<?xml version="1.0"?>
<rss version="2.0"><channel><title>FreeMeshX Global Support Forum Latest Topics</title><link>https://dev.avsim.com/forums/forum/737-freemeshx-global-support-forum/</link><description>FreeMeshX Global Support Forum Latest Topics</description><language>en</language><item><title>Can't test AIRAC in v3 &#x2013; no access to v2</title><link>https://dev.avsim.com/forums/topic/670174-cant-test-airac-in-v3-%E2%80%93-no-access-to-v2/</link><description><![CDATA[<p>
	Привет, Дэйв и команда,<br />
	я в настоящее время тестирую Pilot2ATC v3 с пробной версией и столкнулся с проблемой: поскольку v3 не поддерживает обновления AIRAC через Navigraph, процедуры (SID/STAR) не соответствуют моему симулятору или SimBrief.<br />
	К сожалению, у меня нет доступа к версии 2, поэтому я не могу использовать обходной путь для импорта обновленного AIRAC из версии 2 в версию 3.
</p>

<p>
	Я пробовал разные варианты, но пока безуспешно. Мой пробный период подходит к концу, и я очень хотел бы как следует протестировать весь функционал перед покупкой.
</p>

<p>
	Буду очень признателен за любой совет или возможное продление!
</p>

<p>
	Заранее спасибо.
</p>
]]></description><guid isPermaLink="false">670174</guid><pubDate>Fri, 02 May 2025 04:00:05 +0000</pubDate></item><item><title>FreeMeshX Global 2.0 - Release Announcement</title><link>https://dev.avsim.com/forums/topic/516319-freemeshx-global-20-release-announcement/</link><description><![CDATA[
<p>
	<u><span style="font-size:20px;"><strong>INTRODUCTION:</strong></span></u>
</p>

<p>
	FreeMeshX is a global terrain mesh replacement for the stock terrain mesh and features LOD10 (38-m) coverage for almost the entire world. LOD10 is equal to the same terrain level of detail used for the USA in the stock scenery. The rest of the world varies from LOD6 to LOD9. FreeMeshX was created to bring the rest of the world up to the LOD10 standard as much as possible, although some regions of the world in the higher latitudes are still limited to LOD9 (76-m). Compiling the source data into LOD11 yields neglibible improvements and is mostly a waste of precious hard drive space.
</p>

<p>
	FreeMeshX features LOD10 (38-m resolution) coverage for:
</p>

<ul>
<li>
		North America (LOD10 Canada is released in this mesh - default USA is already LOD10, so USA is not included for the base release. A separate LOD12 USA mesh is available for beta testing)
	</li>
	<li>
		Europe
	</li>
	<li>
		Asia
	</li>
	<li>
		Africa
	</li>
	<li>
		Australia and Oceania
	</li>
</ul>
<p>
	A few regions are limited to LOD9 (76-m resolution):
</p>

<ul>
<li>
		Antarctica
	</li>
	<li>
		Greenland
	</li>
	<li>
		Russian territories north of 60 N latitude
	</li>
</ul>
<p>
	FreeMeshX was compiled using over 400 GB of raw terrain data. The final size of the product is 46 GB, making it one of the largest freeware projects ever for FS. It wouldn't be in everyone's best interests to download all 46 GB at once, so we are releasing the product the product into continental regions for a total of 7 regions total. Each continent contains a number of 10 deg x 10 deg titles, mosaiced from 1 deg x 1 deg tiles into a 2.5 GB file, and then compressed into a BGL file. Defragmentation is highly recommended for mechanical hard drives to ensure smooth and quick loading.<br>
	 <br>
	Largest improvements are found in regions that contained mainly the default LOD6 and LOD7 meshes. These included remote regions of Africa, South America, Antarctica, and Asia. Europe and Canada sees some improvement, but it's LOD9 mesh is just a one level upgrade to LOD10. Subtle improvements for these previously LOD9 regions will be found mainly in the accuracy of the mesh and level of detail in mountain ranges.
</p>

<p>
	<span style="font-size:20px;"><u><strong>DOWNLOAD:</strong></u></span>
</p>

<p>
	<span style="font-size:18px;"><span style="font-family:'Trebuchet MS', Helvetica, sans-serif;"><span style="color:rgb(192,57,43);">NOTE: DUE TO THE EVERY INCREASING COSTS OF FILE HOSTING, WE HAVE SUSPENDED THE AUTOMATIC DOWNLOAD SCRIPTS. </span></span></span>
</p>

<p>
	<span style="font-size:18px;"><span style="font-family:'Trebuchet MS', Helvetica, sans-serif;"><span style="color:rgb(192,57,43);">PLEASE USE THE BIT TORRENT LINK. </span></span></span>
</p>

<p>
	<em><span style="font-size:18px;"><span style="color:rgb(192,57,43);">The new installer method below does not apply to the Bit torrent downloads.</span></span></em>
</p>

<p>
	Torrent option (no installers needed): <a href="http://www.mediafire.com/file/j9gyf1u8brsv5zu/FreeMeshX_Global_2.0.torrent" rel="external nofollow">http://www.mediafire.com/file/j9gyf1u8brsv5zu/FreeMeshX_Global_2.0.torrent</a>
</p>

<p>
	<u><span style="font-size:20px;"><strong>NEW INSTALLER METHOD:</strong></span></u>
</p>

<p>
	FreeMeshX Global 2.0 is an update to introduce the new installation and download method that should alleviate the difficulty of installing FreeMeshX for some users.
</p>

<p>
	Included is a command-line based download system that uses the free and open-source wget tool to retrieve each installer and its associated parts. The entire download process is contained with a batch file that will commence automatically by simply double-clicking on it. Note, do not run the installer as administrator -- the downloader will fail. The download process is fully resumable, so those with slower download bandwidth can stop the download, and resume it at a later point. The installer will automatically detect where it left off and resume. The installers for each region are comprised by an .exe file and several .bin files if necessary. All of these files for each region must be downloaded completely into one folder before the installer .exe can be run. A downloader batch file is included for each region, and an all-in-one batch file is included for those who want to download the entire set in one go. A raw list of download links is also available who prefer to download the files through their own methods.
</p>

<p>
	Interior view of the extracted download folder:
</p>

<p>
	<img alt="WAYIzEt.png" class="ipsImage" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="http://i.imgur.com/WAYIzEt.png"></p>

<p>
	Example of the download tool working:
</p>

<p>
	<img alt="NqS1kk9.png" class="ipsImage" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="http://i.imgur.com/NqS1kk9.png"></p>

<p>
	A list of MD5SUMs is also included for those who want to directly verify the integrity of any or all files. A map is also included to illustrate how the world is divided up into regions.
</p>

<p>
	FreeMeshX Global 2.0 is cumulative. It includes all patches to each region, and an updated "FreeMeshX - Patches" folder where miscellaneous fixes belong. There is no need to download the old 7-ZIP parts from 1.0 - 1.07. They are fully incorporated into version 2.0.
</p>

<p>
	<strong><u><span style="font-size:18px;">INSTALLATION:</span></u></strong>
</p>

