<?xml version="1.0"?>
<rss version="2.0"><channel><title>General Discussions Latest Topics</title><link>https://dev.avsim.com/forums/forum/529-general-discussions/</link><description>General Discussions Latest Topics</description><language>en</language><item><title>Free OH-6 "Loach" MOD</title><link>https://dev.avsim.com/forums/topic/647366-free-oh-6-loach-mod/</link><description><![CDATA[<p>
	<a href="https://www.youtube.com/watch?v=9Le59wLgIcM" rel="external nofollow">The BEST Mod in DCS? | OH-6 "Loach" (youtube.com)</a>
</p>
]]></description><guid isPermaLink="false">647366</guid><pubDate>Sat, 17 Aug 2024 06:30:15 +0000</pubDate></item><item><title>DCS World: the bandit648's weather mod</title><link>https://dev.avsim.com/forums/topic/685478-dcs-world-the-bandit648s-weather-mod/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="DCS World : Le MEILLEUR mod météo ?" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/KPMtW1r74rM?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">685478</guid><pubDate>Sat, 13 Dec 2025 08:53:52 +0000</pubDate></item><item><title>C130 J coming :-)</title><link>https://dev.avsim.com/forums/topic/677449-c130-j-coming/</link><description><![CDATA[<p>
	<a href="https://www.digitalcombatsimulator.com/en/shop/modules/c-130j/" rel="external nofollow">DCS: C-130J by Airplane Simulation Company</a>
</p>
]]></description><guid isPermaLink="false">677449</guid><pubDate>Tue, 12 Aug 2025 14:18:40 +0000</pubDate></item><item><title>Weather for DCS !!!</title><link>https://dev.avsim.com/forums/topic/683744-weather-for-dcs/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="ATMOS-X for DCS World preview" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/rJtW6fvTVHg?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">683744</guid><pubDate>Mon, 17 Nov 2025 10:55:01 +0000</pubDate></item><item><title>Another DCS WOW!!! Vid</title><link>https://dev.avsim.com/forums/topic/681455-another-dcs-wow-vid/</link><description><![CDATA[<p>
	<a href="https://www.youtube.com/watch?v=bsnYkAno8es" rel="external nofollow">OH-6 Camera Rig Helicopter - Filming a Rally Special Stage | DCS World</a>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">681455</guid><pubDate>Fri, 10 Oct 2025 14:39:12 +0000</pubDate></item><item><title>Updated DCS Kola map textures, by ORBX...</title><link>https://dev.avsim.com/forums/topic/650400-updated-dcs-kola-map-textures-by-orbx/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="Orbx - DCS September Kola Map Update" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/maxnaJuqHiA?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">650400</guid><pubDate>Thu, 03 Oct 2024 12:43:46 +0000</pubDate></item><item><title>DCS is such a different league...</title><link>https://dev.avsim.com/forums/topic/648618-dcs-is-such-a-different-league/</link><description><![CDATA[<p>
	Along the last 11 years, since 2013, I revisited DCS World a few times.
</p>

<p>
	Everytime I install the game and start playing even the free-2-play aircraft, now the TF51, or some free mods of helicopters, like the <span>:</span>
</p>

<p>
	<a href="https://github.com/tobi-be/DCS-OH-6A" rel="external nofollow">GitHub - tobi-be/DCS-OH-6A</a>
</p>

<p>
	I really feel like in no other simulator when it comes to flight dynamics / "feel of flight".
</p>

<p>
	In this recent install I decided to purchase also the Early Access Boeing Chinook 47-F. Even being in EA it is already a delight in terms of the way it is graphically represented, but also the complexity put into the various systems, even being in WIP state.
</p>

<p>
	Then, I was rather positively surprised by how much DCS progressed since the last time I had used it in terms of scenery, weather rendering, colours and lighting, and performance too. It's a completely stutter free experience, with lot's of scenery details both in the default Caucasus and Marianas maps.
</p>

<p>
	Scenery, weather and flight dynamics always feel and look astouding in DCS <span class="ipsEmoji">😍</span>
</p>
]]></description><guid isPermaLink="false">648618</guid><pubDate>Mon, 09 Sep 2024 10:15:04 +0000</pubDate></item><item><title>Is my hardware adequate for DCS?</title><link>https://dev.avsim.com/forums/topic/664862-is-my-hardware-adequate-for-dcs/</link><description><![CDATA[<p>
	<span style="font-family:Arial, Helvetica, sans-serif;">I'd like to give DCS a try, especially the helicopters to see if they fly more realistically than in P3D4.5. Take a look at my antiquated specs and see if I should even bother downloading the demo. Thanks in advance.</span>
</p>

<p>
	<span style="font-family:Arial, Helvetica, sans-serif;">Slim</span>
</p>

<p>
	   <em> Windows 7 Professional 64-bit SP1<br />
	CPU<br />
	    Intel Core i7 6700K @ 4.00GHz   <br />
	    Skylake 14nm Technology<br />
	RAM<br />
	    16.0GB Dual-Channel Unknown @ 1072MHz (15-15-15-36)<br />
	Motherboard<br />
	    ASUSTeK COMPUTER INC. Z170 PRO GAMING (LGA1151)  <br />
	Graphics<br />
	    ASUS VE278 (1920x1080@60Hz)<br />
	    NVIDIA GeForce GTX 970 (ZOTAC International)  <br />
	Storage<br />
	    476GB Samsun SSD 850 PRO 512G SCSI Disk Device (SATA (SSD))   <br />
	    232GB Seagate ST325031 8AS SCSI Disk Device (SATA )   <br />
	    119GB M4-CT128 M4SSD2 SCSI Disk Device (SATA (SSD))<br />
	    465GB NVMe Samsung SSD 970 SCSI Disk Device (Unknown )<br />
	    931GB LaCie Rugged Mini USB3 USB Device (USB (SATA) )   <br />
	Optical Drives<br />
	    HL-DT-ST BDDVDRW UH12NS30 SCSI CdRom Device<br />
	Audio<br />
	    Realtek High Definition Audio</em>
</p>
]]></description><guid isPermaLink="false">664862</guid><pubDate>Wed, 19 Feb 2025 05:27:09 +0000</pubDate></item><item><title>CH-47 Chinook</title><link>https://dev.avsim.com/forums/topic/644201-ch-47-chinook/</link><description><![CDATA[
<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="DCS: CH-47F | Pre-Order Video" width="200" data-embed-src="https://www.youtube.com/embed/mbd1yMF-7iA?feature=oembed"></iframe>
	</div>
</div>

<p>
	The Boeing CH-47F Chinook fondly referred to as ‘The Hook’ by US military personnel, stands today as the premier multi-mission rotary wing aircraft in use with the US Army, US Army Reserve, National Guard and 20 other nations including Canada, the United Kingdom, Netherlands, Japan, Italy, Greece, Spain, South Korea, Australia, Türkiye, India and the United Arab Emirates. Embodying a unique tandem rotor design this massive helicopter excels in all its roles, including cargo and troop transportation, sling load operations, search and rescue, casualty evacuation, special operations, and humanitarian assistance in disaster scenarios.
</p>

<p>
	Engineered for exceptional stability and control, the CH-47F twin engine, tandem rotor configuration ensures maximum agility and facilitates straightforward loading and unloading procedures. This design uniquely positions the CH-47F for operation in environments inaccessible to others. The absence of tail rotor interference permits rear ramp access on varied terrains, including unprepared or mountainous locations, capitalising on its remarkable landing capability. Furthermore, the aircraft's design facilitates high-altitude flight up to 20,000 feet, surpassing other helicopters in its weight category.
</p>

<p>
	The CH-47F is equipped with a state-of-the-art, fully integrated digital cockpit management system; the Common Avionics Architecture System (CAAS) Cockpit, in synergy with a Digital Automatic Flight Control System (DAFCS). These advanced systems enhance cargo-handling efficiency while significantly boosting mission performance and all weather situational awareness. CH-47F also offers side and rear door gunner positions, a radar warning receiver with chaff and flare dispensers for auto protection.
</p>

<p>
	With the capability to cover extensive distances swiftly, the CH-47F can be outfitted with extended range fuel tanks and is compatible with air-to-air refuelling, thus extending its operational range further than ever before. This capability underscores the aircraft’s adaptability and endurance, making it a formidable asset in any fleet.
</p>

<p>
	In total some 1'200 plus CH-47 helicopters of all variants were delivered. This icon of a war machine saw combat service in all the major theatres since its inception, notably Vietnam, Iran, Libya, The Falklands, The Balkans, Iraq and Afghanistan. 
</p>

<p>
	Capabilities of the CH-47F
</p>

<ul><li style="background-color:#f0f1f2;color:#333333;font-size:14px;">
		<p>
			Tandem Rotor Design:
		</p>

		<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
				<p>
					The CH-47F features a distinctive tandem rotor system with two counter-rotating rotors. This design provides exceptional handling qualities and allows for a large lift capacity, which is crucial for carrying heavy payloads. The absence of a tail rotor also enhances safety in confined areas and simplifies maintenance, offering unhindered rear cargo and troop loading in addition to side door access.
				</p>
			</li>
		</ul></li>
	<li style="background-color:#f0f1f2;color:#333333;font-size:14px;">
		<p>
			Powerful Performance:
		</p>

		<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
				<p>
					Powered by two Honeywell T55-GA-714A engines, the CH-47F offers impressive power and performance. These engines deliver up to 4,868-shaft-horsepower combined, enabling the aircraft to reach speeds over 175 mph (282 km/h) with a payload of more than 21,000 pounds (9,500kg).
				</p>
			</li>
		</ul></li>
	<li style="background-color:#f0f1f2;color:#333333;font-size:14px;">
		<p>
			Cargo Handling and Versatility:
		</p>

		<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
				<p>
					The CH-47F's large cargo hold can accommodate a wide variety of loads, from standard palletized goods to vehicles and artillery, as well as the fuel cells for “Fat Cow” operations. Its rear-loading ramp and three external cargo hooks provide multiple options for loading and unloading, facilitating efficient logistics operations under diverse conditions.
				</p>
			</li>
		</ul></li>
	<li>
		<p>
			Advanced Avionics and Systems:
		</p>

		<ul><li>
				<p>
					The “glass-cockpit” of the CH-47F is equipped with advanced avionics, including a Rockwell Collins Common Avionics Architecture System (CAAS) cockpit, BAE Systems' Digital Advanced Flight Control System (DAFCS), night vision-compatible displays, and modern navigation systems. These enhancements improve situational awareness and flight safety, particularly in challenging environments.
				</p>
			</li>
		</ul></li>
	<li>
		<p>
			Crew Capacity and Configuration:
		</p>

		<ul><li>
				<p>
					Typically operated by a crew of three (two pilots and a flight engineer), the CH-47F can also carry up to 3 gunners. 
				</p>
			</li>
		</ul></li>
	<li>
		<p>
			Enhanced Survivability:
		</p>

		<ul><li>
				<p>
					Advanced countermeasures suite, which includes radar warning receivers and infrared countermeasures. Its rugged airframe and systems redundancy are designed to withstand significant damage.
				</p>
			</li>
		</ul></li>
	<li style="background-color:#f0f1f2;color:#333333;font-size:14px;">
		<p style="color:#333333;font-size:14px;">
			The CH-47F is an essential component of any military or humanitarian fleet, capable of performing in the most demanding situations. Its enduring design and continual updates ensure that it will remain a key player in aviation for years to come. 
		</p>
		 

		<p style="color:#333333;font-size:14px;">
			Key Features of the DCS: CH-47F for early access release
		</p>
	</li>
	<li>
		<p>
			Highly detailed external and internal modelling, including cockpit and cargo hold
		</p>
	</li>
	<li>
		<p>
			Unmatched helicopter flight dynamics that only DCS can provide
		</p>
	</li>
	<li>
		<p>
			Fully interactive, VR-ready cockpit 
		</p>
	</li>
	<li>
		<p>
			Full set of features will be announced prior to early access
		</p>
	</li>
</ul>]]></description><guid isPermaLink="false">644201</guid><pubDate>Sat, 20 Apr 2024 11:52:23 +0000</pubDate></item><item><title>I Give Up</title><link>https://dev.avsim.com/forums/topic/646724-i-give-up/</link><description><![CDATA[
<p>
	I've tried repeatedly to get help recovering my account to no avail. They don't acknowledge me at all.
</p>

