<?xml version="1.0"?>
<rss version="2.0"><channel><title>The FS9 Evolution Forum Latest Topics</title><link>https://dev.avsim.com/forums/forum/720-the-fs9-evolution-forum/</link><description>The FS9 Evolution Forum Latest Topics</description><language>en</language><item><title>Where to get this program?</title><link>https://dev.avsim.com/forums/topic/483725-where-to-get-this-program/</link><description><![CDATA[
<p>Ive moved on to fsx, however I still have fs9 installed with a vast amounts of add-ons, I'm using fsx for VFR flying, I'm thinking instead of investing tons of cash on fsx add-ins why not try this program to see if I can rekindle my fs9 and payers airliners before investing in fsx.</p>
<p> </p>
<p>So just curious, is there a site somewhere to purchase along with the cost of this program?</p>
<p> </p>
<p>Thanks </p>
]]></description><guid isPermaLink="false">483725</guid><pubDate>Thu, 18 Feb 2016 01:45:08 +0000</pubDate></item><item><title>How to get EVO 2016 and release information</title><link>https://dev.avsim.com/forums/topic/451318-how-to-get-evo-2016-and-release-information/</link><description><![CDATA[
<p><b>Hi guys and thank you for all your support!<img src="https://www.avsim.com/applications/core/interface/js/spacer.png" title="Encouragement" alt="encouragement.png" data-src="http://www.sim-outhouse.com/sohforums/images/smilies/encouragement.png"></b><br><br>I have released FS9 at the current build of 2.5. (Edit: status in February 2016 is build EVO 2016)<br><br>I am accepting contributions under <a href="mailto:fs9evo@gmail.com" rel="">fs9evo@gmail.com</a> via paypal and will post the download link to anyone making a modest or generous contribution. Please be a bit patient, I will send links out asap! Usually I do this within a couple of hours..<br><br>Cheers,<br>Sascha<br><br><b>------------------------------------------</b></p>
<p><b>"Official" relase announcement</b><br><br>FS9 Evolution is a global texture makeover for Microsoft Flight Simulator 2004 ACOF.<br><br>FS9 Evo tries to create a realistic and believable environment in FS9. FS9 Evo textures are built up by hand to look photoreal.<br><br>FS9 Evo tries to evolve FS9 by having individual texture files with great detail, carefully balanced within a texture set to avoid tiling. This creates a believable low-altitude experience with enough large terrain features to have an interesting high-altitude experience.<br><br>FS9 Evo replaces almost every texture file that defines the visible world outside your plane. This includes cities and towns, fields and rice paddies, forests and jungles, mountains and hills, oceans and lakes, deserts and swamps, airport terminals and suburban houses, clouds and grass, runways and taxiways, in all areas of the FS world!<br><br>FS9 Evo also has dense custom autogen for all files that can be annotated.<br><br>FS9 Evo also has new and I believe unique 3D lights integrated into the autogen. You will need to download a freeware third-party object library to use them. At the moment, some useres experience a framerate hit. The light density is controlled through the autogen slider so you should find a level were it works for you. A set of reduced lamp models is being worked on by a couple of guys - 3D modelling is beyond me.<br><br>FS9 Evo is compatible with Ultimate Terrain and all other land class because basically it is just another texture replacement add-on.<br><br>FS9 Evo is optimized for UT land class. Using UT or another good land class add-on will bring best results. Mario Noriega (who has given us so many nice planes)is currently working on an OSM based vector scenery that should work nicely with Evo. Check out Mario's work here: <a href="http://forum.avsim.net/forum/719-mario-noriega-designs/" rel="external">http://forum.avsim.net/forum/719-mario-noriega-designs/</a><br><br>FS9 Evo is also compatible with other texture add-ons although there will probably be color mismatches. If you want to mix FS9 Evo with other texture addons, use the split folder install to select the textures you want.<br><br>FS9 Evo is summer, autumn and early winter only at this time with the other seasons to follow asap.