<p>
	These installers will install each FreeMeshX Global region into a directory of your choosing. We highly recommend installing FreeMeshX Global OUTSIDE of your C:\Program Files directory.
</p>

<p>
	<img alt="SUle5sr.png" class="ipsImage" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="http://i.imgur.com/SUle5sr.png"></p>

<p>
	<img alt="qGfV764.png" class="ipsImage" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="http://i.imgur.com/qGfV764.png"></p>

<p>
	PLEASE REMEMBER TO ADD THIS FOLDER TO YOUR SIMULATOR'S SCENERY LIBRARY. This installer will not automatically add a Scenery Library entry (we don't want to accidentally corrupt your scenery.cfg). There are many tutorials online on how to add a Scenery Library entry for your simulator.
</p>

<p>
	<em>We try to modify your system as little as possible. Therefore, no registries and no uninstaller are created. To uninstall FreeMeshX Global, simply delete the installed folder. We designed the installer this way so that you will have the full flexibility to do with FreeMeshX as you please e.g. such as moving it to another drive.</em>
</p>

<p>
	<span style="font-size:20px;"><u><strong>ADDITIONAL NOTES:</strong></u></span>
</p>

<p>
	FreeMeshX does not update any vectors in the simulator. Vectors control the elevations of water bodies such as lakes, ponds, and rivers, and the elevations of airports. The mesh cannot alter these. Using FreeMeshX without a 3rd-party package to update the vectors within the simulator will result in the topography of the updated terrain to lie at different elevations while the vectors still remain at their inaccurate elevations. This mismatch will lead to artifcacts such as raised or sunken airports and waterbodies that will break immersion. Therefore, it is HIGHLY CRITICAL that the simulator's vectors are updated as well, such as through FTX Vectors or UTX, or the topography system of the simulator will be INCOMPLETE. We officially recommend the use of FTX Vectors because all of our testing incorporates it, and it uses elevations derived from the SRTM dataset, the same dataset we use for FreeMeshX Global. To conclude, it does not make any sense to use a global mesh without using any updated vectors. Likewise it does not make sense to use updated vectors without using an updated mesh.
</p>

<p>
	FreeMeshX is officially supported for FSX, FSX:SE, and all versions of P3D (including 64-bit P3D).
</p>

<p>
	FreeMeshX should be placed above the default terrain entries in the Scenery Library, and below any airports or FTX Regions or landclasses.
</p>

<p>
	Updated torrents should be released in the upcoming week (as of 07/29/2017).
</p>

<p>
	EDIT: <a href="http://www.mediafire.com/file/j9gyf1u8brsv5zu/FreeMeshX_Global_2.0.torrent" rel="external nofollow">All-in-one torrent available here (please seed)</a>
</p>

<p>
	<u><strong><span style="font-size:18px;">CHANGELOG ADDITIONS:</span></strong></u>
</p>

<p>
	07/29/2017 2.0
</p>

<p>
	 - Incorporated new installers and an automatic downloader to easily fetch installers over HTTP<br>
	 - New installers are up to date with all previous patches (1.01 - 1.07)<br>
	 - High-resolution 50 GB USA mesh now available through sign-up beta process
</p>

<p>
	<span style="font-size:18px;"><u><strong>Hypothetical scenery library order:</strong></u></span>
</p>

<p>
	1 FreeMeshX - Patches<br>
	2 FreeMeshX - Africa<br>
	3 FreeMeshX - Antarctica<br>
	4 FreeMeshX - Asia<br>
	5 FreeMeshX - Australia and oceania<br>
	6 FreeMeshX - Europe<br>
	7 FreeMeshX - North America<br>
	8 FreeMeshX - South and Central America
</p>

<p>
	Of course, your real load order will be different, but you must keep FreeMeshX - Patches always above the FreeMeshX regions.
</p>

<p>
	-- Nine-Two Productions
</p>

<p>
	<img alt="Whxqgay.jpg" class="ipsImage" height="535" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1000" data-src="http://i.imgur.com/Whxqgay.jpg"></p>

<p>
	<img alt="N7JZnrF.jpg" class="ipsImage" height="535" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1000" data-src="http://i.imgur.com/N7JZnrF.jpg"></p>

<p>
	<img alt="G6hjSO3.jpg" class="ipsImage" height="535" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1000" data-src="http://i.imgur.com/G6hjSO3.jpg"></p>

<p>
	<img alt="hAvigQy.jpg" class="ipsImage" height="535" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1000" data-src="http://i.imgur.com/hAvigQy.jpg"></p>

<p>
	<img alt="09a9MEJ.jpg" class="ipsImage" height="535" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1000" data-src="http://i.imgur.com/09a9MEJ.jpg"></p>

<p>
	<img alt="Y7KHwOa.png" class="ipsImage" height="535" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1000" data-src="http://i.imgur.com/Y7KHwOa.png"></p>

<p>
	<img alt="0dvkU2y.png" class="ipsImage" height="535" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1000" data-src="http://i.imgur.com/0dvkU2y.png"></p>

<p>
	<img alt="VeNIlUT.png" class="ipsImage" height="538" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1000" data-src="http://i.imgur.com/VeNIlUT.png"></p>

<p>
	<a href="http://imgur.com/a/XJtBU" rel="external nofollow">More screenshots....</a>
</p>
]]></description><guid isPermaLink="false">516319</guid><pubDate>Sat, 29 Jul 2017 16:35:36 +0000</pubDate></item><item><title>Bandwidth Shortage -- Please Use Bittorrent</title><link>https://dev.avsim.com/forums/topic/521103-bandwidth-shortage-please-use-bittorrent/</link><description><![CDATA[
<p>
	Due to the high demand of FreeMeshX 2.0, my bandwidth usage on MediaFire has far exceeded its limits. Therefore, the automatic downloads through the downloader were temporarily suspended by MediaFire. To put things in perspective, I have used about 8.5 PB of bandwidth from MediaFire that past two years.
</p>

<p>
	<img alt="ChYFt0S.png" class="ipsImage" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://i.imgur.com/ChYFt0S.png"></p>

<p>
	 
</p>

<p>
	I have paid for more bandwidth, but I ask that only the automatic download scripts be used if Bittorrent is absolutely NOT an option!
</p>

