP.2.03<br />
	ConePitch=0.000000<br />
	ConeHeading=0.000000<br />
	InsideConeAngle=360<br />
	OutsideConeAngle=360<br />
	OutsideConeVolume=10000
</p>

<p>
	[PROP.2.03]<br />
	filename=CARAC500Srpm4_right<br />
	flags=2<br />
	viewpoint=1<br />
	rparams=0.697572,0.638298,1.000000,0.829787<br />
	vparams=0.156733,0.000000,0.735099,0.000000,0.841060,1.063830,0.871965,9.574468,0.907285,24.468084,0.940397,58.510639,0.962472,86.170212,0.999167,99.054817<br />
	ConePitch=0.000000<br />
	ConeHeading=0.000000<br />
	InsideConeAngle=360<br />
	OutsideConeAngle=360<br />
	OutsideConeVolume=10000
</p>

<p>
	[STALL_WARNING]<br />
	filename=CARAC500Sstallhorn
</p>

<p>
	[GEAR_UP_WARNING_SOUND]<br />
	filename=CARAC500Sgearwarning<br />
	flags=2<br />
	viewpoint=1
</p>

<p>
	[AP_DISENGAGE_SOUND]<br />
	filename=CARAC500Sapdisconnect
</p>

<p>
	[FUEL_PUMP]<br />
	filename=CARAC500Sfuelpump<br />
	flags=0<br />
	viewpoint=1<br />
	maximum_volume=23700
</p>

<p>
	[GEAR_DOWN]<br />
	filename=CARAC500Sgeardn
</p>

<p>
	[GEAR_UP]<br />
	filename=CARAC500Sgearup
</p>

<p>
	[EXIT_OPEN]<br />
	filename=CARAC500Sdoor_small_open
</p>

<p>
	[EXIT_CLOSE]<br />
	filename=CARAC500Sdoor_small_close
</p>

<p>
	[LEFT_TOUCHDOWN]<br />
	filename=CARAC500Stouch1
</p>

<p>
	[RIGHT_TOUCHDOWN]<br />
	filename=CARAC500Stouch2
</p>

<p>
	[CENTER_TOUCHDOWN]<br />
	filename=CARAC500Stouch1, CARAC500Stouch2
</p>

<p>
	[GROUND_ROLL]<br />
	filename=CARAC500Sinroll<br />
	viewpoint=1<br />
	minimum_volume=6000<br />
	maximum_volume=11000<br />
	minimum_speed=3<br />
	maximum_speed=60<br />
	minimum_rate=0.80<br />
	maximum_rate=1.80<br />
	link=GROUND_ROLL1
</p>

<p>
	[GROUND_ROLL1]<br />
	filename=CARAC500SXroll<br />
	viewpoint=2
</p>

<p>
	[FLAPS]<br />
	filename=CARAC500Sflaps<br />
	minimum_volume=7000<br />
	maximum_volume=12300
</p>

<p>
	[GYRO_SOUND]<br />
	filename=CARAC500Sgyro<br />
	maximum_volume=8400
</p>

<p>
	[LEFT_WING_SCRAPE]<br />
	filename=smwngscr<br />
	minimum_speed=1<br />
	maximum_speed=60<br />
	minimum_rate=0.5<br />
	maximum_rate=2.0
</p>

<p>
	[RIGHT_WING_SCRAPE]<br />
	filename=smwngscr<br />
	minimum_speed=1<br />
	maximum_speed=60<br />
	minimum_rate=0.5<br />
	maximum_rate=2.0
</p>

<p>
	[FUSELAGE_SCRAPE]<br />
	filename=smblylnd<br />
	minimum_speed=1<br />
	maximum_speed=60<br />
	minimum_rate=0.5<br />
	maximum_rate=2.0
</p>

<p>
	[CRASH_SOUND]<br />
	filename=pcrash3,cncrash1,cncrash2
</p>

<p>
	[SPLASH_SOUND]<br />
	filename=psplash,cnsplas1,cnsplas2
</p>

<p>
	<br />
	////////////////////<br />
	//    New Wind<br />
	////////////////////
</p>