<p>
	I'm done.
</p>

<p>
	I've bought several aircraft, sigh, gone and now forgotten.
</p>

<p>
	Thanks for naught.
</p>
]]></description><guid isPermaLink="false">646724</guid><pubDate>Sat, 27 Jul 2024 21:33:30 +0000</pubDate></item><item><title>Some questions from a beginner.</title><link>https://dev.avsim.com/forums/topic/645431-some-questions-from-a-beginner/</link><description><![CDATA[
<p>
	Hello, I am new to the game and need help with a few things that I am having trouble fining answers for online.
</p>

<p>
	1) So at the moment, I'm just trying to create a simple mission in the editor with the F-16, so I can practice aerial refueling. So I just my plane and a KC-135. The problem I have is that in the editor I try and set the tanker to be at 25,000FT and 250KTS and gave it some waypoints as you can see in the linked image below, but when I start the mission the tanker is only at a few thousand feet and just turning in a big circle. Then when I go back into the editor, all the numbers are reset back to the defaults. Any ideas on how to get the tanker to do want I want? Also is there an easy way to make a smoother racetrack type pattern and keep the tanker flying in that pattern.
</p>

<p>
	2) How can I get the player plane to start at a specific runway? For example, I can select start at ramp, and I will get a list of ramps I can select to start from, but when I say start at runway I don't see a way to select a specific runway. For clarification I am using the Nevada map and want to start at groom lake.
</p>

<p>
	 
</p>

<p>
	3) How do I set a button for the speed brakes? I'm pretty sure I have the button set, but no matter what I press, I can't get the to open. In the link, I also included a screenshot of the control settings.'
</p>

<p>
	 
</p>

<p>
	<a href="https://imgur.com/a/Pa2mRFd" rel="external nofollow">https://imgur.com/a/Pa2mRFd</a>
</p>

<p>
	 
</p>

<p>
	Thanks
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">645431</guid><pubDate>Fri, 07 Jun 2024 19:08:07 +0000</pubDate></item><item><title>DCS: AH-64D Apache</title><link>https://dev.avsim.com/forums/topic/596171-dcs-ah-64d-apache/</link><description><![CDATA[
<p>
	Cockpit develop pics<br><img alt="dcs-world-flight-simulator-ah-64d-01.png" class="ipsImage" data-ratio="56.25" height="1000" width="1200" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://www.digitalcombatsimulator.com/upload/iblock/8ca/dcs-world-flight-simulator-ah-64d-01.png"><img alt="dcs-world-flight-simulator-ah-64d-02.png" class="ipsImage" data-ratio="56.25" height="1000" width="1200" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://www.digitalcombatsimulator.com/upload/iblock/368/dcs-world-flight-simulator-ah-64d-02.png"><img alt="dcs-world-flight-simulator-ah-64d-03.png" class="ipsImage" data-ratio="56.25" height="1000" width="1200" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://www.digitalcombatsimulator.com/upload/iblock/ec7/dcs-world-flight-simulator-ah-64d-03.png"></p>

<p>
	From December 2020 develop pic (AH-64D Apache was announced on 2021 and Beyond video).<br><img alt="hero4.png.0863d5d12a44ef78900263461a22eb" class="ipsImage" data-ratio="56.25" height="405" width="720" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://forums.eagle.ru/uploads/monthly_2021_01/hero4.png.0863d5d12a44ef78900263461a22eb7d.png"><br>
	 
</p>
]]></description><guid isPermaLink="false">596171</guid><pubDate>Fri, 26 Feb 2021 11:20:14 +0000</pubDate></item><item><title>Polychop OH-58D Kiowa Warrior</title><link>https://dev.avsim.com/forums/topic/526232-polychop-oh-58d-kiowa-warrior/</link><description><![CDATA[
<p>
	<a href="https://forums.eagle.ru/showthread.php?t=197704" rel="external nofollow">https://forums.eagle.ru/showthread.php?t=197704</a><br></p>
<blockquote class="ipsQuote" data-ipsquote="">
<div class="ipsQuote_citation"></div>
<div class="ipsQuote_contents">
<p>Valued Customers and Polychop Simulations fans, </p>
<br>
	Christmas is about to happen, and we decided to talk a bit about the past year 2017 and the future year 2018. 


<p>
	First of all, we want to thank all our customers for the support, which is important for any company to exist. <br>
	We’re still here and making great products for simulators so you guys must like something we’re doing and that <br>
	makes our team very happy; thank you from the Polychop family to yours.
</p>

<p>
	Briefly, I’ll dive into some issues Polychop faced in 2017. As all of you have witnessed, we have gone through <br>
	internal issues, that already developed in 2016. As many companies face the same issues in the beginning, <br>
	there are possible routes to take and not every member agrees on the same course. As was the case for us. <br>
	We wanted to keep Polychop as a cohesive team, that way we could devote every ounce of our energy into building <br>
	great products rather than internal strife. <br>
	Therefore, with best wishes, we wished our former CEO Oliver Michel goodbye and agreed on giving him the BO105 project, <br>
	which is now run under Miltech-5. We still wished to release more products because we are confident, <br>
	as a team that we can provide some of the best simulation software available so in 2016, <br>
	we started a new project in secret to avoid the pressure of rushing out an un-prepared product and could <br>
	focus energy on improving the Gazelle. Although many things that were stated during the past 9 month are not correct <br>
	and painted a wrong picture I never felt the need to make a direct statement to any interviews, trailers, <br>
	or anything that showed codework of Polychop Simulation nor had Patrick any intent to brag about it. <br>
	This is still the case and so I can only state that for the remaining Polychop Simulation Staff, <br>
	we are glad this split was finalized before the end of 2018 and that we do not have to deal with the <br>
	BO105 and the development anymore. Sadly, due to contractual disagreements, we were not able to accept <br>
	the conditions discussed between Polychop and Miltech-5 to continue work on the BO-105 jointly. 
</p>

<p>
	We utilized most of 2017 to really hone the Gazelle and our other projects. The Gazelle itself really <br>
	saw a lot of attention and re-coding to help mature several key improvements. Flight model, textures, <br>
	and much proprietary framework was poured over until we reached a point where not only the simulation pilots felt happy, <br>
	but also a beta team comprised of actual helicopter pilots said they were satisfied with the product. <br>
	There are a few details that are still being evaluated and we are still collecting data in these areas. Some is easier, <br>
	some is not. For example, we did look into the cyclic behavior again, but currently there is no data available regarding <br>
	how many degrees the cyclic is pushed forward proportionall to forward airspeed. Many factors collate into this problem <br>
	including control rigging and wind. Given how our testing staff has very limited time to devote to <br>
	testing (dare I say, actual Gazelle pilots?) we determined that some of these issues were not worth the <br>
	effort put into fixing them. Not because it wasn’t important to us, but because it wasn’t cost effective or <br>
	prudent to do so. We also planned to have a new device implemented into the SA342M Viviane Gazelle. <br>
	The new device was a periscope that is available in the real machine, but do to framerate break-downs using the <br>
	periscope and the tv, which would both be active at the same time, we decided to not implement this feature. <br>
	Framerate management is as important to a developer as smooth textures or appealing visuals. <br>
	If we can’t implement some feature due to framerates, it hinders the experience for the end-user. <br>
	I can only provide an example: On an average system, the simulation see’s 30 FPS with an activated TV. <br>
	With the TV and periscope activated, the best we could benchmark was 15 FPS. Because of this, <br>
	we couldn’t agree to implementing it. We didn’t want to throw a new feature in that was not usable and <br>
	improve the customers experience. A picture of the periscope was shown on our facebook page earlier. <br>
	To clear the air about it: no, it is not a periscope of a EC665 Tigre HAD. <br>
	Sadly, we finally also decided to scratch the sniper version for now and probably for good, <br>
	because in DCS there is no real use of a sniper and would only be able to hit soft targets at a max range of 300m. <br>
	Instead, we decided to change the sniper version to a minigun version that, if it works out well, <br>
	would be accessible as multicrew. This is what we plan as an update for the Gazelle in 2018, <br>
	but we have no timeframe yet when this will exactly happen, because it also depends on the core coding. <br>
	This and multi-crew both require more information from Eagle Dynamics before we can really improve those features. <br>
	We will continue to work closely with Eagle Dynamics to help make the Gazelle a smooth and effective product. 
</p>

<p>
	Looking to the future and into 2018, as already mentioned, we gave away the BO105 project so we can’t guarantee a release for 2018. <br>
	The split ate a lot of resources and time unfortunately, but for 2018 we already have a strong game plan. <br>
	replace all of that with this: We are a small team, but many of our core testers are actual pilots, <br>
	some with military obligations and can only provide energy and time as available. <br>
	Thankfully, our testers and core employees who have some insight into the exciting projects in the future <br>
	and want to see these projects to completion as badly as many of you. <br>
	We want to extend a grateful and humbled thanks to all the talented people who applied for the programmer’s slots. <br>
	Our first actions for 2018 will be interviews with the individuals that applied. <br>
	We really want to grow our programmer department to produce faster code to devote more time and resources for the detail tuning. <br>
	About the programming, I had to learn that the fine-tuning is about 30% of the coding, which Patrick already knew.<br>
	We’re working with Eagle Dynamics and, in 2018, an aircraft manufacture to fine-tune our code process and produce a product <br>
	with a higher degree of fidelity. <br>
	The team at Polychop loves anything that flies and particularly, anything that spins. <br>
	Therefore, we want to branch into the interesting realm of civilian aviation and hopefully see some of our loyal customers <br>
	on other platforms. We just haven’t decided which yet and want to make a smart choice. Our team is so small that <br>
	any time we devote into a project is going to be about quality, not quantity and the choice of a non-military simulator <br>
	must provide the company with the resources to continue improving with technology. <br>
	About fixed wing products, we cannot say much because our team is still too small to work on fixed wing in addition. <br>
	This might change through the course of 2018. <br>
	And finally, we hope to open a Polychop discord channel so you, our loyal customers, <br>
	are able to interface and receive direct input with the developers, testers and people who desire you’re raw input. <br>
	So maybe now and then we will have a friendly chat. 
</p>

<p>
	At the end I also want to send out a personal note of acknowledgment to the people that supported <br>
	the current development in the background. <br>
	Without these friends, this would have not gotten as far as it already has and the community of this bird is amazing. <br>
	My girlfriend might have to buy me a Stetson one day when we visit friends overseas. <br>
	That said, I put up a rendering of the 3d model in a state that it has been earlier this year without textures. <br>
	Currently, we are not sure yet into which simulation this 3d model will be implemented in the end, but it will happen. 
</p>

<p>
	So, thank you for reading and your continued support. <br>
	In the end, our goal here at Polychop is to provide you with the most realistic and immersive product that we can. <br>
	We wish all of you and your families a delightful Christmas season 2017 and a good jump into the year 2018!
</p>

<p>
	Your Polychop Simulation Team</p>

<p>
	Kiowa 3D renders<br><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" class="ipsImage" alt="25299586_1763273823978266_65364395459683" data-src="https://scontent.fmad3-4.fna.fbcdn.net/v/t31.0-8/25299586_1763273823978266_6536439545968384676_o.jpg?oh=d8e34cad1c81aad991a220c50a7f0831&amp;oe=5ACBDE07"><br><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" class="ipsImage" alt="25152155_1763273917311590_77579319477334" data-src="https://scontent.fmad3-4.fna.fbcdn.net/v/t1.0-9/25152155_1763273917311590_7757931947733465761_n.jpg?oh=2fde90a2b0c88ebbe72d3fba6f30df6f&amp;oe=5ACB4D3B"><br><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" class="ipsImage" alt="25182053_1763273953978253_92003444753880" data-src="https://scontent.fmad3-4.fna.fbcdn.net/v/t31.0-8/25182053_1763273953978253_920034447538808604_o.jpg?oh=810dffe2e9f9d386cd710804f3a7eb21&amp;oe=5ACAAC5F"><br><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" class="ipsImage" alt="25073091_1763274223978226_74361314449260" data-src="https://scontent.fmad3-4.fna.fbcdn.net/v/t31.0-8/25073091_1763274223978226_7436131444926093173_o.jpg?oh=a3e0cc8f2553a49e3b7a00ef89cf430a&amp;oe=5AD7CE29"></p>
</div>
</blockquote>
<p>
</p>
]]></description><guid isPermaLink="false">526232</guid><pubDate>Mon, 11 Dec 2017 12:44:58 +0000</pubDate></item><item><title>DCS: F/A-18C</title><link>https://dev.avsim.com/forums/topic/471956-dcs-fa-18c/</link><description><![CDATA[
<div>Pics extracted of the Wags Stream show F/A-18C cockpit on develop</div>
<br><div> </div>
<br><div><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="11717290_985512214804000_122322196969479" data-src="https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11717290_985512214804000_122322196969479880_o.jpg"></div>
<br><div><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="11411981_985512231470665_487072768676317" data-src="https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/t31.0-8/11411981_985512231470665_4870727686763172196_o.jpg"></div>
<br><div><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="11222667_985512221470666_365467054108272" data-src="https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/t31.0-8/11222667_985512221470666_3654670541082727050_o.jpg"></div>
<br><div><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="11698980_985512568137298_301937810042042" data-src="https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11698980_985512568137298_3019378100420425729_o.jpg"></div>
<br><div><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="11698748_985512608137294_196127870432477" data-src="https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/11698748_985512608137294_196127870432477145_o.jpg"></div>
<br><div><img src="https://www.avsim.com/applications/core/interface/js/spacer.png" alt="11046273_985512638137291_207329889899099" data-src="https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/11046273_985512638137291_2073298898990996132_o.jpg"></div>
<br>
]]></description><guid isPermaLink="false">471956</guid><pubDate>Sun, 19 Jul 2015 19:49:46 +0000</pubDate></item><item><title>Heatblur F-4 Phantom Family</title><link>https://dev.avsim.com/forums/topic/614946-heatblur-f-4-phantom-family/</link><description><![CDATA[
<p>
	<strong>****Heatblur will be bringing several variants of The F-4 Phantom to DCS starting with The "E" variant****</strong>
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" width="200" data-embed-src="https://www.youtube.com/embed/rQuBI70CbNI?start=5&amp;feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	^^^^
</p>