<p>
	Thanks!
</p>
]]></description><guid isPermaLink="false">521103</guid><pubDate>Mon, 02 Oct 2017 12:25:25 +0000</pubDate></item><item><title>FreeMesh X Global 1.0 - Release Announcement</title><link>https://dev.avsim.com/forums/topic/467933-freemesh-x-global-10-release-announcement/</link><description><![CDATA[
<p><span style="font-size:14px;">Hello folks!</span><br> <br><span style="font-size:14px;">Today marks the release of FreeMeshX Global for FSX, FSX:SE, and P3D by <em>Nine-Two Productions</em>. FreeMeshX is a global terrain mesh replacement for the stock terrain mesh and features LOD10 (38-m) coverage for almost the entire world. LOD10 is equal to the same terrain level of detail used for the USA in the stock scenery. The rest of the world varies from LOD6 to LOD9. FreeMeshX was created to bring the rest of the world up to the LOD10 standard as much as possible, although some regions of the world in the higher latitudes are still limited to LOD9 (76-m).</span><br> <br><span style="font-size:14px;">The motivation for this project started from the lack of a comprehensive global terrain mesh replacement that did not involve forking over hard earned cash. FS Global 2010 is a great project, but it costs well over 50 USD and uses mainly older SRTM2 90-m downscaled to 78-m resolution. FSGenesis has a 20 USD global terrain mesh, but like FS Global 2010, it uses mainly older SRTM2 90-m data downscaled to LOD9.</span><br> <br><span style="font-size:14px;">Towards the end of 2014, NASA began to release newer, upgraded terrain data for regions outside of the USA that was higher in resolution and also void-filled. This SRTM 3.0 data is identical to the quality of the USA SRTM data that is available at 1-arcsecond resolution (30-m). Unlike proprietary terrain data, such as NextMap, SRTM data has always been open and free, so nothing prohibited us to start downloading the data and compiling it for FS use.</span><br> <br><span style="font-size:14px;">FreeMeshX features LOD10 (38-m resolution) coverage for:</span></p>
<ul>
<li><span style="font-size:14px;">North America (LOD10 Canada is released in this mesh - default USA is already LOD10, so USA is not included for the base release. A LOD11 USA mesh is in the works)</span></li>
<li><span style="font-size:14px;">South and Central America</span></li>
<li><span style="font-size:14px;">Europe</span></li>
<li><span style="font-size:14px;">Asia</span></li>
<li><span style="font-size:14px;">Africa</span></li>
<li><span style="font-size:14px;">Australia and Oceania</span></li>
</ul>
<p><span style="font-size:14px;">A few regions are limited to LOD9 (78-m resolution):</span></p>
<ul>
<li><span style="font-size:14px;">Antarctica</span></li>
<li><span style="font-size:14px;">Greenland</span></li>
<li><span style="font-size:14px;">Russian territories north of 60 N latitude</span></li>
</ul>
<p><span style="font-size:14px;">FreeMeshX was compiled using over 400 GB of raw terrain data. The final size of the product is 42 GB, making it one of the largest freeware projects ever for FS. It wouldn't be in everyone's best interests to download all 42 GB at once, so we are releasing the product the product into continental regions for a total of 7 downloads total. Each continent contains a number of 10 deg x 10 deg titles, mosaiced from 1 deg x 1 deg tiles into a 2.5 GB file, and then compressed into a BGL file. Defragmentation is highly recommended for mechanical hard drives to ensure smooth and quick loading.</span><br> <br><strong><span style="font-size:14px;">Largest improvements:</span></strong><br>Biggest improvements are found in regions that contain mainly LOD6 and LOD7 meshes. Mainly remote regions of Africa, South America, Antarctica, and Asia. Europe sees some improvement, but it's LOD9 mesh is just a one level upgrade to LOD10. Some improvements will be found in the accuracy of the mesh and level of detail in mountain ranges, such as Suilven in Scotland pictured below.<br> <br><strong>Images:</strong><br><u>Preview photo album</u>: <a href="http://imgur.com/a/XJtBU#0" rel="external">http://imgur.com/a/XJtBU#0</a><br> <br><strong><span style="font-size:14px;">Distribution:</span></strong><br><span style="font-size:14px;">Distribution over the net is a challenge. With this much data, how do we move it? Well, bit torrent was built to move large amounts of data through P2P. We'll be employing this solution as the primary distribution method, but we will also be using MediaFire links as well for those who can't use bitTorrent due to ISP throttling or blocking. <span style="font-size:14px;">At the moment, MediaFire is giving us a little trouble with the uploads, so we are limited to bit torrent for the time being.</span> Please seed! With as many people as possible seeding, download speeds will be excellent for all users. We rented out a seedbox with a 10 Gbps upload speed just for this purpose! </span><br> <br><strong><span style="font-size:14px;">Future expansions:</span></strong><br><span style="font-size:14px;">FreeMeshX Global 1.0 is just the beginning. FreeMeshX is planned to be a moving release, and evolve in time. Subsequent expansions will include a higher detailed mesh for the USA using NED data. Popular mountain ranges will also be added in higher detail, such as the Alps and Himalayas. These expansions will remain free.</span><br> <br><strong><span style="font-size:14px;">Airport plateaus:</span></strong><br><span style="font-size:14px;">Every terrain mesh is affected by airports on plateaus. This is due to FSX making every airport flat, and then giving the airport file an elevation to place it along the default terrain. If the default terrain is not correct, which is often the case, and a more accurate mesh is installed that differs significantly from default terrain, then the airport will be found in a pit or plateau.</span><br> <br><span style="font-size:14px;">The only way to circumvent the problem of plateaus are (in preferential order):</span></p>
<ul>
<li> </li>
<li><span style="font-size:14px;">Manually blend in each default airport by hand with the new mesh (not going to happen)</span></li>
<li><span style="font-size:14px;">Code a tool to flatten meshes around airports (inconvenient)</span></li>
<li><span style="font-size:14px;">Provide updated airport elevation corrections (inconvenient)</span></li>
</ul>
<p><span style="font-size:14px;">None of these solutions will be offered by <em>Nine-Two Productions</em>, mainly because we lack the skillset or means of developing them at this time. What we recommend is using existing 3rd party solutions such as Pilot's Airport Flattening Meshes or ORBX FTX Vector airport elevation corrections. We recommend the ORBX solution because you get more for your buck than just generic flattening meshes. Both of them are linked below:</span></p>
<ul>
<li><span style="font-size:14px;"><a href="https://www.fullterrain.com/product/ftxgvector" rel="external">https://www.fullterrain.com/product/ftxgvector</a></span></li>
<li><span style="font-size:14px;"><a href="http://www.fly2pilots.com/Cms/Default.aspx" rel="external">http://www.fly2pilots.com/Cms/Default.aspx</a></span></li>
</ul>