<br><br>If you want to learn more about FS9 Evo just browse this thread: <a href="http://forum.avsim.net/topic/408107-how-did-this-guy-do-it/" rel="external">http://forum.avsim.net/topic/408107-...his-guy-do-it/</a> here in the FS9 Evolution forum or through the beta thread: <a href="http://www.sim-outhouse.com/sohforums/showthread.php?80737-FS9-Xtreme-Evolution-beta-testers-wanted" rel="external">http://www.sim-outhouse.com/sohforum...testers-wanted</a> . Both have lots of comments on Fs9 Evo.<br><br>Lots of screenshots here: <a href="https://plus.google.com/u/0/117587056222120146687/posts" rel="external">https://plus.google.com/u/0/117587056222120146687/posts</a> with more being added regularly. If you want to see a particular area, just drop me a line here or at Google+ or by mail to fs9evo@gmail.com.</p>
<p> </p>
<p>You can also check the videos I posted on Youtube: <a href="https://www.youtube.com/channel/UC4uB0zETSCR_hAP5S6HYLhg/videos" rel="external">https://www.youtube.com/channel/UC4u...S6HYLhg/videos</a><br><br>There are some more links in my avsim forum signature.</p>
<p> </p>
<p>Please note that I use ENB series in most of my screenshots.<br><br>FS9 Evo has been publically beta tested by members of the community so should not hold any unwelcome surprises. There are a few crashes with some older scenery, deactivating these is a quick and dirty fix. User Ematheson is trying to find the files called up by the VTP protocol of those sceneries, once it is found the issue should be fixed quickly!</p>
<p> </p>
<p>If you do encounter issues, please post them in this forum AND send me an email to <a href="mailto:fs9evo@gmail.com" rel="">fs9evo@gmail.com</a>.<br><br>There is no installer because I haven't managed to make one which works. You just need to drop the Evo files into the fs9/texture and fs9/scenery/texture directories. Detailed instructions are included.<br><br>Well that is it! I hope you enjoy FS9 Evo! <u>Don't forget to make backups before installing!</u><br><br>Sascha</p>
]]></description><guid isPermaLink="false">451318</guid><pubDate>Thu, 11 Sep 2014 23:16:32 +0000</pubDate></item><item><title>FS9 EVO or similar for FSX</title><link>https://dev.avsim.com/forums/topic/561525-fs9-evo-or-similar-for-fsx/</link><description><![CDATA[
<p>
	Dears,
</p>

<p>
	I'm still using FS9 Evo for my FS2004 with a lot of fun.
</p>

<p>
	I was thinking if a similar of FS9 EVO Is available also for FSX.
</p>

<p>
	I hope so.
</p>

<p>
	Many thanks in Advance for the input.
</p>

<p>
	Cheers,
</p>

<p>
	Andrea
</p>
]]></description><guid isPermaLink="false">561525</guid><pubDate>Mon, 04 Nov 2019 00:13:53 +0000</pubDate></item><item><title>Release date for the completed (all seasons) package</title><link>https://dev.avsim.com/forums/topic/485097-release-date-for-the-completed-all-seasons-package/</link><description><![CDATA[
<p>Hello everyone!</p>
<p> </p>
<p>It's been a couple of weeks now since I moved back to FS9, feels really nice to be back especially with the customization in terms of graphics I've performed to my FS9 installation. The fact that I can spend more time flying instead of tweaking .cfg files is also nice! :wink:</p>
<p>In my old as well as my new FS9 installation I'm using another product for ground textures, specifically GEPro. I've used it for years and while it's a very nice package and it is compatible with ActiveSky I think that it's really started to show its age. I am, therefore, very interested in Evo. I like what I have seen in screenshots so far and I also like the fact that it's a product that's still in development.</p>
<p>What I would like to know is if there is a release date (even a rough ballpark) for the seasons that have not yet been released. It is my understanding that at this point FS9 Evo is pretty much complete apart from spring and hard winter.</p>
<p>I'm looking forward to becoming a proud user of this amazing product!</p>
<p> </p>
<p>Cheers,</p>
<p>Achilleas</p>
]]></description><guid isPermaLink="false">485097</guid><pubDate>Sun, 13 Mar 2016 15:43:15 +0000</pubDate></item><item><title>evo 2018 Install</title><link>https://dev.avsim.com/forums/topic/538970-evo-2018-install/</link><description><![CDATA[
<p>
	Is there a document on how to install evo 2018?  I was wondering what the correct procedure is?  Do I need 2016/2017 installed first?