<p style="background-color:#ffffff;color:#333333;font-size:13px;">
	<span style="font-size:20px;"><strong>Frequently Asked Questions: The DCS: F-4 Phantom</strong></span><br /><span style="font-size:18px;">by Heatblur Simulations</span>
</p>

<p style="background-color:#ffffff;color:#333333;font-size:13px;">
	<br /><strong>Q: When will the DCS: F-4 Phantom by Heatblur Simulations release?</strong><br /><em>A: DCS: F-4E has been in development for some time and will be released later in 2022. Stay tuned for our full unveiling closer to launch day!</em>
</p>

<p style="background-color:#ffffff;color:#333333;font-size:13px;">
	 
</p>

<p style="background-color:#ffffff;color:#333333;font-size:13px;">
	<strong>Q: What variants will the Heatblur F-4 Phantom include?</strong><br /><em>A: The first release will be DCS: F-4E, the iconic land based variant of the Phantom. We will be launching two variants of the -E; a “classic era” F-4E (blocks 36-45 with updates retrofitted in 1974 and before, including new slats, DSCG and AGM-65) as well as an upgraded (DMAS) version of the aircraft in one package.</em><br /><br /><br /><strong>Q: Will there be a Navy F-4?</strong><br /><em>A: Yes! Our Phantom journey only begins with the -E. However, owing to the complexity of the work and investment of time and effort, it will not be included in the DCS: F-4E product. We’re instead choosing to focus on providing the most content rich F-4E we possibly can, and then set our sights on further telling the legendary story of the F-4.</em><br /><br /><br /><strong>Q: Will the Heatblur F-4 Phantom be released as Early Access?</strong><br /><em>A: The F-4E will be released as Early Access first. Much like the F-14 Tomcat, we plan on releasing it as feature complete as we can, including Singleplayer and Multicrew capability, a WSO-AI, an elaborate Flight Model, functioning cockpits and instruments, the main set of air to ground and air to air weapons such as sidewinders, sparrrows, mavericks, laser guided bombs, dumb bombs, a gun and of course a fully functional radar, avionics suite and F-4 specific systems that will help you dominate the battlefields of its time. As usual it will come chock-full of content, including training missions, Singleplayer missions, Multiplayer scenarios and of course, more than one campaign.</em><br /><br /><br /><strong>Q: Will it come with Multicrew capability and a WSO AI?</strong><br /><em>A: From day one you will be able to enjoy the F-4 with full multicrew functionality and with the JESTER-AI, tailored to the needs and capabilities of the F-4 Phantom.</em><br /><br /><br /><strong>Q: Why won’t all variants be part of one module?</strong><br /><em>A: The investment of time and effort to do the Navy and Marine Corps versions of the F-4 justice makes it unrealistic for us to include everything in one package. We want to make sure to tell the story of each Phantom variant chosen in the most content rich and appropriate way possible, while making sure that we stay a thriving and viable team. We’ll share more details on our plans with regards to variant additions to the F-4 later, but we remain steadfastly committed to ensuring that we are fair to our beloved community and supporters.</em><br /><br /><br /><strong>Q: Why does the announcement come so early?</strong><br /><em>A:  We initially wanted to keep things a secret until we were just about ready to release, but the volume of interest and questions about the F-4 made that quite impossible! Hopefully you enjoyed the announcement trailer, even if short- stay tuned for our full unveiling closer to release day. We’re excited about you all being a part of the Phantom journey.</em><br /><br /><br /><strong>Q: When will you share more?</strong><br /><em>A: As the development of the module continues, we will try to be as transparent as possible and include you as much as we can, sharing the different stages of the development as well as exploring this phabulous aircraft together with you all.</em><br /><br /><br /><strong>Q: What about the Eurofighter, the A-6E, F-14 and Viggen? Are you biting off too much?</strong><br /><em>A: The Heatblur team has never grown nor been more capable than it is today. The trust you put in us is absolutely sacred, and the announcement of the F-4 has no bearing on the steadfast commitment to continued progress on existing and other future modules. The F-4 has been under active development since early 2021, and our roadmap, including the Eurofighter and other future modules was created in this context.<br /><br />
	With an ever expanding portfolio, it is important for us to ensure that we will not let up on maintaining our high standards for all of our modules, released or yet to be released. Ad astra per aspera, upwards and onwards, with our partners at Eagle Dynamics we plan to continue on pushing boundaries as long as we stand and could not be more excited about both present and future. </em>
</p>

<p>
	<br style="background-color:#ffffff;color:#333333;font-size:13px;" /><span style="background-color:#ffffff;font-size:12px;"><strong>Edited<span> </span>January 26<span> </span>by IronMike</strong><br />
	typos</span>
</p>
]]></description><guid isPermaLink="false">614946</guid><pubDate>Sun, 13 Feb 2022 14:43:11 +0000</pubDate></item><item><title>Tobii 5 head tracker centering F16 Viper</title><link>https://dev.avsim.com/forums/topic/644746-tobii-5-head-tracker-centering-f16-viper/</link><description><![CDATA[
<p>
	I hope someone can help me. When i use the Tobii 5 in the F16. When i looking straight at the screen with my head&gt; then i see my control panel left down on my screen. If i turn my head to the right and i look up, I see my HUD display. I can`t get it centered, When i look straight in front of me i see the hud display. when i fly the TF-510 the tobii works correctly. I have contacted Tobii support and they say it is in the settings of teh F16. I have reinstalled the Tobii software and DCS world software on my PC. Problem remains. I have tried all settings but nothing works. Does anyone know the solution for this problem? I`ve been dealing with this problem for weeks, and i really don`t know what to do anymore.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">644746</guid><pubDate>Sat, 11 May 2024 14:41:41 +0000</pubDate></item><item><title>Mi-24P Hind</title><link>https://dev.avsim.com/forums/topic/572169-mi-24p-hind/</link><description><![CDATA[<div style="background-color:#fafafa;color:#333333;font-size:13px;padding:0px;text-align:left;">
	<blockquote style="padding:0px;">
		<b>**New WIP Pics***</b>
		<p>
			<a href="https://postimg.cc/cKcPFvFg" rel="external nofollow"><img class="ipsImage" alt="hind1.jpg" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://i.postimg.cc/rm6cFWWJ/hind1.jpg"></a>
		</p>

		<p>
			<a href="https://postimg.cc/7CqWJxqx" rel="external nofollow"><img class="ipsImage" alt="hind10.jpg" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://i.postimg.cc/s2Wd8X8Z/hind10.jpg"></a>
		</p>

		<p>
			<a href="https://postimg.cc/zyZM5CMH" rel="external nofollow"><img class="ipsImage" alt="hind2.jpg" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://i.postimg.cc/x1cSvg35/hind2.jpg"></a>
		</p>

		<p>
			<a href="https://postimg.cc/r0F33qHh" rel="external nofollow"><img class="ipsImage" alt="hind3.jpg" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://i.postimg.cc/qR8rtRxd/hind3.jpg"></a>
		</p>

		<p>
			<a href="https://postimg.cc/K4WwpSDN" rel="external nofollow"><img class="ipsImage" alt="hind4.jpg" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://i.postimg.cc/gkcpJGwf/hind4.jpg"></a>
		</p>

		<p>
			<a href="https://postimg.cc/jC2BhdP2" rel="external nofollow"><img class="ipsImage" alt="hind5.jpg" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://i.postimg.cc/G3xrd4pF/hind5.jpg"></a>
		</p>

		<p>
			<a href="https://postimg.cc/KRgVdq9y" rel="external nofollow"><img class="ipsImage" alt="hind6.jpg" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://i.postimg.cc/sDnrGb71/hind6.jpg"></a>
		</p>

		<p>
			<a href="https://postimg.cc/ft2ph6nM" rel="external nofollow"><img class="ipsImage" alt="hind7.jpg" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://i.postimg.cc/Xq4b9bsB/hind7.jpg"></a>
		</p>

		<p>
			<a href="https://postimg.cc/WqdKpXTg" rel="external nofollow"><img class="ipsImage" alt="hind8.jpg" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://i.postimg.cc/KjfyNHWq/hind8.jpg"></a>
		</p>

		<p>
			<a href="https://postimg.cc/WdGy4DLW" rel="external nofollow"><img class="ipsImage" alt="hind9.jpg" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://i.postimg.cc/wjZY0JWp/hind9.jpg"></a>
		</p>
	</blockquote>
</div>]]></description><guid isPermaLink="false">572169</guid><pubDate>Fri, 27 Mar 2020 11:40:25 +0000</pubDate></item><item><title>RAZBAM F-15E</title><link>https://dev.avsim.com/forums/topic/537970-razbam-f-15e/</link><description><![CDATA[
<p>
	The second today suprise, F-15E coming to DCS by RAZBAM with collaborations with Boeing.
</p>

<div class="ipsEmbeddedOther">
	<iframe allowfullscreen="" data-embedid="embed5916545940" scrolling="no" src="https://www.avsim.com/applications/core/interface/js/spacer.png" style="height:674px;" data-embed-src="https://dev.avsim.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://www.facebook.com/RazbamSims/posts/1740362532717044"></iframe>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">537970</guid><pubDate>Tue, 19 Jun 2018 18:05:08 +0000</pubDate></item><item><title>ORBX debuts in DCS World...</title><link>https://dev.avsim.com/forums/topic/644556-orbx-debuts-in-dcs-world/</link><description><![CDATA[<p>
	<a href="https://orbxdirect.com/product/orbx-kola-dcs?utm_source=OrbxDirect%20Users&amp;utm_medium=email&amp;utm_campaign=Orbx%20DCS%20Kola%20Release%20%2801HWXW4H4N60BC21Y7EC3K0AWN%29&amp;kl_pid=01FBKFJ99X8J61MPCT4P3HCRDQ&amp;kl_eid=&amp;_kx=JaiaP7SXiJKXN_JIHTSNwIlNGVTk1Yge1POG6mfh-SA.T76ue4" rel="external nofollow">DCS Kola - Orbx (orbxdirect.com)</a>
</p>]]></description><guid isPermaLink="false">644556</guid><pubDate>Fri, 03 May 2024 21:37:36 +0000</pubDate></item><item><title>Afghanistan Map</title><link>https://dev.avsim.com/forums/topic/643567-afghanistan-map/</link><description><![CDATA[<p>
	https://youtu.be/ff8H7PF0lG0?si=69CKd7M73GvLVkZa
</p>]]></description><guid isPermaLink="false">643567</guid><pubDate>Thu, 28 Mar 2024 18:34:24 +0000</pubDate></item><item><title>DCS Development Reports</title><link>https://dev.avsim.com/forums/topic/561437-dcs-development-reports/</link><description><![CDATA[
<p>
	<strong>DCS has started an insightful series of development reports showcasing WIP modules and features for DCS.</strong>
</p>