<p><strong><span style="font-size:14px;">Why are we releasing this for free?</span></strong><br> <br><span style="font-size:14px;">Because <em>why not</em>? We haven't used significant financial resources. Neither should you. We certainly don't feel our free time is so important that we should charge you 50+ USD. We'd rather share with you without expecting donations, payments, or even small thanks. If you try and like it, then that is enough reward for us.</span><br> <br><strong><span style="font-size:14px;">Installation:</span></strong><br><span style="font-size:14px;">Installation is simple. No installers are needed. No registry entries. No start menu shortcuts. No BS.<br>Each region is contained within a scenery folder where the terrain .bgl files are stored. Simply add to the scenery library through FSX as you would with any scenery folder. You can put the files anywhere, as long as they are contained with a scenery folder  and you add it to the scenery library config.</span><br> <br><em><span style="font-size:14px;">Possible example folder structures:</span></em><br><span style="font-size:14px;">FSX &gt; Addon Scenery &gt; FreeMeshX - Europe &gt; Scenery &gt; BGL files<br>FSX &gt; FreeMeshX Global &gt; Europe &gt; Scenery &gt; BGL files<br>FSX &gt; Addon Scenery &gt; FMX &gt; Europe &gt; Scenery &gt; BGL files</span><br><span style="font-size:14px;">To uninstall, simply remove the scenery config, and delete or move the folder. Done.</span><br> <br><span style="font-size:14px;"><strong>Compatibility:</strong></span><br><span style="font-size:14px;">FreeMeshX should work with other meshes. FSX simply uses the highest LOD mesh in the library for a given location. This way you can layer meshes. For instance, FS Global 2010 may have a LOD11 mesh for a mountain range. With both FreeMeshX and FS Global 2010 enabled in the library, FSX will prioritize the LOD11 mesh over the FreeMeshX LOD10 mesh.<br>Tested and built using FTX Global. Works great. We recommend purchasing it. It's on sale this month of May too.</span><br> <br><span style="font-size:18px;"><strong>Download .torrent files:</strong></span></p>
<ul>
<li><span style="font-size:14px;">Africa (8.7 GB) <a href="http://www.mediafire.com/download/8s40cv9le89sc00/FreeMeshX_-_Africa.torrent" rel="external">http://www.mediafire.com/download/8s40cv9le89sc00/FreeMeshX_-_Africa.torrent</a></span></li>
<li><span style="font-size:14px;">Antarctica (1.0 GB) (<a href="http://www.mediafire.com/download/zci4uix8bn4wkhx/FreeMeshX_-_Antarctica.torrent" rel="external">http://www.mediafire.com/download/zci4uix8bn4wkhx/FreeMeshX_-_Antarctica.torrent</a></span></li>
<li><span style="font-size:14px;">Asia (13.3 GB) <a href="http://www.mediafire.com/download/jo1oz5jyl00e36r/FreeMeshX_-_Asia.torrent" rel="external">http://www.mediafire.com/download/jo1oz5jyl00e36r/FreeMeshX_-_Asia.torrent</a></span></li>
<li><span style="font-size:14px;">Australia and Oceania (3.2 GB) <a href="http://www.mediafire.com/download/4w0399avo5xb8b7/FreeMeshX_-_Australia_and_Oceania.torrent" rel="external">http://www.mediafire.com/download/4w0399avo5xb8b7/FreeMeshX_-_Australia_and_Oceania.torrent</a></span></li>
<li><span style="font-size:14px;">Europe (3.5 GB) <a href="http://www.mediafire.com/download/bgydnct84thymj6/FreeMeshX_-_Europe.torrent" rel="external">http://www.mediafire.com/download/bgydnct84thymj6/FreeMeshX_-_Europe.torrent</a></span></li>
<li><span style="font-size:14px;">North America (5.5 GB) <a href="http://www.mediafire.com/download/8ojhyawhi8aditd/FreeMeshX_-_North_America.torrent" rel="external">http://www.mediafire.com/download/8ojhyawhi8aditd/FreeMeshX_-_North_America.torrent</a></span></li>
<li><span style="font-size:14px;">South and Central America (6.9 GB) <a href="http://www.mediafire.com/download/v8868s2w8py3w63/FreeMeshX-_South_and_Central_America.torrent" rel="external">http://www.mediafire.com/download/v8868s2w8py3w63/FreeMeshX-_South_and_Central_America.torrent</a></span></li>
</ul>
<p><strong>Conventional HTTP links for those who can't torrent -- Requires 7-ZIP</strong> -- <strong>4.38 GB max size per link</strong><br><br><em>Always extract the .001 or .7z file. The rest of the parts will automatically extract afterwards into one folder. Preference is torrenting, so please torrent if you can!</em><br><br>Africa (2 Parts)</p>
<ul>
<li> <a href="http://www.mediafire.com/download/vekq6nhrcrtvmkp/FreeMeshX-_Africa.7z.001" title="External link" rel="external">http://www.mediafire...-_Africa.7z.001</a>
</li>
<li> <a href="http://www.mediafire.com/download/d61gz93jtftqu0d/FreeMeshX-_Africa.7z.002" rel="external">http://www.mediafire.com/download/d61gz93jtftqu0d/FreeMeshX-_Africa.7z.002</a>
</li>
</ul>
<p>Antarctica (1 Part)</p>
<ul><li> <a href="http://www.mediafire.com/download/awh9pp2p54ypji7/FreeMeshX_-_Antarctica.7z.001" title="External link" rel="external">http://www.mediafire...tarctica.7z.001</a>
</li></ul>
<p>Asia (4 Parts)</p>
<ul>
<li> <a href="http://www.mediafire.com/download/26326n3wztwcf80/FreeMeshX-_Asia.7z.001" title="External link" rel="external">http://www.mediafire...hX-_Asia.7z.001</a>
</li>
<li> <a href="http://www.mediafire.com/download/d2k2r6dl23leojk/FreeMeshX-_Asia.7z.002" title="External link" rel="external">http://www.mediafire...hX-_Asia.7z.002</a>
</li>
<li> <a href="http://www.mediafire.com/download/fgcw82qdsqkq533/FreeMeshX-_Asia.7z.003" title="External link" rel="external">http://www.mediafire...hX-_Asia.7z.003</a>
</li>
<li> <a href="http://www.mediafire.com/download/85d8coot2lr0uu5/FreeMeshX-_Asia.7z.004" title="External link" rel="external">http://www.mediafire...hX-_Asia.7z.004</a>
</li>
</ul>
<p>Australia and Oceania (1 Part)</p>
<ul><li> <a href="http://www.mediafire.com/download/776hdxzjx44pce7/FreeMeshX_-_Australia_and_Oceania.7z" title="External link" rel="external">http://www.mediafire..._and_Oceania.7z</a>
</li></ul>
<p>Europe (1 Part)</p>
<ul><li><a href="http://www.mediafire.com/download/j6e0qhr6qdr5jbd/FreeMeshX_-_Europe.7z" title="External link" rel="external">http://www.mediafire...shX_-_Europe.7z</a></li></ul>
<p>North America (2 Parts)</p>
<ul>
<li><a href="http://www.mediafire.com/download/78bd881erflx565/FreeMeshX_-_North_America.7z.001" title="External link" rel="external">http://www.mediafire..._America.7z.001</a></li>
<li><a href="http://www.mediafire.com/download/pzqp6icoc87rzlg/FreeMeshX_-_North_America.7z.002" title="External link" rel="external">http://www.mediafire..._America.7z.002</a></li>
</ul>
<p>South America (2 Parts)</p>
<ul>
<li><a href="http://www.mediafire.com/download/5l4abu3y4aunmbp/FreeMeshX-_South_and_Central_America.7z.001" rel="external">http://www.mediafire.com/download/5l4abu3y4aunmbp/FreeMeshX-_South_and_Central_America.7z.001</a></li>
<li><a href="http://www.mediafire.com/download/ol4knlxd4px1d64/FreeMeshX-_South_and_Central_America.7z.002" title="External link" rel="external">http://www.mediafire..._America.7z.002</a></li>
</ul>
<p><strong>Some screenshots showing the levels of improvements:</strong><br> <br><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="D21lb5v.png" data-src="http://i.imgur.com/D21lb5v.png"><br><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="QrmREXP.png" data-src="http://i.imgur.com/QrmREXP.png"><br> <br><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="w2jeG2U.png" data-src="http://i.imgur.com/w2jeG2U.png"><br> <br><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="FhjuBmT.png" data-src="http://i.imgur.com/FhjuBmT.png"><br> <br><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="NNZ47JL.png" data-src="http://i.imgur.com/NNZ47JL.png"><br> <br><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="fHJlqp7.png" data-src="http://i.imgur.com/fHJlqp7.png"><br> <br><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="ZnvvOrp.png" data-src="http://i.imgur.com/ZnvvOrp.png"><br> <br><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="sTl7RXV.png" data-src="http://i.imgur.com/sTl7RXV.png"><br> <br><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="InlDGdY.png" data-src="http://i.imgur.com/InlDGdY.png"><br> <br><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="Vot0Gv8.png" data-src="http://i.imgur.com/Vot0Gv8.png"><br> <br><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="e28gYnv.png" data-src="http://i.imgur.com/e28gYnv.png"><br> <br><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="EMbbYXv.png" data-src="http://i.imgur.com/EMbbYXv.png"><br> <br><strong>License</strong>: You may use and share this work, as long as original credit is given to the authors: Daniel Moser and David Esnouf. No commercialization of this work or derivative works is allowed.<br> <br>Full license here: <a href="http://creativecommons.org/licenses/by-nc-nd/4.0/legalcode" rel="external">http://creativecommons.org/licenses/by-nc-nd/4.0/legalcode</a></p>
]]></description><guid isPermaLink="false">467933</guid><pubDate>Sat, 02 May 2015 06:04:20 +0000</pubDate></item><item><title>Prepar3 v5 - FreeMeshX still relevant?</title><link>https://dev.avsim.com/forums/topic/573122-prepar3-v5-freemeshx-still-relevant/</link><description><![CDATA[
<p>
	Hi team
</p>