</p>

<p>
	 
</p>

<p>
	Sean
</p>
]]></description><guid isPermaLink="false">538970</guid><pubDate>Wed, 11 Jul 2018 01:07:27 +0000</pubDate></item><item><title>Fsevo2018</title><link>https://dev.avsim.com/forums/topic/538040-fsevo2018/</link><description><![CDATA[
<p>
	 Hi
</p>

<p>
	 
</p>

<p>
	Not sure why it's not announced here but according to another sim forum evo 2018 is now out, is that correct?
</p>
]]></description><guid isPermaLink="false">538040</guid><pubDate>Thu, 21 Jun 2018 14:17:35 +0000</pubDate></item><item><title>Stuck in a weird situation</title><link>https://dev.avsim.com/forums/topic/526932-stuck-in-a-weird-situation/</link><description><![CDATA[<p>
	hi, can you check your emails please? It's Important.
</p>]]></description><guid isPermaLink="false">526932</guid><pubDate>Thu, 21 Dec 2017 19:24:50 +0000</pubDate></item><item><title>Why don't consider an installer for FS9 EVO?</title><link>https://dev.avsim.com/forums/topic/494335-why-dont-consider-an-installer-for-fs9-evo/</link><description><![CDATA[
<p>Hi Sasha why don't you consider an installer for FS9 EVO?</p>
<p> </p>
<p>I think most of us would be glad to install your superb work in a shot. What do you think guys?</p>
]]></description><guid isPermaLink="false">494335</guid><pubDate>Thu, 01 Sep 2016 13:13:31 +0000</pubDate></item><item><title>New autogen controlled lights</title><link>https://dev.avsim.com/forums/topic/428585-new-autogen-controlled-lights/</link><description><![CDATA[
<p>Hi,</p>
<p> </p>
<p>I've been busy completing the new autogen lights for FS9 EVO. Almost done! The lights are integrated into the textures and thus do not displace autogen. They are also compatible with UT although I keep UT Road lights to the large roads for a better look and more autogen. The screenshots show day vs. night or dusk shots of the same area.</p>
<p> </p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/monthly_12_2013/post-130184-0-90300900-1386465684.jpg" data-fileid="64283" rel=""><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-fileid="64283" class="ipsImage ipsImage_thumbnailed" alt="post-130184-0-90300900-1386465684.jpg" width="0" data-ratio="NAN" data-src="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/monthly_12_2013/post-130184-0-90300900-1386465684.jpg"></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/monthly_12_2013/post-130184-0-72954100-1386465801.jpg" data-fileid="64285" rel=""><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-fileid="64285" class="ipsImage ipsImage_thumbnailed" alt="post-130184-0-72954100-1386465801.jpg" width="0" data-ratio="NAN" data-src="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/monthly_12_2013/post-130184-0-72954100-1386465801.jpg"></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/monthly_12_2013/post-130184-0-34162600-1386465781.jpg" data-fileid="64284" rel=""><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-fileid="64284" class="ipsImage ipsImage_thumbnailed" alt="post-130184-0-34162600-1386465781.jpg" width="0" data-ratio="NAN" data-src="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/monthly_12_2013/post-130184-0-34162600-1386465781.jpg"></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/monthly_12_2013/post-130184-0-38405700-1386465833.jpg" data-fileid="64286" rel=""><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-fileid="64286" class="ipsImage ipsImage_thumbnailed" alt="post-130184-0-38405700-1386465833.jpg" width="0" data-ratio="NAN" data-src="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/monthly_12_2013/post-130184-0-38405700-1386465833.jpg"></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/monthly_12_2013/post-130184-0-53091400-1386465853.jpg" data-fileid="64287" rel=""><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-fileid="64287" class="ipsImage ipsImage_thumbnailed" alt="post-130184-0-53091400-1386465853.jpg" width="0" data-ratio="NAN" data-src="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/monthly_12_2013/post-130184-0-53091400-1386465853.jpg"></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/monthly_12_2013/post-130184-0-01448300-1386465866.jpg" data-fileid="64288" rel=""><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-fileid="64288" class="ipsImage