<p>
	[wind_sound]<br />
	filename=CARAC500Swind3<br />
	viewpoint=1<br />
	rparams=16.0000,0.660000,100.0000,1.464000<br />
	vparams=0.000000,0.000000,30.5000,11.200000,66.3000,32.800000,102.9000,38.400000,142.8000,25.600000,174.7000,7.200000,198.2000,4.800000,200.0000,0.000000<br />
	link=wind_sound.1.01
</p>

<p>
	[wind_sound.1.01]<br />
	filename=CARAC500Swind4<br />
	viewpoint=1<br />
	rparams=28.9000,0.767000,95.6000,1.203000<br />
	vparams=0.000000,0.000000,40.8000,0.000000,58.4000,13.600000,88.4000,34.400000,120.2000,46.400000,146.8000,27.200000,170.4000,17.600000,200.0000,6.400000<br />
	link=wind_sound.1.02
</p>

<p>
	[wind_sound.1.02]<br />
	filename=CARAC500Swind5<br />
	viewpoint=1<br />
	rparams=53.7000,0.561000,98.4000,1.217000<br />
	vparams=0.000000,0.000000,62.3000,0.000000,94.7000,12.000000,98.3000,32.000000,138.7000,70.400000,180.6000,83.200000,182.4000,88.800000,200.0000,100.000000<br />
	link=wind_sound.1.03
</p>

<p>
	[wind_sound.1.03]<br />
	filename=CARAC500Swind01<br />
	viewpoint=2<br />
	rparams=16.0000,0.660000,100.0000,1.464000<br />
	vparams=0.000000,0.000000,30.5000,11.200000,66.3000,32.800000,102.9000,38.400000,142.8000,25.600000,174.7000,7.200000,198.2000,4.800000,200.0000,0.000000<br />
	link=wind_sound.1.04
</p>

<p>
	[wind_sound.1.04]<br />
	filename=CARAC500Swind02<br />
	viewpoint=2<br />
	rparams=28.9000,0.767000,95.6000,1.203000<br />
	vparams=0.000000,0.000000,40.8000,0.000000,58.4000,13.600000,88.4000,34.400000,120.2000,46.400000,146.8000,27.200000,170.4000,17.600000,200.0000,6.400000<br />
	link=wind_sound.1.05
</p>

<p>
	[wind_sound.1.05]<br />
	filename=CARAC500Swind03<br />
	viewpoint=2<br />
	rparams=53.7000,0.561000,98.4000,1.217000<br />
	vparams=0.000000,0.000000,62.3000,0.000000,94.7000,12.000000,98.3000,32.000000,138.7000,70.400000,180.6000,83.200000,182.4000,88.800000,200.0000,100.000000
</p>
]]></description><guid isPermaLink="false">521437</guid><pubDate>Sun, 08 Oct 2017 02:07:29 +0000</pubDate></item><item><title>Mixture control</title><link>https://dev.avsim.com/forums/topic/492423-mixture-control/</link><description><![CDATA[
<p>Hi all,</p>
<p>Not sure this is a problem or just normal.  During normal flight I setup the prop and power levers, but when I put back on the mixture levers to lean it out a bit there is no change in the gauges to indicate the change.  I think all other Carenado aircraft show change when mixture is changes.  C337 has a noticeable change in engine sound and run.</p>
<p> </p>
<p>Thanks</p>
<p> </p>
<p>Dick</p>
]]></description><guid isPermaLink="false">492423</guid><pubDate>Tue, 26 Jul 2016 22:15:23 +0000</pubDate></item><item><title>problem with camera definition</title><link>https://dev.avsim.com/forums/topic/517908-problem-with-camera-definition/</link><description><![CDATA[
<p>
	Since Prepar 3d 3 ( now I use the fourth release) I receive this advise from simulator:
</p>

<p>
	"Camera definitions need to have a valid category ( File--camera:\C:\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\Carenado Aero_Commander_500S\aircraft--CameraDefintion.XXX).....
</p>