<p>
	Long time user of your fabulous mesh scenery. Can I ask if its still an enhancement to P3D v5, and in which case, are you aware of any compatibility issues?
</p>

<p>
	Thanks in advance!
</p>
]]></description><guid isPermaLink="false">573122</guid><pubDate>Tue, 14 Apr 2020 20:25:59 +0000</pubDate></item><item><title>Merge with toposim and orbx</title><link>https://dev.avsim.com/forums/topic/586327-merge-with-toposim-and-orbx/</link><description><![CDATA[<p>
	is it safe to merge with thoose two addons? i have toposim coverage for southeast asia indonesia and i want to use australian and asian mesh from freemeshx. 
</p>]]></description><guid isPermaLink="false">586327</guid><pubDate>Sat, 03 Oct 2020 06:30:36 +0000</pubDate></item><item><title>Prepar3D 4.5 Adriatic cliffs coastline</title><link>https://dev.avsim.com/forums/topic/584410-prepar3d-45-adriatic-cliffs-coastline/</link><description><![CDATA[
<p>
	Hi! There is a strange white stripe (line) along almost all Adriatic coast in P3D v4.5. (On screenshot there is Dubrovnik RWY11 approach)
</p>

<p>
	BUT <strong>there is NO that stripe in a P3D v5</strong>!
</p>

<p>
	How to fix it? Thank you. 
</p>

<p>
	<img alt="12-09-2020-095755.jpg" class="ipsImage" data-ratio="51.59" height="990" width="1200" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://i.ibb.co/tDdGcT2/12-09-2020-095755.jpg"></p>
]]></description><guid isPermaLink="false">584410</guid><pubDate>Sat, 12 Sep 2020 07:54:08 +0000</pubDate></item><item><title>Global 2.0 - Patches and FSX:SE installation issue.</title><link>https://dev.avsim.com/forums/topic/580449-global-20-patches-and-fsxse-installation-issue/</link><description><![CDATA[<p>
	Greetings!  Is it just me or is anyone else having issues adding the Patches folder to the Scenery Library in FSX:SE?  I was able to add all other folders with the entire 2.0 folder in the root of my C:\ drive.  The Patches folder struggled even though I double checked the file names and Scenery.CFG entries.  However the Patches folders works if I put it in the Addon Scenery folder.  So for the time being I have my entire 2.0 installation in the Addon Scenery.  Has anyone else experienced this issue?  I'd like to keep that folder outside my FSX folder but for now don't mind.
</p>]]></description><guid isPermaLink="false">580449</guid><pubDate>Tue, 18 Aug 2020 16:04:02 +0000</pubDate></item><item><title>P3D V5 HF1Lakes problem west of CYXY</title><link>https://dev.avsim.com/forums/topic/575872-p3d-v5-hf1lakes-problem-west-of-cyxy/</link><description><![CDATA[
<p>
	Hello 
</p>

<p>
	All in the title.
</p>

<p>
	Thanks
</p>
]]></description><guid isPermaLink="false">575872</guid><pubDate>Mon, 25 May 2020 12:04:49 +0000</pubDate></item><item><title>Scenery Library Error</title><link>https://dev.avsim.com/forums/topic/571792-scenery-library-error/</link><description><![CDATA[
<p>
	FreeMeshX Global 2.0
</p>

<p>
	<a href="https://i.imgur.com/B7smdZS.png" rel="external nofollow"><img alt="error" class="ipsImage" data-ratio="41.60" height="166" style="width:399px;height:auto;" width="399" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://i.imgur.com/B7smdZS.png"></a>
</p>

<p>
	It does this for every scenery file. Couldn't figure it out.
</p>

<p>
	Africa : Area.121
</p>

<p>
	Antartica: Area.122
</p>

<p>
	Asia: Area.123
</p>

<p>
	Australia and Oceania: Area.124
</p>

<p>
	Europe: Area.125
</p>

<p>
	North America: Area.126
</p>

<p>
	Patches: Area.127
</p>

<p>
	South and Central America: Area.128
</p>

<p>
	 
</p>

<p>
	And the scenery doesn't work too.
</p>
]]></description><guid isPermaLink="false">571792</guid><pubDate>Wed, 18 Mar 2020 18:26:54 +0000</pubDate></item><item><title>Loading Order P3D V4</title><link>https://dev.avsim.com/forums/topic/522854-loading-order-p3d-v4/</link><description><![CDATA[<p>
	Hi guys,<br />
	simple question..where do I have to put FMX in P3DV4 with only OrbX stuff (Base, OpenLC and Vectors plus a couple of freeware airports) installed...below or above the Bathymetry entry in scenery.cfg.<br />
	Pastbin-Link for a snippet of my scenery.cfg<br /><a href="https://pastebin.com/jWrAYYAS" rel="external nofollow">https://pastebin.com/jWrAYYAS</a><br />
	Many thx in advance!<br />
	Kind regards<br />
	dirk
</p>]]></description><guid isPermaLink="false">522854</guid><pubDate>Wed, 25 Oct 2017 14:56:00 +0000</pubDate></item><item><title>fsx free mesh, loaded?</title><link>https://dev.avsim.com/forums/topic/568749-fsx-free-mesh-loaded/</link><description><![CDATA[<p>
	hi, newbie here, I just installed free mesh and FTX global vector, seems that I see same with or without Free Mesh enabled, any way to check if it is properly added?
</p>]]></description><guid isPermaLink="false">568749</guid><pubDate>Mon, 30 Dec 2019 17:44:22 +0000</pubDate></item><item><title>Found what might be a small anomoly ?</title><link>https://dev.avsim.com/forums/topic/568201-found-what-might-be-a-small-anomoly/</link><description><![CDATA[
<p>
	KFXE Fulton County Airport, just west of Atlanta, GA
</p>