ipsImage_thumbnailed" alt="post-130184-0-01448300-1386465866.jpg" width="0" data-ratio="NAN" data-src="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/monthly_12_2013/post-130184-0-01448300-1386465866.jpg"></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/monthly_12_2013/post-130184-0-19882800-1386465884.jpg" data-fileid="64289" rel=""><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-fileid="64289" class="ipsImage ipsImage_thumbnailed" alt="post-130184-0-19882800-1386465884.jpg" width="0" data-ratio="NAN" data-src="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/monthly_12_2013/post-130184-0-19882800-1386465884.jpg"></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/monthly_12_2013/post-130184-0-63426500-1386465904.jpg" data-fileid="64290" rel=""><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-fileid="64290" class="ipsImage ipsImage_thumbnailed" alt="post-130184-0-63426500-1386465904.jpg" width="0" data-ratio="NAN" data-src="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/monthly_12_2013/post-130184-0-63426500-1386465904.jpg"></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/monthly_12_2013/post-130184-0-39867900-1386465921.jpg" data-fileid="64291" rel=""><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-fileid="64291" class="ipsImage ipsImage_thumbnailed" alt="post-130184-0-39867900-1386465921.jpg" width="0" data-ratio="NAN" data-src="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/monthly_12_2013/post-130184-0-39867900-1386465921.jpg"></a></p>
<p> </p>
<p>Sascha</p>
<p> </p>
<p> </p>
<p> </p>
]]></description><guid isPermaLink="false">428585</guid><pubDate>Sun, 08 Dec 2013 01:27:27 +0000</pubDate></item><item><title>FS9Evo Fall Texure Issues</title><link>https://dev.avsim.com/forums/topic/499002-fs9evo-fall-texure-issues/</link><description><![CDATA[
<p>Hi Sascha,</p>
<p> </p>
<p>The FS9Evo textures for fall are extremely green for North America. I fly multiple times a week in real life. Even where I live, Florida it isn't nearly as green as in FS9Evo. Is there something I may have missed, I reinstalled with same results. I have been simming since the 80's and am very proficient in tweaking. I changed out the trees in FS9EVO and Autogen Textures. I just cannot get by the fall textures being dark green when they should be much dryer with browns, oranges and tans.</p>
<p> </p>
<p> </p>
<p>Please let me know if there is something I may have missed.</p>
<p> </p>
<p>Thank you,</p>
<p> </p>
<p>Jeff</p>
]]></description><guid isPermaLink="false">499002</guid><pubDate>Sat, 03 Dec 2016 19:03:29 +0000</pubDate></item><item><title>Landclass to go with Evo 2015?</title><link>https://dev.avsim.com/forums/topic/498395-landclass-to-go-with-evo-2015/</link><description><![CDATA[
<p>Wondering if anyone can provide links to landclass downloads (payware or freeware) that are best for use with Evo.</p>
<p>I remember there was a global landclass called Myworld FS2004 but after Googling I can't find any current download or supplier source.</p>
<p>Any help appreciated</p>
<p>Ian</p>
]]></description><guid isPermaLink="false">498395</guid><pubDate>Wed, 23 Nov 2016 03:39:56 +0000</pubDate></item><item><title>Autogen light objects: what are them exactly?</title><link>https://dev.avsim.com/forums/topic/495062-autogen-light-objects-what-are-them-exactly/</link><description><![CDATA[
<p>I've been only able to enjoy the daylight version of FS9 Evo textures. Because of the FPS hit in my laptop, I had to remove the BGL for the library for the autogen lights. But what are exactly these Evo lights? Landing lights? Effects? This is just a curiosity of mine; I'd like to minimize its effect in my FPS. I'm sure there's something missing in my IGP (apart from a dedicated memory) that even an entry-level dedicated GPU has...</p>
<p> </p>
<p>I've found a similar impact in some airports, in which I have to remove the lightpoles due to the same reason.</p>