<p>
	what does it mean? How can I solve it?
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">517908</guid><pubDate>Fri, 18 Aug 2017 06:19:54 +0000</pubDate></item><item><title>Revised AC500 interior</title><link>https://dev.avsim.com/forums/topic/488515-revised-ac500-interior/</link><description><![CDATA[
<div>The new Carenado Aero Commander Shrike 500 is a great plane, but some of us (me included) thought that the interior, here especially the carpets, is a bit too much on the rough side. This new interior replaces the carpets, gives a fresh paint to the column of the yoke and brightens the interior somewhat. Milton Shupe has developed the original AC500 for FS9 and has given her a wooden panel as alternative option. That is why I have included a wooden panel here too. The worn leather has not been touched.</div>
<br><div> </div>
<br><div>Also the Carenado Beech C90B King Air has received a cabin upgrade. The panel has the same wood and the cabin shows now a two-tone leather interior.</div>
<br><div> </div>
<br><div>Default AC 500 panel:</div>
<br><div><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="Panel1default.jpg" data-src="http://fsfiles.org/flightsimshotsv2/images/2016/05/14/Panel1default.jpg"></div>
<br><div> </div>
<br><div>Revised AC 500 panel:</div>
<br><div><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="Panel1revised.jpg" data-src="http://fsfiles.org/flightsimshotsv2/images/2016/05/14/Panel1revised.jpg"></div>
<br><div> </div>
<br><div>Wood AC 500 panel:</div>
<br><div><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="Panel1wood.jpg" data-src="http://fsfiles.org/flightsimshotsv2/images/2016/05/14/Panel1wood.jpg"></div>
<br><div> </div>
<br><div>Default instrument housing:</div>
<br><div><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="Panel2default.jpg" data-src="http://fsfiles.org/flightsimshotsv2/images/2016/05/14/Panel2default.jpg"></div>
<br><div> </div>
<br><div>Revised instrument housing:</div>
<br><div><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="Panel2revised.jpg" data-src="http://fsfiles.org/flightsimshotsv2/images/2016/05/14/Panel2revised.jpg"></div>
<br><div> </div>
<br><div>Revised rear cabin:</div>
<br><div><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="Rearcabin.jpg" data-src="http://fsfiles.org/flightsimshotsv2/images/2016/05/14/Rearcabin.jpg"></div>
<br><div> </div>
<br><div>This is the zip code: carenado_ac500s_interior.zip</div>
<br><div> </div>
<br><div>And now the Carenado Beech C90B King Air:</div>
<br><div>Here’s the default panel:</div>
<br><div><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="C-90BPaneldefault.jpg" data-src="http://fsfiles.org/flightsimshotsv2/images/2016/05/14/C-90BPaneldefault.jpg"></div>
<br><div> </div>
<br><div>And this is the alternative:</div>
<br><div><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="C-90BPanelwood.jpg" data-src="http://fsfiles.org/flightsimshotsv2/images/2016/05/14/C-90BPanelwood.jpg"></div>
<br><div> </div>
<br><div>Here’s the default cabin:</div>
<br><div><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="C-90BCabindefault.jpg" data-src="http://fsfiles.org/flightsimshotsv2/images/2016/05/14/C-90BCabindefault.jpg"></div>
<br><div> </div>
<br><div>And here is the alternative:</div>
<br><div><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="C-90BCabinrevised.jpg" data-src="http://fsfiles.org/flightsimshotsv2/images/2016/05/14/C-90BCabinrevised.jpg"></div>
<br><div> </div>
<br><div>This is the zip code: carenado_c90b_king_air_interior.zip</div>
<br><div> </div>
<br><div>I hope you’ll enjoy</div>
<br><div> </div>
<br>
]]></description><guid isPermaLink="false">488515</guid><pubDate>Fri, 13 May 2016 23:51:34 +0000</pubDate></item><item><title>Paint Kit</title><link>https://dev.avsim.com/forums/topic/511066-paint-kit/</link><description><![CDATA[<p>
	Hi everyone, im trying to do my own repaint of the Aero Commander Shrike, but haven't been able to find it. i have found other repaints but not the actual paint kit. does anyone know where i can find it? or know how i can do it? thanks in advance?
</p>]]></description><guid isPermaLink="false">511066</guid><pubDate>Mon, 29 May 2017 23:52:41 +0000</pubDate></item><item><title>Hidraulic P, Instrument</title><link>https://dev.avsim.com/forums/topic/507469-hidraulic-p-instrument/</link><description><![CDATA[
<p>
	Hi, i have a thing that bothers me a lot, i see all the topics here for search this bug but i cant found nothing,
</p>