<p>
	It looks like the entire airport elevation might be off by about 150 feet or so?
</p>

<p>
	The entire airport seems to be sitting up on a plateau.
</p>

<p>
	Still....absolutely love this scenery.   Can't imagine all the work that went into this.
</p>

<p>
	Thank you so much FMX team.   I will be making a donation.
</p>
]]></description><guid isPermaLink="false">568201</guid><pubDate>Tue, 17 Dec 2019 02:02:26 +0000</pubDate></item><item><title>Need help FMX-USA Version</title><link>https://dev.avsim.com/forums/topic/541123-need-help-fmx-usa-version/</link><description><![CDATA[<p>
	I'm new to Freemeshx.  I downloaded the FMX-USA files.  Installed it the way I install all my addon scenery.  I'm not impressed at all. Either I did something wrong or ???  I checked the properties so the Scenery File, there are only 55 files in it.  Is this correct?  Please help before I uninstall this.  
</p>]]></description><guid isPermaLink="false">541123</guid><pubDate>Mon, 27 Aug 2018 00:03:30 +0000</pubDate></item><item><title>Freemeshx-USA</title><link>https://dev.avsim.com/forums/topic/548387-freemeshx-usa/</link><description><![CDATA[<p>
	I just downloaded over 50GB of freemeshx-usa and I wanted to compare so I took the c172 to Yosemite Park from O68 airfield.  I took a few screenshots then did the same without freemeshx-usa and didn't notice any difference.  Am I missing something?  I mean over 50GB it's a lot for little or no im provement.
</p>]]></description><guid isPermaLink="false">548387</guid><pubDate>Wed, 09 Jan 2019 01:14:55 +0000</pubDate></item><item><title>FMX USA Installation Error? Read this!</title><link>https://dev.avsim.com/forums/topic/516487-fmx-usa-installation-error-read-this/</link><description><![CDATA[
<p>
	Due to an ongoing connectivity issue with one of the servers at MediaFire, the file 'fmx_usa-11.bin' is corrupting for some users. Attempting to run the installer with a corrupted file with result in an error message like below:
</p>

<p>
	<img alt="izahSjb.png" class="ipsImage" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="http://i.imgur.com/izahSjb.png"></p>

<p>
	One can attempt to redownload the file, or use these alternative mirrors:
</p>

<p>
	Google Drive: <a href="https://drive.google.com/open?id=0BxBBpQg9ZFjYM0x1ekVaeWN1R3c" rel="external nofollow">https://drive.google.com/open?id=0BxBBpQg9ZFjYM0x1ekVaeWN1R3c</a>
</p>

<p>
	MEGA: <a href="https://mega.nz/#!jFNk3LhJ!iHk5sWMAj767TNJU7XpkfO8AsEax2jAZJM_qU6T1rsQ" rel="external nofollow">https://mega.nz/#!jFNk3LhJ!iHk5sWMAj767TNJU7XpkfO8AsEax2jAZJM_qU6T1rsQ</a>
</p>

<p>
	A Bit Torrent version of the download (with no installers needed) will be available soon.
</p>
]]></description><guid isPermaLink="false">516487</guid><pubDate>Mon, 31 Jul 2017 18:12:08 +0000</pubDate></item><item><title>FreeMeshX USA Open Beta Announcement</title><link>https://dev.avsim.com/forums/topic/515039-freemeshx-usa-open-beta-announcement/</link><description><![CDATA[
<p>
	Hello folks,
</p>

<p>
	The open beta for FreeMeshX USA has begun. This is a 50 GB LOD12 (9.5 m pixel size) terrain mesh that enhances the topography of the continental 48 United States. Note, Hawaii and Alaska are unfinished. The source data used is from the US Geological Survey's National Elevation Database and is the highest quality data we've worked with.
</p>

<p>
	The USA mesh is unfinished. We have not optimized the level of detail for the plethora of terrains found in the CONUS. For example, the Great Plains are also rendered at LOD12, which is a bit of a waste of data, so we will likely cut down the LOD to LOD11 in the future and increase the compression for the flatter areas of the country. This could save quite a bit of HDD space in the end.
</p>

<p>
	We have also filled in gaps between the CONUS and neighboring countries with LOD11 data based on SRTM and CDED data. So the entire world should now be completely replaced with FreeMeshX Global and FreeMeshX USA.
</p>

<p>
	The mesh is compatible with all versions of FSX and P3D. Flight Sim World is not supported -- that's not a permanent declaration -- we just don't know enough about it and haven't tried using FreeMeshX with it.
</p>

<p>
	<strong>About the airport plateau problem:</strong>
</p>

<p>
	I have not finished my solution to the airport plateau problem, but I've made much progress in that direction. I've withheld the release for this very reason until now because it can break the immersion. As many know, the airport plateau problem is a fundamental issue that affects all meshes. Since the ESP engine forces airports to lie flat on undulating or sloped terrain, these artifacts at airports become quite significant at higher LOD. There is no thorough workaround yet. FTX Vectors can only do so much by adjusting the elevation of a small fraction of the airports. The only true way to fix this issue is by DTG or LM rewriting how airports lie on terrain, but I have not seen any inkling of motivation from them to solve it. Until then, I am working on my own solution that will adjust the mesh around each airport so that the airport blends in seamlessly with the surrounding terrain. It's not an easy task for me. It's an elusive problem that requires thorough planning and testing. I originally withheld release until I had the solution working, but time commitments to my PhD research and limitations of my own has not allowed me to solve it yet. You all have been very patient, and <u><em>I have decided to release an open beta for those who understand the airport plateau problem and won't report to me every time they see an airport affected by it</em></u>. Trust me, I'm working on it!
</p>

<p>
	<strong>New installer method:</strong>
</p>

<p>
	Due to popular demand, we have forgone the 'manual' method of installing for a 'less manual method' <img alt=":biggrin:" data-emoticon="" height="20" src="https://www.avsim.com/applications/core/interface/js/spacer.png" srcset="" title=":biggrin:" width="20" data-src="https://dev.avsim.com/files/forum/emoticons/biggrin.png"> FreeMeshX has converted to automatic installers. See for yourself.
</p>

<p>
	<img alt="3W3qGl1.png" class="ipsImage" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="http://i.imgur.com/3W3qGl1.png"></p>

<p>
	<img alt="qpcu8zT.png" class="ipsImage" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="http://i.imgur.com/qpcu8zT.png"></p>