<p>
	<strong>****Development Report #1**** </strong>
</p>

<p>
	<strong>"</strong><b style="background-color:#ced5e4;color:#000000;font-size:13.3333px;">Development Report #1</b><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><span style="background-color:#ced5e4;color:#000000;font-size:13.3333px;">In order to provide greater transparency in our endeavours, we are happy to introduce a new series of Development Reports. These will shed light on some of the most requested features and their progress.</span><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><b style="background-color:#ced5e4;color:#000000;font-size:13.3333px;">New AI FM (GFM) - currently in progress</b><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><span style="background-color:#ced5e4;color:#000000;font-size:13.3333px;">Last week we introduced some new skills for our AI pilots, and we want to thank you for the feedback. We are happy to hear that it’s making a big difference! We are also working on what we term the GFM (General Flight Model), and this is the new FM for the AI that you may have heard us hint at earlier. This FM will support asymmetric payloads, and naturally crosswind landings. We think this will make the AI pilots fly in a more realistic and human fashion. The GFM will not only simulate kinematic movement, but also true stability and controllability characteristics of the plane and their natural behavior at takeoff and landing. The current effort is on building variations of mass and moments of mass in flight. In the future, we will develop the principal functionality to support supermaneuverability.</span><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><b style="background-color:#ced5e4;color:#000000;font-size:13.3333px;">UH-1H Multi-Crew Functionality - currently in internal testing</b><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><span style="background-color:#ced5e4;color:#000000;font-size:13.3333px;">This hugely anticipated feature is close to seeing the light of day. We have begun internal testing of multi-crew functionality for the Huey. The initial testing is progressing well, and it will allow two pilots to fly the Huey as a team. Pilots will be able to interact with each other’s panels, and it should be a beet fun addition to an already excellent module.</span><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><span style="background-color:#ced5e4;color:#000000;font-size:13.3333px;">Next week we will share some new information about Modern Air Combat (MAC) and the Supercarrier module.</span><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><span style="background-color:#ced5e4;color:#000000;font-size:13.3333px;">Thanks for your support."</span>
</p>

<p>
	<span style="background-color:#ced5e4;color:#000000;font-size:13.3333px;">****Development News #2****</span>
</p>

<p>
	<b style="background-color:#ced5e4;color:#000000;font-size:13.3333px;">Development Report #2</b><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><span style="background-color:#ced5e4;color:#000000;font-size:13.3333px;">We had hoped to share more information about Modern Air Combat (MAC) this week, but the information wasn’t quite ready. Instead, we are happy to show progress on the updated A-10C cockpit. The cockpit is being recreated from the ground up and an all-new 3D mesh, textures, and effects. Our goal is to bring the Warthog up to 2019 standards, and this includes a great VR experience.</span><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><img alt="attachment.php?attachmentid=219879&amp;stc=1" border="0" data-ratio="56.25" style="background-color:#ced5e4;border:0px;color:#000000;font-size:13.3333px;" width="720" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://forums.eagle.ru/attachment.php?attachmentid=219879&amp;stc=1&amp;d=1571982669"><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><img alt="attachment.php?attachmentid=219880&amp;stc=1" border="0" data-ratio="56.25" style="background-color:#ced5e4;border:0px;color:#000000;font-size:13.3333px;" width="720" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://forums.eagle.ru/attachment.php?attachmentid=219880&amp;stc=1&amp;d=1571982669"><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><img alt="attachment.php?attachmentid=219881&amp;stc=1" border="0" data-ratio="56.25" style="background-color:#ced5e4;border:0px;color:#000000;font-size:13.3333px;" width="720" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://forums.eagle.ru/attachment.php?attachmentid=219881&amp;stc=1&amp;d=1571982669"><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><img alt="attachment.php?attachmentid=219882&amp;stc=1" border="0" data-ratio="56.25" style="background-color:#ced5e4;border:0px;color:#000000;font-size:13.3333px;" width="720" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://forums.eagle.ru/attachment.php?attachmentid=219882&amp;stc=1&amp;d=1571982669"><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><span style="background-color:#ced5e4;color:#000000;font-size:13.3333px;">Another item in development is the DCS: Supercarrier module. We recently completed the external model, and we plan to make CVN-71 &amp; CVN-74 versions available at early access launch. The team is now focused on implementing the high-poly Landing Signal Officer (LSO) and Air Boss stations. Here is a list of the planned Early Access features, but this list is subject to change.</span><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><b style="background-color:#ced5e4;color:#000000;font-size:13.3333px;">Early Access Features</b>
</p>

<ol style="background-color:#ced5e4;color:#000000;font-size:13.3333px;">
<li>
		New Nimitz-class aircraft carrier model:
		<ul>
<li>
				Highly detailed polygon model.
			</li>
			<li>
				High-resolution textures that include realistic weathering and markings
			</li>
			<li>
				Animated arresting wires and blast shields
			</li>
			<li>
				Animated radar antennas
			</li>
			<li>
				Animated aircraft elevators
			</li>
			<li>
				Catapult bubble between catapults 1 and 2
			</li>
			<li>
				Steam from catapults
			</li>
			<li>
				Risers (guard rails) around aircraft elevators when lowered
			</li>
			<li>
				Long-range line-up lights
			</li>
			<li>
				IFLOLS
			</li>
			<li>
				Animated “rabbit lights” along landing area centerline
			</li>
			<li>
				Deck lighting
			</li>
			<li>
				Functional air defence weapon systems:
				<ul>
<li>
						Sea Sparrow
					</li>
					<li>
						CWIS
					</li>
					<li>
						Sea RAM
					</li>
				</ul>
</li>
			<li>
				Option for Nimitz-class aircraft carriers of the Roosevelt sub-class:
				<ul>
<li>
						CVN-71 Theodore Roosevelt
					</li>
					<li>
						CVN-72 Abraham Lincoln
					</li>
					<li>
						CVN-73 George Washington
					</li>
				</ul>
</li>
		</ul>
</li>
	<li>
		Deck parking allowing up to 14 aircraft to be spawned on deck. We will review the possibility of increasing this number to 18 in the coming months.
	</li>
	<li>
		Carrier radio communications for Case I, Case II, and Case III.
	</li>
	<li>
		Static deck vehicles (AS32A-31A Flight Deck Tractor, AS32A-32A Hangar Deck Tractor, AS32A-36 Aircraft crash and salvage crane, P-25 Fire Fighting Vehicle) that can be placed by mission designers.
	</li>
	<li>
		Static deck crew that can be placed by mission designers.
	</li>
	<li>
		Animated deck crew for bow and waist catapults launches.
	</li>
</ol>
<p>
	<br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><span style="background-color:#ced5e4;color:#000000;font-size:13.3333px;">Yours sincerely,</span><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><span style="background-color:#ced5e4;color:#000000;font-size:13.3333px;">The Eagle Dynamics Team</span>
</p>

<p>
	<span style="background-color:#ced5e4;color:#000000;font-size:13.3333px;">Development News#3</span>
</p>

<p>
	<b style="background-color:#ced5e4;color:#000000;font-size:13.3333px;">Development Report #3</b><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><span style="background-color:#ced5e4;color:#000000;font-size:13.3333px;">The new Ka50 3D cockpit model is already at the texturing stage. Remember, this will be a free enhancement for existing Black Shark owners. In mid 2020 we plan to release a brand new external model along with certain new weapons and avionics systems with even greater cockpit enhancements. The product will also come with new missions, mission functionalities and gameplay. This module will be named Black Shark 3 and will be available at a substantial discount for existing Black Shark 2 owners and at full price for new users. Enjoy the screenshots below.</span><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><a href="https://www.digitalcombatsimulator.com/en/downloads/screenshots/572/" style="background-color:#ced5e4;color:#233656;font-size:13.3333px;" rel="external nofollow"><img alt="attachment.php?attachmentid=220341&amp;stc=1" border="0" data-ratio="56.30" style="border:0px;" width="238" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://forums.eagle.ru/attachment.php?attachmentid=220341&amp;stc=1&amp;d=1572605255"><img alt="attachment.php?attachmentid=220342&amp;stc=1" border="0" data-ratio="56.30" style="border:0px;" width="238" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://forums.eagle.ru/attachment.php?attachmentid=220342&amp;stc=1&amp;d=1572605255"><img alt="attachment.php?attachmentid=220343&amp;stc=1" border="0" data-ratio="56.30" style="border:0px;" width="238" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://forums.eagle.ru/attachment.php?attachmentid=220343&amp;stc=1&amp;d=1572605255"><br><img alt="attachment.php?attachmentid=220344&amp;stc=1" border="0" data-ratio="56.30" style="border:0px;" width="238" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://forums.eagle.ru/attachment.php?attachmentid=220344&amp;stc=1&amp;d=1572605255"><img alt="attachment.php?attachmentid=220345&amp;stc=1" border="0" data-ratio="56.30" style="border:0px;" width="238" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://forums.eagle.ru/attachment.php?attachmentid=220345&amp;stc=1&amp;d=1572605255"><img alt="attachment.php?attachmentid=220346&amp;stc=1" border="0" data-ratio="56.30" style="border:0px;" width="238" src="https://www.avsim.com/applications/core/interface/js/spacer.png" data-src="https://forums.eagle.ru/attachment.php?attachmentid=220346&amp;stc=1&amp;d=1572605255"></a><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><span style="background-color:#ced5e4;color:#000000;font-size:13.3333px;">Other Development Updates which might be of interest:</span>
</p>

<ul style="background-color:#ced5e4;color:#000000;font-size:13.3333px;">
<li>
		F/A-18C Hornet: the team is focused on the completion of the AGM-62 Walleye, updating the Harpoon, implementing dynamic launch zones / release points for JDAMs and JSOWs and Pre-Briefed mode for the AGM-88 HARM. The Team are working on completing and improving the current weapons prior to moving on to new systems such as the SLAM and SLAM-ER. TWS and enhanced radar modes will follow.
	</li>
	<li>
		P-47D: A lot of work is being put into the external model that includes the landing gear, landing gear doors, intercooler and oil cooler flaps, landing flaps and creating realistic paint schemes. The cockpit is coming along well with remaining work mostly on the lighting and cockpit-view pilot model. The team are tuning the flight model, power plant and systems.
	</li>
	<li>
		Supercarrier: the model is 95% complete with deck crew animations progressing well. This week we made good progress on the holdback bar animations and general scripting of launch operations. We’ve also made good progress on the LSO platform which offers an exceptional level of detail and functionality. For the early access launch, we plan 14 aircraft spawn locations.
	</li>
	<li>
		Mi-24: UV mapping of the pilot’s cockpit is almost done and then we will spend about a month working on the animations and textures. The flight model is near 80% complete.
	</li>
	<li>
		Integrated Voice Chat: We are now in the final stretch of rolling out the test version. We’ve added a minimize command, volume options, mic options, and bug fixes. Following the initial release, we will implement the creation of rooms.
	</li>
	<li>
		New Effects: We are currently working on missile flame and smoke enhancements as well as new tracer art. This should deliver a new level of realism to exhaust flames based on motor and fuel type.
	</li>
	<li>
		Dynamic Campaign: We now have a basic test version that works within DCS World to evaluate the real-time strategy element of the system. We are using this to debug the system. In parallel, work is now underway on the UI interface and the AI machine learning code. This is complex and is receiving a lot of focus at the moment.
	</li>
	<li>
		Our new ‘secret’ terrain is coming along very well. We hope to be releasing screens shots soon...
	</li>
</ul>
<p>
	<br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><span style="background-color:#ced5e4;color:#000000;font-size:13.3333px;">Yours sincerely,</span><br style="background-color:#ced5e4;color:#000000;font-size:13.3333px;"><span style="background-color:#ced5e4;color:#000000;font-size:13.3333px;">The Eagle Dynamics Team</span>
</p>
]]></description><guid isPermaLink="false">561437</guid><pubDate>Fri, 01 Nov 2019 16:24:52 +0000</pubDate></item><item><title>RAZBAM Mig-23MLA</title><link>https://dev.avsim.com/forums/topic/643056-razbam-mig-23mla/</link><description><![CDATA[
<p>
	RAZBAM continue develop the Mig-23MLA module (From RAZBAM Discord)
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			 
		</p>

		<p>
			DCS MiG-23MLA 23-12A update
		</p>

		<p>
			Here below is the latest update from our devs working on the mighty MiG 23MLA 23-12A. 
		</p>

		<p>
			-The external model is 90% complete. Work on the final elements of the visual damage model and the liveries remains.
		</p>

		<p>
			-The internal model (cockpit) is around 70% complete, with about 95% of the required animations and textures for the coding process already made. <br />
			  The cockpit is currently using simple textures while the more detailed and realistic ones are a work in progress that will be shown once the work is in a more advanced state.
		</p>