<p>
	In the RL with master battery off, (cold and dark) the Hidraulic Pression Indicator must read 0, or dont have any indication, you must pass the battery on and get one engine started to have  hidraulic pression, have indication in the instrument, this is a MUST in the commander family planes, the hidraulic pression, 
</p>

<p>
	In the Shrike commander of carenado with all cold and dark, all off, the instrument have Pression, its alive, theres no WAY to get in to 0 pression, the instrument dont have any movement, as a commander pilot this is the first thing that i see in the panel...... that little needle have pression with neither the battery on or an engine running,
</p>

<p>
	There is any thing that i can do to make this indicator work? ...... having in 0 on cold and dark... and see in raising pressure with the engine running?? some line on the .xml archive, some thing? ....
</p>

<p>
	HEEEEEELLLLPPPPP
</p>

<p>
	Redgars
</p>

<p>
	RB
</p>
]]></description><guid isPermaLink="false">507469</guid><pubDate>Fri, 24 Mar 2017 11:15:12 +0000</pubDate></item><item><title>Fictional FedEx Feeder skin?</title><link>https://dev.avsim.com/forums/topic/507334-fictional-fedex-feeder-skin/</link><description><![CDATA[
<p>
	A cheeky request to see if any of the talented skinning artists have the time and or inclination to make a FedEx livery for this beautiful aircraft?
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">507334</guid><pubDate>Wed, 22 Mar 2017 09:26:38 +0000</pubDate></item><item><title>AC 500 Cockpit tweaked for VR Users</title><link>https://dev.avsim.com/forums/topic/507333-ac-500-cockpit-tweaked-for-vr-users/</link><description><![CDATA[
<p>
	Hey guys,
</p>

<p>
	I've done a small update to the common textures for the AC500 to reduce the 4096 images to 2048 and added mipmaps so that they render better in VR for those of us flying the AC 500 with fly-inside.
</p>

<p>
	Make a backup of your textures.common folder first, then overwrite it with the textures contained in this zip file to optimize your VR experience.
</p>