<p>
	As you can see, the installer basically does the job of extracting the FreeMeshX folders into a <em><u>location of your choice</u></em>. There is no impact on your system elsewhere. No registry entries. No BS. To uninstall, you just delete the installed folder. Done. <strong>Note, you are still required to add the folders to your Scenery Library</strong>. Trust me, you don't want us to modify your scenery.cfg, and we don't want to be the culprit if it messes up <img alt=":laugh:" data-emoticon="" height="20" src="https://www.avsim.com/applications/core/interface/js/spacer.png" srcset="" title=":laugh:" width="20" data-src="https://dev.avsim.com/files/forum/emoticons/laugh.png"></p>

<p>
	<strong>Downloading:</strong>
</p>

<p>
	The USA expansion is <em>huge</em>. Downloading it will take a long time. Usually 12-24 hours for broadband users when downloading directly without any kind of download accelerator. On top of that, the new installer method can only work with 2.0 GB chunks at a time. <u><em>That means the installer uses 27 parts.</em></u>
</p>

<p>
	To simplify the direct download, I have put together a barebones downloader based on wget -- a download manager that will automatically retrieve all parts of the installer with full stop/resume capability. All one has to do is unzip the downloader, double-click on a batch file I provide, and it will run wget to retrieve each file.
</p>

<p>
	<img alt="WGDRW1D.png" class="ipsImage" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="http://i.imgur.com/WGDRW1D.png"></p>

<p>
	<img alt="VqwFf9d.png" class="ipsImage" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="http://i.imgur.com/VqwFf9d.png"></p>

<p>
	A command prompt with a bunch of gibberish will come up, but at the bottom will be the name of the file you are downloading and a progress monitor. Once it has finished one file, it will automatically move onto the next until all files are downloaded. If you want to stop the download, exit out of the command prompt, or hit CTRL + C. To resume, just double click on the batch file, and the installer will resume from where it had stopped. Note, the files will be downloaded into the location where you have run the batch script, so make sure you have enough space first!
</p>

<p>
	We have created installers for the other regions of the world -- fully updated. They aren't uploaded yet, but will be ready soon.
</p>

<p>
	<strong>Bit Torrent users:</strong>
</p>

<p>
	<em><strong><span style="font-size:16px;"><span style="color:rgb(192,57,43);">NOTE: DUE TO THE EVERY INCREASING COSTS OF FILE HOSTING, WE HAVE SUSPENDED THE AUTOMATIC DOWNLOAD SCRIPTS.</span></span></strong></em>
</p>

<p>
	<em><strong><span style="font-size:16px;"><span style="color:rgb(192,57,43);">PLEASE USE THE BIT TORRENT LINKS.</span></span></strong></em>
</p>

<p>
	<em><strong><span style="font-size:16px;"><span style="color:rgb(192,57,43);">For Bit Torrent users, the USA mesh will not come with an installer. It is not needed. The entire folder structure can be downloaded intact with Bit Torrent. Download the torrent below.</span></span></strong></em>
</p>

<p>
	<a href="http://www.mediafire.com/file/2pcecgcd4s4i9n4/FreeMeshX_-_USA.torrent" rel="external nofollow">http://www.mediafire.com/file/2pcecgcd4s4i9n4/FreeMeshX_-_USA.torrent</a>
</p>

<p>
	<a href="http://www.mediafire.com/file/pmtwijw53cy7329/FreeMeshX%20-%20USA%20HotFix%201.torrent" rel="external nofollow">http://www.mediafire.com/file/pmtwijw53cy7329/FreeMeshX - USA HotFix 1.torrent</a>
</p>

<p>
	<strong>FTX compatibility:</strong>
</p>

<p>
	The FTX regions with the USA come with their own mesh and they are also rendered at LOD12. We have not tested compatibility extensively, and we would like to see reports from the beta users on how the FTX meshes and FreeMeshX USA mesh conflict. Since they are both the same level of detail, there may be some conflict. If there is, the likely suggestion would be to uncheck FMX - USA from your Scenery Library when flying in the FTX regions. We highly encourage the use of FTX Vectors. Any good mesh needs a good vector replacement package.
</p>

<p>
	<strong>IMPORTANT TIPS:</strong>
</p>

<p>
	1. Defragment your mechanical HDD. The rendering of the highly detailed mesh requires a fast CPU and quick access to the data on the HDD. Obviously, if the data is fragmented and scattered all over the HDD, then that can slow the rendering down, i.e. blurries.
</p>

<p>
	2. Install the mesh on a fast HDD for similar reasons.
</p>

<p>
	3. Do not expect your computer to keep up if you're doing Mach 1.2 over the terrain unless your computer is very quick! The HDD has to stream the data and then process it via your CPU. That takes some time!
</p>

<p>
	4. Place the FreeMeshX USA folder above the other FreeMeshX folders, including the FreeMeshX Patches folder if you have one, and below any FTX regions in the Scenery Library.
</p>

<p>
	5. To reduce mesh popping (where higher LOD mesh pops in -- another limitation of the ESP engine), use a higher LOD_Radius in your fsx.cfg or p3d.cfg. We recommend a minimum of 6.5. I personally use 8.5 which is a nice compromise between performance, memory, and visuals. The higher the LOD_Radius, the further out the mesh will be drawn at its maximum LOD, less mesh popping, and the better it looks!
</p>

<p>
	6. Obviously, feel free to use your texture and landclass solution. We use FTX Global and openLC USA/Canada. Because it's beautiful.
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:20px;">Hot Fix 1 (809 MB)</span></strong>
</p>

<p>
	Fixes the error in the N40W085.bgl file where some terrain was mistakenly set to sea level.
</p>

<p>
	<a href="http://www.mediafire.com/file/pmtwijw53cy7329/FreeMeshX%20-%20USA%20HotFix%201.torrent" rel="external nofollow">http://www.mediafire.com/file/pmtwijw53cy7329/FreeMeshX - USA HotFix 1.torrent</a>
</p>

<p>
	Thanks!
</p>

<p>
	Nine Two Productions
</p>

<p>
	<img alt="Whxqgay.jpg" class="ipsImage" height="535" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1000" data-src="http://i.imgur.com/Whxqgay.jpg"></p>

<p>
	<img alt="Uj0jxlQ.jpg" class="ipsImage" height="535" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1000" data-src="http://i.imgur.com/Uj0jxlQ.jpg"></p>

<p>
	<img alt="N7JZnrF.jpg" class="ipsImage" height="535" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1000" data-src="http://i.imgur.com/N7JZnrF.jpg"></p>

<p>
	<img alt="cP9xMBr.jpg" class="ipsImage" height="535" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1000" data-src="http://i.imgur.com/cP9xMBr.jpg"></p>

<p>
	<img alt="C4rLYKK.jpg" class="ipsImage" height="535" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1000" data-src="http://i.imgur.com/C4rLYKK.jpg"></p>

<p>
	<img alt="6KSNlXz.jpg" class="ipsImage" height="535" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1000" data-src="http://i.imgur.com/6KSNlXz.jpg"></p>

<p>
	<img alt="uFqAgQD.jpg" class="ipsImage" height="535" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1000" data-src="http://i.imgur.com/uFqAgQD.jpg"></p>