		<p>
			-The module manual draft is in an advanced state and will be finished soon. We´ll see if it can be shared with the community eventually once it is more complete to help in the wait.
		</p>

		<p>
			-Aircraft systems modeling and cockpit interactivity is in full swing for some time now. Initial testing of the aircraft in game has already started.
		</p>

		<p>
			Thank you for your support 
		</p>

		<p>
			From us all at Razbam 
		</p>

		<p>
			 
		</p>
	</div>
</blockquote>

<p>
	<img alt="RAZBAM_A23MLA_24012024.png?ex=65faacd1&amp;i" class="ipsImage" data-ratio="40.90" height="589" style="height:auto;" width="1200" data-src="https://media.discordapp.net/attachments/1196617030233751573/1199647521237114890/RAZBAM_A23MLA_24012024.png?ex=65faacd1&amp;is=65e837d1&amp;hm=e602c73d5bbcecdce5a259f9285ebd1a2dacef6b6841d532a58f7e5769a23a95&amp;=&amp;format=webp&amp;quality=lossless&amp;width=1440&amp;height=589" src="https://dev.avsim.com/applications/core/interface/js/spacer.png" /></p>

<p>
	Mig-23MLA Hud
</p>

<p>
	<img alt="WIP_N003.png?ex=65f9189f&amp;is=65e6a39f&amp;hm=" class="ipsImage" data-ratio="47.02" height="640" style="height:auto;" width="1200" data-src="https://cdn.discordapp.com/attachments/1196617030233751573/1206823663895318599/WIP_N003.png?ex=65f9189f&amp;is=65e6a39f&amp;hm=653218d074efeea04e8fe405378dd8df91322dcfea77c0c442068944b28612d8&amp;" src="https://dev.avsim.com/applications/core/interface/js/spacer.png" /></p>