]]></description><guid isPermaLink="false">495062</guid><pubDate>Fri, 16 Sep 2016 20:02:21 +0000</pubDate></item><item><title>Incorrect texture - water instead of land?</title><link>https://dev.avsim.com/forums/topic/494263-incorrect-texture-water-instead-of-land/</link><description><![CDATA[
<p>Hi Sascha,</p>
<p> </p>
<p>maybe this comes in time to correct it in the update:</p>
<p> </p>
<p>I accidentally found out that a landclass that is connected to a land texture shows water in my simulator. This is the thread that showed me that something is wrong:</p>
<p> </p>
<p><a href="https://dev.avsim.com/topic/494249-runway-bleed-through-at-rivne-ukraine/" rel="">http://www.avsim.com/topic/494249-runway-bleed-through-at-rivne-ukraine/</a></p>
<p> </p>
<p>As you can see, beside the runway there is a huge lake in my picture. In the picture of the original poster this is a green grass or bush texture. Perhaps you can find out from the scenery the OP has specified there what texture it actually is and if this is a FS9Evo problem.</p>
<p> </p>
<p>Many thanks!</p>
<p> </p>
<p>Harald</p>
<p> </p>
<p>Edit: My own screenshots.</p>
<p>With GE textures:</p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="UKLR3_zpsqtlu83mq.jpg" data-src="http://i92.photobucket.com/albums/l2/GeyerH/UKLR3_zpsqtlu83mq.jpg"></p>
<p> </p>
<p>With Evo textures:</p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="UKLR4_zpsidoxgjxs.jpg" data-src="http://i92.photobucket.com/albums/l2/GeyerH/UKLR4_zpsidoxgjxs.jpg"></p>
<p> </p>
<p>And this is the file that obviously calls for the suspect texture:</p>
<p><a href="https://www.dropbox.com/s/5whv0b77fdfj7ms/UKLR_VTPP.BGL?dl=0" rel="external">https://www.dropbox.com/s/5whv0b77fdfj7ms/UKLR_VTPP.BGL?dl=0</a></p>
<p> </p>
<p>Many thanks again!</p>
]]></description><guid isPermaLink="false">494263</guid><pubDate>Tue, 30 Aug 2016 20:32:27 +0000</pubDate></item><item><title>Shorelines extending outward after EVO Install?</title><link>https://dev.avsim.com/forums/topic/494080-shorelines-extending-outward-after-evo-install/</link><description><![CDATA[
<p>Good day everyone,</p>
<p>Gave EVO a try this last week, and think Sascha did an incredible job. I like what I see, and enjoy the new look very much.</p>
<p>One undesirable effect I noticed is that the shorelines (I can only confirm this on inland shorelines of North America) seem to have extended outward, effectively pulling all of my float base and outpost sceneries up on land - so, half the docks and various other objects that should be in the water are on land, like the water has receded during a drought.</p>
<p>I notice this on all of my installed Roger Wensley sceneries, and my own outposts created with EZ Scenery.</p>
<p> </p>
<p>Sascha had been very supportive, and suggested that I try replacing a few coastline files, as well as a couple of other UT* files, but we can't seem to pinpoint what file(s) it is in his EVO pack that would cause this.</p>
<p> </p>
<p>I can restore back to my pre-saved texture folders, and all is back to normal.</p>
<p> </p>
<p>I write here wondering if anyone else has noticed this, and if so, have you been able to correct it? If so, may I ask how?</p>
<p> </p>
<p>Thanks very much to Sascha, and to anyone who replies. <img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt=":)" data-src="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/smile.gif"></p>
<p> </p>
<p>Neil <img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt=":cool:" data-src="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/cool.gif"></p>
]]></description><guid isPermaLink="false">494080</guid><pubDate>Sat, 27 Aug 2016 16:11:00 +0000</pubDate></item><item><title>FS9 Evo updates</title><link>https://dev.avsim.com/forums/topic/451283-fs9-evo-updates/</link><description><![CDATA[
<p>Dear all,</p>
<p> </p>
<p>I will announce updates to the FS9 Evo release here. In fact I have just uploaded an update: I stupidly forgot to include the modified default and UT roads in the 2.0 release.</p>
<p> </p>
<p>Everyone who had version 1.0 will not really need this as there is only one changed texture which I slightly improved.</p>