<p>
	<img alt="6kCZLCa.jpg" class="ipsImage" height="535" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1000" data-src="http://i.imgur.com/6kCZLCa.jpg"></p>

<p>
	<img alt="D6lxPY1.jpg" class="ipsImage" height="535" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1000" data-src="http://i.imgur.com/D6lxPY1.jpg"></p>

<p>
	<img alt="2CPbser.jpg" class="ipsImage" height="535" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1000" data-src="http://i.imgur.com/2CPbser.jpg"></p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">515039</guid><pubDate>Sat, 15 Jul 2017 15:03:07 +0000</pubDate></item><item><title>Free Mesh X USA Beta</title><link>https://dev.avsim.com/forums/topic/558392-free-mesh-x-usa-beta/</link><description><![CDATA[
<ul><li>
		Members
	</li>
	<li>
		<a href="https://dev.avsim.com/profile/470680-dnz0427/reputation/" title="Member's total reputation" rel=""><u><font color="#0066cc">0 </font></u></a>
	</li>
	<li>
		17 posts
	</li>
</ul><div>
	<div>
		<div>
			<div>
				<ul><li>
						<a href="https://dev.avsim.com/forums/topic/515039-freemeshx-usa-open-beta-announcement/?do=reportComment&amp;comment=4045090" title="Report this content" rel=""><span><u><font color="#0066cc">Report post</font></u></span></a>
					</li>
					<li>
						 
					</li>
				</ul></div>

			<div>
				<a href="https://dev.avsim.com/forums/topic/515039-freemeshx-usa-open-beta-announcement/?do=findComment&amp;comment=4045090" rel=""><u><font color="#0066cc">Posted 19 hours ago</font></u></a>
			</div>
		</div>

		<div>
			<div>
				<p>
					Hi all
				</p>

				<p>
					does any know if this USA beta goes in replace of the Mesh X North America folder or does it go in junction with
				</p>

				<p>
					example
				</p>

				<p>
					FreeMeshX - Patches
				</p>

				<p>
					FreeMeshX - USA
				</p>

				<p>
					FreeMeshX - North America
				</p>

				<p>
					FreeMeshX - South and Central America
				</p>

				<p>
					FreeMeshX - Europe
				</p>

				<p>
					and so on with the rest of the meshx folders
				</p>

				<p>
					 
				</p>

				<p>
					Thank You
				</p>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">558392</guid><pubDate>Sat, 17 Aug 2019 20:03:38 +0000</pubDate></item><item><title>Spikes in S. Mexico?</title><link>https://dev.avsim.com/forums/topic/496481-spikes-in-s-mexico/</link><description><![CDATA[
<p>Not sure if this is OFX south america or an area which is just Freemesh X:-</p>
<p> </p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="2016-10-16_18-36-22-859_zps0fufsjtl.png" data-src="http://img.photobucket.com/albums/v132/Difflock/2016-10-16_18-36-22-859_zps0fufsjtl.png"></p>
]]></description><guid isPermaLink="false">496481</guid><pubDate>Sun, 16 Oct 2016 18:42:39 +0000</pubDate></item><item><title>Spikes in PMI/LEPA</title><link>https://dev.avsim.com/forums/topic/548630-spikes-in-pmilepa/</link><description><![CDATA[
<p>
	Hey dear Community,
</p>

<p>
	as you know from the Titel I have a problem with spikes in Palma de Mallorca, well it´s more a wall than spikes, it looks like the screenshot in the Topic "Spikes in Mexico" but it´s a wall around the Airport of PMI.
</p>

<p>
	Unfortunately I was not able to place a screenshot in here, so you have to imagine.
</p>

<p>
	 
</p>

<p>
	Is there any solution or update?
</p>

<p>
	I´m flying on P3Dv4 an I have Free Mesh X 2.0
</p>

<p>
	Hopefully somebody can help me, thanks in advance
</p>

<p>
	Kind Regards
</p>

<p>
	Elias
</p>
]]></description><guid isPermaLink="false">548630</guid><pubDate>Sat, 12 Jan 2019 19:31:12 +0000</pubDate></item><item><title>Why Bit Torrent?</title><link>https://dev.avsim.com/forums/topic/549505-why-bit-torrent/</link><description><![CDATA[
<p>
	I would like to use FreemeshX but have no idea how to download a bit torrent file never mind how to use it if I could download it.
</p>

<p>
	Can I not find a means to download this program with a standard download action?
</p>
]]></description><guid isPermaLink="false">549505</guid><pubDate>Tue, 29 Jan 2019 05:35:59 +0000</pubDate></item><item><title>Bittorent Files Install</title><link>https://dev.avsim.com/forums/topic/545020-bittorent-files-install/</link><description><![CDATA[<p>
	Where do the files go once they are done downloading via bittorent?
</p>]]></description><guid isPermaLink="false">545020</guid><pubDate>Mon, 12 Nov 2018 19:14:11 +0000</pubDate></item><item><title>Expectations -FreeMesh in P3d 4.3</title><link>https://dev.avsim.com/forums/topic/543922-expectations-freemesh-in-p3d-43/</link><description><![CDATA[
<p>
	I just did a fresh install from Windows 10 all the way up to P3d 4.3.   Ready for FreeMesh Global. 
</p>

<p>
	Quick question, with a totally stock P3d 4.3 installation, will I see some improvement in the scenery from FreeMesh Global?   What might I look for?   
</p>

<p>
	Thanks
</p>

<p>
	RMM
</p>
]]></description><guid isPermaLink="false">543922</guid><pubDate>Sat, 20 Oct 2018 09:49:53 +0000</pubDate></item><item><title>Is there anyway to download FreeMeshx directly?</title><link>https://dev.avsim.com/forums/topic/540935-is-there-anyway-to-download-freemeshx-directly/</link><description><![CDATA[
<p>
	Is there anyway to download FreeMeshx directly? Because BitTorrent doesn't work on my PC, it just says "Connecting to peers" which it has been for the past hour, I've tried all the youtube fixes with no hope. So it seems direct is the only way but it looks like Nine Two have switched to torrent with no way to use a direct download.
</p>

<p>
	Thanks in advance!
</p>
]]></description><guid isPermaLink="false">540935</guid><pubDate>Thu, 23 Aug 2018 13:44:52 +0000</pubDate></item><item><title>trench issue with 1m setting around Quito?</title><link>https://dev.avsim.com/forums/topic/534072-trench-issue-with-1m-setting-around-quito/</link><description><![CDATA[
<p>
	North of Quito, Ecuador, with mesh slider in p3d to 1m
</p>

<p>
	 
</p>

<p>
	<img alt="SrRBTu3.jpg" class="ipsImage" height="562" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1000" data-src="https://i.imgur.com/SrRBTu3.jpg"></p>

<p>
	 
</p>

<p>
	<img alt="8ZwhV5A.jpg" class="ipsImage" height="562" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1000" data-src="https://i.imgur.com/8ZwhV5A.jpg"></p>
]]></description><guid isPermaLink="false">534072</guid><pubDate>Mon, 26 Mar 2018 12:14:17 +0000</pubDate></item></channel></rss>