<p>
	A video show the LAZUR HUD on the Mig-23MLA
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="Unveiling LAZUR Mig-23MLA by RAZBAM A New Era in DCS World" width="200" data-embed-src="https://www.youtube.com/embed/z9BZ0dnzMCw?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">643056</guid><pubDate>Sun, 10 Mar 2024 17:01:16 +0000</pubDate></item><item><title>DCS 2.9</title><link>https://dev.avsim.com/forums/topic/638689-dcs-29/</link><description><![CDATA[
<p>
	<strong><em>Big Patch Today</em></strong>
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="DCS 2.9 LAUNCH | Feature Showcase Video" width="200" data-embed-src="https://www.youtube.com/embed/UDa73-p3-Ow?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
	</li>
	<li>
		DCS: MAD Black Shark Campaign by Stone Sky
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	New aircraft:
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		<a href="https://youtu.be/eQ1bsMsN5Ls?si=aZdtaf442h9MuLnq" rel="external nofollow" style="background-color:transparent;color:#2b82dc;">Mirage F-1BE addition to DCS: Mirage F-1</a>.
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS World
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		NEW: Added support for Nvidia DLSS. Using upscaling, Deep Learning Super Sampling (DLSS) can dramatically improve game performance if you are Graphics Processor Unt (GPU) limited. Please note that if your CPU is limited, DLSS will have little to no performance effect. Owners of Nvidia 40-series graphics card will most benefit from this. With DLSS selected as the Upscaling option, you can further refine quality versus performance with Quality, Balance, Performance, and Ultra Performance presets. WIP
	</li>
	<li>
		NEW: Added support for AMD FSR 2, FidelityFX Super Resolution (FSR) also using an upscaling algorithm to improve performance. Also like DLSS, it will have little to no effect if you are CPU-limited. WIP.
	</li>
	<li>
		NEW: Anti-Aliasing. If Upscaling is set to OFF, three anti-aliasing modes are available.
		<ul><li>
				Multi-Sampling Anti-Aliasing (MSAA)
			</li>
			<li>
				Temporal Anti-Aliasing (TAA)
			</li>
			<li>
				Deep Learning Anti-Aliasing (DLAA)
			</li>
		</ul></li>
	<li>
		NEW: Added graphics option for Screen Space Shadows (SSS). This adds improved shadow detail to grass, bushes, and tree shadows. This is most evident with moving grass and tree shadows at long view distances. WIP.
	</li>
	<li>
		NEW: Color Grading. Select between nine image color gradients that allow you to adjust the tint of the image to provide the desired effect. This can be most useful for video creators.
	</li>
	<li>
		NEW: LOD Switch Factor. The Level of Detail (LOD) slider allows you to adjust the distance at which a unit transitions to lower level of detail models. 1 is the default value, but by setting a lower value, game performance can be increased.
	</li>
	<li>
		NEW: Sharpening. The slider adjusts the image sharpness between 0.00 (default) and 1.00. Sharpening can help make it look crisp and clear by enhancing the edges of objects in the image. However, adding too much sharpness can actually make an image look worse, or it can lead to a loss in image detail. When using DLSS, we suggest a setting of 0.5 and 0.8-1.0 for FSR.
	</li>
	<li>
		NEW: Cinematic Camera View - Right Control + F2. In combination with the mouse, the WASD keys can be used to move the camera forward, back, and laterally, and the Q and E keys can move the camera up and down. This allows the camera to be positioned in reference to the unit’s coordinate system, allowing much greater camera control for cinematic scenes.
	</li>
	<li>
		NEW: 3D Models. Newly created models for the B-1B, B-52H, S-3B (S-3B Tanker to follow shortly), “Centurion” C-RAM, and SA-10 (S-300PS).
	</li>
	<li>
		NEW: Ability to create, save, delete and rename custom weapons loadouts using in game rearm/refuel menu.
	</li>
	<li>
		Improved “spotting dots” added (WIP):
		<ul><li>
				Increased dot size at high resolutions
			</li>
			<li>
				Zoom is not affecting dots size
			</li>
		</ul></li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	In order to disable new “spotting dots” and revert to previous logic user can put “DotRendererExperiment = False” in autoexec.cfg file located in \Saved Games\DCS.openbeta\Config\
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Improved Replays/Tracks: Improved track replay for human controlled aircraft by conducting more frequent continuity checks, WIP. - Note, increased track file data size when saved to disk.
	</li>
	<li>
		NEW: Advanced Waypoint Action for Unlimited Fuel Option for AI. Please note the task must be at the top of Advanced Waypoint Actions list to make sure it works properly.
	</li>
	<li>
		NEW: Perform Task/Strafing for aircraft and helicopters as Advanced Waypoint Action. You can now set placement, length, attack direction and attack quantity. 
	</li>
	<li>
		NEW: Added helicopter rotor downwash influence on vegetation.
	</li>
	<li>
		<a href="https://youtu.be/p1wgoZL4_O0?si=LbW5OfmRSP2dO_my" rel="external nofollow" style="background-color:transparent;color:#2b82dc;">Voice chat</a>:
		<ul><li>
				Added realistic voice filters for all radio units
			</li>
			<li>
				Added realistic sounds at the end of transmission and effects of multipath interference
			</li>
			<li>
				All options moved to the Audio options page
			</li>
			<li>
				All controls moved to the Voice Chat page and aircraft pages
			</li>
			<li>
				Fixed Voice Chat window not opening after changing the mission on the server
			</li>
			<li>
				Fixed Master Volume and Cockpit Volume knobs not working for Voice Chat transmission
			</li>
		</ul></li>
	<li>
		Graphics: Improved helicopter rotor dust effects.
	</li>
	<li>
		AI Aircraft. AI runs off the end of the runway at Vaziani (Caucasus) and never attempts to turn back towards the parking ramp - fixed.
	</li>
	<li>
		AI Aircraft. AI F-16 will not rearm at a Rearm/Refuel Waypoint - fixed
	</li>
	<li>
		AI Aircraft. Error during radio message when helicopters passing waypoint - fixed
	</li>
	<li>
		AI Aircraft. AWACS detects bandits and share data with radar off - fixed
	</li>
	<li>
		AI Aircraft. After Evade Fire Horizontally is triggered, AI no longer follows waypoints - fixed
	</li>
	<li>
		AI Aircraft. WW2 Big Formation, un-natural flight attitude - fixed
	</li>
	<li>
		AI Aircraft. FARP takeoff with moderate wind causes AI helicopters to oscillate - fixed
	</li>
	<li>
		AI Aircraft. Fixed. С-47 Only one cargo is unloaded.
	</li>
	<li>
		AI Aircraft. B-1B ground collision after takeoff in some cases.
	</li>
	<li>
		AI Aircraft. Tornado aircraft will taxi with unfolded wings, not folded.
	</li>
	<li>
		AI Aircraft. Fixed H-6J drag when bombs hatch.
	</li>
	<li>
		Ground Units. Fixed - units slide down a slope.
	</li>
	<li>
		Ground Units. Added reload sound for S-60.
	</li>
	<li>
		Ground Units. Added belts for KORD and DSHK on pickup.
	</li>
	<li>
		AI SAM. Fixed missile explodes after launch when the tracking fails.
	</li>
	<li>
		Fixed: AI Helicopters in certain situations can become indestructible.
	</li>
	<li>
		GUI Sporadic Multiplayer server list screen error when user trying to change nickname - fixed
	</li>
	<li>
		DS. Dedicated Server crash on woCar::onNetHumanTakeControl - fixed
	</li>
	<li>
		GUI. GUI Error when clicking on F/A-18C Lot 20 wingman in some cases. (Datalink) - fixed
	</li>
	<li>
		GUI Error when using combination for drop down list in dynamic weather window - fixed
	</li>
	<li>
		MT. Fix labels visibility jittering.
	</li>
	<li>
		ME. Added the coordinate picker copy button.
	</li>
	<li>
		Graphic. HUD casting reflections on the water surface - fixed
	</li>
	<li>
		Caucasus Map. Human controlled vehicles drive through trees. No collisions with trees - fixed
	</li>
	<li>
		B-1B and B-52. Corrected masses of launchers.
	</li>
	<li>
		Incorrect positioning of the cargo after task Cargo Unload - fixed
	</li>
	<li>
		MP. Aircraft MP phantoms. Landing gear always spinning when retracted - fixed
	</li>
	<li>
		Graphics. When flying at high altitude, at certain angles, the aircraft, lights and even effects can be seen reflected on the water surface in the far distance - fixed
	</li>
	<li>
		ME. “No Pylon” payload restriction does not work - fixed
	</li>
	<li>
		Soil crater is drawn on water surface in certain cases - fixed
	</li>
	<li>
		MT. Graphics. No ground vehicle dust/snow trail - fixed
	</li>
	<li>
		GUI. Scale GUI messes with characters alignment - corrected
	</li>
	<li>
		Memory leak when DCS window minimized to taskbar (both ST and MT) - fixed
	</li>
	<li>
		ME. Refused from “ИПМ”, “КПМ” markings for non-Westerns due to improper assignment.
	</li>
	<li>
		AI Ships. Aircraft with start from the deck of Kuznetsov spawn in the air - fixed
	</li>
	<li>
		Crash on track restart in some cases - fixed
	</li>
	<li>
		JTAC. During LGB delivery JTAC marked the target with smoke instead of laser and says to use a gun - fixed
	</li>
	<li>
		FLIR. Added radar heating.
	</li>
	<li>
		Ships. Fixed sound for CV Kuznetsov.
	</li>
	<li>
		VR Option. Added Controller position sliders. Ultraleap special option. Added position sliders.
	</li>
	<li>
		MT. Trains jitter when moving - fixed
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS Weapons
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		New implementation of A2A missiles (by ED) for MiG-21 and AJS-37: R-3S, R-3R, R-13, R-13M1, Rb-24/24J, and Rb-74.
	</li>
	<li>
		Fixed inaccuracies in several versions of the AIM-9. 
	</li>
	<li>
		Added AIM-9P3 and R-60A missiles.
	</li>
	<li>
		Fixed R-60 payload drag.
	</li>
	<li>
		AIM-120 has a more advanced 3rd order tracking filter and double-contoured tracking loop that provide faster transient process and higher resistance to ECM blinking.
	</li>
	<li>
		Introduced ejector mechanics for bombs.
	</li>
	<li>
		F/A-18C. AIM-7 missile is incorrectly attached to pylon 4 and 6 - fixed
	</li>
	<li>
		MK-82Y. Huge aiming miss - fixed
	</li>
	<li>
		Wind correction for CBU-105 WCMD inaccuracy - fixed
	</li>
	<li>
		Sea Cat's and Sea Wolf's proximity fuzes are disabled by default - fixed
	</li>
	<li>
		When dropping a CBU-97 from a low altitude, submunitions woul sometimes get stuck in the ground - fixed
	</li>
	<li>
		BGM-109C. Incorrect name in debriefing - fixed
	</li>
	<li>
		Kh-29 - missiles got updated FM and realistic autopilot / guidance system.
	</li>
	<li>
		Increased dispersion of air rockets.
	</li>
	<li>
		Updated eject/release effect of all air-to-ground weapons in China Asset Pack.
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS: F-16C Viper by Eagle Dynamics
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Improved Datalink settings.<span> </span><a href="https://youtu.be/vmPGDhcfZkk?si=Bkh8nmQQyHbPn1yD" rel="external nofollow" style="background-color:transparent;color:#2b82dc;">DCS: F-16C Viper | Datalink Update (COMING SOON)</a>
	</li>
	<li>
		<a href="https://forum.dcs.world/topic/330391-official-news-2023/?do=findComment&amp;comment=5300979" rel="external nofollow" style="background-color:transparent;color:#2b82dc;">Improved Air-to-Air radar operating logic</a>. (Details in the text of the news letter dated October 6, 2023) 
	</li>
	<li>
		Added TDOA for HTS<span> </span><a href="https://youtu.be/2rIwO0HHULc?si=Vy_pbK50vEuVvgx7" rel="external nofollow" style="background-color:transparent;color:#2b82dc;">DCS: F-16C Viper | HARM Targeting Update with TDOA (COMING SOON)</a>
	</li>
	<li>
		Improve CCIP and CCRP modes.
	</li>
	<li>
		<a href="https://forum.dcs.world/topic/209147-viper-mini-updates/?do=findComment&amp;comment=5288681" rel="external nofollow" style="background-color:transparent;color:#2b82dc;">Improve VIP/VRP options, Snowplow mode, and Sighting Point options/Cursor Slew</a>.
	</li>
	<li>
		Improve Range scale mechanisation in TWS/SAM modes.
	</li>
	<li>
		Improved FM:
		<ul><li>
				The characteristic of the displacement of the pressure center during the transition to supersonic has been corrected.
			</li>
			<li>
				Improved the characteristics of turns at high altitudes. Smoothed the effect of 'bubble' when passing the transonic zone on a turn at high altitude. 
			</li>
			<li>
				G-onsets transition characteristics improved over the entire range of heights and speeds.
			</li>
		</ul></li>
	<li>
		Added: Canopy latch hooks animation.
	</li>
	<li>
		Fixed: TGP model not looking where it is pointing.
	</li>
	<li>
		Fixed: 90/30 or 30/90 countermeasure count takes out 4 rounds.
	</li>
	<li>
		Fixed: AG radar is unlikely to track a designated moving target.
	</li>
	<li>
		Fixed: Snowplow behaviour when on the ground (weight-on-wheels).
	</li>
	<li>
		Added BDU-50 payloads.
	</li>
	<li>
		Added Sinai High-Aspect BFM Instant Mission.
	</li>
	<li>
		Fixed; Offset Aimpoint 1 is set with negative elevation.
	</li>
	<li>
		Fixed: CCRP TPOD Going into standby will result in an incorrect waypoint.
	</li>
	<li>
		Fixed: TGP Destroyed but still functional.
	</li>
	<li>
		Fixed: TGP behaviour when selecting target with HAD.
	</li>
	<li>
		Fixed: Unlimited weapons creates a hung store scenario.
	</li>
	<li>
		Fixed: FCR in GM and FZ will blank if beyond gimbal limits.
	</li>
	<li>
		Fixed: HSD CPL should suspend when SOI.
	</li>
	<li>
		Fixed: CCRP Toss isn't calculating correctly.
	</li>
	<li>
		Fixed: MARK "TGP" option is not selectable under some cases.
	</li>
	<li>
		Fixed: Incorrect ACM Boresight radar azimuth sweep behaviour.
	</li>
	<li>
		Fixed: AG radar GMT no prolongation is present.
	</li>
	<li>
		Fixed: Blanking issues on the FCR FZ function.
	</li>
	<li>
		Fixed: TD Box is appearing in HUD when in STRF sub-mode.
	</li>
	<li>
		Fixed: RWR continues to signal actual threat warnings during BIT.
	</li>
	<li>
		Fixed: FIX not working correctly with TGP.
	</li>
	<li>
		Fixed: SMS page not fully redraw after switching weapon.
	</li>
	<li>
		Fixed: SEMI and AUTO countermeasures still work if RWR is turned off.
	</li>
	<li>
		Fixed: CMDS SA and AUTO program execution.
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS: F/A-18C by Eagle Dynamics
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Improved Datalink settings.<span> </span><a href="https://youtu.be/-5Mt4cDNsUI?si=FztM-A9qVetZKBE0" rel="external nofollow" style="background-color:transparent;color:#2b82dc;">DCS: F/A-18C | Datalink Update (COMING SOON)</a>
	</li>
	<li>
		Improved Air-to-Air radar operating logic. (Details in the text of the news letter dated October 6, 2023.)
	</li>
	<li>
		Improved accuracy in CCIP and AUTO modes.
	</li>
	<li>
		Improved TWS AUTO Scan priority.
	</li>
	<li>
		Improved Radar AGE Setting and Functionality.
	</li>
	<li>
		Added: CV RF alignment via datalink system. You can now align to the carrier (CV) using the datalink. 
	</li>
	<li>
		Fixed: Under wing inboard Nav light can be seen on top of the wing.
	</li>
	<li>
		Fixed: Light on stabiliser remains in place with damage.
	</li>
	<li>
		Fixed: Landing gear AOA lights red and amber have a cone protruding.
	</li>
	<li>
		Fixed: Missile launch AGM-84E with an error on the course.
	</li>
	<li>
		Fixed: Chaff-Flare count discrepancy.
	</li>
	<li>
		Fixed: Countermeasure forward on switch strange behaviour.
	</li>
	<li>
		Fixed: HMD icon for starred track (SA page TUC) freezes in space when SA page is not visible.
	</li>
	<li>
		Fixed: AG radar GMT mode tracking issues.
	</li>
	<li>
		Fixed: Weapon selection switch &amp; radar.
	</li>
	<li>
		Fixed: VS mode AOT zone issue.
	</li>
	<li>
		Fixed: Exiting ACM mode will change radar settings.
	</li>
	<li>
		Fixed: A2A Target information in HUD after switching to A2G.
	</li>
	<li>
		Fixed: STT from VS shows no BRA and Bullseye info on the RDR ATTK page.
	</li>
	<li>
		Fixed: Fuel dump no longer shows fuel vapour stream.
	</li>
	<li>
		Fixed: FLIR Switch behaviour.
	</li>
	<li>
		Fixed: STD HDG option have to be removed when align has progressed to the point when will not reduce align time.
	</li>
	<li>
		Fixed:TDC slew doesn't work with IRMV, sensor will float away.
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS: AH-64D by Eagle Dynamics
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Added COMM Presets and Datalink Support 
		<ul><li>
				<a href="https://youtu.be/f0tf5-ssUYo?si=ahbT9d0ydvnWCsgy" rel="external nofollow" style="background-color:transparent;color:#2b82dc;">DCS: AH-64D Datalink Setup (COMING SOON)</a>
			</li>
			<li>
				<a href="https://youtu.be/XeWN_INosf4?si=syL10ektISX2Vn9M" rel="external nofollow" style="background-color:transparent;color:#2b82dc;">DCS: AH-64D Datalink Messaging (COMING SOON)</a>
			</li>
			<li>
				<a href="https://youtu.be/aJziI-pBCrU?si=ZGmD4SIlhwOx8wJU" rel="external nofollow" style="background-color:transparent;color:#2b82dc;">DCS: AH-64D | FARM Reports (COMING SOON)</a>
			</li>
		</ul></li>
	<li>
		EUFD Preset and Swap buttons re-enabled
	</li>
	<li>
		Added Laser Warning Receiver  <a href="https://youtu.be/L9PXWyrvA_0?si=-Z18MkZ353G1HLv9" rel="external nofollow" style="background-color:transparent;color:#2b82dc;">DCS: AH-64D Laser Warning System (COMING SOON)</a>
	</li>
	<li>
		Improve LMC &amp; TSE logic (W.I.P.)
	</li>
	<li>
		Attitude Hold Adjustments (W.I.P.)
	</li>
	<li>
		Heading Hold Corrections.
	</li>
	<li>
		FLT page corrections.
	</li>
	<li>
		FUEL page corrections.
	</li>
	<li>
		Fixed: Dead CPG not repaired properly.
	</li>
	<li>
		Fixed: TADS jittering in TEDAC.
	</li>
	<li>
		Fixed: Hover mode Acceleration Cue format is switching based on air speed instead of ground speed.
	</li>
	<li>
		Fixed: ENG page is switching format under wrong conditions.
	</li>
	<li>
		Fixed: "FUEL XFER FAIL" shows up on a normal cold start.
	</li>
	<li>
		Fixed: White arrow icon in menu options on MFDs.
	</li>
	<li>
		Fixed: Waypoints are displayed on TSD in ATK phase when not part of current route or ACQ.
	</li>
	<li>
		Fixed: No rockets are detected onboard the aircraft at mission start.
	</li>
	<li>
		Fixed: NO ROCKETS not displayed when rockets are depleted.
	</li>
	<li>
		Fixed: Text indication corrections for WPN page Rocket symbols.
	</li>
	<li>
		Fixed: George should not attempt to land on water.
	</li>
	<li>
		Fixed: RTS selection is not overriding the audio mute function on the COMM panel.
	</li>
	<li>
		Fixed: EUFD: Dots Error.
	</li>
	<li>
		Fixed: ASE Threat symbology text size.
	</li>
	<li>
		Fixed: TADS Field of Regard diagram with aperture error in manual.
	</li>
	<li>
		Fixed: AGM-114L missile constraints should be 20 degrees for all targets 1000 meters or greater.
	</li>
	<li>
		Fixed: Keyboard Unit, "T" btn doesn't work with default keyboard binding.
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS: A-10C II Tank Killer by Eagle Dynamics
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		NEW: Ability to set up four members and 12 donors in Mission Editor flight group.
	</li>
	<li>
		Fixed labels for OSB-19, OSB-20 on the MFD when the TGP is selected in FLIR mode.
	</li>
	<li>
		Fixed AGM-65E was replaced with AGM-65L in predefined payloads for A-10C II.
	</li>
	<li>
		Fixed AGM-65L does not remain on set LASER code after power off &amp; on.
	</li>
	<li>
		Fixed crash in the cockpit caused by missing pointer validity checks.
	</li>
	<li>
		Fixed the aircraft slides with engine off and in wheel chocks in Syria, Kiryat Shmona.
	</li>
	<li>
		Fixed Flashlight stops working when the battery is powered off.
	</li>
	<li>
		Added rules of payload configurations for A-10A, A-10C, A-10C II: loading on STA 5 and 7 is removed when STA 6 is loaded and vice versa.
	</li>
	<li>
		Added AN/ARC-164 shows a number on the Preset page only.
	</li>
	<li>
		Added Special Tab Options for Throttle Slew.
	</li>
	<li>
		Added Axis Controls for Lighting Dials.
	</li>
	<li>
		Improved the AAR/Indexer &amp; signal lights brightness control.
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS: Mi-24P Hind by Eagle Dynamics
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Improved: Petrovich AI target detection system realism improvement. Now time spent for target detection is impacted by how many objects are around the target (simulating that target object is harder to detect when it is not in clear field). Feature is WIP we will be adding additional dependencies like target being on road and moving and others into consideration.
	</li>
	<li>
		Improved: FM behaviour when after stick pull helicopter entering sudden stall is tuned down.
	</li>
	<li>
		Improved: Engines and APU synchronisation in multicrew.
	</li>
	<li>
		Improved: Auto Start procedure adjusted.
	</li>
	<li>
		Fixed: Autopilot desync in multicrew.
	</li>
	<li>
		Fixed: Uncommanded main gun fire upon selection if fired another weapon earlier in multicrew.
	</li>
	<li>
		Fixed: Stick is parked when the player switches to the operator's seat when "Simplified AI" is enabled.
	</li>
	<li>
		Added: VOIP binds for Crew gunner profile.
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS: F-5E Tiger II by Eagle Dynamics
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Fixed: With wing off still carries payload.
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS: F-86F Sabre by Eagle Dynamics
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Fixed:  Pitch trim nose down does not light up "Take-off position indicator" light.
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS: Supercarrier by Eagle Dynamics
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		SpecOpt Tab. Changed the Title name.
	</li>
	<li>
		Added possibility to correct INS by cable if CV RF is not available.
	</li>
	<li>
		Fixed: Pilot puts arm through canopy on launch.
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS: Spitfire LF Mk IX by Eagle Dynamics
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Updated cockpit textures.
	</li>
	<li>
		Fixed: Repair Breaks Side Door.
	</li>
	<li>
		Fixed: Open door disappears.
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS: P-51D Mustang by Eagle Dynamics
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Fixed canopy handle glitching.
	</li>
	<li>
		Fixed Incorrect payload available for pylons 5 and 6.
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS: FW 190D-9 Dora by Eagle Dynamics
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Weather updated in missions.
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS Mirage F1 by Aerges
</h4>