<p>
	<a href="https://www.dropbox.com/s/bg9u7k7tel1erdm/Texture.Common.zip?dl=0" rel="external">Dropbox link</a>
</p>
]]></description><guid isPermaLink="false">507333</guid><pubDate>Wed, 22 Mar 2017 09:25:04 +0000</pubDate></item><item><title>AC500S PFPX profile?</title><link>https://dev.avsim.com/forums/topic/492356-ac500s-pfpx-profile/</link><description><![CDATA[
<p>Hey guys!<br>I'm wondering if any of you has made a profile to use with the PFPX flight planner?<br><br>Thanks a lot in advance.</p>
<p>Teo</p>
]]></description><guid isPermaLink="false">492356</guid><pubDate>Mon, 25 Jul 2016 17:53:28 +0000</pubDate></item><item><title>Cabin Lighting [P3D]</title><link>https://dev.avsim.com/forums/topic/494368-cabin-lighting-p3d/</link><description><![CDATA[
<p>I recently bought the Shrike, and it is a fun and easy aircraft to fly... during the day. But my biggest complaint with it is the cabin lighting, which to me, looks terrible and is not really good enough to fly the aircraft at night. There is just not enough ambient light in the cabin. Many switches and controls (e.g. cowl flaps) remain completely in darkness with the cabin lights on. I've seen other Carenado and Alabeo aircraft with much better cabin lighting, so I'm a bit disappointed with what seems like a slap-dash effort here. Also, why does clicking the captain's spotlight turn on the lights for the entire cabin, including passengers? And the panel lighting brightness knob, which has settings for 25, 50, 75, 100 seems to have no effect for me.</p>
<p> </p>
<p>Is there a way to fix this by altering the textures or config files for the aircraft? Does having HDR turned on make the lighting look worse than intended? </p>
<p> </p>
<p>Thanks!</p>
<p> </p>
<p> </p>
]]></description><guid isPermaLink="false">494368</guid><pubDate>Fri, 02 Sep 2016 06:17:29 +0000</pubDate></item><item><title>Shrike Commander FDE</title><link>https://dev.avsim.com/forums/topic/502853-shrike-commander-fde/</link><description><![CDATA[
<p>HI!!</p>
<p>Just wanna know if some RL pilot of Commanders has fly this beauty to give an opinion about the Flight Dynamic, does fly like the RL plane?  Have the same behavior or at least enough to say "fly like Commander"  knowing that for know this is the only Commander for Fsx/P3D and the best piston powered Rockwell Commander.</p>
<p> </p>
<p>Redgars </p>
<p>Robert Bernard </p>
]]></description><guid isPermaLink="false">502853</guid><pubDate>Mon, 30 Jan 2017 07:15:52 +0000</pubDate></item><item><title>Marker lights</title><link>https://dev.avsim.com/forums/topic/501177-marker-lights/</link><description><![CDATA[
<p>The marker lights do not illuminate although the sound works if switched on. Marker test does not illuminate lights either.</p>
<p> </p>
<p>regards</p>
<p>Mike</p>
]]></description><guid isPermaLink="false">501177</guid><pubDate>Fri, 06 Jan 2017 12:22:12 +0000</pubDate></item><item><title>Experimental call sign</title><link>https://dev.avsim.com/forums/topic/499596-experimental-call-sign/</link><description><![CDATA[
<p>I know this must be an easy fix but I am sufferring from a brain cramp. How to I cahnge the "experimental" call sign?</p>
<p>Thanks</p>
]]></description><guid isPermaLink="false">499596</guid><pubDate>Tue, 13 Dec 2016 16:11:12 +0000</pubDate></item><item><title>Repaints</title><link>https://dev.avsim.com/forums/topic/488999-repaints/</link><description><![CDATA[<p>I was wondering if there are any repaints for this A/C? I find there is just the one in the library.</p>]]></description><guid isPermaLink="false">488999</guid><pubDate>Mon, 23 May 2016 20:00:32 +0000</pubDate></item><item><title>Where is this file for the GTN750?</title><link>https://dev.avsim.com/forums/topic/488664-where-is-this-file-for-the-gtn750/</link><description><![CDATA[
<p>When I installed it I never got the option of installing my GTN750 in it.  So when I read the documents it said to double click on <strong><u>F1GTN750PA32.exe</u></strong>.</p>
<p> </p>
<p>I did a search of my entire PC and no such file exists.  How do I install the GTN in this plane?</p>
<p> </p>
<p>Thanks.</p>
<p> </p>
<p>Jack</p>
]]></description><guid isPermaLink="false">488664</guid><pubDate>Mon, 16 May 2016 21:10:01 +0000</pubDate></item><item><title>Prop feather</title><link>https://dev.avsim.com/forums/topic/494736-prop-feather/</link><description><![CDATA[
<p>Maybe I'm missing something but I cannot get the props to feather using either the mouse or the prop lever. I can shut down the engine with the mixture, back down the throttle to the stop but the prop still windmills. I can get it just a tad below the line in the VC showing Feather range but not below. And the prop will continue to windmill</p>
<p> </p>
<p>However, if I also press SHIFT F2 on the keyboard, it will immediately feather the selected prop. I use FSUIPC to map all buttons and axis. Can't find anything in the documentation about a prop lock or stop - have I missed it?</p>
<p> </p>
<p>Thanx,</p>
<p> </p>
<p>Vic</p>
]]></description><guid isPermaLink="false">494736</guid><pubDate>Thu, 08 Sep 2016 22:39:38 +0000</pubDate></item></channel></rss>