<p> </p>
<p>Best wishes,</p>
<p>Sascha</p>
]]></description><guid isPermaLink="false">451283</guid><pubDate>Thu, 11 Sep 2014 14:01:58 +0000</pubDate></item><item><title>FS9.X?</title><link>https://dev.avsim.com/forums/topic/490530-fs9x/</link><description><![CDATA[
<p>Hello everyone!</p>
<p> </p>
<p>After testing FS9 Evo extensively for the past week I thought it's time for a mini review. First of all, I'd like to thank Sascha for being extremely helpful and for offering his excellent work as a donationware. Before Evo I had been using GEPro, a very good product when it first came out eight years ago. For the past year I had been searching for a replacement for it as I thought it had started showing its age. Here comes FS9 Evo. At first I was sceptical (and, to be honest, a tad disappointed with the thought that there's not much potential left in the FS9 engine), many have promised the "ultimate FS addon" over the years only to disappoint us simmers. Me being me, however, always hopeful I thought I'd try it out, I always keep a backup of my FS installation anyway. Let's see how that turned out... :wink:</p>
<p> </p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="RVG4Rcd.png" data-src="http://i.imgur.com/RVG4Rcd.png"></p>
<p> </p>
<p>Departing LGBL, direction North in my trusty Skylane RG!</p>
<p> </p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="xLkPjE0.jpg" data-src="http://i.imgur.com/xLkPjE0.jpg"></p>
<p> </p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="BCcJrtn.jpg" data-src="http://i.imgur.com/BCcJrtn.jpg"></p>
<p> </p>
<p>Over the city of Volos</p>
<p> </p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="GcA9Te8.png" data-src="http://i.imgur.com/GcA9Te8.png"></p>
<p> </p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="S0v7JC7.jpg" data-src="http://i.imgur.com/S0v7JC7.jpg"></p>
<p> </p>
<p>Turning towards Larisa</p>
<p> </p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="7ho4AKv.jpg" data-src="http://i.imgur.com/7ho4AKv.jpg"></p>
<p> </p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="1OtgKCe.png" data-src="http://i.imgur.com/1OtgKCe.png"></p>
<p> </p>
<p>Let's follow the highway to Katerini</p>
<p> </p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="lGTxNc6.jpg" data-src="http://i.imgur.com/lGTxNc6.jpg"></p>
<p> </p>
<p>Beautiful fields!</p>
<p> </p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="KXP6L7y.png" data-src="http://i.imgur.com/KXP6L7y.png"></p>
<p> </p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="9gvJKn6.png" data-src="http://i.imgur.com/9gvJKn6.png"></p>
<p> </p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="KpCZrmQ.jpg" data-src="http://i.imgur.com/KpCZrmQ.jpg"></p>
<p> </p>
<p>Some sightseeing over the city of Katerini before we head North to tackle the busy TMA of Makedonia Airport in Thessaloniki (LGTS)</p>
<p> </p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="NZsWhmg.png" data-src="http://i.imgur.com/NZsWhmg.png"></p>
<p> </p>
<p>Phew! The adrenaline kicked in but we got in and out of the TMA of LGTS without issues! The island of Thasos is in the background.</p>
<p> </p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="mOQ9WPt.png" data-src="http://i.imgur.com/mOQ9WPt.png"></p>
<p> </p>
<p>We've left the town of Komotini behind us, let's do some sightseeing over river Evros before we land at Alexandroupoli (LGAL).</p>
<p> </p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="DpyMQKi.png" data-src="http://i.imgur.com/DpyMQKi.png"></p>
<p> </p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="EZW2r92.jpg" data-src="http://i.imgur.com/EZW2r92.jpg"></p>
<p> </p>
<p><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="xiUj0IV.png" data-src="http://i.imgur.com/xiUj0IV.png"></p>
<p> </p>
<p>It seems the sightseeing will have to wait for another time as we are flying VFR! At least we are very close to the airport, let's join the circuit!</p>
<p> </p>