<p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	New features:
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Added the new Mirage F1 BE version that includes the following major features:
	</li>
	<li>
		Full multicrew capability.
	</li>
	<li>
		Sight repeater.
	</li>
	<li>
		Gunpods.
	</li>
	<li>
		Priority control for the following systems: high-lift devices, airbrake, engine emergency regulation, green radio, nav aids, and radar.
	</li>
	<li>
		Several systems repeaters.
	</li>
	<li>
		Added AN/ALE-40 programmer clickability and specific view settings for the Mirage F1 single seater (check the flight manual for description).
	</li>
	<li>
		The horizontal head movement limit is extended to an extra 10 cm when the canopy is open.
	</li>
	<li>
		Implemented sight test procedure.
	</li>
	<li>
		Added external CC-420 gun pods to all F1 variants.
	</li>
	<li>
		Added axis for lights and intercom volume potentiometers.
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	Engine:
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Adjusted engine flame-out with tail wind or reversed airflow. It may happen on the ground with extreme winds and at high altitudes with out-of-envelope manoeuvres that involve reversed airflow, such as a tailslide. The RPM has to be set high to minimise the phenomenon.
	</li>
	<li>
		The engine starter button cover is spring loaded now (will close after a time delay).
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	Flight model:
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Slightly increased high supersonic drag to better reflect acceleration data.
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	Autostart/Autostop:
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Fixed auto start sequence. Now the throttle is checked/moved to idle in the cabin checks phase, to avoid a hot start chance.
	</li>
	<li>
		Fixed auto start sequence. The Emergency gyromagnetic compass switch didn't set to On.
	</li>
	<li>
		Fixed autostop sequence. The Emergency gyromagnetic compass switch didn't set to Off.
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	Manual and documentation:
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Fixed kneeboard checklist, updated Flight Manual normal checklist and fixed auto-startup; regarding JPT emergency regulator switch, that must be in AUTO at cockpit preparation.
	</li>
	<li>
		Updated flight manual to include Mirage F1 BE annex and other modifications.
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	Miscellaneous:
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Corrected slat deployment and retraction routine to have the right slat deflection.
	</li>
	<li>
		Now it is possible to select both radios for radio transmission on the Radio Selector Panel. Use keyboard or joystick buttons to press and hold more than one knob at once.
	</li>
	<li>
		Fixed INS alignment error problems in certain conditions: when loading/unloading payloads, with wind/turbulence, MP...
	</li>
	<li>
		Several 3D model and texture updates.
	</li>
	<li>
		Fixed brake chute being self-deployed disregarding the handle position, after the aircraft repair is complete.
	</li>
	<li>
		Fixed several single and quickstart missions (mainly due to missing pre-programmed radio channels or changed radio frequencies in South Atlantic terrain).
	</li>
	<li>
		Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused).
	</li>
	<li>
		Fixed sight camera position (it was not centred with the sight).
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	Known issues:
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Radio doesn’t work (it can’t be heard) when starting a hot mission. Workaround: cycle the “Function selector” switch, I.e. switch it to OFF (AR) and then back to one of the operating modes: Main (PAL) or Main+Guard (PAL+G).
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS: C-101 Aviojet by AvioDev
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Radio stations status (yellow indicator) and Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused).
	</li>
	<li>
		Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused).
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS: F-15E Suite 4+ by RAZBAM Simulations 
</h4>

<p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	3D Models and Textures
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Fixed: Incorrect texture used on exterior pilot.
	</li>
	<li>
		Fixed: Intake bleeding through.
	</li>
	<li>
		Fixed "SPARE LIGHTS" work in NVG Filter effect.
	</li>
	<li>
		Fixed: Emergency Oxy Hose to align during seat height adjustment (Both Seats).
	</li>
	<li>
		Added: VR Pilot's head shadow in cockpit (First Person/Both Seats).
	</li>
	<li>
		Added: 494th Panthers 91-324 'El Jefe" Livery.
	</li>
	<li>
		Added: 492nd Mad Hatters 91-321 "LOKI" Livery.
	</li>
	<li>
		Added: Cavity maps for Default Cockpit.
	</li>
	<li>
		Added: More polygons to Engine Nacelles.
	</li>
	<li>
		Added: Lower end GPU/VRAM option in Special Options settings. (lower image quality)
	</li>
	<li>
		Updated: Enhanced AO maps for Cockpit.
	</li>
	<li>
		Updated: Pilot's Hand interaction on Throttle for future animations.
	</li>
	<li>
		Improved: Internal 3D model material name changes.
	</li>
	<li>
		Improved: Mirror FOV.
	</li>
	<li>
		Improved: Flap and Gear Indicator Light.
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	Avionics
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Added: TFR (requires AAQ-13 Navigation Pod)
	</li>
	<li>
		Added: modifiable steerpoint MEA in UFC and Mission Editor
	</li>
	<li>
		Added: Delete steerpoint by selecting "0" steerpoint on UFC
	</li>
	<li>
		Added: INS based wind estimation
	</li>
	<li>
		Added: Any waypoint (Routes A/B/C, offsets, base, bullseyes, avoidance, mark, list) can be added in ME
	</li>
	<li>
		Added: List points can be bound to steer points
	</li>
	<li>
		Fixed: UFC input works without electric power.
	</li>
	<li>
		Fixed: markpoints starting at M0
	</li>
	<li>
		Fixed: active route display on A/G radar map
	</li>
	<li>
		Fixed: bug where TWS freezes the radar in presence of AoJ returns
	</li>
	<li>
		Fixed: TWS struggling to convert a HoJ track into full track in some cases
	</li>
	<li>
		Fixed: Pressing PB1 on SP edit page past last route point
	</li>
	<li>
		Fixed: Blank steerpoint (zero coordinates) showing on maps and selectable on sensors
	</li>
	<li>
		Fixed: TSD route switching
	</li>
	<li>
		Fixed: ASL wrong with INS drift
	</li>
	<li>
		Fixed: Incorrect ASL behaviour with aircraft roll
	</li>
	<li>
		Fixed: WSO LANTIRN TGP HOTAS behaviour
	</li>
	<li>
		Fixed: RWR Volume control not working
	</li>
	<li>
		Fixed: A/A TACAN distance readout shows two decimals (X.XX) when it should be one (X.X)
	</li>
	<li>
		Fixed: Missing hyphen in HUD bullseye
	</li>
	<li>
		Fixed: HSI ground track diamond is cyan, not amber on the MPCD
	</li>
	<li>
		Fixed: RADALT issues
	</li>
	<li>
		Fixed: Bad display of radar altimeter height on HUD repeater
	</li>
	<li>
		Fixed: RP MPL qty should be total, not per station
	</li>
	<li>
		Fixed: Erratic head movement fighting and not syncing properly in multi-crew for 2nd crewmember
	</li>
	<li>
		Adjusted: INS drift rate
	</li>
	<li>
		Updated:  ILS volume set to OFF at mission start
	</li>
	<li>
		Updated:  AP roll authority increased from 2 to 5 deg
	</li>
	<li>
		Improved: AP steering &amp; wind corrections
	</li>
	<li>
		Improved: BOT aiming
	</li>
	<li>
		Improved: Radar Altimeter
	</li>
	<li>
		Added: VOIP radio definitions
	</li>
	<li>
		Fixed: VOIP Push-To-Talk keybinds for both Pilot and WSO.
	</li>
	<li>
		Fixed: TFR flyup MC sync
	</li>
	<li>
		Fixed: CDIP BOT release
	</li>
	<li>
		Updated: CDIP ballistics
	</li>
	<li>
		Updated: RPL release
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	Missions
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Added: LANTIRN targeting pod basics training mission
	</li>
	<li>
		Added: South Atlantic - Operation SIlent Strike
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS: AV-8B N/A by RAZBAM Simulations
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Fixed Bomb release MULT logic.
	</li>
	<li>
		Fixed Rockets firing sequence when using single fire mode.
	</li>
	<li>
		Fixed AUTO release cue behaviour
	</li>
	<li>
		Fixed: VOIP Push-To-Talk keybinds
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS: M-2000C by RAZBAM Simulations
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Fixed BLG-66 BELUGA aiming.
	</li>
	<li>
		Fixed Damage to SABRE and SERVAL.
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS: MB-339 by IndiaFoxtEcho Visual Simulations
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Fixed: aircraft explosion while taxing
	</li>
	<li>
		Fixed: aircraft explosion in some cases while performing aerobatic manoeuvres
	</li>
	<li>
		Fixed: aircraft wings break too easy during high G turns
	</li>
	<li>
		Fixed: mission editor special options missing
	</li>
	<li>
		Fixed: canopy too dark
	</li>
	<li>
		Updated: Flight Manual
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS: JF-17 by Deka Ironwork Simulations
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Fixed: LS-6 and GB-6 do not fly to target
	</li>
	<li>
		Fixed: JF-17 fuel probe weight (thanks to Wyvern for fix)
	</li>
	<li>
		Fixed: lasercode set in ME not applied for all pylons
	</li>
	<li>
		Fixed: Axis TDC move too fast in AG radar DBS modes 
	</li>
	<li>
		Fixed: external/cockpit texture norm dds files
	</li>
	<li>
		Fixed: WMD7 textures
	</li>
	<li>
		Fixed: WMD7 SP/SLAVE toggle issue
	</li>
	<li>
		Fixed: trim lights init state
	</li>
	<li>
		Fixed: should fix FFB input issue
	</li>
	<li>
		Tweaked: refined CL CD breakpoints
	</li>
	<li>
		Tweaked: WMD7 can be turned on only under AG master mode per updated info
	</li>
	<li>
		Updated: WMD7 name to AVIC WMD7 for ME sorted loadout list
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS: SA-342 Gazelle by Polychop Simulations
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Fixed: Multicrew erratic Viviane and Periscope behaviour
	</li>
	<li>
		Fixed: Multicrew pilot heads desync
	</li>
	<li>
		Fixed: Multicrew Viviane and periscope desync
	</li>
	<li>
		Fixed: Multicrew Hi/Lo FOV anomalies on periscope
	</li>
	<li>
		Fixed: Rotor flap sound
	</li>
	<li>
		Fixed: Flight model excessive roll
	</li>
	<li>
		Fixed: Missing axis / incorrect axis labelling for the radio volume knobs
	</li>
	<li>
		Fixed: Floating Clip from Pilot 3D model present on Mike variant
	</li>
	<li>
		Fixed: ALV/CVS lights were washed out
	</li>
	<li>
		Fixed: Bright periscope at night
	</li>
	<li>
		Fixed: Player controlled Gazelle did not react to loss of tail section
	</li>
	<li>
		Fixed: OD Community and Lebanese Air Force liveries were not country specific
	</li>
	<li>
		Added: Keybinds for nav / strobe lights
	</li>
	<li>
		Added: Keybinds for handing over controls in multicrew
	</li>
	<li>
		Added: UHF and VHF AM radio selection bindings
	</li>
	<li>
		Added: Grey / Green UK Army Air Corps livery by Mispunt
	</li>
	<li>
		Added: Grey / Green UK Marines livery by Mispunt
	</li>
	<li>
		Added: Green / Black UK Army Air Corps livery by Mispunt
	</li>
	<li>
		Added: Green / Black UK Army Air Corps UN livery by Mispunt
	</li>
	<li>
		Added: Green / Black UK Royal Marines livery by Mispunt
	</li>
	<li>
		Added: UK Army Air Corps BATUS livery by Mispunt
	</li>
	<li>
		Added: UK Army Air Corps BATUS Orange livery by Mispunt
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS F-14 Tomcat by Heatblur Simulations
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Fixed SUU-25 Ejection
	</li>
	<li>
		Fixed Tomcat Link 4 TDS frequency not aligned with DCS Mission Editor Link 4 frequency setting.
	</li>
	<li>
		Added SEAD settable as a task for the F-14 (which allows F-14 AI to use TALDs again and fixes Refoger I mission 5 not progressing). 
	</li>
	<li>
		Potential fix for TCS showing black screen for some clients in Multithreading on certain maps. 
	</li>
	<li>
		Fixed various shader rendering and performance issues with the DDD.
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS AJS-37 Viggen by Heatblur Simulations
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Updated all Swedish Sidewinders to use new Eagle Dynamics Sidewinder implementations.
	</li>
	<li>
		Fixed RB-04 fuze not always working correctly. 
	</li>
	<li>
		Corrected shimmering on the canopy rim in some lighting situations.
	</li>
	<li>
		Updated RB-04 explosive power.
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	Flaming Cliffs 3 by Eagle Dynamics
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Module icon labels "Beta" removed for F-15C, Su-27, Su-33, MiG-29
	</li>
	<li>
		Su-27/33/MiG-29 IRST sometimes gives launch authorization when it should not - fixed
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	WWII Asset Pack by Eagle Dynamics
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		WWII Assets Pack. B-17G. Added new liveries from the contest.
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	Combined Arms by Eagle Dynamics
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Added: 2 basic Anti-Aircraft Training missions (Red - Caucasus, Blue - Marianas).
	</li>
	<li>
		Added "trajectory forecast" for modern SPAAG.
	</li>
	<li>
		Added the ability for the player to transport infantry.
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS: South Atlantic by RAZBAM Simulations
</h4>

