<?xml version="1.0"?>
<rss version="2.0"><channel><title>Mario Noriega Designs Latest Topics</title><link>https://dev.avsim.com/forums/forum/719-mario-noriega-designs/</link><description>Mario Noriega Designs Latest Topics</description><language>en</language><item><title>Piaggio Avanti cabin pressurisation problems</title><link>https://dev.avsim.com/forums/topic/485939-piaggio-avanti-cabin-pressurisation-problems/</link><description><![CDATA[
<p>Greetings Mario!</p>
<p> </p>
<p>First of all thank you so much for your lovely freeware Avanti. It was the first aircraft I obtained and installed after I recently purchased FSX:SE. It's a joy to fly when I don't feel like taking the heavies out of the hangar <img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt=";)" data-src="//bucket-classabb4b6de-f0f3-41fc-b42f-e9776c8572d8.avsim.com/wink.gif"></p>
<p> </p>
<p>Anyway, back to the "problem" I have. I heard that it might be down to FSX not saving all the conditions of an aircraft once you save a flight then reload it at a later date, but could you please confirm or deny this?</p>
<p> </p>
<p>I'd got up to a cruising altitude of 40000 feet - the cabin pressurisation had been working as it should throughout the flight. After reloading the flight, the warning light was on as was the fault light on the cabin pressure gauge. The oxygen gauge was going down. The battery had a temperature of -60 something degrees which would equate to the OAT I presume! I could not get any manual re-pressurisation to work.</p>
<p> </p>
<p>Is there a possible problem, or is it just a feature of the simulator itself? One workaround if I want to do a long range flight is to use time acceleration when I can, yes?</p>
<p> </p>
<p>Thanks,</p>
<p>Mark.</p>
]]></description><guid isPermaLink="false">485939</guid><pubDate>Fri, 25 Mar 2016 23:57:07 +0000</pubDate></item><item><title>fictional repaints</title><link>https://dev.avsim.com/forums/topic/552415-fictional-repaints/</link><description><![CDATA[
<p>
	aim Jaime Damian i have been around since MFS 98, now i am a retired pilot, this the first time i post something, recently i learned to make a repaints, and i did some this one for the mercure, I admire your work, and i have been flying it, i would like MR. Mario your approve to share it, thanks in advance for your time.
</p>