<p>In conclusion, thank you Sascha for bringing this whole new world to FS2004! VFR flying is now much more realistic and flying jets you can finally recognize the places you are flying over! If you are still thinking whether FS9 Evo's worth it or not let me tell you this; no matter what you donate it's worth ten times more!</p>
<p> </p>
<p>Other add-ons used for the screenshots in this review:</p>
<p>HSP Base scenery + HSP Mesh</p>
<p>REX2004 for the sky, the sun, most water textures and the clouds</p>
<p>Carenado Cessna C182RG II</p>
<p>HSP LGAL</p>
<p>ActiveSky 6.5</p>
<p>and of course the IVAO network</p>
<p> </p>
<p>Cheers,</p>
<p>Achilleas</p>
]]></description><guid isPermaLink="false">490530</guid><pubDate>Mon, 20 Jun 2016 16:06:03 +0000</pubDate></item><item><title>UT textures and Evo</title><link>https://dev.avsim.com/forums/topic/487077-ut-textures-and-evo/</link><description><![CDATA[
<div>Hi Sascha</div>
<br /><div> </div>
<br /><div>Some UT textures do not blend well with Evo color wise. Golf courses, cemeteries and parks stand out with a different color scheme. You think you could make Evo editions of these?</div>
<br /><div> </div>
<br /><div>Henning</div>
<br /><div> </div>
<br />]]></description><guid isPermaLink="false">487077</guid><pubDate>Fri, 15 Apr 2016 12:45:37 +0000</pubDate></item><item><title>Wrong sand textures</title><link>https://dev.avsim.com/forums/topic/486197-wrong-sand-textures/</link><description><![CDATA[
<div>Hi Sascha</div>
<br /><div> </div>
<br /><div>It seems the EVO sand textures for use with Ultimate Terrain are not correct. They do not show sand.</div>
<br /><div> </div>
<br /><div>Coast lines look wrong with these textures.</div>
<br /><div> </div>
<br /><div>The textures are</div>
<br /><div> </div>
<br /><div>UTSandSu.bmp</div>
<br /><div>UTSanSSu.bmp</div>
<br /><div> </div>
<br /><div>Thanks,</div>
<br /><div>Henning</div>
<br /><div> </div>
<br />]]></description><guid isPermaLink="false">486197</guid><pubDate>Wed, 30 Mar 2016 10:18:53 +0000</pubDate></item><item><title>First Install</title><link>https://dev.avsim.com/forums/topic/485275-first-install/</link><description><![CDATA[
<p>Hi Sascha, you sent me the link for EVO about 12 months ago.  Have only just got around to installing FS9, alongside FSX &amp; P3D </p>
<p> </p>
<p>Spent 20 mins placing all your textures over the top....I'm amazed at the transformation.  Only using it for Plane Spotting, rather than flying.  Put an old AI Traffic program in.</p>
<p> </p>
<p>Took a while to "tune" it into giving good visuals.  Knocking up 100+ FPS with very high settings...it's gorgeous !!  Full sky and Tarmac makes for fascinating viewing.  Could never do that in FSX or P3D without many bad side effects.</p>
<p> </p>
<p>So a big thank you, from one happy bunny.</p>
]]></description><guid isPermaLink="false">485275</guid><pubDate>Wed, 16 Mar 2016 06:22:44 +0000</pubDate></item><item><title>Does this replace ground environment pro?</title><link>https://dev.avsim.com/forums/topic/484700-does-this-replace-ground-environment-pro/</link><description><![CDATA[
<p>Hi,</p>
<p> </p>
<p>Closely looking at jumping onboard the EVO textures,</p>
<p> </p>
<p>Should I uninstall my GE pro if I so decide to go with EVO?</p>
<p> </p>
<p>Thanks </p>
]]></description><guid isPermaLink="false">484700</guid><pubDate>Sun, 06 Mar 2016 15:31:42 +0000</pubDate></item><item><title>Donation made</title><link>https://dev.avsim.com/forums/topic/484601-donation-made/</link><description><![CDATA[
<p>Hello Sasha,</p>
<p> </p>
<p>I have just made a donation to you. How can i get the link ?</p>
<p> </p>
<p>Thank you</p>
<p>Greg</p>
]]></description><guid isPermaLink="false">484601</guid><pubDate>Fri, 04 Mar 2016 19:46:41 +0000</pubDate></item><item><title>Sent a donation</title><link>https://dev.avsim.com/forums/topic/483732-sent-a-donation/</link><description><![CDATA[
<div>Hi Sascha, I just sent a donation and would like to get the download link.</div>
<br /><div> </div>
<br /><div>Thanks,</div>
<br /><div> </div>
<br /><div>Henning</div>
<br /><div> </div>