<p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	Assets Pack:
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Fixed - ARA Santa Fe Collision Shell
	</li>
	<li>
		Fixed - ARA Santa Fe LOD disappearing. 
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	South Atlantic Terrain:
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Optimisation across all cities to improve performance
	</li>
	<li>
		Additional models across the map
	</li>
	<li>
		Coastline refinement
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS: Marianas by Eagle Dynamics
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Added New Instant Action Missions for some (more to come) modules including:
		<ul><li>
				TF-51D
			</li>
			<li>
				P-47D
			</li>
			<li>
				Spitfire
			</li>
			<li>
				F/A-18C
			</li>
			<li>
				Mosquito 
			</li>
			<li>
				Fw 190D-9
			</li>
			<li>
				Fw 190A-8
			</li>
		</ul></li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS: The Channel Map by Eagle Dynamics
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Fixed hedgerow models wind flexibility
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	DCS: Syria Map by Ugra Media
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Optimization of night lighting the number of light sources on roads and blocks was reduced.
	</li>
	<li>
		Optimization of night lighting of objects.
	</li>
	<li>
		Optimization of city blocks was performed - the number of fences and trees was reduced.
	</li>
	<li>
		Added destruction models for original objects - terminals of Beirut, Damascus, Aleppo, Gaziantep, Paphos, Nicosia, Adana Hilton, Sheraton Adana, Haifa Tower Panorama, Haifa Tower Sail, Damascus Tower, Limassol Olympic Residence, Platinum Tower Beirut, Sama Beirut, Assad Palace, Haifa cooling tower, as well as Aleppo power station and La Farge factory.
	</li>
	<li>
		Improved scenes of original objects - Limasol Port Terminal, Cyprus Ministry of Finance, Bank of Cyprus, Limasol MyMall, Paphos Kings Avenue Mall, Mall of Cyprus&amp;IKEA, Cyprus Skyscraper, Telecommunications Authority, Larnaca Radisson Blu hotel, Nicosia General Hospital, Nicosia Kykkos Monastery, Nicosia Presidential Palace, Nicosia Selimiye II_Mosque, Adana 01burda, Adana_Park_AVM and a number of others.
	</li>
	<li>
		Improved scenes of stadiums in Beirut, Tripoli, Damascus, Tartus, Latakia, Adana and Cyprus.
	</li>
	<li>
		Fixed Deir ez-Zor airfield bugs.
	</li>
	<li>
		Improved the range of disabling type objects.
	</li>
	<li>
		3d models optimization.
	</li>
	<li>
		Fixed civilian traffic FLIR textures.
	</li>
	<li>
		Removed duplicate objects in Beirut scenes.
	</li>
	<li>
		Added the name of the city of Arfin.
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	Known Issues - Hotfix planned
</h4>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Objects moving at speed may begin to jitter after some time in mission
	</li>
	<li>
		Improved spotting - some visual issues may be seen in certain hardware/graphical options combinations - Please report any problems to help us resolve these.
	</li>
	<li>
		AH-64D Attitude Hold sub-modes are causing occasional oscillations in pitch and roll.
	</li>
	<li>
		AH-64D BDA message via datalink not implemented, please do not attempt to send BDA.
	</li>
	<li>
		F/A-18C - Possible issue with display of jamming targets on FCR page
	</li>
	<li>
		Voice Chat - Aircraft control binds will take precedence over room mode PTT bind
	</li>
	<li>
		Airflow effect on vegetation not fully synchronised in MP
	</li>
	<li>
		In game scoreboard does not show kills or losses in MP
	</li>
</ul><h4 style="background-color:#f0f1f2;color:#333333;font-size:18px;">
	Campaigns
</h4>

<p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	DCS: MAD Campaign by Stone Sky
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		EN briefing PDF updated
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	DCS: MAD JF-17 Thunder Campaign by Stone Sky
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		EN briefing PDF updated
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	DCS: MAD AH-64D Campaign by Stone Sky
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		EN briefing PDF updated
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	The Museum Relic Campaign by Apache600
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Mission 7 (both campaigns) - Updated waypoints for AWACS on departure so they don't crash.
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Mission 1: AI stuck behind the cat if player is coming in for the first recovery sooner than expected – FIXED
	</li>
	<li>
		Mission 6: 
		<ul><li>
				Mission scoring fixed to make sure the mission is completed after all goals are met.
			</li>
			<li>
				MIG-21s flying without missiles - FIXED
			</li>
		</ul></li>
	<li>
		Mission 7: MIG-21s flying without missiles - FIXED
	</li>
	<li>
		All missions: Time acceleration reset at crucial events
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	P-51D: The Blue Nosed word not alloweds of Bodney Campaign by Reflected Simulations
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Formation updates
	</li>
	<li>
		Realistic escort tactics
	</li>
	<li>
		Realistic Fighter-bomber comm procedures
	</li>
	<li>
		Period correct Radio Chanellization
	</li>
	<li>
		Earth Curvature factored in when contacting Air Sea Rescue
	</li>
	<li>
		Time acceleration auto reset when something happens
	</li>
	<li>
		Doc update
	</li>
	<li>
		P-51D skin updates
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	Spitfire IX The Big Show Campaign by Reflected Simulations
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Formation updates
	</li>
	<li>
		Time acceleration auto reset when something happens
	</li>
	<li>
		P-51D skin updates
	</li>
	<li>
		Earth Curvature factored in when contacting Air Sea Rescue
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Time acceleration auto reset when something happens
	</li>
	<li>
		P-51D skin updates
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	DCS: P-47D Wolfpack Campaign by Reflected Simulations
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Formation updates
	</li>
	<li>
		Realistic escort tactics
	</li>
	<li>
		Time acceleration auto reset when something happens
	</li>
	<li>
		P-47 skin updates
	</li>
	<li>
		P-51D skin updates
	</li>
	<li>
		More realistic fuel loads
	</li>
	<li>
		Period correct Radio Chanellization
	</li>
	<li>
		More realistic radios - Channel A is exclusive to the 56th FG
	</li>
	<li>
		Earth Curvature factored in when contacting Air Sea Rescue
	</li>
	<li>
		Weather tweaks
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	DCS: F-14A Zone 5 Campaign by Reflected Simulations
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Time acceleration auto reset when something happens
	</li>
	<li>
		AI given unlimited fuel to avoid problems
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	DCS: F-14A Fear the Bones Campaign by Reflected Simulations
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Time acceleration auto reset when something happens
	</li>
	<li>
		AI given unlimited fuel to avoid problems
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	DCS: F-14 Speed &amp; Angels Campaign by Reflected Simulations
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Time acceleration auto reset when something happens
	</li>
	<li>
		Trigger zone fixes
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Formation updates
	</li>
	<li>
		Time acceleration auto reset when something happens
	</li>
	<li>
		Earth Curvature factored in when contacting Air Sea Rescue
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Time acceleration auto reset when something happens
	</li>
	<li>
		P-51D skin updates
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Time acceleration auto reset when something happens
	</li>
	<li>
		Earth Curvature factored in when contacting Air Sea Rescue
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	DCS: UH-1H Paradise Lost Campaign by Reflected Simulations
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Time acceleration auto reset when something happens
	</li>
	<li>
		Gunship model adjusted for the new engine model
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	F-86F Hunters over the Yalu Campaign by Reflected Simulations
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Time acceleration auto reset when something happens
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	DCS: F/A-18C Raven One Сampaign by Baltic Dragon
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Fixed issue with double side numbers for all the F-18C squadrons
	</li>
	<li>
		Updated skins for F-14, E-2C and M-2000C
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	DCS: MAD AH-64D Campaign by Stone Sky
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Fixed fuel load at cold start in all missions
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	DCS: UH-1H The Huey Last Show Campaign by SorelRo
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		NDB settings adjusted for LZ London on all the missions
	</li>
	<li>
		Mission 10 cold start fixed
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	A-10C Tactical Training Qualification Campaign by Maple Flag Missions
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Corrected AI Landing Issue where wingman would collide with the player's aircraft on landing.
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		All missions – A complete overhaul of Enemy Air Defense Leven calculation
	</li>
	<li>
		All missions – Some inaccurate unit callsigns – FIXED
	</li>
	<li>
		Old side numbers in one mission - FIXED
	</li>
</ul><p style="background-color:#f0f1f2;color:#333333;font-size:14px;">
	DCS: F/A-18C Rising Squall Campaign by INVERTED
</p>

<ul style="background-color:#f0f1f2;color:#333333;font-size:14px;"><li>
		Remade all dialogue audio tracks to address the issue of audio loss caused by ME character garbled conversion - Sorry for this huge problem has affected us for a long time. 
	</li>
	<li>
		Fix lost briefing images - Same reason. 
	</li>
	<li>
		Reset M02, M08, M12 opening animations. 
	</li>
	<li>
		Add the latest ME feature of "unlimited fuel" to relevant AI aircraft. 
	</li>
	<li>
		Modify the hidden "Shortcuts" in M12- make the activation conditions stricter and Differentiate the Checkpoint version from the Initial version. 
	</li>
	<li>
		Replace all NSC version (non supercarriers DLC) carriers with the new CVN-74. 
	</li>
	<li>
		Modified some AI A2A behaviors based on the latest features of ED. 
	</li>
	<li>
		Known issue: Some Chinese dialogue in M10 will become English - fixed in later versions.
	</li>
</ul>]]></description><guid isPermaLink="false">638689</guid><pubDate>Thu, 19 Oct 2023 16:16:18 +0000</pubDate></item><item><title>RAZBAM F-15E, Why no free trial..?</title><link>https://dev.avsim.com/forums/topic/639451-razbam-f-15e-why-no-free-trial/</link><description><![CDATA[<p>
	Same as the title.. Why no free trial..? 
</p>]]></description><guid isPermaLink="false">639451</guid><pubDate>Mon, 13 Nov 2023 20:28:28 +0000</pubDate></item><item><title>New User Start-Up</title><link>https://dev.avsim.com/forums/topic/638653-new-user-start-up/</link><description><![CDATA[
<p>
	This is what I have today:
</p>

<p>
	Logitech Extreme Pro 3d stick, no pedals
</p>

<p>
	Dell Optiplex 9010 Win 10 Pro
</p>

<p>
	Device name    DESKTOP-KU7MCET<br />
	Processor    Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz   3.20 GHz<br />
	Installed RAM    16.0 GB (15.9 GB usable)<br />
	Device ID    1AFD3C1C-E4D0-4D6F-B7AE-59A50932B387<br />
	Product ID    00330-80000-00000-AA429<br />
	System type    64-bit operating system, x64-based processor<br />
	Pen and touch    No pen or touch input is available for this display
</p>

<p>
	Just ordered a power supply as the stock Dell can't support a true graphics card.
</p>

<p>
	Is this processor adequate if I add an nVidia Graphics Card? Or, am I going to need a new box altogether?
</p>

<p>
	As of this moment I haven't even got the engine started on the TF-51D! So, I am decidedly not ready for an F18 and dog-fighting.
</p>

<p>
	I am interested in the F4 Phantom and A4 Skyhawk
</p>

<p>
	Maps interested in Israel and Vietnam
</p>

<p>
	Any pointers and help would be appreciated
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">638653</guid><pubDate>Wed, 18 Oct 2023 09:11:20 +0000</pubDate></item></channel></rss>