<p>
	 
</p>

<p>
	<img alt="UntitledMercure%20100%20new%20colors_zps" class="ipsImage" height="449" src="https://www.avsim.com/applications/core/interface/js/spacer.png" width="1000" data-src="https://i345.photobucket.com/albums/p370/jadamian/UntitledMercure%20100%20new%20colors_zps598zz1bi.jpg"></p>
]]></description><guid isPermaLink="false">552415</guid><pubDate>Sun, 31 Mar 2019 15:03:32 +0000</pubDate></item><item><title>South America Scenery</title><link>https://dev.avsim.com/forums/topic/473880-south-america-scenery/</link><description><![CDATA[
<div>Hello,</div>
<br /><div> </div>
<br /><div>First of all, thanks for your amazing South America Scenery. Roads, rivers, coasts are very nicely placed in FS9 scenery. </div>
<br /><div>However, flying in south of Brazil, en route from SBPK to SBPA, also around SBFL mountains, I noticed that there is yellow ground that looks like a desert. In reality terrain in Brazilian South should be green, not yellow. </div>
<br /><div>Just wondering if I´m doing something wrong. Thank you.</div>
<br />]]></description><guid isPermaLink="false">473880</guid><pubDate>Wed, 26 Aug 2015 13:49:32 +0000</pubDate></item><item><title>OPEN BETA/COMMUNITY PROJECT: OSM World</title><link>https://dev.avsim.com/forums/topic/451039-open-betacommunity-project-osm-world/</link><description><![CDATA[
<p>Hi All!</p>
<p> </p>
<p>edit:</p>
<p>This is now a freeware project, test it out here: <a href="https://www.dropbox.com/sh/lln7i95ghptng0x/AAAFiCOMMyhQVydgWG0rJkv3a?dl=0" rel="external">https://www.dropbox.com/sh/lln7i95ghptng0x/AAAFiCOMMyhQVydgWG0rJkv3a?dl=0</a></p>
<p>To decrypt, enter "TheHunHunterTexas" (mods, I do not use this passphrase anywhere, but I do not feel lime uploading 250MB again just to remove the password, so if you can, let it be here visible to everyone)</p>
<p> </p>
<p>also, if you would like to contribute to expand this to worldwide scale, just ring the bell!</p>
<p> </p>
<p> </p>
<p> </p>
<p>I have been working on a big big scenery lately, covering Western Europe with OSM vector data for coastlines, roads, lakes and even some VTP land class (for urbanized areas)...</p>
<p> </p>
<p> </p>
<p>The scenery covers all western Europe (the EURW area of FS9) from Portugal to just east of Italy. Resolution is at about 1point/10m, for roads, coastlines, rivers, railroads, power lines and VTP urban area polygons!</p>
<p> </p>
<p>Here Some screenshots so you know what you are testing!</p>
<p> </p>
<p>Reykjavik, Iceland</p>
<p><img src="http://www.mariopilot.heliohost.org/images/OSM_EURW_1.jpg" alt="OSM_EURW_1.jpg" loading="lazy"></p>
<p> </p>
<p>Innsbruk, Austria</p>
<p><img src="http://www.mariopilot.heliohost.org/images/OSM_EURW_2.jpg" alt="OSM_EURW_2.jpg" loading="lazy"></p>
<p> </p>
<p>Genova, Italy</p>
<p><img src="http://www.mariopilot.heliohost.org/images/OSM_EURW_4.jpg" alt="OSM_EURW_4.jpg" loading="lazy"></p>
<p> </p>
<p>Note that I have a variety of freeware texture add-ons and a (free) global SRTM mesh...</p>
<p> </p>
<p>If interested, respond to the topic and you will obtain the dropbox link and the decryption password via PM.</p>
]]></description><guid isPermaLink="false">451039</guid><pubDate>Sun, 07 Sep 2014 17:41:51 +0000</pubDate></item><item><title>Shipping for FS9 and the OSM project</title><link>https://dev.avsim.com/forums/topic/455062-shipping-for-fs9-and-the-osm-project/</link><description><![CDATA[
<p>I'm sure you've seen the thread on Shipping in the FS9 forum - for convenience, I've linked it at the bottom of this post. To summarize, a massive ship-placement file was created by Johan_Dees using a real-wold database of ship locations. Sadly, this file has some major limitations: the FS9 world doesn't match the real-world very well and some ships are double-placed, resulting in stacked objects.</p>
<p>There is no easy way to fix the second problem - that must be done on a case-by-case basis. However, you, working on the OSM project, have an opportunity to fix the first problem. Since you are already processing huge amounts of shoreline/land-/water-mass data, it may be possible to remedy the first problem (inland ships) by creating a bulk object exclude using the land-mass data you already have. This would probably be placed below all other layers so that objects called by autogen and special buildings can still be drawn. (I'm thinking positioning it and the shipping package itself at maybe third-to-bottom in the scenery library - or so.)</p>
<p> </p>
<p>Of course, I don't know the issues that may come up in trying to create those excludes, but it is an idea that might be worth considering...?</p>
<p> </p>
<p><a href="http://forum.avsim.net/topic/352953-ai-shipping-do-complete-packages-exist/" rel="external">http://forum.avsim.net/topic/352953-ai-shipping-do-complete-packages-exist/</a></p>
]]></description><guid isPermaLink="false">455062</guid><pubDate>Thu, 06 Nov 2014 04:13:49 +0000</pubDate></item><item><title>Welcome All!</title><link>https://dev.avsim.com/forums/topic/451259-welcome-all/</link><description><![CDATA[<p>Dear All,<br /> <br />Courtesy of AVSim, this is the new Mario Noriega Deigns Forum!<br />Although it is in the commercial section, you can post here your support questions regarding all my add-ons!</p>]]></description><guid isPermaLink="false">451259</guid><pubDate>Thu, 11 Sep 2014 00:00:34 +0000</pubDate></item></channel></rss>