<br />]]></description><guid isPermaLink="false">483732</guid><pubDate>Thu, 18 Feb 2016 08:59:26 +0000</pubDate></item><item><title>EVO Installation Question .... I'm Confused .... Which EVO?</title><link>https://dev.avsim.com/forums/topic/482192-evo-installation-question-im-confused-which-evo/</link><description><![CDATA[
<p>OK.  Donated to EVO and tried the first generation many moons ago.  Didn't like it so removed .... BUT ..... kept up with later releases and updates.  I now want to give it a go once more.</p>
<p> </p>
<p>I have FS9EVO, FS9EVO v2, and EVO 2015 ....... so ...... are these "cumulative" or can I just install the EVO2015 with updates and give it a whirl?</p>
<p> </p>
<p>Buying a new car wasn't as complicated with keeping up with this thing!</p>
<p> </p>
<p>g (woozy) willmot</p>
]]></description><guid isPermaLink="false">482192</guid><pubDate>Wed, 20 Jan 2016 12:18:25 +0000</pubDate></item><item><title>Sascha of EVO, please PM me with instructions to download EVO2015/16 world texture replacement</title><link>https://dev.avsim.com/forums/topic/482879-sascha-of-evo-please-pm-me-with-instructions-to-download-evo201516-world-texture-replacement/</link><description><![CDATA[
<p>Hi Sascha,</p>
<p> </p>
<p>I would love to try your EVO update.</p>
<p> </p>
<p>Can you please advise how I may obtain it?</p>
<p> </p>
<p>Kind Regards, from Cape Town, South Africa,</p>
<p>Robin</p>
<p> </p>
<p> </p>
]]></description><guid isPermaLink="false">482879</guid><pubDate>Wed, 03 Feb 2016 10:12:58 +0000</pubDate></item><item><title>These textures will transform your world!</title><link>https://dev.avsim.com/forums/topic/480082-these-textures-will-transform-your-world/</link><description><![CDATA[
<p>I recently stumbled across this package when searching how to uninstall another texture add-on which I did not like.</p>
<p> </p>
<p>I only fly commercial flights, so spend most of my time at airports or at 36,000 feet. I am however always looking for ground textures that look better and more realistic for when I go to spot view or come in to land etc. Obtaining the download files from Sascha was very efficient and the installation very easy. The first impression was wow, what a difference, and a positive one at that!!</p>
<p> </p>
<p>I did 2 flights, one from Istanbul to Athens (daytime), the other from Athens to Bucharest (nighttime). First thing I noticed with the daytime flight was that the scenery far away in the distance, which is always blurry (this is something I believe most simulators have) was more prominent than before. This may be due to the more in depth colour and detail of the textures, hence it is more noticeable. I did however manage to tweak my FS9.cfg file to cope with this better, plus I rarely have flights with totally clear skies to view the ground below at a distance. I also changed a couple of things, such as the water textures (I have an excellent Payware package which allows me to choose the colour and wave pattern) and I also have excellent tree and grass texture packages.</p>
<p> </p>
<p>The nighttime flight was also a huge improvement. I previously had a payware nighttime package and 3D lights package, but these never looked right and so I always tried to avoid night flights. Now however the look is so realistic I cannot wait to fly at night again. Yet again I did make a small change though, as personally I do not like blurry lights, so I changed the halo.bmp file back to what I had previously, which now gives me a much sharper and precise light affect.</p>
<p> </p>
<p>Overall there is only one small thing I do not like, but this may just be a personal thing, and that is the green wiggly lines which I assume represent streams/rivers? I just wish these were not so obvious.</p>
<p> </p>
<p>On the whole this is a fantastic package and one that anyone using FS9 would be a fool not to get. Sascha deserves a lot of praise and thanks for the hard work and effort that has gone into this, and unlike many developers nowadays, it is reassuring that there are a small few who still remember that there are many of us still using FS9!!</p>
<p> </p>
<p>Rich</p>
]]></description><guid isPermaLink="false">480082</guid><pubDate>Thu, 17 Dec 2015 20:06:51 +0000</pubDate></item></channel></rss>
